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[gametrailers.com] Red Steel 2 reviewed by ONM magazine 93% gametrailers.com impressions gamingeek
[gamesradar.com] Sonic the Hedgehog 4: Ep. 1 - preview gamesradar.com impressions Ravenprose
[vg247.com] Red Steel 3 depends on fans More interview snippets here vg247.com news gamingeek
[kotaku.com] Reggie Kotaku interview kotaku.com editorial gamingeek
[wsj.com] Icahn Buys EVEN MORE Take2 Stock Positioning himslef for huge payday when company sells. wsj.com news aspro
Metro 2033 Review - GameDaily "Too tense for n00bs" gamedaily.com editorial impressions aspro
[computerandvideogames.com] Jack the Ripper to be DL Game Developed by EA computerandvideogames.com news aspro
EA May Sue Southpark Over Tiger  Probably just trying to get some publicity. dailyinformer.net news aspro
[gamasutra.com] Pachter: EA to Sell DLC Before Release DLC will sell before game comes out. gamasutra.com news aspro
Japanese Gaming Industry Pay Rates To convert *roughly* divide by 100 for USD. andriasang.com news aspro
[edge-online.com] Time Extend: Pikmin Pikmin has already taken its place in history edge-online.com news gamingeek
1up Lost Planet 2 preview Shoot through an alien anus 1up.com impressions gamingeek
[eurogamer.net] Lost Planet 2 hands on at Eurogamer eurogamer.net media gamingeek
[wordpress.com] Red Steel 2 first look parts 1 and 2 wordpress.com news gamingeek
[destructoid.com] Descructoid Fragile Dreams review Farewell Ruins of the Moon is beautiful. I thank the developers for making it. I resent the developers for not making it good enough. destructoid.com impressions gamingeek
[amazon.com] Madworld for $9 on amazon Come on, how cheap can you get? amazon.com news gamingeek
[neogaf.com] Nintendo Power platformer info Flips Twisted world and more neogaf.com news gamingeek
[siliconera.com] FFCC Crystal Bearers Siliconera review "a failed and extremely disappointing experiment" siliconera.com impressions gamingeek
[eurogamer.net] God of War III tops UK charts eurogamer.net news hamzik
[eurogamer.net] Devs weigh in on 3DS eurogamer.net news gamingeek
[computerandvideogames.com] 3DS - How it will work 3D experts weigh in computerandvideogames.com news gamingeek
[computerandvideogames.com] Pachter: PS3/360 'more powerful' than PCs computerandvideogames.com news gamingeek
Super Street Fighter 4 Interview Yoshinori Ono interviewed about upcoming game. thetechjournal.com editorial impressions news aspro
Warner Opening Montreal Studio THQ announced same last month. gamefocus.ca news aspro
Epic Opening Japan Branch Suda 51 appearing at ceremony - will he run studio? andriasang.com news aspro
GameCrush lets gamers pay to play with girls Somebody actually greenlit this idea news.com.au news Yodariquo
[slashdot.org] RPG Heroes are Jerks slashdot.org media Yodariquo
Just Cause 2 Gamedaily review. 8 gamedaily.com impressions Dvader
Just Cause 2 1up review. A 1up.com impressions Dvader
[gamespot.com] Just Cause 2 GS review. 8.0 gamespot.com impressions Dvader
Examiner Red Steel 2 review Ubisoft has finally shown us what kind of games can be made for Wii and has set a new benchmark for Wii FPS titles examiner.com impressions gamingeek
[gamesradar.com] Gamesradar review Red Steel 2 9/10 gamesradar.com impressions gamingeek
[officialnintendomagazine.co.uk] ONM Red Steel 2 review " It's a gameplay experience unlike any other, and that needs to be applauded." officialnintendomagazine.co.uk impressions gamingeek
3DS rumours roundup Control stick instead of d-pad? andriasang.com news gamingeek
[eurogamer.net] Eurogamer review Red Steel 2 7/10 eurogamer.net impressions gamingeek
[kotaku.com] Kotaku review Red Steel 2 "If Only 2006 Was This Good" kotaku.com impressions gamingeek
