Is that where you get the twin grappling hook? I remember enjoying it for the most part, I think with the exception of one spot where it's hard to see you can grapple from it. I also enjoyed the boss very much.
Sky temple was like a vanilla version of the sky city in Metroid Prime 3. The chicken dude was better than anything in Metroid Prime 3. (He was in that dungeon, right?)
Yep. I love the chicken dude. Man, I never noticed the dude has tits.
You never noticed?! That was what attracted me to him in the first place!
bugsonglass said:Is that where you get the twin grappling hook? I remember enjoying it for the most part, I think with the exception of one spot where it's hard to see you can grapple from it. I also enjoyed the boss very much.
I enjoyed it too, but it's so much more fiddly than the other dungeons.
travo said:Yep. I love the chicken dude. Man, I never noticed the dude has tits.
That moment when he runs after you to the Sky cannon Seriously, wut? Only Nintendo.
I've also been inspecting the costume designs in HD, look very closely, they would look 'amazing' in real life.
So I beat the Sky temple and headed into Hyrule castle ground garden area. I find the best part of the game when everything is unlocked in terms of items and map and you can actually roam about the overworld freely on horseback. One thing I wish they had done is merge all the game environments to make them seamless. The Wii U could probably render the entire overworld in one shot if XCX is anything to go by, without breaking a sweat. But you still have the fade to white, fade back in thing going on.
Also, the same thing for Castle town, get rid of those fade outs and let me expore freely without a fixed camera.
And, completed.
It wasn't till the end game boss fight when I felt the game reaching the heights of satisfaction as I got when I originally played it.
Is this the most generous Zelda game ever? 7 dungeons plus two areas after that are mini-dungeons? Also the fantasy aspect that fairy tale atmosphere, does anyone do is as well as Zelda?
It's those little moments though, Nintendo could do some awesome movies if it wanted too. That moment when Link thought Midna was dead and he sees her shadow in the distance and he can't quite believe it and he starts tentatively moving forward, then running. So great.
Or when Midna says see you later and destroys the mirror. That feeling of completion when they show all the characters in the ending. So good.
I immediately wanted more and went to plug i Skyward Sword only to realise I left it a relatives house. Then I realised that playing it again, now on a HDTV will spoil it. I need an HD version.
Oh yeah, the overworld and heart finding aspect is fantastic. I want a seamless overworld with tons and tons of heart pieces to find with that puzzle aspect. And I want Nintendo to keep updating the overworld with new heart piece challenges.
I have yet to play Skyward Sword. I started it years ago but didn't get very far with it after leaving the sky village hub area. Think I should probably do that before any remakes.
Excellent game that needed more epic cutscenes, better music (Kondo please return) and a couple of new areas. It re-purposes existing areas instead.
It's actually the best designed Zelda game and best looking too.
An HD version would kill it. (in a good way)
I have yet to warm up to it's art-style. Not sure why. I totally love the sketches and still images in the starting sequences but not the in-game look. It isn't because I want Zelda to always follow the "traditional" (Ocarina/Twilight) style.
bugsonglass said:I have yet to warm up to it's art-style. Not sure why. I totally love the sketches and still images in the starting sequences but not the in-game look. It isn't because I want Zelda to always follow the "traditional" (Ocarina/Twilight) style.
I agree. I think its a result of it being on the Wii honestly...it has that fuzzy can't-quite-handle-HDTV thing going on that Wii excelled at so well and the art style seems to make it worse.
edgecrusher said:I agree. I think its a result of it being on the Wii honestly...it has that fuzzy can't-quite-handle-HDTV thing going on that Wii excelled at so well and the art style seems to make it worse.
Yep, agree with this. It doesn't age well at all because of that.
The fuck? Did you leave the wii on whilst you had a weekend away?
Ravenprose said:Heh, it took me 3 years and around 115 hours to beat TP on Wii.
Now that's value for your money, right there.
Anyone else find the Sky temple a pain in the ass? Where is that cuckoo dude? I had to go through the whole thing again cause he wasn't around to save my spot.
Because the map is fragmented and so vertical it's hard to remember your bearings and use the map properly. I had a real job with that section on the left of the main chamber that went up so high.