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Sun, 16 Feb 2025 22:18:23
+2
I spent most of my gaming time this weekend playing or rather streaming Kirby's Epic Yarn. Really fun. Easy going game for the most part, though the some of those later levels can get nasty if you're trying to find all the collectibles.

What really surprised me though was the reaction of the viewers. I've had on average about 50 simultaneous viewers when I've streamed epic yarn, and my total viewership has completely dwarfed anything I've gotten before. It kind of hit people for a lot of different reasons, and most stayed for 30 minutes or longer and we're really engaging with each other. So that was a nice victory, and even better when I can have something like that happen with a game I like.
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Mon, 17 Feb 2025 00:29:25
+1

Kirby is a character that everone likes, even those that never played the games. Epic Yarn is great and Woolly World, is even better.  Shame neither has come to Switch yet.

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Mon, 17 Feb 2025 10:12:49
+1

I started tLoZ: Echoes of Wisdom this weekend.  I've only completed the first dungeon and while it's enjoyable, it is definitely very different from the Link fronted Zelda games up till now.

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Mon, 17 Feb 2025 13:54:27
+1
gamingeek said:

I know the HD version has taken some shit from us gamers. But trying the demo reminded me of how high quality the game is. It shines in HD too.

I won't buy it, but it has my respect.

Yeah, too many online gamers nitpick minor flaws that I'd likely never notice without them pointing it out. Sometimes ignorance is a good thing.

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Mon, 17 Feb 2025 15:31:58
Ugly-Preview.jpg
Ugly, which won GOTY at I Dream of Indies is only £3.50 lowest price ever on switch. I nabbed it and tried it.

Very cool mirror mechanic where you move both characters and swap them. A bit like The Swapper.

Omg it's been so long since I even thought of that game.

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Mon, 17 Feb 2025 19:27:16
+2
Still working my way through Dragon Age: Veilguard. I like a lot of the components, but I don't think I'm big on the execution. The oscillations between clumsy, frustrating, and rewarding in fights skew much more toward clumsy.

The quests are littered with busywork and are frequently very lazily conceived. Elements of the world are clearly shoehorned in as crude puzzle or fetch mechanics. Enemies are repetitive, but use level scaling so you never feel like you're making progress. But bosses aren't scaled, so skipping the sidequests comprised entirely of these things only makes it more of a grind because you will become underleveled, leading not to an inability to progress, but instead make battles drag on in a more tedious manner because you do so little damage.

I'm sure, to a degree, some of this is on the fact that I'm unwilling to deep dive into all the minutia of builds, shops, and treasure hunting. You can choose your skills in many different ways, but it's very hard to follow what impact any of these things do, especially given the feedback only comes in the midst of chaotic fights. Shops have upgrade mechanics that are not explained so I just ignore them. And there are hidden treasure chests throughout different areas that I have no interest in stopping in the middle of quests to wander around until I find what I'm supposed to do to be able to reach it, as for the first chunk of the game, many of them you can't reach until later. But ultimately the goal of this would be to be done with combat more quickly, which isn't a rousing endorsement for a game centred on combat.

It's not without merit. Pacing is otherwise good if you're not caught up on not wanting to do some of the side quests. There's heart and whimsy to the world and characters. But it may be a game best played with difficult on the lowest setting not out of an abundance of challenge, but so you move through the game faster.
Edited: Mon, 17 Feb 2025 19:29:00

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Tell me to get back to rewriting this site so it's not horrible on mobile
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Tue, 18 Feb 2025 15:30:04
Yoshida: Moving from first-party to indies? Well, I had no choice. When Jim asked me to do the indie job, the choice was to do that or leave the company. But I felt very strongly about the state of PlayStation and indies. I really wanted to do this. I believed I could do something unique for that purpose. That was the bigger change for me personally, moving from first-party to indies, than leaving the company this year. I’m very lucky that the indie community, the publishers and developers I work closely with–they believed that they could use my help. I became an adviser for some of these companies. I’m continuing to work with some of the indie publishers and developers I respect. The transition out of Sony to becoming an independent adviser is less of a change than moving out of first-party.

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Jim Ryan forced Yoshida out?

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Wed, 19 Feb 2025 13:23:24

Former PlayStation boss Shuhei Yoshida reveals that the PS3 lost Sony one billion dollars - but fortunately the company's TVs were selling well enough to offset the loss. You've got to diversify your income, folks.

In an interview with GamesBeat, Yoshida talks about the troubles that faced the PS3. "The second year of the original PlayStation was very hard," Yoshida remembers. "I was very concerned. PS3 was another hard time. At the time I was part of management, so I could see the financials. We were losing a billion dollars. I thought PlayStation was finished."

Even for a company as big as Sony, a billion dollars back in the mid-2000s was a hefty chunk of change. "But luckily, at that time Sony’s flatscreen TVs were hugely popular," Yoshida says. "The TV group was making enough money to cover the losses from the PS3 and we were able to survive. But that was the most difficult time."

Sony and Microsoft both bankroll PlayStation and Xbox, and both companies do a lot more than just make video games, so it's nice to see that they'll sometimes cover the gaming division's losses rather than just lay off thousands of people.

Another tough time for the PS3 was the PSN outage, Yoshida notes. I remember that. It was horrible having to actually do homework instead of playing Call of Duty with my friends. We did all get a couple of free games from Sony as an apology, though.

"It lasted months," Yoshida remembers. "It’s unbelievable how hard that was internally."

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Wed, 19 Feb 2025 15:49:10
As much as I enjoyed the PS3, it was a huge blunder for them making it so expensive, especially when significantly cheaper x360 ran most third party games better too. Cell processor didn't take over the world like they thought either.

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Wed, 19 Feb 2025 17:33:28
Sony would have benefited a lot by holding off the launch for one more year in trying to get the price down a little bit more. Even after the PS3 launched, the ps2 still had some really big releases, like God of War 2. Final fantasy XII was originally intended for the PS2, and they could have had that as well. And the Persona games, while they had a very niche audience at the time, probably could have been a lot bigger if they had been promoted a little differently and not seen as "games on the old system."

Point is, if Sony wasn't as caught up with the PS3 release, they still could have had one big final year for the PS2, and would have found themselves in a better position for the PS3.
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Wed, 19 Feb 2025 18:46:49
If these companies didn't have other products to sell, to stay in business; would gaming be like, dead right now?

Microsoft subsidised Xbox for years too.

I can't imagine a life without videogames.

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