Digital Chumps review Red Steel 2 Few other Wii games provide a comparable sense of hard-hitting action fused with the gritty and rugged nature of a true action title. digitalchumps.com impressions gamingeek
[gametrailers.com] Gametrailers review Red Steel 2 8.6 gametrailers.com impressions media gamingeek
[ign.com] IGN Reviews Red Steel 2 Red Steel 2 is easily one of the best looking and sounding games on Wii to date. ign.com impressions gamingeek
[computerandvideogames.com] Pachter weighs in on 3DS "either very cool and advanced, or is a gimmick" computerandvideogames.com news gamingeek
[gamesindustry.biz] EA and Starbreeze cancel project gamesindustry.biz news gamingeek
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[eurogamer.net] LittleBigPlanet 2 to support PS Move eurogamer.net news gamingeek
[gonintendo.com] Nintendo announce 3D handheld The true successor to the DS gonintendo.com news gamingeek
[gametrailers.com] Red Steel 2 Weapons trailer 2 Niiiiiice gametrailers.com media gamingeek
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Wii Prince of Persia gameplay video 1up.com media gamingeek
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Cave Story 1up review Very positive. 1up.com impressions gamingeek
Castlevania Rondo of Blood VC review teletext.co.uk impressions news gamingeek
[eurogamer.net] Pre-order Monster Hunter 3 in europe And get a free model bust eurogamer.net news gamingeek
[eurogamer.net] Natal will require 4 metres of space to use eurogamer.net news gamingeek
[thewitcher.com] Witcher 2 website opens thewitcher.com news gamingeek
SUDA 51 interview NMH2, Killer 7 and EA Horror game talk risingstargames.com news gamingeek
[siliconera.com] SE comment on FFVII remake siliconera.com news gamingeek
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[gamekyo.com] New Halo Reach images gamekyo.com media gamingeek
[gameinformer.com] Mario Galaxy 1.5 turned into 2 gameinformer.com news gamingeek
[amazon.com] New Super Mario Bros Wii $25 amazon.com news gamingeek
Analyst on PS3 Move It will succeed because I can play mature ping pong industrygamers.com news gamingeek
[develop-online.net] Rare: Industry needs to handle budgets better develop-online.net news gamingeek
[amazon.com] The Legend of Zelda: Spirit Tracks - $20 amazon.com news gamingeek
[ign.com] Nintendo Voice Chat Podcast, Episode 70 ign.com media gamingeek
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[nintendoeverything.com] IGN podcast summary Red Steel 2 is One of the best-looking third-party games nintendoeverything.com news gamingeek
Silent Hill Shattered Memories canned? In Australia? Was supposed to release 3 weeks ago aussie-nintendo.com news gamingeek
Gaming Nexus reviews Red Steel 2 "Are you a gamer? Do you own a Wii? Then you need Red Steel 2. In fact, this game is a reason to own a Wii all by itself." gamingnexus.com impressions gamingeek
[gameinformer.com] Red Steel 2 Gameinformer review 8/10 gameinformer.com impressions gamingeek
[computerandvideogames.com] Ubisoft: God of War stole the audience For Prince of Persia computerandvideogames.com news gamingeek
[nintendoworldreport.com] Red Steel 2 NWR review "Plain and simple, this is one of the finest games to grace the Wii console." nintendoworldreport.com impressions gamingeek
[amazon.com] No More Heroes 2 $34 deal amazon.com news gamingeek
RE Darkside Chronicles for £9.98 Hobo price grab gamestation.co.uk news gamingeek
How to Train Your Dragon Surprise Launch That's *train* your dragon, not drain your dragon. gameguru.in news aspro
[gamespot.com] 360 250 GB HDD Now Available Separately Only $130 gamespot.com news aspro
Yakuza 4 Debuts at Top of JP Charts Beats out a Gundam game! andriasang.com news aspro
