...which is OK, I guess, considering I had 15 Missles when I got stuck, and 25 when I finally figured out where I needed to go.
I got stuck in that room where you activate the terminal and it turns ON a Jungle Hologram except for one patch of wall...
...which has a VERY noticeable CRACK in it... duh...!
I should say I explored every crack and crevice EXCEPT that one!
Went down the hole there, climbed the Plant/Experiment Floor Thingee. Fought the Hive; was told by Adam where I needed to go next.
Errr...
That little, white chick-thing...
SPOILERS...?
...it's a Ridley chick, isn't it...?
END SPOILERS...?
phantom_leo said:Classic Metroid moment where I got stuck for an hour, not knowing where to go next, bombing random stuff, looking in every crack and crevice...
...which is OK, I guess, considering I had 15 Missles when I got stuck, and 25 when I finally figured out where I needed to go.
I got stuck in that room where you activate the terminal and it turns ON a Jungle Hologram except for one patch of wall...
...which has a VERY noticeable CRACK in it... duh...!
I should say I explored every crack and crevice EXCEPT that one!
Went down the hole there, climbed the Plant/Experiment Floor Thingee. Fought the Hive; was told by Adam where I needed to go next.
Errr...
That little, white chick-thing...
SPOILERS...?
...it's a Ridley chick, isn't it...?
END SPOILERS...?
Ah yes that part, that was kind of weird. I stayed in the room cause I figured the exit had to be there, then I noticed the wall.
As for your spoilers I guess it has to be right. Nice call. I was hoping for evil rabbits from hell invasion though.
Agnates said:You're approaching an awesome boss that just kicked my ass then. Maybe you'll reach it at the end of your next session.
Your playing? Give more impressions.
I just beat the boss in the lava chamber, the giant eel like thing that you have to grapple (its in all the trailers so I don't think I am spoiling it). I found it to be a bit easy but still awesome. There was one before that was harder maybe that is what you are referring too.
i like the box art ^^ and i'm happy that the jp version include both japanese and english subtitle and voice
Dvader said:Your playing? Give more impressions.
I just beat the boss in the lava chamber, the giant eel like thing that you have to grapple (its in all the trailers so I don't think I am spoiling it). I found it to be a bit easy but still awesome. There was one before that was harder maybe that is what you are referring too.
I think it feels like Metroid, the things it lacks are mostly
minor crap there's no reason to care about, like the missing item pick
up tunes others rage over. It does lack some major things like music but I like the
ambience sounds as while they aren't memorable they give
off the right atmosphere. This isn't like Castlevania which NEEDS music for me. I think the level design keeps getting better
as you play, I really liked, for example, that room with the raising
water level, many of the morphball areas, and
all the natural environments except maybe the canyon, but that was early in the game and just introduced the concept
of those control panels I guess. You aren't exploring just to find new areas but I think there's enough not-so-obvious paths (even if you must
find them to progress at all) that require some thinking or a variation of the usual way you use an ability, and enough backtracking (either conventionally
or by other routes you open later that throw you back to a previous
area) to make it feel like Metroid.
I love the controls, I don't know why people were having problems with them, like that video I posted, I just don't understand how a player can like, not get it at all when they're so simple, and so complain about the d-pad instead of nunchuck when with the type of movement and camera they have in the game the nunchuck would be shit, or complain about going in first person to shoot missiles which for me works perfectly well (I took out those giant tree things without ever going out of FPS, it was like a lightgun game, shooting their blasts with normal attacks and their weak points with missiles) as long as I time it right and not during some boss attack combos (duh) or whatever.
It's like those people that
complain lack game logic and have never played anything that isn't a
first person shooter. All the controls work as intended as far as I can
tell, and make a game with its own feel that is actually very fun, both
in combat and in just wandering. Dodging is awesome, and I like all
those little scripted scenes it throws at you, like enemy or boss
introductions sometimes, where you have to dodge during it, or they get a
first hit in.
The only issues I've had so far is the
instances you're put in first person view after some cut scene and you have to look at something to progress, but they're few and
far between (like 3 so far) and last very little (as long as you find it) so it's minor. The authorisation is as stupid as any excuse they have made before so it doesn't bother me, there
are still items to find. Of course I also find the dialogues silly
(I think the overall story is OK, standard gaming fare, yet it fits Metroid's setting) but not as bad as people said and in no way sexist
(what a joke). Maybe there are a couple of scenes where Samus shows
weakness, but in the next seconds you're tearing a new one to whatever
it was that caused that with an awesome combat system. And the game looks so damn good!
Overall I think it's a must play for anyone who has a Wii despite the low-ish scores from some websites. The production values show, the combat is fun, and the complaints people have are either because they don't get it, or they're minor stuff that shouldn't bring the rating down as much as it did on some websites. I suppose people should try it first, just in case they're part of the minority that for some fucked up reason can't grasp the controls.
There are flashes of it but for the most part the game strings you along a setpath that sort of weaves through the map. To me that 2D Metroid kind of level layout and progression is missing. But I hear the end kind of nails it so we shall see.
