I think its a better game for including new elements outside of just shooting.
It feels like it has more exploration and I enjoy the platforming too.
Helps that it's visually great too, even on switch.
I think they over played it on upgrades, things to collect. And there are too many elements like flame belching and stuff. I wish the weapon wheel would just freeze the screen entirely.
The lock on for the rocket launcher is much harder to use. And the level design can feel a touch unfair when overwhelmed with enemies and you get stuck in a corner or doorway, or some piece of architecture.
Been playing this. It was only £3.79, lowest price ever. Very cool so far, reminds me of DEX, another Cyberpunk 2D rpg.
This game has robots ruling the world and you are a Seeker who has to infiltrate a cult of murderers who worship Baba Yaga.
It has tons of side missions and characters to talk to. Decent platforming and basic stealth elements. It also has adventure game aspects such as odd puzzles and an inventory system that works just like an adventure game.
It's a fairly recent release I've been keeping my eye on and I'm happy it was discounted so soon. It's a 2D pixel art adventure game.
I think it may have been made by Chinese developers and the vibes are spot on so far. Your parents have disappeared into the Matrix like VR world where humans can choose to live forever.
The colours and artwork is beautiful, the music is on point and the story so far is decent. I can tell I'm going to like this one a lot.
I'm bummed about Crysis 4 being put in hold. And retrospectively, gamers are to blame.
I remember being a Crysis outsider and hearing gamers perpetuating this notion that each Crysis game was worse than the last one.
That was wrong, deeply wrong. The games get better with each sequel and 3 had the perfect balance of stealth vs balls to the wall action. Playing the games with gyro aiming is awesome too.
I'm so bummed out that Crysis 4 didn't happen back then and now has been out on hold.
Also if you believed the first game was the best because of open plan levels, ur wrong. It meant you choose a different angle to approach the metal shack. Then when aliens appear the game takes a notable turn for the worse.
I was so disappointed with Crysis 2 after having played the original and its expansion that I've never replayed 2, nor even bought 3.
While I did enjoy the aliens part of C1, the game was at its best as a sandbox while fighting soldiers.
C2 utterly confused me because of the direction I thought the story was heading in by the end of the first game. Plus, it feels far more linear, you can only restock ammo at ammo piles, IIRC (instead of using enemy weapons to do so), some of the enemies are far too powerful (IMO), and I often couldn't distinguish a loading screen from an informational/story screen. Then again, it's been a very long time, so the game might go over better with me now.
I wanted to get the trilogy on console, but Crysis 1's awesome expansion isn't included, and a mission was cut from the C1 remaster.
I was so disappointed with Crysis 2 after having played the original and its expansion that I've never replayed 2, nor even bought 3.
While I did enjoy the aliens part of C1, the game was at its best as a sandbox while fighting soldiers.
C2 utterly confused me because of the direction I thought the story was heading in by the end of the first game. Plus, it feels far more linear, you can only restock ammo at ammo piles, IIRC (instead of using enemy weapons to do so), some of the enemies are far too powerful (IMO), and I often couldn't distinguish a loading screen from an informational/story screen. Then again, it's been a very long time, so the game might go over better with me now.
I wanted to get the trilogy on console, but Crysis 1's awesome expansion isn't included, and a mission was cut from the C1 remaster.
Get them trilogy, I don't know what platforms you own but if the ps4 or Xbox version have gyro aiming, go for it.
Crysis 3 seems to have partially gone back to Crysis 1. There are large semi open environments, but still has tight gameplay moments of 2.
And they enable you to use stealth a lot if you prefer.
In terms of story I felt that Crysis 1 didn't really have one.
2 and 3 build on it much more and have more personality for me.
This weekend I've been mostly playing Beyond Good and Evil (PS5) and Atari 50 (PC). I also restarted Super Mario Wonder (Switch) from the beginning this morning with a new save file; maybe I'll finish it this time?
I checked out the DkC Returns HD demo. I'll be picking that one up for a triple dip soon.
This weekend I've been mostly playing Beyond Good and Evil (PS5) and Atari 50 (PC). I also restarted Super Mario Wonder (Switch) from the beginning this morning with a new save file; maybe I'll finish it this time?