[arstechnica.com] EA's mouthpiece foiled by Command and Conquer DRM "DRM fail. We need new solutions," arstechnica.com editorial news Yodariquo
[computerandvideogames.com] Medal of Honour leading on PS3 PS3 lead platform but not using Move computerandvideogames.com news gamingeek
PLAY reviews Red Steel 2 Red Steel 2 is a series of hugely entertaining combat skirmishes linked by some slightly formulaic level design. play.tm impressions gamingeek
Gamervision review Red Steel 2 It single handedly proves the Wii MotionPlus’s value for adventure games, while providing one of the best action experiences on the system. gamervision.com impressions gamingeek
[gametrailers.com] Gametrailers Super Street Fighter IV preview gametrailers.com impressions media gamingeek
Struggling Marvelous Loses Chief Creative Yashiro Wada stepping down andriasang.com news aspro
Pachter Watch: he makes more guesses Halo Reach and Mario Galaxy 2 aren't system sellers industrygamers.com news gamingeek
[ign.com] Sony doubts the 3DS will succeed "8 and 9 year olds playing 3D is a little bit of a stretch given where some of our research is right now." ign.com news gamingeek
G4TV review Red Steel 2 g4tv.com impressions gamingeek
[facebook.com] More NBA Jam screens Screenshakalaka! facebook.com media gamingeek
Prince of Persia movie impressions Does it sink in the Sands of Time? bitmob.com impressions gamingeek
[msn.com] MSNBC Red Steel 2 video review 9/10 - good video review msn.com impressions gamingeek
[giantbomb.com] Giant Bomb Red Steel 2 first look video giantbomb.com media gamingeek
[ign.com] Red Steel 2 IGN UK Review "Red Steel 2 is an incredible achievement" ign.com impressions gamingeek
[ign.com] Red Steel 2 IGN AU Review 8.4 ign.com impressions gamingeek
[ign.com] NBA JAM Trailer ign.com media gamingeek
[neogaf.com] F3AR to be revealed next month. See that, they put the 3 inside the FEAR, how original. neogaf.com news Dvader
[youtube.com] Kojima is crazy. (Trailer) WTF, my beloved MGS. :(. youtube.com impressions media Dvader
[gonintendo.com] OGRE BATTLE 64 HITS EU THIS FRIDAY ! ! ! omgomgomg! US can't be far behind! gonintendo.com news phantom_leo
[gonintendo.com] Sony responds to 3DS, doubts that it'll succeed gonintendo.com news Ravenprose
Gaming Site Leaderboard Top 25. Giantbomb is 19th ebizmba.com news aspro
[gamespot.com] Miyamoto blames industry slump on game quality gamespot.com news Ravenprose
Kingdom Hearts 3 Probably in 2012 According to Nomura. andriasang.com news aspro
[gonintendo.com] Cave Story takes #1 position on Wii Shop Channel Coming from the official Nicalis Twitter account. gonintendo.com news Ravenprose
[usatoday.com] Infinity Ward PR Hack Spouts Platitudes Addresses morale and DLC pricing. usatoday.com news aspro
[amazon.com] Amazon deal $20 credit w/ Super Mario Galaxy 2 pre-order amazon.com news Ravenprose
Natal should work fine in small rooms Microsoft has dismissed the claim that 13 feet of space between user and TV would be required. 1up.com news gamingeek
[edge-online.com] EDGE mag Infinite Space review 8/10 edge-online.com impressions gamingeek
[gamasutra.com] Composers on Scoring Music For Games Skylock would enjoy this article, god rest his soul gamasutra.com news robio
[computerandvideogames.com] Bungie on PS3 'a pending decision' computerandvideogames.com news gamingeek
[computerandvideogames.com] Medal of Honor CVG interview computerandvideogames.com news gamingeek
[eurogamer.net] Sony "did not" confirm LittleBigPlanet 2 eurogamer.net news gamingeek
[gamekyo.com] Lovely images of the new Prince of Persia gamekyo.com media gamingeek
Red Steel 2 Roboawesome review " Red Steel 2 isn't perfect, but it's one of the best games to release this generation" roboawesome.com impressions gamingeek
