Eurogamer Reviews JoJo's HD
7/10 "...as much lost treasure as it is bizarre curio".
eurogamer.net impressions
aspro
Pokémon Dream Radar English Trailer
E-shop game that has AR features.
siliconera.com media news
aspro
Valve is Hiring Hardware Designers
"We’re frustrated by the lack of innovation in the computer hardware space..."
siliconera.com news
aspro
Dev mentions Wii U for Unannounced Fantasy Medieval RPG
Paris based dev, PC/Mac game too
notenoughshaders.com news
gamingeek
Kojima on The Boss having her own game
The Fox Engine for Silent Hill and movie hopefuls
eurogamer.net
gamingeek
Guild Wars II Tops UK Sales Charts
First time PC exclusive tops charts since 2010.
eurogamer.net news
aspro
Fan Re-make of Half-Life Launching Sept. 14.
Black Mesa will have 8-10 hours of play.
joystiq.com news
aspro
4K TV's Explained in Basic Terms
"If this isn't the future of TV, then TV has no future."
theverge.com editorial impressions
aspro
MMO Tera Downsizing from 11 to 3 Servers
“We’ve got several metrics ... and many of ours are below the mark,”
pcgamer.com news
aspro
'Xbox Games on Windows' Explained
How XBLA will work on PC.
arstechnica.com editorial impressions
aspro
PAX: Harold Preview
SUPERB animation, but is it just another case of Graphics OVER Gameplay?
destructoid.com impressions
phantom_leo
PAX: State of Decay is not just another Zombie game
Hmmm... It LOOKS like just another Zombie game.
destructoid.com impressions
phantom_leo
PAX: Torchlight II Preview
Please come to 360! Please come to 360!
destructoid.com impressions
phantom_leo
PAX: Guacamelee! is like a co-op Super Metroid
Just a reminder! I've posted a similar title a few times before!
destructoid.com impressions
phantom_leo
SEGA renews Skies of Arcadia trademark
Whatever. Probably for an iOS port.
destructoid.com news
phantom_leo
PAX: Hands on with NiGHTS Into Dreams
Silly hands-on. Woman reporter never played the first!
destructoid.com impressions
phantom_leo
Epic Mickey 2 screens look a bit N64-era
CVG think the Move to HD hasn't helped boost visuals much
computerandvideogames.com media
gamingeek
Rumour: Wii U release date and launch bundles outed by distributor
3 Skus, 3 prices, Nov 11th
videogamer.com
gamingeek
Brothers in Arms game will become new IP
Gearbox ditching the Brothers in Arms brand
mcvuk.com
gamingeek
Eurogamer Reviews Tales of Graces F
8/10 "...one of the last great traditional Japanese role-playing games".
eurogamer.net impressions
aspro
Nintendo registers 4th extension on Eternal Darkness trademark
It truly is "Eternal" Darkness
gamingeek
Summer of Arcade Has Lost it's Sizzle
Gamasutra analyzes and reveals poor sales.
gamasutra.com news
aspro
Starcraft II: Heart of the Swarm Beta Launches
"...will initially be limited to a select group of pro-gamers, members of the press, Arcade contest winners, and shoutcasters".
pcgamer.com news
aspro
U.S. Gaming Population Shrinking
Every segment except for mobile and downloadable/online.
gamasutra.com news
aspro
Assassin's Creed 3 'the last of the triple-A dinosaurs'
Creative director says "monster" productions are dying out
computerandvideogames.com
gamingeek
Snake does NOT have white hair in Ground Zeros
Kojima says that it is just the reflection effect
microsofttranslator.com
gamingeek
EA proud to have not greenlit single-player experiences
" I have not green lit one game to be developed as a single player experience. "
gonintendo.com
gamingeek
Ace Attorney 5 - first round of details, playable at TGS
Set one year after the events of Ace Attorney 4
andriasang.com
gamingeek
PAX: multiple Wii U game imrpressions from N.E.S
ZombiU was easily the best looking Wii U game on the show floor and it was hard to imagine too many people being disappointed with its visuals.
notenoughshaders.com
gamingeek
Beat the Beat: Rhythm Paradise and Freakyforms dated
Austrailia, get your Rhythm fix
nintendo.com.au news
gamingeek
Eurogamer Reviews Skyrim: Hearthfire
5/10 "You just won't feel any ownership of the places you build..."
