The Examiner: Nintendo belongs in the toy aisle
Wii is merely a pathetic attempt to gain recognition and increase their net worth
examiner.com editorial
gamingeek
Tales Producer wants more Tales on 3DS
Needs to hit 250 k for that to happen
kingdom-of-tales.net news
gamingeek
Guide to Japanese Game Distribution
Interesting look at who distributes whoms games.
andriasang.com news
aspro
Wiiware Ark of Sinners details and media
Trailer here for a Castlevania like platformer
nintendo.co.uk media
gamingeek
Galaga Legions DX Review: 4.5 out of 5
"Galaga Legions DX is like a John Woo movie, and you're Chow Yun-fat."
pcadvisor.co.uk impressions
robio
Nomura on Final Fantasy Type-0
Reason or the game's delay, multiplayer and more.
andriasang.com news
aspro
Australian Qualifiers for COD XP Announced
Not posted because I totally am involved in it.
level3.org.au news
darthhomer
Iwata Asks Vol 3 - Xenoblade development
I’d say that some players might cry up to ten times!
nintendo.co.uk news
gamingeek
No More Heroes Red Zone pushes sexual content
NSFW video may result in the game being AO rated in the U.S?
examiner.com news
gamingeek
Disney's Epic Mickey getting a graphic novel collection
This graphic novel collects all of the Disney: Epic Mickey comics together for the first time!
diamondcomics.com news
gamingeek
New Final Fantasy game announced for 3DS
And it's not what you think it would be...
andriasang.com news
gamingeek
1Up Reviews Back to the Future: The Game
"B"Now that all the chapters are out, here is the review.
1up.com impressions
aspro
Likely hardware partners for Next Gen Consoles?
Guess-timates made here, NVIDIA cries
hardocp.com editorial
gamingeek
3DS Tales of the Abyss Tops the Charts
Major RPG port pushes 3DS back into the top hardware spot.
andriasang.com news
gamingeek
Massive bunch of new Go Vacation videos
Gameplay of Horseriding, White Water rafting and more
liblo.jp media
gamingeek
Carmack: Mobile tech to overtake PS3/360 soon
Mobile phones will in two years be more powerful than the current generation of consoles, programming legend John Carmack has said.
industrygamers.com
gamingeek
Xenoblade dev forms new Kyoto studio
In an effort to forge better relations with Nintendo
andriasang.com news
gamingeek
Kojima announces a Snatcher radio play
He and SUDA need to stop f****** about
andriasang.com news
gamingeek
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Recently Spotted:
robio (5m)
Nothing like some controversy to get traffic.
"Of course, there are hundreds of games on sale which can be found by browsing Steam‘s categories, but the daily deals are where the real savings begin. Here is what’s on offer today:
That ThunderCats thing doesn't look too bad. I'm sad for several of the changes (Snarf is just a pet, Tygra is Lion-O's brother, there's no plot device for Lion-O being a boy in a man's body, etc) but the new setting, where they're actually on Thundera, should make for more involved character interactions than the mostly barren and monster infested lands of whatever planet the old cartoon was on, where new characters popped up randomly with little reason and development, then disappeared just as abruptly. That will hopefully be handled well. Also, I guess there's no technology either this time? It looks like standard fantasy with furries.
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Beyond the Labyrinth
Pretty, eh? Now imagine these screens in 3D!
NOA has already stated: "You're NOT getting it! Don't even START to get excited!"
Kojima (I think that he's right if he's talking about Japanese gaem develpoment, but I feel like the rest of the development community has made the jump already, and clearly very sucessfully.) :
"When asked about cultural expression in games, Kojima said that developers now have "more capability for expression" than ever, likening the situation to a similar story-telling crossroad that challenged silent-film giant Charlie Chaplin. "He didn't need words to express himself in his movies but suddenly he had to include words in order to stay relevant. With this increased capability of expression through games, I think it's a matter of learning how to use it."
This enhanced ability to express ideas also causes problems for Japanese directors, according to Kojima. "There was no cultural barrier to the rest of the world because the technology meant that you couldn't tell whether it was Japan or anywhere else. Now it is possible, so it becomes more difficult." He maintains that "creating something is about turning impossible things into possible things," and that as technology continues to improve, game design could potentially lose its luster."
Anyone Picking up the Resistance Greatest Hits Dual Pack tomorrow?
Online Co-Op is calling my name!
It's supposed to have Loot Game elements!
That sounds tempting sinvce I've never played either of those games. What's the retail for the disc?
$39.99!
That is tempting! Must use RESISTANCE! My backlog is big enough. Finishing LIMBO has made me want to go finish others.....Infamous, Spirit Tracks, LBP, Portal, Battlefield.
Now he gets willpower...
*sigh!*
I have been on a crazy spree this year.
I made a vow not to get any new games in July and I have to stick to it.