[ign.com] Editorial: Nintendo's 3DSruptive Marketing ign.com editorial gamingeek
[ign.com] Tournament of Legends Trailer ign.com media gamingeek
[ign.com] New Kingdom Hearts in Development ign.com news gamingeek
Miyamoto Economist interview Is Zelda mentioned? economist.com editorial gamingeek
[ign.com] Spiderman Shattered Dimensions preview ign.com impressions news gamingeek
[pocketgamer.co.uk] 3DS - What do the developers think? " the 3D aspect of the console is just the icing on what is already an extremely powerful system" pocketgamer.co.uk editorial gamingeek
[gametrailers.com] Monster Hunter Tri - Great Jaggi Takedown Gameplay gametrailers.com media news gamingeek
[gametrailers.com] Monster Hunter Tri - Qurupeco Takedown Gameplay gametrailers.com media gamingeek
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[gametrailers.com] Prince of Persia: TFS - Return to the Sands Interview gametrailers.com media gamingeek
Weekly Japanese Sales Chart Update andriasang.com news aspro
Red Steel 2 1Up.Com Review C+ 1up.com impressions phantom_leo
[gamespot.com] Red Steel 2 Gamespot Review 7.5 gamespot.com impressions phantom_leo
[destructoid.com] Persona 5 Confirmed! Furious Fapping Ensues! destructoid.com news phantom_leo
[gameinformer.com] Miyamoto on Galaxy 2 Q&A gameinformer.com news Ravenprose
[youtube.com] New MGS: Peace Walker gameplay video Pure WIN! Amublance box! Super Co-op Railgun! Nurse Snake! youtube.com media Dvader
[ign.com] First look at Enslaved. New game by the team that brought us Heavenly Sword. ign.com impressions media news Dvader
[destructoid.com] Penny Arcade Adventures is Done Promised third installment won't be coming. destructoid.com news aspro
SEGA Offering $9,000 Yakuza Tattoo I'd get it. games.on.net news aspro
EA Confirms Paid Pre-launch DLC But denies charging for demos. softpedia.com news aspro
[ign.com] GameStop Sued Over 1-Time DLC Codes Seems frivolous, but raises issue for first time. ign.com news aspro
EA Won't Sell Before June Some trading activity indicates stock will remain low at least until June (which means no buyout). schaeffersresearch.com editorial news aspro
Pilot Wings Coming to Wii! JP Virtual console? Did I mention that part? andriasang.com news aspro
[gamersyde.com] Witcher 2 coming to consoles Hells yeah! gamersyde.com news gamingeek
[ign.com] Upscaler Gives Wii HD Output Add-on upscaler boosts the Wii's video output to full 1080p resolution. ign.com news gamingeek
[edge-online.com] Just Cause 2 EDGE mag review 7/10 edge-online.com impressions gamingeek
[gamefront.de] Halo Reach - 12 screens gamefront.de media gamingeek
[gamasutra.com] Yakuza 4 Japan debuts with 380'000 sold gamasutra.com news gamingeek
[eurogamer.net] Heavy Rain will support Move Autumn patch will add gestural control eurogamer.net news gamingeek
[eurogamer.net] Hydrophobia will be a trilogy eurogamer.net news gamingeek
Natal's coming out party - June 13th R U excited? R U? 1up.com news gamingeek
[computerandvideogames.com] Euro Virtual console - Bumper Friday Fatal Fury Special Ed - Ogre Battle 64 and more computerandvideogames.com news gamingeek
[computerandvideogames.com] PS3 vaults to the top of the Japanese charts Yakuza 4 effect computerandvideogames.com news gamingeek
[develop-online.net] Rare: Natal can satisfy core gamers develop-online.net news gamingeek
[computerandvideogames.com] New Halo Reach details computerandvideogames.com news gamingeek
[computerandvideogames.com] Miyamoto sees Move/Natal as a Great Honour computerandvideogames.com news gamingeek
[computerandvideogames.com] NGamer review Infinite space 9/10 computerandvideogames.com impressions gamingeek
[gamekyo.com] Splatterhouse: new images gamekyo.com media gamingeek
