psychonauts is quality. if you happen upon it when scavenging a hobo-gourmet bin be sure to get it
So this game is in a Zelda type fantasy world. With a bike to ride around. But its combat focused with some missions, freedom fighters style control?
Sort of weird. Need to search out videos now.
robio said:Gonna suck. Jack Black brings anything of quality down about 3 notches.
Except for Nacho Libre.
I love Jack Black and his bit on this game at the Spike Videogames show was hilarious. I really like what I've seen so far on this game so it's currently on my "to buy" list.
Okay I'm going to watch some videos, anyone care to join me?
http://uk.media.ps3.ign.com/media/851/851726/vids_1.html
SteelAttack said:robio said:Gonna suck. Jack Black brings anything of quality down about 3 notches.Except for Nacho Libre.
That movie was a such a disappoinment for me as was Tenacious D movie. School of Rock was great though.
SteelAttack said:All most of his movies end up being cheesy affairs, although having them end in a positive note and his (questionable, but I do like the guy) charisma helps a bit.
i think tenacious d (music) is proof that he is charismatic and can be genuinely funny. the movies are definitely cheesier but they don't pretend to be highly sophisticated affairs
SteelAttack said:I've never heard Tenacious D. I've read favorable critics on them. And yeah, at least he knows exactly where he stands with his movies.
oh man. please at least youtube "tribute". it's so funny, i think you will appreciate the humour
I played Psychonaughts a couple years ago, and it's probably the most overrated game I ever played. It has an interesting art style and quirky humor, but the gameplay was just "meh" to me. I was bored with it after only a couple hours, and never played it again.
As far as Brutal Legend, I have zero interest in the game. The whole Metal Rock theme is a big turnoff to me.
Ravenprose said:I played Psychonaughts a couple years ago, and it's probably the most overrated, underrated game I ever played; if that makes any sense. It has an interesting art style and quirky humor, but the platforming/gameplay was just "meh" to me. I was bored with it after only a couple hours, and never played it again.
As far as Brutal Legend, I have zero interest in the game. The whole Metal Rock theme is a big turnoff to me.
why is that, is it just that you hate the music? because i do too, but i think the setting is good for some genuinely funny moments as it is a parody on the theme. did you watch spinal tap, if so did you not find it funny at all?
bugsonglass said:why is that, is it just that you hate the music? because i do too, but i think the setting is good for some genuinely funny moments as it is a parody on the theme. did you watch spinal tap, if so did you not find it funny at all?
Yeah, I don't like the music at all. I never watched Spinal Tap.
Ravenprose said:bugsonglass said:why is that, is it just that you hate the music? because i do too, but i think the setting is good for some genuinely funny moments as it is a parody on the theme. did you watch spinal tap, if so did you not find it funny at all?
Yeah, I don't like the music at all. I never watched Spinal Tap.
my phrasing was weird. i meant to say i don't like the music at all. but i find the setting funny when it's being ripped apart. spinal tap makes fun of every single rock stardom cliche (the main actor is the guy who does voice acting for Mr burns, he does a fantastic english accent in ST). tenacious d does too (in a sort of loving way though)
Ravenprose said:Yeah, I don't like the music at all.
Fuuuuck, Iga was right. You ARE the antichrist, hamster.
Begone! Evil being.
SteelAttack said:Ravenprose said:Yeah, I don't like the music at all.
Fuuuuck, Iga was right. You ARE the antichrist, hamster.
Begone! Evil being.
You have no power over me, Steel! Moohahahahaha!
Ravenprose said:I played Psychonaughts a couple years ago, and it's probably the most overrated game I ever played. It has an interesting art style and quirky humor, but the gameplay was just "meh" to me. I was bored with it after only a couple hours, and never played it again.
As far as Brutal Legend, I have zero interest in the game. The whole Metal Rock theme is a big turnoff to me.
I like metal and the game does nothing for me (only partially due to Jack Black). Personally I think Tim Schaffer is great at writing and dialogue but based on Pyschonaughts and the little we've seen on this game I don't think he's got "gameplay" down just yet.
Ravenprose said:I played Psychonaughts a couple years ago, and it's probably the most overrated game I ever played. It has an interesting art style and quirky humor, but the gameplay was just "meh" to me. I was bored with it after only a couple hours, and never played it again.
As far as Brutal Legend, I have zero interest in the game. The whole Metal Rock theme is a big turnoff to me.
Next you'll say that you hate Grim Fandango...and then Ocarina of Time.
Thought it was time I did some reading. I never played Psychonaughts BTW.
http://www.eurogamer.net/articles/brutal-legend-preview_2
EXTRACTS
Beneath the reanimated corpses and golden eagles with flaming exhaust ports sticking out of them, Brutal Legend takes a lot of cues from Hyrule Field and the Legend of Zelda. Once again, you're plonked into a large, rolling landscape filled with set-piece locations and boasting a comforting framework of steadily evolving powers to lead you through them, and once again each mission we're shown throws in a handful of delightful new toys, while every fight is enhanced by an instantly recognisable no-fuss left-trigger targeting system. There's even an Epona of sorts, if you can look beneath the flaming panelling, eight-ball gearstick, and massive, steroid-enhanced tyre treads of The Deuce, the snarling custom hot-rod Schafer's team has built for you to race around the countryside, leaving a trail of shattered bones and smoking feathers in your wake.
So while Brutal Legend bills itself as an open-world game, don't expect the identikit streets and boroughs of a dozen crime titles, where the locations are simple templates for a brace of different mission types. Instead, it's the open world of a fantasy novel's end-papers map: a rangy, echoing place, taking in 64 square kilometres, where specific landmarks are built with specific purposes in mind. It's a setting to be patiently explored, each new tool placing a little more of the map within your reach, and, despite the fact that the whole thing looks like Skull Island renovated by Albert Speer, it's a setting you'll hopefully come to love during the process.
The trick, as ever, lies with using magic and melee together for strategic effect, stunning long-distance enemies with lightning, before moving in close to split them in two in a more hands-on manner. It looks like a viciously effective system, the comedy animations as your victims flail about never undermining the pleasing brutality of your attacks.
Riggs sent into a charming combination of mine and prison to recruit foot-soldiers for his army. Won over they can then be directed around the map with a large cursor, and given a range of orders including attacking, defending, and taking out obstacles. It's a mini-version of Pikmin with jokes, essentially, and provides plenty of strategic potential.
There's also enough character, humour and thought to suggest that, in amongst the wisecracks, hot rods and golden eagles, almost everybody will be able to find something to enjoy.