Digital Foundry - Nintendo 3DS vs New 3DS
It tells us that the initial launch hardware was unbalanced, that the GPU was left severely under-utilised, owing to a severe lack of CPU resourceseurogamer.net gamingeek
So anyone getting Quantum Break digital edition and doesnt need the windows 10 version? I would love the game. By anyone I mean archie cause who else is getting this?
I always thought the pools of water in Baldur's Gate Dark Alliance on the PS2 in 2001 were amazing. I would run through them just to watch the ripple. Much like smacking an ass for the ripple effect.
I find this hilarious. Finally, midgets will be able to enjoy being vertically challenged in games too. I'm sure this will work great with stuff like cover shooters. Also, say you're playing an MMO or social platform type thing and you get to pick an avatar, will you're avatar automatically scale to your own heigth? If not, how will you look eachother in the eyes, when there's a disconnect between your virtual eyes and your POV?
Digital Foundry - Nintendo 3DS vs New 3DS It tells us that the initial launch hardware was unbalanced, that the GPU was left severely under-utilised, owing to a severe lack of CPU resourceseurogamer.net
I found this comparision to be neigh-on worthless. People want to know how much speedier the OS is, not how much higher the frequency of the CPU is. We're no hermits who get aroused over tech speak you know!
Definitive Version: PC (All major OSes); Also on: PS3, Xbox 360, Xbox.
Every gamer has that one game in their lives that leaves a humongous impression. That game that feels less like you are playing a game and more like you are engaging in an experience that will last with you for a lifetime. The “Star Wars experience” I like to refer to it as. This often comes from releases in the medium that were so polished and so far ahead of their time that there was literally nothing like them. It was as if you were playing a masterpiece from the future. This perfectly describes what it was like playing Half-Life 2 around its mid-2000s release. At the time there was literally nothing like it. No game had such a cinematic experience where “you controlled the player”. No game had such spit polished pacing. No game did such a perfect blend of graphics, art style, writing, and atmosphere. No game incorporated so many game design innovations that relied so much on technical power. And no game certainly did all of the above. That is what made Half-Life 2 such a special game.
Reading the list above, it would seem this game would be classic case of “ good for its time but has aged badly”. However, replaying the game last year I was shocked how well it held up. It wasn’t just the fact that the game’s actual gameplay is still as sharp as ever or that the pacing is still the best the industry has to offer. But the fact that what made the game so incredible over a decade ago still hold up today at nearly the same caliber. The textures may not be the best but the graphics are amazing thanks to the art style and incredibly detailed animation. The cinematic feel of the game is still virtually unrivaled, which can be thanked due to the fact that the game is so excellently directed. The character’s animate well and act natural, the acting is top notch, and there is always something going on so you aren’t bored. But most of all the game has an unparalleled level of detail. Just walking around City 17 is enough to explain the entire situation of the world. Martial Law is intact as you see combine patrol the area and harass citizens. The city is an empty wasteland with the only human life seen are either the oppressive troops or citizens squatting in building fearing for their lives.
That said, the game isn’t completely flawless. There are minor scuffs of the game showing its age. The set pieces, while amazing, aren’t as detailed as they should be and can take me out of the experience as a result. While the gunplay gets the job done and certainly “feels” good, it is definitely a bit on the simplistic side. And the variety of enemies could certainly be improved. However, nothing is flawless. Playing Half-Life 2 today is the video game equivalent of watching on of the movie greats such as Indiana Jones or Star Wars. Sure it has aged in some ways, but for the most part it hasn’t, especially in some things where conventional wisdom says it should have. It’s a testament to the game’s staying powering and showing the game will likely hold its title as one of the industry greats.
Yet despite the game achieving such high standards, Valve managed to strike lightening in a bottle continuously. Releasing the subsequent game as bite sized episodes may have had many fans worried, and while it should have resulted in the game’s decline in quality in retrospect, in reality Episode 1 and 2 are every bit as good as the groundbreaking game they are built upon. While they weren’t technical marvels at their time they still retained the razor sharp pacing and design the previous game maintained. Playing through the games never feel like a chore and there is always something going on that will hold your interest.
However, I feel that Half-Life 2 deserves the number one spot on this list due to two simple facts. The first is what made Half-Life 2 stick out so much was that it was a true “next generation” experience at the time. Prior to Half-Life 2 no game had ever had such tight pacing, immersion, and a quality cinematic experience. Since the game’s release the entire industry has been headed in that direction. It seems that nearly AAA game puts a strong focus on a cinematic experience. Trying to blur the lines between game and film. Yet even in that context nothing has come even within spitting distance of Half-Life 2. Part of the reason is because Half-Life 2 wasn’t supposed to push the medium in a way to blend game and film into one, it was meant to push the medium to see just how far gaming can go in the strengths it excels at such as immersion, interactivity, and of course fun. This is something modern developers should take note of. The second reason is because the game is simply that good. And what better way to end this write up by just stating that as it compresses everything I’ve said into just five words. Half-Life 2 is just that good.
More so than Wave Race?
So much better than Pikmin 3.
Definitely!
LostWinds and LostWinds 2 now available for PCthrough Steam
Hmm, I might give these another try come the Steam summer sale,
Doom 4 beta this weekend!!!
Digital? Ewwww.
It's physical only for me.
Wave Race impressed the hell out of me back in the day.