[gamekyo.com] Microsoft to have two E3 conferences? gamekyo.com news gamingeek
[destructoid.com] Sony tell us why Move is better.  destructoid.com news gamingeek
Knights in the Nightmare Coming to PSP Atlus DS cult-fave will be PSN download. andriasang.com news aspro
[eurogamer.it] Eurogamer Italy review Red Steel 2 9/10 - " don't skip this amazing Wii exclusive, this is the game we've all been waiting for" eurogamer.it impressions gamingeek
[youtube.com] Red Steel 2 euro launch trailer youtube.com media gamingeek
[nintendolife.com] Fragile Dreams Nintendo Life review Graphically and aurally the title excels in offering a world unlike any other, and for fans of intelligent, emotive gaming there’s no brighter torchbearer than this. nintendolife.com impressions gamingeek
Tatsukono vs Capcom £13 deal gameplay.co.uk news gamingeek
Red Steel 2 Aussie Nintendo review 9/10 "Quite possibly the most enjoyable, adrenaline-charged combat system I've ever experienced" aussie-nintendo.com impressions gamingeek
[gamesradar.com] First G.R.F.S Preview That's Ghost Recon Future Soldier gamesradar.com impressions gamingeek
[slashdot.org] How the Nintendo 3DS Might Handle 3D Display Give up on the DSi tilting game thing slashdot.org editorial Yodariquo
[gamespot.com] Sonic the Hedgehog 4: Episode 1 Preview gamespot.com impressions Ravenprose
[gamespot.com] Netflix Wii discs on the way gamespot.com news Ravenprose
Natal's October Suprise? Retailer leaks indicate late October release kombo.com news aspro
Skate 3 Demo Grinds Tax Day April 15th release on XBLA/ PSN. 1up.com news aspro
Trip Hawkins Interview The future of gaming? "Online Poker" sfgate.com news aspro
[destructoid.com] Monday Night Combat First Look XBLA game features 6 on 6 robot action. destructoid.com impressions news aspro
[wired.com] Prince of Persia Will Control Elements Earth, Wind, Fire not just for Gormidy anymore. wired.com news aspro
Extraction Very Likely to Be Ported Likely to appear on Sony Move says deverloper. gamercenteronline.net news aspro
[destructoid.com] Dead Space 2 First Footage 30 seconds of video. destructoid.com impressions aspro
Red Dead Will Have Multiplayer Rockstar announces "surprising" multiplayer. vgrevolution.com news aspro
[wired.com] Steel Battalion Tournament at PAX The old XB game is still a sight to behold. wired.com editorial aspro
Teletext Game Info Red Steel Review 7.0 teletext.co.uk impressions phantom_leo
Miyamoto Appears At Mario Championships Says some really touching things. andriasang.com news aspro
[gonintendo.com] No DSiWare game transfers between DSi & XL gonintendo.com news Ravenprose
Red Steel 2 Wii Italia review 9/10 - how many more until you buy it? wiitalia.it impressions gamingeek
[gametrailers.com] Hydro Thunder Hurricane gameplay video gametrailers.com media news gamingeek
Xbox and PS2 Assasins Creed existed it was "awesome." 1up.com news gamingeek
Hydro Thunder returns as an XBLA exclusive Nooooooooooooooooo! Why XBL? 1up.com news gamingeek
[computerandvideogames.com] Behind the scenes of Dead Space 2 - Live Watch here at 6pm GMT Saturday computerandvideogames.com news gamingeek
[gamasutra.com] Sony Talks PlayStation Move Capabilities gamasutra.com news gamingeek
[eurogamer.net] The Making of God of War 3 eurogamer.net editorial gamingeek
[gametrailers.com] Red Steel 2 USA launch trailer gametrailers.com media news gamingeek
Ubisoft talk Splinter cell, casual games And more gamedaily.com news gamingeek
[gamesradar.com] Ghost Recon: Future Soldier - first screens (360/P gamesradar.com impressions media news gamingeek
[ign.com] What Will the 3DS Look Like? ign.com media gamingeek
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Fri, 26 Mar 2010 21:52:05