Agnates said:Well, not ALL 2D Metroids were so open ended, if anything each new one was less so apart from glitches that allowed sequence breaking (aside from Super which allowed those by design). So I don't think it's so weird this isn't open. You still keep coming across stuff that need skills you don't have yet, like super missiles or the grapple beam and such, though I suppose it may differ in that the story/design will push you along going back there instead of merely finding the item and remembering those areas you couldn't get to by yourself, then backtracking. Anyway, I consider this a very, very successful 3D translation, unlike the Castlevania series' attempts (until the new one?). I'd love to see a Super Mario Galaxy 2 type sequel for it, putting all the skills you've acquired to the test with much more challenging level design and platforming, maybe a bit more open, and with tougher enemies that need you to master all the dodging and attacks, though I hear the Hard mode you unlock takes care of that last bit at least.
If you think about it there aren't many 2D Metroids. Super and Zero Mission had sequence breaking and were pretty open. Fusion is the one that is structured like this game. Outside of that you have the two ancient Metroid games. Even Fusion allowed for some exploration as each section gave you a download of a map, an objective point and that was it, you sort of had to figure out how to get there on your own. In this game you get to a nav point and the game tells you to go to the next one and then the next, it guides you step by step, not that you need a guide as you really can't go off the path.
Now I see what you are saying that those Metroid games still had a set path to them in a way unless you sequence break, which I don't. I just like having the feel that I am exploring even if its controlled. I liked running around and trying to figure out "should I even be in this section at this point?" or "did I miss something cause i don't know if this is the right way I should be going". I don't get that feeling at all with this game (yet). That is all I am trying to say, that aspect I wish were more old school like.
It is a good translation though. I wondered what third person Metroid would be like, every vision I had was a faster paced Zelda like game but that really isnt Metroid. This 3D hybrid was a genius move as Samus feels perfect
The Prime games (I loved) but you almost never SAW Samus. They kinda detached you from the character, even though you are seeing everything through her eyes.
It is the exact opposite here; you almost ALWAYS see Samus. It's like you are seeing her in action like never before.
It's kinda like the concept of Raiden in Metal Gear Solid 2. You never really realize how bad-ass a character can be 'til you are an outside observer OF that character. Except here Team Ninja cinematic-ally made it possible to see her that way --AND-- still be in control.
Yes, I realize you saw her throughout the 2D games too, and she was still a TANK in those too --BUT-- the "Gaiden" style action showing her "Kill Moves" --PLUS-- the whole fleshed-out STORY let's you see ALL new dimensions of the character, literally and figuratively.
phantom_leo said:I like the way it portrays Samus as a bad-ass, nimble, warrior-goddess, HUNTER.
The Prime games (I loved) but you almost never SAW Samus. They kinda detached you from the character, even though you are seeing everything through her eyes.
It is the exact opposite here; you almost ALWAYS see Samus. It's like you are seeing her in action like never before.
It's kinda like the concept of Raiden in Metal Gear Solid 2. You never really realize how bad-ass a character can be 'til you are an outside observer OF that character. Except here Team Ninja cinematic-ally made it possible to see her that way --AND-- still be in control.
Yes, I realize you saw her throughout the 2D games too, and she was still a TANK in those too --BUT-- the "Gaiden" style action showing her "Kill Moves" --PLUS-- the whole fleshed-out STORY let's you see ALL new dimensions of the character, literally and figuratively.
I will give the animation all the praise in the world, it is incredible. Everything about the controls, movement, and animation of Samus is perfect.
*Shouldn't REALLY be SPOILERS if you are a Metroid fan! ...but be warned anyway!*
(1)Adam is going to have to die. If he is dead in Fusion and only his voice remains as the voice of the computer in the space station and this truly is the bridge game between Super and Fusion... well...
(2)IF there are Metroid in the game (and I don't know for sure yet, but know its an eventuality) something is going to HAVE TO happen to Samus' memory by/at the end of the game. If the existence of Metroids in Fusion truly surprised her, and she is thinking to herself in THAT game she eradicated all of them on Zebes, the events of this game would have to be forgotten.
____________________
This being said, I am really getting too much of a sense of deja vu in this game. It REALLY is Fusion 3D! Even the plot (at least what I know of it so far) is the same: Derelict Space Station discovered where the Federation is raising Hostile Creatures for weaponry... The elevators, the mission structure, Adam at the helm, the different Biospheres... it's ALL very familiar!
____________________
Just got by the First Person "Shoot the Tail, Shoot the Tail" sequence and entered the PyroSphere.
*Yeah. I was totally right about the Ridley chick. How DIDN'T Samus recognize the younger form of her most deadliest enemy?!*
Will said:
i like the box art ^^ and i'm happy that the jp version include both japanese and english subtitle and voice
Looks very cool!
I think I'm at the last main boss, holy shit, holy shit, holy shit.
The last few have been a workout for my uber dodging skills.
It's out tommorrow in europe, I hope to have it by Monday.