I checked out the DkC Returns HD demo. I'll be picking that one up for a triple dip soon.
I know the HD version has taken some shit from us gamers. But trying the demo reminded me of how high quality the game is. It shines in HD too.
Have been kind of bouncing around this weekend when it comes to gaming. Played some Street Fighter 5 along with a few games from Capcom Arcade Stadium 1 and 2.
I spent most of my gaming time this weekend playing or rather streaming Kirby's Epic Yarn. Really fun. Easy going game for the most part, though the some of those later levels can get nasty if you're trying to find all the collectibles.
What really surprised me though was the reaction of the viewers. I've had on average about 50 simultaneous viewers when I've streamed epic yarn, and my total viewership has completely dwarfed anything I've gotten before. It kind of hit people for a lot of different reasons, and most stayed for 30 minutes or longer and we're really engaging with each other. So that was a nice victory, and even better when I can have something like that happen with a game I like.
Kirby is a character that everone likes, even those that never played the games. Epic Yarn is great and Woolly World, is even better. Shame neither has come to Switch yet.
I started tLoZ: Echoes of Wisdom this weekend. I've only completed the first dungeon and while it's enjoyable, it is definitely very different from the Link fronted Zelda games up till now.
Still working my way through Dragon Age: Veilguard. I like a lot of the components, but I don't think I'm big on the execution. The oscillations between clumsy, frustrating, and rewarding in fights skew much more toward clumsy.
The quests are littered with busywork and are frequently very lazily conceived. Elements of the world are clearly shoehorned in as crude puzzle or fetch mechanics. Enemies are repetitive, but use level scaling so you never feel like you're making progress. But bosses aren't scaled, so skipping the sidequests comprised entirely of these things only makes it more of a grind because you will become underleveled, leading not to an inability to progress, but instead make battles drag on in a more tedious manner because you do so little damage.
I'm sure, to a degree, some of this is on the fact that I'm unwilling to deep dive into all the minutia of builds, shops, and treasure hunting. You can choose your skills in many different ways, but it's very hard to follow what impact any of these things do, especially given the feedback only comes in the midst of chaotic fights. Shops have upgrade mechanics that are not explained so I just ignore them. And there are hidden treasure chests throughout different areas that I have no interest in stopping in the middle of quests to wander around until I find what I'm supposed to do to be able to reach it, as for the first chunk of the game, many of them you can't reach until later. But ultimately the goal of this would be to be done with combat more quickly, which isn't a rousing endorsement for a game centred on combat.
It's not without merit. Pacing is otherwise good if you're not caught up on not wanting to do some of the side quests. There's heart and whimsy to the world and characters. But it may be a game best played with difficult on the lowest setting not out of an abundance of challenge, but so you move through the game faster.
Edited: Mon, 17 Feb 2025 19:29:00
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Tell me to get back to rewriting this site so it's not horrible on mobile
Yoshida: Moving from first-party to indies? Well, I had no choice. When Jim asked me to do the indie job, the choice was to do that or leave the company. But I felt very strongly about the state of PlayStation and indies. I really wanted to do this. I believed I could do something unique for that purpose. That was the bigger change for me personally, moving from first-party to indies, than leaving the company this year. I’m very lucky that the indie community, the publishers and developers I work closely with–they believed that they could use my help. I became an adviser for some of these companies. I’m continuing to work with some of the indie publishers and developers I respect. The transition out of Sony to becoming an independent adviser is less of a change than moving out of first-party.
Former PlayStation boss Shuhei Yoshida reveals that the PS3 lost Sony one billion dollars - but fortunately the company's TVs were selling well enough to offset the loss. You've got to diversify your income, folks.
In an interview with GamesBeat, Yoshida talks about the troubles that faced the PS3. "The second year of the original PlayStation was very hard," Yoshida remembers. "I was very concerned. PS3 was another hard time. At the time I was part of management, so I could see the financials. We were losing a billion dollars. I thought PlayStation was finished."
