When the hell did endless padding and fluff become part of the video game hype process? This is like when Atlas did the 30 hours of Persona videos leading up to the three minute Persona 5 that was really the only thing anyone cared about.
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Kotaku: How is the combat similar to your Castlevania games? How is it different?
Koji Igarashi: This is designed to be a game for the fans, who have been quite clear over the years that they really like the Igavania style of games that I design. So key elements like being able to gain special powers from enemies, lots of drops from enemies, and a new and robust weapon crafting system will be the core gameplay. Additionally you’ll be able to upgrade the sub-parameters of some abilities, making it much more customizable than my previous games.
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Is this the game you had always wanted to make but couldn’t during the end of your tenure at Konami?
Absolutely, yes. I’ll finally be able to make a game that uses a controller.
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Why did you decide to crowdfund this game?
After a very long process and many unsuccessful attempts with publishers we finally were able to find external investment for the project to cover most of it. However, the investment came with some conditions. We need to prove that market really wants another Igavania game. This Kickstarter will either prove that my fans were right, or that the unsupportive publishers were right. At the bare minimum goal, we’ll be able to make the game in its basic form. But this is a big opportunity for me to really do something big now that I’m independent, so I hope we can unlock more stretch goals and make a much deeper game.
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I see that Bloodstained is slated for PS4/Xbox One/PC, correct? How will you cover the dev costs for those platforms? I’m not convinced meeting the $500,000 crowd funding goal alone will work.
As I mentioned earlier, we have investment support covering most of the costs. We understand there could be some concern among fans about a crowd-funded game not being released. But in this case, the Kickstarter campaign is necessary to prove there is actual interest in another Igavania game. And if the initial goal is cleared, then stretch goals will allow us to add to the game.
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Why didn’t you call the game Igavania?
Heh, that’d be kind of tacky. I’d rather use a title that speaks of the game content, not the creator.
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What’s a realistic ETA for how long it would take to make the game? I realize that deadlines can change and there are lots of moving parts, but how long do you think it would take?
Well, the reality is, it’s a new environment for developing the game, and we’re building things from the ground up (without re-using any sprites). Based on my experience, we’re looking at about 18 months of development, but it’s always hard to pin an exact number on a new production like this, so that’s just my best guess.
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Are you excited to make another Iga game?
You have no idea! A creator’s value is determined by his next game, but a creator unable to make the sort of games he wants isn’t really a creator at all. He is just a man… and we all know what that is.
Looks VERY similar to Order of Ecclesia with a big emphasis on Stained Glass...
SOLD!
Good enough but a bit disappointed with the choice of platforms. As it is I won't be able to play it unless there is a WiiU (or PS3/X360) release (maybe one of the stretch goals?)
And for some reason (perhaps after the last 6-7 games) I've associated playing Castlevania with handhelds.
Oh well. Still glad that it exists though.
IGAMANIA SCHEDULE
- 11:00: Announcement, with IGA,Egoraptor, and Colin Moriarty
- 11:30: IGA plays Rogue Legacy
- 12:30: Turbodog702 speedrunsGuacamelee with IGA, romscout, Rocco Botte, and Colin Moriarty
- 1:45: IGA plays Shadow Complex withDonald Mustard, and Derrick Acosta
- 2:45: PinkPajamas speed runs Bunny Must Die with IGA and Colin Moriarty
- 3:45: New music from Michiru Yamane and Ippo Yamada
- 4:00: IGA plays Shovel Knight with Yacht Club Games and Rocco Botte
- 5:00: Andy plays Ori and the Blind Forestwith Colin Moriarty, romscout, andFangamer
- 6:00: IGA plays Axiom Verge with Tom Happ and Colin Moriarty
AWESOME!! He's playing all those Indie Games with their Developers!!
What a show of solidarity for the Indie/Crowd-Funded movement!!
I missed the opening!
I'm kinda sick and out of it at the moment...
Where do I donate now?
The Co-Father of Metroid-Vania is going to be playing a bunch of Metroid-Vanias for 8 hours!! Brilliant!! What a way to study modern day concepts in those types of games!!
Pledge $10,000
0 backers Limited (5 left of 5)
IGAVENTURE
Join IGA on an adventure in Japan! Meet with IGA for dinner at a horror themed restaurant and play games with him on a live stream!
Also includes:
• SILVER RING OF IGA
• 8" BLOODSTAINED GLASS
• ANCESTRAL BLOODLINE in-game portrait
• Everything in the $750 tier.
Travel and accommodations not included.
+ $30 for international shipping
Estimated delivery:Mar 2017
Ships to:Anywhere in the world
^ Soooo wanted to do this!! ^
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Chris would only allow me to pledge up to $150, so I got this:
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DARK GRIMOIRE
A softcover art book, plus everything included with the $100 tier.
+$15 for international shipping
Estimated delivery: Mar 2017
Ships anywhere in the world
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ALCHEMIST'S TREASURE
A physical copy of the game for XBOX ONE, PS4, or STEAM (PC/Mac/Linux) featuring special backer-exclusive content and slipcase, plus a keychain, lapel pin, soundtrack CD (and digital album), a retro strategy booklet, and your name in the credits!
+$10 for international shipping
Estimated delivery: Mar 2017
Ships anywhere in the world
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I think I ammore interested in what they will do for 8 hours.