Just watched a few bits of the Mario Kart Direct. Still not impressed. Personally I couldn't care less for more racers or the open world concept. Would have been sweet if the water segments featured actual wave physics as in WaveRace, but they're just streets with different texturing applied.
This might seem shallow, but I would have much preferred a more classic, concentrated Mario Kart experience that really showed off the visual capabilitie of the Switch2. The overall geometric detail of the world seems not much better than what was there in MK8 and texture work in general is very flat as well. In the snow stage the ice just looks blue, nothing in the way it is shaded gives it some kind of translucence or rich glitter you'd see in actual ice. I guess it's very Nintendo to prioritize gameplay over graphics though.
Just watched a few bits of the Mario Kart Direct. Still not impressed. Personally I couldn't care less for more racers or the open world concept. Would have been sweet if the water segments featured actual wave physics as in WaveRace, but they're just streets with different texturing applied.
This might seem shallow, but I would have much preferred a more classic, concentrated Mario Kart experience that really showed off the visual capabilitie of the Switch2. The overall geometric detail of the world seems not much better than what was there in MK8 and texture work in general is very flat as well. In the snow stage the ice just looks blue, nothing in the way it is shaded gives it some kind of translucence or rich glitter you'd see in actual ice. I guess it's very Nintendo to prioritize gameplay over graphics though.
Also, DK dabs.
By adding so much shit happening at once, it is showing off the capabilities of the Switch, and in a way that affects gameplay, too. I much prefer this direction, which looks stunning compared to 8 anyway. That being said, I have no interest in actually playing it.
After being called crazy over at EG when I vented my concerns, I've gone back and looked at the direct in more detail, and a video of MK8's Shy Guy Falls track. I still stand by what I said. Sure, framerate and resolution are much higher, there's a whole open world and character models are more detailed and better animated, ... but I still think that nothing I've seen of World so far looks better than Shy Guy Falls. That and some of the things in World look really rough, which is to be expected with it being a whole open world, but I still think it's a shame. I was hoping for more grahical flourishes like bounce light or convincing reflections, both of which I've seen nothing at all in the available footage.
After being called crazy over at EG when I vented my concerns, I've gone back and looked at the direct in more detail, and a video of MK8's Shy Guy Falls track. I still stand by what I said. Sure, framerate and resolution are much higher, there's a whole open world and character models are more detailed and better animated, ... but I still think that nothing I've seen of World so far looks better than Shy Guy Falls. That and some of the things in World look really rough, which is to be expected with it being a whole open world, but I still think it's a shame. I was hoping for more grahical flourishes like bounce light or convincing reflections, both of which I've seen nothing at all in the available footage.
I don't get graphics whoring over Mario Kart, no offence.
It's this happy fun game where we switch it on and get destroyed by unfair items and blue shells, while laughing our heads off.
Bounce lighting? Shouldn't that only apply when Mario bounces off a koopa shell and it lights up his ass?
But yeah in seriousness it's a lot of wide, flat land.
Having 24 players has made rhe tracks too wide. And having everything interconnected means a less crazy, inventive track design as every thing has to merge today in the larger game world.
It's Nintendo, too, so I never imagined a super detailed open world, just one with Mario Kart art style. It does look a lot better than mk8 if you look at comparison screens, sure I posted them in the main thread or video dump thread.
Just watched a few bits of the Mario Kart Direct. Still not impressed. Personally I couldn't care less for more racers or the open world concept. Would have been sweet if the water segments featured actual wave physics as in WaveRace, but they're just streets with different texturing applied.
This might seem shallow, but I would have much preferred a more classic, concentrated Mario Kart experience that really showed off the visual capabilitie of the Switch2. The overall geometric detail of the world seems not much better than what was there in MK8 and texture work in general is very flat as well. In the snow stage the ice just looks blue, nothing in the way it is shaded gives it some kind of translucence or rich glitter you'd see in actual ice. I guess it's very Nintendo to prioritize gameplay over graphics though.
Also, DK dabs.
Oh, the ocean parts do have waves, you can even create waves with the right items and you bounce off those waves.
