Finished The Order 1886.
I actually really enjoyed it. The controls and gunplay are very well done for the most part, outside of some annoying issues where you go to reload or take cover and you end up doing something else, like pick up a weapon on the ground or what have you. Gameplay is very Gears of War/Uncharted style cover shooter. In typical fashion it can get annoying when you have to fight waves of dudes in certain areas. Gave me the "enough is enough" feeling more than once, just like those other games. Also, the context sensitive button shit is over the top. I can't stand that crap & have no ideawhy still to this day everyone thinks that's the feature to steal from Shenmue.
As far as pacing goes, this game is great imo. It plays out like a cinematic action movie that never has a dull moment. Great characters, voice acting, and story. Very impressive how they go seemless from cutscene to gameplay. You barely even notice most of the time that you can take control. I really couldn't put it down until it was done.
The game definitely has that Gears of War 2006 vibe to the graphics of being beautiful but not in an artistic way. The same kind of monotone color pallette through the whole game. Being the big production this game is as a PS4 launch period game, I get the feeling this is going to be turned into a franchise no matter what. And its a good foundation to build on. If they can give you more freedom in the next game and open it up a bit, get rid of the button press bullshit & add some variety to the environments it could be a 9+ game.
Updated with Ratchet & Clank: A Crank In Time. Great game, one of the best Ratchet games.
Updated with Fall of Cybertron.
Awesome game. They took War for Cybertron and made it better. Gameplay is super tight and even the production for a 2012 360 game is really impressive. Its too bad it looks like these guys won't be making anymore Transformers games because they are supposedly working on Destiny with Bungie now. This is the best Transformers game out there. As much as I liked Devastation from Platinum games, its not quite this good.
Aarny said:5. The Stanley Parable - 08/02/2016
Games Ending.
6. The Stanley Parable - 08/02/2016
Mariella Ending.
7. The Stanley Parable - 08/02/2016
Explosion Ending.
8. The Stanley Parable - 08/02/2016
Freedom Ending.
Look at this cheater right here!
By Miu Watanabe.
Updated with the PS4 version of GTA 5. Next gen version is definitely the way to play it. I wish they would do a next-gen version of GTA 4 too because that game really shows its age now.
edgecrusher said:Updated with the PS4 version of GTA 5. Next gen version is definitely the way to play it. I wish they would do a next-gen version of GTA 4 too because that game really shows its age now.
I have a sealed copy of the PS3 version. Wish I didn't so I could justify picking up the PS4 version. Maybe if it gets really cheap down the line. Same with The Last of Us. But at least I've played the last gen version of that.
Finished Game of Thrones the game.
What can I say except, if you've played the Walking Dead games, then this is that put to Thrones instead. Really cool addition to the story. Crazy plot twists that you don't see coming.
Just finished Xenoblade Chronicles X. Excellent game. Still have lots left to do in it and I'll very likely to most if not all of it. The story is not quite on par to the epicness of the first game but it's still good. Other then some pretty lousy soundtracks in the game overall its fantastic.
Updated with Yakuza 4.
Basically a continuation of Yakuza 3 in gameplay and story, only this time you get to play as 4 different characters all of which are really cool. Gameplay-wise, it has all the same quirks and flaws it always had. So its a love it or hate it thing.
You know, I just realized that we're almost into March and I've yet to complete a single game. I've become that guy.
4. Beat Undertale - 6/10
All in all I dug it, it was legitimately surprising, reasonably funny, and I liked a lot of the characters. Papyrus and Sans were going to be a given, but Undying was a show stealer, and Mettaton was dope as fuck. I buy most of the plot points, and the True Labs, wow, was not expecting it to get all grim in that way, but okay.
I don't know about the whole "what games can invoke", and it doesn't help the games cause I played the most depressing video game in life before it earlier this morning, but I found it charming and inventive overall, but that's it. I didn't do the genocide playthrough (and I kind of wish I did because I honestly wouldn't mind playing a jrpg with these battle systems), but I would have preferred the True Pacifist playthrough being fit into the main playthrough more elegantly, and less in the "Undertale is a game that knows its a game" sort of way.
Also sparing people as a gimmick, while I was into it, it's a mix bag because I don't think the game is always that clever about what your acts are to spare some enemies. Toriel I thought that was the laziest way to do it, make you spam the spare button until some set time. A lot of the standard enemies were fun to do that stuff with like the two dude bros who ended up being gay, or the dogs that think they pet a dog, or Knight Knight (get it? you get it? do you get it?), but some of the bosses were a testament of how much of my time the game was going to waste. For instance Papyrus is a cool fight, ditto Undying, but the final two bosses (neutral ending final boss and true pacifist final boss) even if the difficulty isn't there, is just do this thing long enough till the game is done jacking itself off. Which is fine on the 2nd (neutral ending final boss) to last boss because of the sheer spectacle of it, but the final boss (true pacifist final boss) and his screen owning moves was just lame.
They didn't put a shop next to the neutral ending's 2nd to last boss (which goes directly into that endings final boss when you done), was lame, because I had to back track hard body for health items, considering I didn't kill any fucking body on my playthrough.
All in all playing the pacifist ending being the more satisfying playthrough from a story standpoint makes a lot of sense (because it should be), but playing it wasn't as fun as it could have been. When I was doing the Metaton fight (and his fight is cool as shit), I was honestly thinking, man look at all the fun I could have had if I was just battling out right. Effectively the combat writing for the pacifist playthrough needed to be significantly better and all around more compelling to do beyond the core story beats.
crpgs of old, some of the best ones (Planescape), are actively enjoyable because being the little bitch who talks his way out of everything is actually a well executed set of systems if the dev went through the trouble of going that extra mile with their dialogue options. Undertale's act stuff is more of a mixed bag enemy to enemy.
Might, might do the genocide playthrough.