I hope I can stick to it.
Hey Travo!
Can you keep an eye on these pics for me until I get back from the store tomorrow with my copy of the games? Thanks!
Much Love,
Leo!
Damn you!
How is the online? co-op?
Looks great, but does it make the game any good?
Which Mount and Blade is worth getting?
"While the single-player experience is a great tale with an epic scope, it is equaled, and perhaps surpassed, by the multiplayer modes, which are perhaps some of the best I've ever played, and I'm particularly picky about my multiplayer. The first mode that's included is a cooperative mode, which allows up to 8 players to leap into a game and explore the world of Resistance 2. However, you're not playing as Nathan Hale or as one of his Sentinels. Instead, you're part of the Spectres, a separate military faction tasked with tracking down and finding Gray Tech, items held by the Chimera around the world. The co-op mode missions run parallel to the action of the single-player campaign, and help to point out that Nathan isn't the only one that's fighting this war against the Chimera; other humans are risking their lives trying to defeat the invaders as well. (Incidentally, Gray Tech is also vital because you'll be able to use these items to unlock additional missions as well as gear that can be used to outfit your characters.)
Players are given a choice between three different classes, each with their own abilities and traits. However, players aren't restricted to a particular class, and can switch at any time they wish, including during a match. The Soldier is the tank of the squad, equipped with a chain gun that projects an energy shield and packs more health than any other class. Spec Ops are the damage dealers of the group, and while they have less health than others, their Marksman is particularly effective in wiping enemies out. They are also the only class that can resupply soldiers by throwing out ammo packs. Medics are the final class, using their Phoenix weapons to drain the health from enemies and convert it to healing blasts from their weapon. They can also resuscitate party members faster than any other squad. Based on the class chosen, players receive experience points depending on how well they perform the functions of their class. This means that while everyone can receive XP for damaging enemies, soldiers will gain more for protecting troops, spec ops will gain more for resupplying troops and medics will gain more for reviving fallen troops. These points are important, because points will eventually translate to higher rankings as well as unlocking new weapons and Berserk powers.
Berserks are specialized abilities that are tied to a particular class, and can be triggered when a player has gained enough experience points to fill a meter, which will slowly drain when the power is active. For instance, Soldiers can trigger Ironheart, which will reduce the amount of damage taken as long as the Berserk is active. The Ring of Life, by contrast, allows Medics to set down an area that will constantly regenerate health of any allies in its proximity. If a player frequently performs their job, they'll continually refill this meter, allowing them to try to swing the tide of the battle in their favor. That is an extremely important factor when it comes to the co-op mode, because the game takes a dynamic approach to play. Initially, you'll be given an objective and based on how you're doing, the levels of each class in your party and the number of players in a match, the game will scale the action accordingly.
For example, if you find yourself playing a split-screen co-op game with one friend, fights will be easier than if you move in with seven other players and are surrounded by sixty enemies or more at the same point. But on top of this, you'll also discover that the objectives will dynamically change as well, making each situation play out in a different manner every time. What's more, as you blast through each checkpoint, you'll inevitably go up against some elite versions of these creatures, each of which hold more health than a standard Chimera and can inflict more damage as well. But even outside of the scaling action of the cooperative play, the mode truly embeds a sense of working together with the other players in your squad, because it's not possible to survive this mode by going commando. Each player is forced to rely on the other skills of their party mates to survive, but the one thing that I've found in playing a number of multiplayer matches is that anyone, from a newcomer to a seasoned veteran of the mode easily falls into a specific role and gets a hang of the gameplay, making it one of the most accessible multiplayer modes around.
The competitive mode is also just as solid. Sure, Resistance 2 features many of the classic game modes that you've come to know and love in multiplayer matches, such as Deathmatch, Team Deathmatch and Capture the Flag (known as Core Control in the game). However, it's Skirmish mode where the mode sets itself apart, because the game will feature up to sixty players on scalable maps without any noticeable lag or technical hitches. Skirmish mode is objective based just like the co-op mode, with dynamic goals assigned to the six squads of five players each for the Human and Chimeran sides. These will cover a number of objectives such as controlling a particular node, protecting a specific location or eliminating a priority target on the other side. Rival squads on the other side will be tasked with stopping you, so you'll always have some kind of opponent attacking you and your allies. As time starts to run out in a round, you'll find that the objectives will start to funnel everyone towards a central point for overall domination of the map. This is where the largest battles break out, and also where the action gets most intense, which only serves to boost the level of fun to huge levels. Toss in leaderboards and lots of other multiplayer features, including the MyResistance.net functionality that will track stats in real time while also giving a number of social networking features, and you have a title that will expand both replayability and community."
Now who left that here? Hmmm...
Wat?! No new games in July, muthafucka! You dig?
I know you don't want me to bust a cap in yo sorry game-playin' ass!