Ravenprose said:phantom_leo said:
THIS AB-SO-LUTE-LY deserves to be in here!!I don't know what that game is.
That is Ninja Five-O for the GBA!
Ravenprose said:
From the IGN.Com Review:
Ninja Five-O (known as Ninja Cop in some circles) puts players in the role of a Ninja-gone-detective, Joe Osugi. His task is to stop a terrorist group that has been influenced by the evil forces of the Mad Masks, items that were previously locked away by the distant forefathers of the Ninja. As Joe, players don't do a whole lot of detective work; it's just part of the game's storyline. Instead, players put Joe Osugi's ninja skills to use to take out the terrorist threat and rescue hostages, eventually attempting to fall the leaders that have been put under the influence of the Mad Masks.
Bionic Commando is clearly the game's main inspiration, as many of the level challenges require players to make use of Joe's grappling hook; players will have to swing from platform to platform to get around the areas. But what's more, players will have to pump, swing, and leap up to get the Ninja up to higher platforms; this technique is very different than Bionic Commando, which allowed players to simply pull up to the higher ledge with the grapple arm. In Ninja Five-O, this required grapple-swing technique adds so much to the level designs, and it looks so damn cool when you pull it off like it's second nature.
But Bionic Commando is only part of the game's inspiration. Hudson also rightfully lifted gameplay ideas from Revenge of Shinobi and Shadow Dancer, easily some of the most recognizable ninja action games ever released. In Ninja Five-O, players have an unlimited number of shuriken stars that they can lob at terrorist enemies, and these projectile attacks can be upgraded by picking up lightning bolt icons. There are only three levels of shuriken power-ups, which is a little annoying since you don't get anything extra when you're all maxed out and you pick up another power-up...except for points. Players also have to make use of Joe's sword attack to take out enemies up close...and after getting used to the controls, you'll probably find yourself using the sword attack more than the shuriken stars. It's much more effective to charge into an enemy with the sword slashing, especially since there are enemies that hide behind hostages as human shields; it's very easy to accidentally take out a hostage with a star, which is a no-no when you're trying save them. Players can also latch onto ledges as well as slide attack, which comes in handy when trying to climb through tunnels with livewires zapping all over the place.
But even though the game's pretty much an amalgamation of existing old-school game ideas, it's a combination that really works. And the designers have crafted 20 levels that are extremely challenging, but not frustratingly so. Players have only one life to clear out the entire level, and it will take a few times through to figure out the best plan of attack; all the levels are rigidly designed, with the same enemies, power-ups, and keys in exactly the same location every time. Players will have to learn the specific attacks of each of the colored enemies in order to succeed; so, every level essentially has a "pattern" to follow, but it still requires a lot of skill to get to the end of each area. The designers take advantage of the level layouts by also including a Time Trial mode for each level that's been completed; the game will record the best times to cartridge, with each level having a "qualifying" time to accomplish.
gamingeek said:
The only game I've played which is almost like reading a great crime novel. It makes the stories of most games seem like childish, testosterone fueled, self indulgent wank fests.
Man, why the fuck you got to go and hate on Hotel Dusk?!
I've not actually played this, but I assume it's unique:
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Tell me to get back to rewriting this site so it's not horrible on mobile---
Tell me to get back to rewriting this site so it's not horrible on mobileYodariquo said:Rampart!
Awesome game! I loved playing it on the Atari Lynx back in the day.
It looks a lot better on the Lynx screen, or at least it did back in 1992.
phantom_leo said:Sorry, but I'm still gonna stand by my Panzer Dragoon Saga entry.
Yes, there were Panzer Dragoons before --BUT-- NONE of them had the game-play of Saga!
Yes, there were Panzer Dragoons after --BUT-- NONE of them had the game-play of Saga!
It is by far one of the most unique RPGs out there (even today) and was such a departure from everything else in the Panzer Dragoon series that I think an exception can be made.
There really aren't (m)any other series out there that crossed genres like this one did (from Rail-Shooting to RPG?) with such spectacular results!
That's appropriate. PDS was a complete departure from the games that preceeded it. I don;t know if it's any good - -I have it, Mrs. Aspro says it's beyond good.
Dvader said:phantom_leo said:Yes or No?I've never played but it for sure deserves to be here.
Whaaa? It came out for PS2 too. Yes, it certainly deserves a mention.
phantom_leo said:Dvader said:Lets find this, what is the best selling game of all time that was not based on a major franchise (like Batman, or Star Wars) and never got a sequel. It has to be at least 4 years old to prove it has no sequel or plans for one.
Wii *insert name here* does not count.
Not sure if serious...
Seaman got a sequel. Sadly not in the west.
Iga_Bobovic said:Did GG mention Elebits?
No, it's not polished enough for me to remember well enough. It needs a sequel.
Oh wait, this isn't the truly one of a kind piece of shit game which you hope never gets a shitty sequel thread.
aspro said:phantom_leo said:Dvader said:Lets find this, what is the best selling game of all time that was not based on a major franchise (like Batman, or Star Wars) and never got a sequel. It has to be at least 4 years old to prove it has no sequel or plans for one.
Wii *insert name here* does not count.
Not sure if serious...
Seaman got a sequel. Sadly not in the west.
That's why I didn't say Seaman in reference to the actual topic itself. I wanted to, but I knew there's been sequels done... I was just reminiscing about the game when Vader suggested we tried to find a million-seller, stand-alone game and I truly wasn't sure if he was joking or not! Seaman just has that dead-pan kind of expression on his face that just fit my comment perfectly!
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I also didn't mention the following game for the same reason, despite the fact we only got ONE game here --DESPITE-- the fact EVERY TIME one of them actually comes out, they redefine unique and unforgettable!
Dvader said:Leo I was not joking, I am still waiting for the answer. Heavenly Sword might be that game but the chance of a sequel is still in the air.
That's why I said: "Doesn't exist" and "Not sure if serious."
I'm not sure of ANY game that fits your criteria:
"Lets find this, what is the best selling game of all time that was not based on a major franchise (like Batman, or Star Wars) and never got a sequel. It has to be at least 4 years old to prove it has no sequel or plans for one."
You're gonna have to ask sources other than me and the people here for this one, I think.
It was basically a game where you invested in the stock market to increase you wealth, with some very light RPG features thrown in. Frankly it wasn't that fun, but it was unique.