I think I read thst you can use sny Switch 1 controller to play but not to power up the machine.
Good. My 8bitdo Switch Pro 2 controller can't wake up my Switch now either. It's annoying but I'm used to it now. Such a dumb restriction. Worth the hassle for the hall effect joysticks and significantly lower price.
I get what you're saying, at first it wasn't even marked as an advert, but they fixed it.
Have to say, I didn't have a lot of interest in replaying open world games, but the improvements shown might get me engaged again.
Just watched a few bits of the Mario Kart Direct. Still not impressed. Personally I couldn't care less for more racers or the open world concept. Would have been sweet if the water segments featured actual wave physics as in WaveRace, but they're just streets with different texturing applied.
This might seem shallow, but I would have much preferred a more classic, concentrated Mario Kart experience that really showed off the visual capabilitie of the Switch2. The overall geometric detail of the world seems not much better than what was there in MK8 and texture work in general is very flat as well. In the snow stage the ice just looks blue, nothing in the way it is shaded gives it some kind of translucence or rich glitter you'd see in actual ice. I guess it's very Nintendo to prioritize gameplay over graphics though.
Also, DK dabs.
A classic mode would be nice.
Really liked what I saw in the Mario Kart World Direct. Game looks great and I’m very much looking forward to playing it. Dig the open world aspect.
By adding so much shit happening at once, it is showing off the capabilities of the Switch, and in a way that affects gameplay, too. I much prefer this direction, which looks stunning compared to 8 anyway. That being said, I have no interest in actually playing it.
After being called crazy over at EG when I vented my concerns, I've gone back and looked at the direct in more detail, and a video of MK8's Shy Guy Falls track. I still stand by what I said. Sure, framerate and resolution are much higher, there's a whole open world and character models are more detailed and better animated, ... but I still think that nothing I've seen of World so far looks better than Shy Guy Falls. That and some of the things in World look really rough, which is to be expected with it being a whole open world, but I still think it's a shame. I was hoping for more grahical flourishes like bounce light or convincing reflections, both of which I've seen nothing at all in the available footage.
META has announced it's going to train its AI on all public content on their social media platforms.
Be prepared for AI to become a lot dumber, worse at grammer, make more typo's and be even more of a xenophobe biggot.
It's this happy fun game where we switch it on and get destroyed by unfair items and blue shells, while laughing our heads off.
Bounce lighting? Shouldn't that only apply when Mario bounces off a koopa shell and it lights up his ass?
Having 24 players has made rhe tracks too wide. And having everything interconnected means a less crazy, inventive track design as every thing has to merge today in the larger game world.
It's Nintendo, too, so I never imagined a super detailed open world, just one with Mario Kart art style. It does look a lot better than mk8 if you look at comparison screens, sure I posted them in the main thread or video dump thread.
Seems fishy they haven't showed more already. Dodgy port?
Edit: trailer just appeared, doesn't look bad. DF said it was "mind blowing" that it could run on Switch 2.
I saw the IGN video review again, doesn't seem interesting at all.
But with mouse aiming the shooting can at least be fun on a base level.
The top comment on YT the MK World Direct: "I'm so grateful to Nintendo for allowing us to watch this presentation completely free."
US Switch 2 preorders begin on April 24. The price will be the same as previously announced.
Some items have received price adjustments. A pair of Joycons cost $95. A Pro controller is $85.
I think I read thst you can use sny Switch 1 controller to play but not to power up the machine.
Good. My 8bitdo Switch Pro 2 controller can't wake up my Switch now either. It's annoying but I'm used to it now. Such a dumb restriction. Worth the hassle for the hall effect joysticks and significantly lower price.
The pro 2 controller is £75 here. When I saw the price I thought that's not bad.
Somehow in my mind I thought the OG pro controller was £90 or something. Only to Google and remember its like £55 here. I think it used to be higher.
I still remember GC controllers at £25.
I think Wii remotes and nunchuk combos were £60.
Problem is the Switch 2 still doesn't have a d pad on the joycons and I want to have one that I can use handheld and on tv.
Looks like I'm waiting on the Mobapads announcement.