Even for a company as big as Sony, a billion dollars back in the mid-2000s was a hefty chunk of change. "But luckily, at that time Sony’s flatscreen TVs were hugely popular," Yoshida says. "The TV group was making enough money to cover the losses from the PS3 and we were able to survive. But that was the most difficult time."
Sony and Microsoft both bankroll PlayStation and Xbox, and both companies do a lot more than just make video games, so it's nice to see that they'll sometimes cover the gaming division's losses rather than just lay off thousands of people.
Another tough time for the PS3 was the PSN outage, Yoshida notes. I remember that. It was horrible having to actually do homework instead of playing Call of Duty with my friends. We did all get a couple of free games from Sony as an apology, though.
"It lasted months," Yoshida remembers. "It’s unbelievable how hard that was internally."
As much as I enjoyed the PS3, it was a huge blunder for them making it so expensive, especially when significantly cheaper x360 ran most third party games better too. Cell processor didn't take over the world like they thought either.
Sony would have benefited a lot by holding off the launch for one more year in trying to get the price down a little bit more. Even after the PS3 launched, the ps2 still had some really big releases, like God of War 2. Final fantasy XII was originally intended for the PS2, and they could have had that as well. And the Persona games, while they had a very niche audience at the time, probably could have been a lot bigger if they had been promoted a little differently and not seen as "games on the old system."
Point is, if Sony wasn't as caught up with the PS3 release, they still could have had one big final year for the PS2, and would have found themselves in a better position for the PS3.
I think its a better game for including new elements outside of just shooting.
It feels like it has more exploration and I enjoy the platforming too.
Helps that it's visually great too, even on switch.
I think they over played it on upgrades, things to collect. And there are too many elements like flame belching and stuff. I wish the weapon wheel would just freeze the screen entirely.
The lock on for the rocket launcher is much harder to use. And the level design can feel a touch unfair when overwhelmed with enemies and you get stuck in a corner or doorway, or some piece of architecture.
I hate those snake like dudes.
Wathing Commando on Disney Plus. Ahh, the classics.
Been playing this. It was only £3.79, lowest price ever. Very cool so far, reminds me of DEX, another Cyberpunk 2D rpg.
This game has robots ruling the world and you are a Seeker who has to infiltrate a cult of murderers who worship Baba Yaga.
It has tons of side missions and characters to talk to. Decent platforming and basic stealth elements. It also has adventure game aspects such as odd puzzles and an inventory system that works just like an adventure game.
Also bought Extra Coin for £2.95
It's a fairly recent release I've been keeping my eye on and I'm happy it was discounted so soon. It's a 2D pixel art adventure game.
I think it may have been made by Chinese developers and the vibes are spot on so far. Your parents have disappeared into the Matrix like VR world where humans can choose to live forever.
The colours and artwork is beautiful, the music is on point and the story so far is decent. I can tell I'm going to like this one a lot.
I was so disappointed with Crysis 2 after having played the original and its expansion that I've never replayed 2, nor even bought 3.
While I did enjoy the aliens part of C1, the game was at its best as a sandbox while fighting soldiers.
C2 utterly confused me because of the direction I thought the story was heading in by the end of the first game. Plus, it feels far more linear, you can only restock ammo at ammo piles, IIRC (instead of using enemy weapons to do so), some of the enemies are far too powerful (IMO), and I often couldn't distinguish a loading screen from an informational/story screen. Then again, it's been a very long time, so the game might go over better with me now.
I wanted to get the trilogy on console, but Crysis 1's awesome expansion isn't included, and a mission was cut from the C1 remaster.
Crysis 3 seems to have partially gone back to Crysis 1. There are large semi open environments, but still has tight gameplay moments of 2.
And they enable you to use stealth a lot if you prefer.
In terms of story I felt that Crysis 1 didn't really have one.
2 and 3 build on it much more and have more personality for me.
I checked out the DkC Returns HD demo. I'll be picking that one up for a triple dip soon.
I also tried out the Donkey Kong Returns HD demo snd think I'll be picking it up later this week.
I'm also nearly finished with Ninja Gaiden II Black.
I know the HD version has taken some shit from us gamers. But trying the demo reminded me of how high quality the game is. It shines in HD too.