ASK_Story said:

Dvader said:

Oh no you accidentaly downloaded like the best game ever. How horrible. Nyaa

Exactly! LOL

After I downloaded it, I was beating myself up. But then I realized, "Hey, it's Super Mario Bros. 3!"

Then I was happy. Happy

 yeah, you could have "accidentally"  downloaded something a lot worse Happy

i just accidentally ordered  fragile dreams from gameplay.co.uk, then i accidentally put my credit card details and finally i accidentally pressed "submit". damn

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Fri, 26 Mar 2010 21:52:29

Dvader said:

Good choice. Happy

Yup! And I think my Wii collection is getting pretty good now. Can't wait for Metroid, SMG2, and Monster Hunter Tri! Grinning

Pssst...don't tell GG that I also got Endless Ocean 2! WinkWink

Edited: Fri, 26 Mar 2010 21:52:47

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Fri, 26 Mar 2010 21:57:23

Dvader said:
Aww it wont let me post it here.

http://www.youtube.com/watch?v=ZJQS5cK_b6s

Kratos music video.


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Fri, 26 Mar 2010 21:57:49

bugsonglass said:

yeah, you could have "accidentally"  downloaded something a lot worse Happy

i just accidentally ordered  fragile dreams from gameplay.co.uk, then i accidentally put my credit card details and finally i accidentally pressed "submit". damn

Can you "accidentally" do all that for Super Mario Galaxy 2 on Amazon, and "accidentally" put my shipping address info on it? Nyaa

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Fri, 26 Mar 2010 21:59:22

Dvader said:


LOL

LOL

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Fri, 26 Mar 2010 22:01:13
http://media.ign.com/games/image/article/108/1080067/the-king-of-fighters-xiii-20100326022807924.jpg

Grinning
Edited: Fri, 26 Mar 2010 22:02:09

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Fri, 26 Mar 2010 22:04:54

Ravenprose said:


It wont play.

660896.png
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Fri, 26 Mar 2010 22:06:09

Dvader said:

It wont play.

It plays fine for me.

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Fri, 26 Mar 2010 22:15:49

From a famitsu preview of MGS Peace Walker, this maybe the best MGS game ever:

Wrong, according to preview coverage in this week's issue of Famitsu magazine. The Japanese outlet is the first to print full-on preview impressions of Peace Walker, coverage based on playing the complete game through to the end -- something that took their writers anywhere from 30 to 50 hours to reach, depending on how much they messed with extra content. "I was doing other work during that time, so I only played morning 'til night for two days, but Peace Walker definitely has the most volume of any game in the series," said one. "It's not just a matter of size, either. Complete some of the main missions, and you're allowed to do other things; complete those things, and more features get added. More and more things you want to get unlocked over time -- not 'things to do,' but 'things you want to do.'"

As an example, Famitsu brought up Mother Base, Snake's offshore headquarters within the game. You're allowed to recruit enemy soldiers and POWs to join Mother Base, assigning them to battle squads and research units, and doing this lets you expand the base and unlock new weapons and items.

WHY WHY WHY WHY WHY WHY WHY WHY IS THIS A PSP GAME!?!?!?!?!?

In closing, he warns against thinking you've finished the game after  you've cleared it. "Actually, if you don't continue playing after  clearing, you'll loose out." He mentions a secret feature of some  form that's capable of "shaking the entire industry." He suggests that  you explore the game until you find this. This secret is not something  that's needed for the game to be fulfilling, he says, but it's big  enough that calling it an "omake" (bonus) would be a waste.

*Faints*

There's a whole lot of content in the way of Extra Ops for those who  want to play more. After 50 hours play time, Biora unlocked 100   missions (I'm not sure if includes the Main Ops missions as well).   There's apparently far greater number than this.

*Gets up and faints again*
660896.png
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Fri, 26 Mar 2010 22:18:56

Dvader said:

From a famitsu preview of MGS Peace Walker, this maybe the best MGS game ever:

Wrong, according to preview coverage in this week's issue of Famitsu magazine. The Japanese outlet is the first to print full-on preview impressions of Peace Walker, coverage based on playing the complete game through to the end -- something that took their writers anywhere from 30 to 50 hours to reach, depending on how much they messed with extra content. "I was doing other work during that time, so I only played morning 'til night for two days, but Peace Walker definitely has the most volume of any game in the series," said one. "It's not just a matter of size, either. Complete some of the main missions, and you're allowed to do other things; complete those things, and more features get added. More and more things you want to get unlocked over time -- not 'things to do,' but 'things you want to do.'"

As an example, Famitsu brought up Mother Base, Snake's offshore headquarters within the game. You're allowed to recruit enemy soldiers and POWs to join Mother Base, assigning them to battle squads and research units, and doing this lets you expand the base and unlock new weapons and items.

WHY WHY WHY WHY WHY WHY WHY WHY IS THIS A PSP GAME!?!?!?!?!?

In closing, he warns against thinking you've finished the game after  you've cleared it. "Actually, if you don't continue playing after  clearing, you'll loose out." He mentions a secret feature of some  form that's capable of "shaking the entire industry." He suggests that  you explore the game until you find this. This secret is not something  that's needed for the game to be fulfilling, he says, but it's big  enough that calling it an "omake" (bonus) would be a waste.

*Faints*

There's a whole lot of content in the way of Extra Ops for those who  want to play more. After 50 hours play time, Biora unlocked 100   missions (I'm not sure if includes the Main Ops missions as well).   There's apparently far greater number than this.

