I juuuust started playing Dark Souls 1 over from scratch. Got halfway through it on PS3 a few years ago and stopped because I couldn't see in Blighttown. LOL
Now I'm playing the PC version. I have a lot of catching up to do.
edgecrusher said:I juuuust started playing Dark Souls 1 over from scratch. Got halfway through it on PS3 a few years ago and stopped because I couldn't see in Blighttown. LOL
Now I'm playing the PC version. I have a lot of catching up to do.
Awesome, did you install all the great mods that fixed the PC version?
By coinsidence I started playing Demon Souls again yesterday. I finished the game many years ago but I somehow felt nostalgic about it and wanted to revisit its beautifully dark, twisted and sadistic fantasy world. Much to my surprise the online functionality of the game is still on (I was under the impression servers were shut down years ago) and it's fairly active too.
I'm surprised by how fast I am making progress in the game. I cleared four levels in just a few hours. I remember when it took me days just to beat 1-1 when I first played this game. It is also the first time I am playing it in HD (the first time was on an old horrible telly) so I'm quite taken by how amazing it looks. I know, I know, most of you guys here game on super PCs and would scoff at 2009 PS3 graphics but I am easily satisfied.
Dvader said:Awesome, did you install all the great mods that fixed the PC version?
Doing so now.
What's up with blighttown? I really wish I could get into these games.
travo said:What's up with blighttown? I really wish I could get into these games.
It runs at like 10 FPS.
It's so very jarring to go from 60fps in Scholars of the First Sin back to 30 in III...
Wish there was some way they could have done it in the PS4 version...
So about 4 hours in beat two bosses, second boss was a pushover. Was already summoned and beat him again. Playing this at 60FPS is super nice, very noticeable difference from the second you start the game. That said this game is not as good looking as Bloodborne. BB felt alive, environments looked more natural, clothes flowed more. DS3s environments look kind of bland at times .
Its the same game. That's great, you won't see me be upset but the fatigue is real. I have the ugichatan and I prefer dodging to shield dodging. The new skill button is neat but some swords have a way better skills than other. My starting dagger has this awesome dodge move, faster than normal circle dodge and allowed me to get into position to attack way easier.
I am glad to see the fantasy setting return, I like my dragons. That said a dragon burning a bridge has been done before. This seems to be following DS1 a little too close.
So are the surprises done. Have I played this series so much that I don't get wowed like I used to.
Well, if you think about it ... (prepare for hipster "I liked this back when it was cool" kind of speech) ... surprises ended with Demon's Souls. That game really left you in the thick of it without so much as a sense of direction, let alone holding your hand and leading you.
So many curve balls. You have magick and you have miracles but we won't tell you how to use it. Our idea of multiplayer? ... Invading another player's game to kill them just for fun. NPCs who ruined your game if you let them live long enough. NPCs and events which were triggered only if the weirdest most obscure conditions were met which you have little influence over. Invading another's game ... as an actual boss! A boss who commits suicide and so many more. Having the option to take on 5 different wolrds in any order you want.
Souls games have been very vanilla since then.
Dark Souls II felt very vanilla...and I hadn't played any Souls games before I played it.
bugsonglass said:Well, if you think about it ... (prepare for hipster "I liked this back when it was cool" kind of speech) ... surprises ended with Demon's Souls. That game really left you in the thick of it without so much as a sense of direction, let alone holding your hand and leading you.
So many curve balls. You have magick and you have miracles but we won't tell you how to use it. Our idea of multiplayer? ... Invading another player's game to kill them just for fun. NPCs who ruined your game if you let them live long enough. NPCs and events which were triggered only if the weirdest most obscure conditions were met which you have little influence over. Invading another's game ... as an actual boss! A boss who commits suicide and so many more. Having the option to take on 5 different wolrds in any order you want.
Souls games have been very vanilla since then.
Dark Souls had a very well interconnected world that was also, for the most part, non-linear. That alone, IMO, makes it stand above the rest.
Foolz said:Dark Souls II felt very vanilla...and I hadn't played any Souls games before I played it.
Dark Souls II. lol
One of the site's forefathers.
Play fighting games!
That is arguable. While the world in Dark Souls was supposedly open-ended in so far as you could seemingly proceed in more than one direction at any given time, it was ultimately very linear as far as proggressing the main quest went, until the last part of the story really where you had to do 4 quests in any order you chose.
The impression that you could wander off and go venture into weird and wonderful worlds in an open world was an illusion in the way that it is in most RPGs. Even if high level foes didn't get you, there was only so far you could go before you reached a dead end.
Punk Rebel Ecks said:Dark Souls II. lol
3 letters that describe it surprisingly well.
Dark souls is still the best, demons was really cool but DS was better in almost every single way. The interconnected world is the best in the series. I hate that this one is linear.
Dvader said:Dark souls is still the best, demons was really cool but DS was better in almost every single way. The interconnected world is the best in the series. I hate that this one is linear.
At least its easy to figure out where to go.
Enjoy Demon's Souls more as the level design is flat out tighter, also helps that it had new car smell, also helps that the game had a genuine risk and reward for being in Soul form and Human form, unlike Dark Souls where you had no real punishment for being hollow the entire game. World Tendency was a bit half assed, but that's neither here nor there. The games levels that loop back in on themselves was still there with the dope ass secrets, without compromising basic flow of combat in a lot of areas. Plus while I get that people don't like 5-2, very few areas in Demon's Souls reach the shit tier levels that are the Demon Ruins (which are fucking lazy), Lost Izalith (which okay is rushed, but doesn't make it less shit), or the Crystal Caves. And I'd argue the Duke's Archives are pretty god damn tedious. Artorias of the Abyss gives that game some neato content, but getting to it is pretty fucking stupid.
Personally I think it's splitting hairs between picking between Demon's Souls and Dark Souls, as I do enjoy some of the general tedium cut down in Dark Souls thanks to bonfire, and yeah I have a boner for anything that gives me Metroid vibes. But I also dig a lot more of the bosses in Demon's Souls.
bugsonglass said:That is arguable. While the world in Dark Souls was supposedly open-ended in so far as you could seemingly proceed in more than one direction at any given time, it was ultimately very linear as far as proggressing the main quest went, until the last part of the story really where you had to do 4 quests in any order you chose.
The impression that you could wander off and go venture into weird and wonderful worlds in an open world was an illusion in the way that it is in most RPGs. Even if high level foes didn't get you, there was only so far you could go before you reached a dead end.
Yes, and no, you could out right skip so many areas or change entire playthroughs depending on what items you carry over on NG+ and all that stuff. While you aren't equipped to go into the tombs and take on Nito at that point, you can absolutely make the divebomb run to get some stuff out of the catacombs really early (which helps certain builds) and take out pinwheel, homeword bone from there, you can take the path through the valley of the Drakes to Blighttown as opposed to going through The Depths and shit, even if a lot of it could be binary, and the natural order is fairly obvious, it's not anywhere as straight forward as a game the way Bloodborne and Dark Souls 3 are. Dark Souls 3 has some branching paths, but you get rail roaded plenty, ditto Dark Souls 2, and that game was aiming for a "sprawl".
This hits tomorrow, prepare for another materpiece.