I won't buy it, but it has my respect.
Have been kind of bouncing around this weekend when it comes to gaming. Played some Street Fighter 5 along with a few games from Capcom Arcade Stadium 1 and 2.
What really surprised me though was the reaction of the viewers. I've had on average about 50 simultaneous viewers when I've streamed epic yarn, and my total viewership has completely dwarfed anything I've gotten before. It kind of hit people for a lot of different reasons, and most stayed for 30 minutes or longer and we're really engaging with each other. So that was a nice victory, and even better when I can have something like that happen with a game I like.
Kirby is a character that everone likes, even those that never played the games. Epic Yarn is great and Woolly World, is even better. Shame neither has come to Switch yet.
I started tLoZ: Echoes of Wisdom this weekend. I've only completed the first dungeon and while it's enjoyable, it is definitely very different from the Link fronted Zelda games up till now.
Yeah, too many online gamers nitpick minor flaws that I'd likely never notice without them pointing it out. Sometimes ignorance is a good thing.
Ugly, which won GOTY at I Dream of Indies is only £3.50 lowest price ever on switch. I nabbed it and tried it.
Very cool mirror mechanic where you move both characters and swap them. A bit like The Swapper.
Omg it's been so long since I even thought of that game.
The quests are littered with busywork and are frequently very lazily conceived. Elements of the world are clearly shoehorned in as crude puzzle or fetch mechanics. Enemies are repetitive, but use level scaling so you never feel like you're making progress. But bosses aren't scaled, so skipping the sidequests comprised entirely of these things only makes it more of a grind because you will become underleveled, leading not to an inability to progress, but instead make battles drag on in a more tedious manner because you do so little damage.
I'm sure, to a degree, some of this is on the fact that I'm unwilling to deep dive into all the minutia of builds, shops, and treasure hunting. You can choose your skills in many different ways, but it's very hard to follow what impact any of these things do, especially given the feedback only comes in the midst of chaotic fights. Shops have upgrade mechanics that are not explained so I just ignore them. And there are hidden treasure chests throughout different areas that I have no interest in stopping in the middle of quests to wander around until I find what I'm supposed to do to be able to reach it, as for the first chunk of the game, many of them you can't reach until later. But ultimately the goal of this would be to be done with combat more quickly, which isn't a rousing endorsement for a game centred on combat.
It's not without merit. Pacing is otherwise good if you're not caught up on not wanting to do some of the side quests. There's heart and whimsy to the world and characters. But it may be a game best played with difficult on the lowest setting not out of an abundance of challenge, but so you move through the game faster.
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Tell me to get back to rewriting this site so it's not horrible on mobile-----
Jim Ryan forced Yoshida out?
Former PlayStation boss Shuhei Yoshida reveals that the PS3 lost Sony one billion dollars - but fortunately the company's TVs were selling well enough to offset the loss. You've got to diversify your income, folks.
In an interview with GamesBeat, Yoshida talks about the troubles that faced the PS3. "The second year of the original PlayStation was very hard," Yoshida remembers. "I was very concerned. PS3 was another hard time. At the time I was part of management, so I could see the financials. We were losing a billion dollars. I thought PlayStation was finished."
Even for a company as big as Sony, a billion dollars back in the mid-2000s was a hefty chunk of change. "But luckily, at that time Sony’s flatscreen TVs were hugely popular," Yoshida says. "The TV group was making enough money to cover the losses from the PS3 and we were able to survive. But that was the most difficult time."
Sony and Microsoft both bankroll PlayStation and Xbox, and both companies do a lot more than just make video games, so it's nice to see that they'll sometimes cover the gaming division's losses rather than just lay off thousands of people.
Another tough time for the PS3 was the PSN outage, Yoshida notes. I remember that. It was horrible having to actually do homework instead of playing Call of Duty with my friends. We did all get a couple of free games from Sony as an apology, though.
"It lasted months," Yoshida remembers. "It’s unbelievable how hard that was internally."
Point is, if Sony wasn't as caught up with the PS3 release, they still could have had one big final year for the PS2, and would have found themselves in a better position for the PS3.