*Gets up and faints again*

You know those threads we always read in game forums:

"Would you buy a console just for one game?"

WinkWink

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Fri, 26 Mar 2010 22:22:39

has MGS ever had side-quests before?  only played the first one and don't think there were any there but maybe they've been introduced since.

sounds great though.  i'm glad it's a psp game Nyaa

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Fri, 26 Mar 2010 22:31:07

Ravenprose said:

ASK_Story said:

You know those threads we always read in game forums:

"Would you buy a console just for one game?"

WinkWink

No. My minimum is 10 games.

 i bet you had some game&watch s back in the day WinkWink

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Fri, 26 Mar 2010 22:35:05

bugsonglass said:

i bet you had some game&watch s back in the day WinkWink

Nope. I never liked those.

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Fri, 26 Mar 2010 22:43:14
Miyamoto on Galaxy 2 - Q&A

A portion of a massively detailed Game Informer interview with Shigeru Miyamoto...

GI: Is there a particular reason behind that decision (of doing away with a hub in SMG2)? Did you want people to be able to get into the action faster?

SM: We want players to focus on the joy of the action instead of getting to each game course. We wanted to make it as accessible as possible and as easy as possible for the players. Also because we’re going to incorporate a number of different stars and conquering all the stars is going to be one of the most challenging missions for the player, we want them to understand as easy as possible where they should go next and which places they should go back to in order to get access to the remaining stars. Also, for this time around we are incorporating the starship in order to navigate around the different planets, and the map is actually catering to the need to make access as easy as possible.

GI: Speaking of difficulty, we’ve heard that the game is tougher overall than Super Mario Galaxy 1. Is that true?

SM: Exactly. The game has been developed and designed so that those who have conquered the prequel, Super Mario Galaxy 1, can feel as if it’s a continuation from the ending of that first game. In other words, the difficulty level is set in that kind of sense, so that it’s more difficult for the beginner, and especially more difficult for the beginner who has never played the first game. I believe that there are a lot of things that they have to learn in the first one. Anybody can start Super Mario Galaxy 1 and Super Mario Galaxy 2 and conquer the first world very quickly. Just to elaborate, in case someone thinks, “OK, this is going to be very difficult,” that’s simply one aspect. It’s not all true about Super Mario Galaxy 2. We are also putting in an enormous effort to make an accessible game that is easy to play when it comes to the intriguing gameplay control mechanisms. We are putting a lot of effort into making it as easy to manipulate as possible. In other words, yes, it is a challenging game, and it is worthwhile to challenge yourself with Super Mario Galaxy 2. For fans of action games and hardcore gamers, it’s a challenging enough game, but we’re trying to make an easy to control mechanism as possible.

GI: For players who are seeking that extra challenge, you have harder bonus levels. Can you talk about how they are made more difficult?

SM: Well, ordinarily, just to go to the end you’re supposed to obtain 70 stars, which is already challenging but not very difficult. If you’re really trying to get all the stars, you’re supposed to go to someplace extra. Those extra places are very challenging. When I say challenging, I mean as long as you can conquer them it’s going to give you a great sense of satisfaction and entertainment. In the end, we are going to have more than 240 stars for you to obtain, and we think it’s going to be challenging for any and all gamers.

GI: Have you come to a decision as to whether or not to include Super Guide in Super Mario Galaxy 2 for players who might not be as skilled?

I don’t know if we can call it Super Guide or not, but we are thinking about incorporating something similar to that. That is not going to be included in all the courses, but rather for the limited amount of the area within somewhere in order for you to be able to obtain 70 stars. We want to try to get rid of some of the hardship that novice players may encounter. We are going to implement something similar to the Super Guide. In addition, we are going to once again have the assist play. It’s not exactly a multiplayer mode, but as with Super Mario Galaxy 1, somebody else is going to be able to aid the main player. For this time around, the role of the support player is going to be more important and more helpful in order for the main player to conquer the stage. Also, for the support player we understand that their sense of involvement is going to be much more so they can enjoy being more involved than in the first game.

GI: In the past you’ve talked about your concerns with violent content in games. I’m curious to hear your opinions on the current gaming landscape.