eurogamer.net impressions
aspro
Ubisoft Launches Charm Offensive Over DRM
"...we haven’t always been clear and consistent..."
venturebeat.com news
aspro
[Nintendo] “just doesn’t get it” [with the Wii U]
"Nintendo is partying like it's 1985", says Pachter in his latest anti Wii U tirade.
wiiudaily.com news
Foolz
PAX: Project P-100 One of the Better Wii U Games at the Show
destructoid.com impressions
phantom_leo
August 2012 NPD
Another 20 % drop in sales. Though HD software holds steady.
venturebeat.com news
aspro
City of Heroes Fans Not Taking Cancellation Well
Petition has 14,000 signatures so far.
pcgamer.com news
aspro
PC Gamer Reviews Sleeping Dogs PC
74/100 "a bland, bloody tale in a setting that deserves better".
pcgamer.com impressions
aspro
PC Gamer Reviews Guild Wars II
94/100 "Tomorrow’s MMORPGs will be held to account against its standards..."
pcgamer.com impressions
aspro
Need for Speed: Most Wanted Preview
"...another critical success for the Burnout veterans".
pcgamer.com impressions
aspro
PC Gamer Reviews Out of the Park Baseball 13
78/100 "...it struggles to capture the passion".
pcgamer.com impressions
aspro
Madden 13 Selling Like Crazy
In first week 1.65 million, an 8 percent year-over-year increase from last year.
gameinformer.com news
aspro
Rayman Jungle Run for mobile revealed.
Its basically a game of treasure chest levels.
neogaf.com news
Dvader
Ghost Recon Online 'on hold' for Wii U
Old, but sites are reporting like it's new
videogamer.com
gamingeek
Rumor: Nextbox delayed to 2014 because of poor processor
Produced CPU does not pass quality checks
semiaccurate.com
gamingeek
Oculus Rift: It's amazing until it makes you want to hurl
5 minutes made player want to hurl for half an hour later
eurogamer.net
gamingeek
RUMOR: Wii U European launch date and price revealed?
349 Euros?! December 7th?
gonintendo.com
gamingeek
Ace Attorney 5 Screens (not scans)
Also, confirmation it's coming west.
gematsu.com media news
aspro
Cancelled Crash Team Racing 2010 Footage
No confirmation, but looks legit.
joystiq.com media news
aspro
The Press Room Episode #129
Vader and Aspro go over the week's news, talk about Binding of Isaac, Paper Mario and Gears 2.
thepressroompodcast.com editorial impressions news
aspro
Feature: Difference Between East and West Devs
The DmC devs talk to Gamasutra.
gamasutra.com editorial
aspro
Eurogamer Reviews Mark of the Ninja
9/10 "a much-needed shot in the arm for Live Arcade..."
eurogamer.net impressions
aspro
X-COM Enemy Unknown PC Feature
Will have better graphics and AI than console versions.
pcgamer.com impressions
aspro
ME3 Wii U dev making another big game in a well known franchise
For Wii U out in 2013 plus a game of their own IP
theverge.com
gamingeek
Mass Effect 3 Wii U dev very conscious of not wanting to mess up
"It's a new, different and sophisticated piece of hardware, so there's a good deal of technical energy that's been expended making it happen."
eurogamer.net
gamingeek
Bethesda not yet sold on Wii U
Yet they believe there is still plenty it can still do on the current generation of consoles.
videogamer.com
gamingeek
Wii U specs praised by the creator of Rayman
Ancel stated that the Wii U has "almost no limitations with memory"
officialnintendomagazine.co.uk
gamingeek
Ubisoft unveil Thunderwolves screens
Helicopter combat digital game
gamefront.de media news
gamingeek
Michel Ancel very high up on Wii U, talks 'enormous' memory
New Rayman Legends info, BG&E 2 future
gonintendo.com
gamingeek
Spector on why no one wants to greenlight a musical game
" I have literally been told that if there are songs in a game, gamers will reject it and not buy it. "
kotaku.com
gamingeek
Dry Scotch
Scottish games industry employs 200 people, creates zero revenue says government report .