Mario sunshine.
image from the Oculus Rift set-up wizard:
I find this hilarious. Finally, midgets will be able to enjoy being vertically challenged in games too. I'm sure this will work great with stuff like cover shooters. Also, say you're playing an MMO or social platform type thing and you get to pick an avatar, will you're avatar automatically scale to your own heigth? If not, how will you look eachother in the eyes, when there's a disconnect between your virtual eyes and your POV?
I found this comparision to be neigh-on worthless. People want to know how much speedier the OS is, not how much higher the frequency of the CPU is. We're no hermits who get aroused over tech speak you know!
Why put a smily there, it's totally true.
Love the 2nd game, too few people tried it. SteelAttack doesn't count and is not regarded as a true human until he finishes FMA.
EDGE mag reviews
Dark Souls III (PS4/Xbox One, Bandai Namco): 9
Tom Clancy's the Division (PS4/Xbox One, Ubisoft): 6
Hitman (PS4/Xbox One, Square Enix): 8
Plants vs. Zombies Garden Warfare 2 (PS4/Xbox One, EA): 7
Pokkén Tournament (Wii U, Nintendo): 6
1| Half-Life² (includes Episode 1 & Episode 2)
Released: November 16th, 2004
Definitive Version: PC (All major OSes); Also on: PS3, Xbox 360, Xbox.
Every gamer has that one game in their lives that leaves a humongous impression. That game that feels less like you are playing a game and more like you are engaging in an experience that will last with you for a lifetime. The “Star Wars experience” I like to refer to it as. This often comes from releases in the medium that were so polished and so far ahead of their time that there was literally nothing like them. It was as if you were playing a masterpiece from the future. This perfectly describes what it was like playing Half-Life 2 around its mid-2000s release. At the time there was literally nothing like it. No game had such a cinematic experience where “you controlled the player”. No game had such spit polished pacing. No game did such a perfect blend of graphics, art style, writing, and atmosphere. No game incorporated so many game design innovations that relied so much on technical power. And no game certainly did all of the above. That is what made Half-Life 2 such a special game.
Reading the list above, it would seem this game would be classic case of “ good for its time but has aged badly”. However, replaying the game last year I was shocked how well it held up. It wasn’t just the fact that the game’s actual gameplay is still as sharp as ever or that the pacing is still the best the industry has to offer. But the fact that what made the game so incredible over a decade ago still hold up today at nearly the same caliber. The textures may not be the best but the graphics are amazing thanks to the art style and incredibly detailed animation. The cinematic feel of the game is still virtually unrivaled, which can be thanked due to the fact that the game is so excellently directed. The character’s animate well and act natural, the acting is top notch, and there is always something going on so you aren’t bored. But most of all the game has an unparalleled level of detail. Just walking around City 17 is enough to explain the entire situation of the world. Martial Law is intact as you see combine patrol the area and harass citizens. The city is an empty wasteland with the only human life seen are either the oppressive troops or citizens squatting in building fearing for their lives.
That said, the game isn’t completely flawless. There are minor scuffs of the game showing its age. The set pieces, while amazing, aren’t as detailed as they should be and can take me out of the experience as a result. While the gunplay gets the job done and certainly “feels” good, it is definitely a bit on the simplistic side. And the variety of enemies could certainly be improved. However, nothing is flawless. Playing Half-Life 2 today is the video game equivalent of watching on of the movie greats such as Indiana Jones or Star Wars. Sure it has aged in some ways, but for the most part it hasn’t, especially in some things where conventional wisdom says it should have. It’s a testament to the game’s staying powering and showing the game will likely hold its title as one of the industry greats.
Yet despite the game achieving such high standards, Valve managed to strike lightening in a bottle continuously. Releasing the subsequent game as bite sized episodes may have had many fans worried, and while it should have resulted in the game’s decline in quality in retrospect, in reality Episode 1 and 2 are every bit as good as the groundbreaking game they are built upon. While they weren’t technical marvels at their time they still retained the razor sharp pacing and design the previous game maintained. Playing through the games never feel like a chore and there is always something going on that will hold your interest.
However, I feel that Half-Life 2 deserves the number one spot on this list due to two simple facts. The first is what made Half-Life 2 stick out so much was that it was a true “next generation” experience at the time. Prior to Half-Life 2 no game had ever had such tight pacing, immersion, and a quality cinematic experience. Since the game’s release the entire industry has been headed in that direction. It seems that nearly AAA game puts a strong focus on a cinematic experience. Trying to blur the lines between game and film. Yet even in that context nothing has come even within spitting distance of Half-Life 2. Part of the reason is because Half-Life 2 wasn’t supposed to push the medium in a way to blend game and film into one, it was meant to push the medium to see just how far gaming can go in the strengths it excels at such as immersion, interactivity, and of course fun. This is something modern developers should take note of. The second reason is because the game is simply that good. And what better way to end this write up by just stating that as it compresses everything I’ve said into just five words. Half-Life 2 is just that good.
One of the site's forefathers.
Awesome. Halo Wars, Soul Calibur II HD, and King of Fighters '98 now added to Xbox One.
Call of Duty set in space.
Killer Instinct Season 3 now available.
Today has been a great day so far.
View on YouTube
Ok its Dark Alliance 2 but this is the best quality vid I could find and honestly, it looks the same. That water excited me in 2001.
Why would they optimize Watch Dogs 2 for AMD, when Nvidia has been kicking AMD's ass for years? Ubisoft...
LOL
Oh I forgot, Resident Evil 6 re-released today. Time to go shopping.
Stalking Matt Casamassina's twitter page, I see great minds think alike:
@mattcasaReally want to play through the Metroid Prime trilogy with my kids. Required parenting. I really wish there was a Wii U HD re-release.