Marvelous announces "Night of Sacrifice"
Marvelous's new Wii horror balance board game.
andriasang.com news
Punk Rebel Ecks
Gawker database breach
Gawker and subsites (Kotaku, for example) user accounts compromised
gawker.com news
Ellyoda
Pachter: Wii 2 Will Match, Not Exceed Current Tech
Also talks Epic Mickey and more.
industrygamers.com editorial news
aspro
ESRB Outs "Hot Shot Shorties"
PSP games are mini-game collections from Hot Shots Golf team.
1up.com news
aspro
LBP Sackboy's Prehistoric Moves 1up review
C "It's fun, but never amounts to more than a Move demo."
1up.com impressions
gamingeek
EA Boss: Wii Sales Would "EXPLODE" at $99
Also talks about Nintendo's conflict of interest.
industrygamers.com news
aspro
Fluidity WiiWare review
"Fluidity lasts longer than most disc-based games nowadays so at a price of 1,200 Wii Points, about twelve dollars, it's an experience that should not be missed under any circumstance."
vgtribune.com impressions
gamingeek
EA Details 3DS Launch Games to Japanese Press
New information on Sims and the Garden game.
andriasang.com news
aspro
SEGA: Madworld Shoudl Have Been For HD Consoles
"Unfortunately, MadWorld was ultimately a bad move."
industrygamers.com news
aspro
Activision Defends Studio Closures and Reputation
"it's a tough business"
industrygamers.com news
aspro
Last Story: Sakaguchi Talks Story, Online and Freedom
Latest installment of the game's ongoing Iwata Asks features.
andriasang.com news
aspro
Square Enix Slashes Projected Earnings
Deus Ex delay and Final Fantasy XIV troubles listed among problems.
andriasang.com news
aspro
Cave Announcing Three New Games in February
Shooting master teases upcoming press conference.
andriasang.com news
aspro
Weekly Japanese Sales Figures
Ni no Kuni barely beats Donkey Kong, but doesn't stack up to Monster Hunter.
andriasang.com news
aspro
EA CEO:Treyarch Still Hasn't Proven Itself to Consumers
8.4 million consumers disagree?
industrygamers.com news
aspro
Pachter: Next GTA Well Into Development
Predicts Q4 2012 release and STRONG SALES. Really?
industrygamers.com editorial news
aspro
New Releases (US) Week of Dec 19, 2010
NEOGEO PS3, BTTF, Costume Quest Ice, Mario Party 2...
ripten.com news
aspro
Minecraft Sales Explode Ahead of Beta Release
Sold 25,000 copies since Saturday.
bigdownload.com news
aspro
Uncharted 3 Will Push PS3 Further Than Any Game
Naughty Dog also says the have no limits with PS3 dev-wise.
ripten.com news
aspro
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travo (3m)
I finished up Epic Mickey on Friday. Good damn game, despite the rough start. Kind of funny though, because I wasn't able to reassemble the Goofy robot, and during the ending movies, his head was shown in the jar looking very sad. My wife watched this and then yelled at me for not saving him. Guess that's what Warren Spector referred to about the moral consequences.
Also still playing Brawl again. Having a lot of fun playing it with my kids and trying to unlock all the challenges.
I got another e-mail from Revolution:
So, sweet. Although between the first and this I finished the DC (and it was mostly fine really), and moved on to 2.
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You know you can edit stories right?
*Clicks on "Show Tools"*
*Slaps forehead.
One of the site's forefathers.
Something about the words "horror" and "balance board" in the same sentence irks me
___
Listen to Wu-Tang and watch Kung-Fu
I think it could work. My guess is, the Balance Board would just be used to measure your physical reaction to the game. It could tell if you jumped or shifted your body when something scary happened. One of the half-assed horror games that came out on the Wii a few years ago tried to do something similiar with just the Wiimote (I think it was Ju-on: The Grudge). If it thought your hand was trembling out of suspense or fear then the game changed a little. The Balance Board could do this, but with significantly more accuracy.
That sounds like it should have used ... THE VITALITY SENSOR then don't it?
Damn you Iwata where is that marvelous piece of technology so we can start enjoying some horror and ass fingering games?
___
Listen to Wu-Tang and watch Kung-Fu
OH FOR FUCK'S SAKE.
I fucking hate my idiot driver.
Is it really worth bothering with B-Spec?
I'm resisting the idea rather persistently so far
___
Listen to Wu-Tang and watch Kung-Fu
Some of the prize cars are cool. I think I got the Mazda Furai Concept '08 on a B Spec race, and it has been extremely useful for mid tier events. I think I've won three or four different events with it, almost without tuning it.
The words "trainwreck" and "balance board" in the same sentence seem natural to me.
I wouldn't be surprised if the original idea was for it to be used with the Vitality Sensor and they just got tired of waiting around for it. I mean, at this point in time introducing a game for use with the Balance Board seems too late. I don't think any big title has used it for over a year.
Catacylsm Sells 3.3 Million on Day One
That's sick. I've always wondered how many active users WoW had playing. They, like all other MMO's, like to publish numbers of registered users to inflate their numbers of actual players. 3.3 million people buying the expansion in a day though.... wow. They've probably got an active universe of 10 million players.
Then they could have released it without support for such stuff, just normal controls. Anyway, maybe it's just an optional gimmick. And what about it looks like a "big game"? It's MMV... A solid but low budget effort at best.
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Pretty bad:
True, but they were probably counting being able to jump on and cash in on Nintendo's Vitality Sensor hype train, similar to the way that Namco/Bandai did with We Ski when the Balance Board was released. We Ski works just fine without the Balance Board, but it wouldn't have sold anywhere near as many copies if it hadn't been one of the few games that was compatible with the Board when it first launched. They cashed in on the timing and sold a million + copies of what's really a pretty average game.
Of course all of this is probably meaningless since my idea is based on absolutely nothing, and is strictly my own conspiracy theory.
I like your theory Robio, I think you are spot on.
As Iga has pointed out before the balance board has sold quite well, which means you have a dedicated install base of users who would be inclined to buy any board-compatible game to justify their original intention (at least that used to work on me quite well with the GC Bongos, Dreamcast Fishing controller and PS2 Eyetoy). A generic game with board support will sell beter than a generic game without board support.
Super Mario All-Stars is Super Mario All-Stars. Anything else is just gravy. Was anyone really expecting the extras to be all that great?
At $30 I see it as a small gift from Nintendo to their fans. I got it because I figured it would good look on the shelf, and I'd appreciate the convenience (the two good things Ars said about the deal).
But I think he also has some legitimate views -- like the sound track. Does it really cost Nintendo any extra to put content they already own on a disc? 10 songs and 10 sound effects?
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Tell me to get back to rewriting this site so it's not horrible on mobile