eurogamer.net news
aspro
US Game TV Channel Killed
Report: G4 To Be Reformatted, Name Change Possible
gameinformer.com news
aspro
Steam Big Picture Mode Launches Monday
“simple, easy-to-read navigation designed specifically for TV”
pcgamer.com news
aspro
New US Retail Releases Week of Sept 9, 2012
NHL13, Iam Alive (PC), Joe Danger 2, Tekken Tag 2...
gamespot.com news
aspro
Study:
Why We Make Good Moral Choices in Video Games
"...the majority of people will try to do the ‘right’ thing if they can..."
venturebeat.com news
aspro
PC Gamer Reviews Endless Space
82/100 "... the most important thing is… everything".
pcgamer.com impressions
aspro
The Making Of: Tom Clancy’s Splinter Cell
“There were guys out on the field crying after being teargassed. One of the programmers on Rainbow Six ended up with huge bruises on the shoulder and arm after shooting a 12-gauge shotgun"
edge-online.com
gamingeek
Final Fantasy XIV devs show improvements in hour-long video
Got an hour to spare?
computerandvideogames.com
gamingeek
Capcom on the difference between East and West development
" in Japan, you tend to be much more compartmentalized; if you're a programmer, you're a programmer."
gamasutra.com
gamingeek
Nintendo Land Balloon Fight: Trip Breeze attraction revealed
Metroid Blast has everyone dress up in Samus' armor
consolewars.de
gamingeek
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*crickets*
It had more impact when it came out. It really was bigger and more diverse than the first game. Since then you've likely played 15-20 games that built on what Gears started.
Mind you, I got it home and played it in about 2 sittings, so my memory of it ain't to specific, but I do remember feeling it was bigger and badder, as advertised.
I'm not being nitpicky, but I thought the days of being wowed over cutscene graphics was over. Show me more realtime gameplay and actual levels in daylight with geometry. I'm wowed by Crysis 3's tech video and next gen consoles should be able to do a pared down version of that fairly easily. Maybe I'm not excited because I don't like MGS.
I don't doubt that it was real time for the cutscene, but a cutscene is different from realtime in gameplay. Take that shot of Snake's face close up, there is no background it's black with rain and they can use all the rendering power to make a highly detailed face, think about the Shenmue Passport disc content where the faces were greatly enhanced over and above what was actually used in game. In a cutscene you can put the camera where you like and not render anything else beyond what is in shot, so you can razor focus the engine specifically where you want to prioritise textures. And things like that cloth physics could be key animation specifically done for the cutscenes that will not be apparent during realtime gameplay unless it's a faked cut back version.
What I tend to do with HD games is during gameplay, if there is an NPC or texture I want to get a close look at I go and look at it close up and see how good it is. That will be the test of MGS Zeros, whether during gameplay in daylight everything holds up. Kojima could have put 10 out of 11 minutes of that Zeros video as HD video on Bluray and you wouldn't be able to tell the difference. When the gameplay starts, if you watch it in HD and enlarge the screen you can see it isn't nearly as impressive as the cutscenes. The level is virtually flat, with a fence and a few towers or tents about, very simple geometry.
What impressed me the most was just before the gameplay started the camera zoomed about Snakes model and close to his hand and there was an impressive level of detail there when it phased back to gameplay. That's where something like tesselation will come in handy next gen. We can already render highly detailed models but prioritising texture detail through LOD or tesselation will make everything you look at as good as something which was before prioritised by artists - which is why you can see some janky textures in games next to great ones. There was also a great level of detail on the rocks Snake crawled over but again that was framed in a specific shot in a cutscene, in open gameplay I would like to see if you could whip the camera up close and see the same LOD.
Strange how this game divides people. I hated it too but I'm not big on fighters, I prefer simpler arcade style beat em ups I guess.
I literally have no idea what you're talking about.
Yeah I saw most of the other gameplay footage, shakey cam though. People are freaking out just because I haven't gone all goggle eyed over the newest MGS showcase. As I said in before if people would actually read the detail about what said carefully on how the characters and LOD were fantastic etc there would not be such a reaction. The gameplay footage was okay (great actually), but I'm just wary that this video is going to be like the opening level of Chaos Theory, it's almost exactly the same as how that was presented with a storm and rain lashing down, with lightning flaring in the background, in the dark where reflections can be better rendered, with lights causing lens flare. Unless every level is set during a wet stormy night the rest of the game ain't going to look like that. That's all I'm saying. In the daylight and especially on the current gen console versions which this is made for, it is not going to look as good. And using cutscenes to value the graphics level of a game is not good.
