- some aspect of leveling up your character
- gun and sword combos
- “RS2 is tightly focused on intensely physical first person sword fighting, with gunplay a secondary option”
- hold Z to lock onto enemy
- hold down C and swing to block, vertical and horizontal blocks
- switch lock-on at any time
- screen prompts you if you’re being attacked from behind. Press A to quick-turn in this situation
- many enemies wear bulletproof armor
- not open world
- not a linear game, multiple paths to take
- several hub-worlds
- side quests
- collectibles
- return to old areas with new powers and abilities
-”non-combat use of MotionPlus wont be limited to opening doors”
- boss fights
- production began last summer
- Ubisoft discussing the lack of multiplayer: “We would love to create a multiplayer engine, but not right now. It’s single player because we want to really focus on the core mechanic and as much as we all want to kill each other with swords, it’s not going to happen this time.
- Ubisoft on releasing a multiplayer mode through DLC: “That would be cool. The world has changed, and we can do that sort of thing. I certainly think that would be cool. I’d buy it. But we need to be careful bringing out something that people think should be in the main game.”
Oh crap, they are changing the balance of sword and gunplay? No, they had it right before. It's going to get frustrating I feel. Hold C to block? WTF is the use of motionplus if the blocking works in exactly the same way as the old game? Hub world and side quests sound good. Almost sounds more of an RPG or adventure game type structure.
So motionplus is being used for more stuff other than fighting. Interesting.
Production began last summer? So this is another freaking rush job? Well okay, by the time it comes out that's a year and a half, but by the end of this year that will be 3 years since the original came out. Why wasn't it being worked on? Oh yeah the cancelled game. Great.
That means that the interview last year was BS and that as the interview was taking place they hadn't even begun working on the game. The Smash Bros Brawl effect. Will this be your patented Ubi-rush job? I will be severely pissed off if it is.
I want New Play Control Red Steel 1, fix the godamn controls, add motionplus swordfighting, polish everything up and add some decent multiplayer shit.