Free Monster Shooting' Nintendo Labo VR Kit mini-game
via Switch news channel
japanesenintendo.com
gamingeek
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*crickets*
If it's anything like the above fan "fixes" then it will be. If the furry look in the trailer is creepy, the single-eyed furry is fucking terrifying.
I said worse, not better.
Sweet Jesus! Just what part of “worse not better” are you not getting here?
Devil May Cry coming to the Nintendo Switch this summer. If enough people buy it they may bring the second one to the Switch as well.
What other ancient PS2 game can now come to switch?
A Starbucks cup was seen during Game of Thrones near Danaerys and the internet has blown up. Some spoilers.
Mr. Mosquito!
There's Katamari, Okami, Final Fantasy everything. DMC.
Crash Bandicoot. What others?
Now Microsoft is porting stuff. One day Halo 1 will come to Switch.
Aww... I don't like being deleted, even when it's by accident.
My shit list had actual shit on it. So I couldn't read it anymore.
When the hell is E3?
very interesting blog post with a lot of research on the cost of gaming, both to users and developers.
Some interesting take aways:
Between 1985 and 2005, the 'cost per byte' (unit of cost of development) decreased by factor 6. In those 2 decades, devs became 6 times as efficient in creating content. However, overall cost went up by factor 22. More concerning: after 2005 the 'cost per byte' didn't decline much anymore, while overall costs most certainly still rose higher and higher. The author questions of this might be down to the dominance of Unity and Unreal Engine as middleware engines, to the point where they might be holding back further innovations in terms of more efficient content creation.
When you factor in inflation, games are about half as expensive as they used to be (at full retail price).