Take that Crysis 3 tech video I posted, all in daylight with much, much more complex geometry, all in realtime gameplay scenarios. Geometry is very important, if you look at that Crysis 3 video I posted the levels are vertical as well as horizontal there is sooooooooooo much more geometry on display which is far more difficult to render than the fairly simple environments we saw in that Ground Zero video and still bear in mind that Zero's is getting off fairly lightly, because the black of night means it does not have to render what is beyond a certain point.
Also I still have bad memories from Kojima, he is not past duping people with impressive initial videos of his MGS games. I vividly remember the MGS 3D realtime video he did one year.
Check this video out at 5 minutes 47 seconds. Next year the actual game showed up looking nowhere near as good as the models and engine he built for this initial showing.
Remember the 2005 TGS MGS4 unveiling? Built on PS3 devkits?
When the game came out people complained that it did not look as good, in fact some janky screens went around the web.
I like good graphics as much as the next man, but I'm increasingly cynical on the subject as well as gaming on the whole. So it's harder for me to get excited, especially when I see the gameplay. I was woefully let down when Watch Dogs gameplay reverted to a cover shooter behind cars and the same for Star Wars 1313.
I want it. Mostly because of Shenmue.
The original was developed by Luxoflux. A side note, if you enjoy the plot or scenarios the developers took a lot of experience from Hong Kong Crime movies, Infernal Affairs, Johnnie To movies, John Woo etc.
Stop complaining GG. You got called nitpicky, I got called insane.
Now that's ABSURD! GG isn't nitpicky!
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Oh! Look at the time, I have to go!
Did you get to the part with the fish monster and the raft? That pretty much killed it for me.
Directed at Leo's anti-disagreement shtick.
---
Tell me to get back to rewriting this site so it's not horrible on mobileFixed!
** Someone was looking at my shtick! GIGGLE! **
Welcome Yoda!
Welcome to the dark side.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO ! ! !
YOU CAN'T HAVE MY YODA!!!
EVIL, VILE CREATURE!!!
COME BACK TO ME BRO!!
THE SIDE OF GOOD IS MUCH, MUCH COOLER ! ! !
**Leo and Iga! 4Eva!!!**
You don't belong on the DARK SIDE, Igglie! You're just misunderstood!
Ah, I see.
Yeah that was the boss battle that was glitchy. His tentacles would come down and I would randomly get stuck and couldnt move for like a second which was enough time to sink me.
Well said GG but with all the tech stuff you are talking jibberish to me. I am sure everything you said is true, but I go by what I see and even if this was all some giant magic trick it looked stunning and better than anything I have played (I am a console gamer remember). I know what this gens graphics look like, that was something more. If this is truely for PS3/360 then yes that video is a target demo that the actual game will not live up to. Kojima claims this is done with specs at a PS3 level so that is probably why all the stuff you mentioned is the way it is. The engine is very impressive, especially the animation, facial and movement, for third person games that is very important. A FPS doesnt need to worry about animations cause you never see the character. I will always be more impressed by a good third person engine than one shown in FPS because that is what I enjoy playing the most.
Yeah. It was THAT, plus once I did get him to appear, throwing grenades into his mouth was really hit or miss. I don't know what it was about the grenade indicator in that game but it never, ever clicked with me. It made that battle almost impossible.
I got the grenades alright but the freezing was driving me nuts cause it would always happen after the first grenade hit, and it takes FOREVER of just waiting to get to that part. There is a part where you literally wait almost a minute before the enemy resurfaces, just you standing there doing nothing.
Well today got a bit crazy for me so I cant finish the game like I wanted to. I have to leave today for an almost week long trip, will have to finish it later. Oh well.
Can somebody explain what has happened to my Boston Red Sox over the last 2 years?
After Gears 2 I have been thinking of what to play next and I keep wanting to play games I already finished. I really want to do a MGS series playthrough for the 25th Anniversary. I want to play my IHD co/SotC game. I want to replay RE5 before RE6.
But I have so many new games to play. What is wrong with me.
You know nothing of faliure. Mr all my teams are awesome always. 2 years, what I would give for only two years of crappiness in football and baseball.
I know the feeling....the problem is there's TOO MANY games nowadays...you can't play them all, let alone have time to replay old games.