SM: My thinking about the game industry has not changed so much. Even in the past I have never criticized how many people have been making violent video games. My only concern was if everybody was trying to make similar, excessively violent games, that’s not good. That’s why I was always saying that there are a number of ways to entertain people and we’ve been opting to take other ways than using excessive violence to entertain people. Once again, I have never criticized the games per se, and when I look around the current situation nothing so drastic has changed, except that not everybody is trying to take the same approach. They’re trying to make something new. One thing I have to notice is that a lot of the games are trying to focus just upon the visual and audio experiences that people are going to be able to have rather than how people can experience the game as if they are inside the game. It’s actually a good thing for people to be entertained with such performances with beautiful and dramatic graphics and sound, but to me it’s more important to be able to make people feel as if they’re within the game and they are the ones who are controlling everything out of their will. Take Mario Galaxy, for example. While I’m trying to complete the development of the game, I’m more interested in applying my energies into a game that is going to let the player think for themselves what they really want to do.


Edited: Fri, 26 Mar 2010 23:46:24

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Fri, 26 Mar 2010 22:50:24

Dvader said:

From a famitsu preview of MGS Peace Walker, this maybe the best MGS game ever:

Wrong, according to preview coverage in this week's issue of Famitsu magazine. The Japanese outlet is the first to print full-on preview impressions of Peace Walker, coverage based on playing the complete game through to the end -- something that took their writers anywhere from 30 to 50 hours to reach, depending on how much they messed with extra content. "I was doing other work during that time, so I only played morning 'til night for two days, but Peace Walker definitely has the most volume of any game in the series," said one. "It's not just a matter of size, either. Complete some of the main missions, and you're allowed to do other things; complete those things, and more features get added. More and more things you want to get unlocked over time -- not 'things to do,' but 'things you want to do.'"

As an example, Famitsu brought up Mother Base, Snake's offshore headquarters within the game. You're allowed to recruit enemy soldiers and POWs to join Mother Base, assigning them to battle squads and research units, and doing this lets you expand the base and unlock new weapons and items.

WHY WHY WHY WHY WHY WHY WHY WHY IS THIS A PSP GAME!?!?!?!?!?

In closing, he warns against thinking you've finished the game after  you've cleared it. "Actually, if you don't continue playing after  clearing, you'll loose out." He mentions a secret feature of some  form that's capable of "shaking the entire industry." He suggests that  you explore the game until you find this. This secret is not something  that's needed for the game to be fulfilling, he says, but it's big  enough that calling it an "omake" (bonus) would be a waste.

*Faints*

There's a whole lot of content in the way of Extra Ops for those who  want to play more. After 50 hours play time, Biora unlocked 100   missions (I'm not sure if includes the Main Ops missions as well).   There's apparently far greater number than this.

*Gets up and faints again*

I've never been interested in the series, but I'll play this jsut for you and let you know everything you miss.  No need to thank me.

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Fri, 26 Mar 2010 23:07:04

Dvader said:

From a famitsu preview of MGS Peace Walker, this maybe the best MGS game ever:

Wrong, according to preview coverage in this week's issue of Famitsu magazine. The Japanese outlet is the first to print full-on preview impressions of Peace Walker, coverage based on playing the complete game through to the end -- something that took their writers anywhere from 30 to 50 hours to reach, depending on how much they messed with extra content. "I was doing other work during that time, so I only played morning 'til night for two days, but Peace Walker definitely has the most volume of any game in the series," said one. "It's not just a matter of size, either. Complete some of the main missions, and you're allowed to do other things; complete those things, and more features get added. More and more things you want to get unlocked over time -- not 'things to do,' but 'things you want to do.'"

As an example, Famitsu brought up Mother Base, Snake's offshore headquarters within the game. You're allowed to recruit enemy soldiers and POWs to join Mother Base, assigning them to battle squads and research units, and doing this lets you expand the base and unlock new weapons and items.

WHY WHY WHY WHY WHY WHY WHY WHY IS THIS A PSP GAME!?!?!?!?!?

In closing, he warns against thinking you've finished the game after  you've cleared it. "Actually, if you don't continue playing after  clearing, you'll loose out." He mentions a secret feature of some  form that's capable of "shaking the entire industry." He suggests that  you explore the game until you find this. This secret is not something  that's needed for the game to be fulfilling, he says, but it's big  enough that calling it an "omake" (bonus) would be a waste.

*Faints*

There's a whole lot of content in the way of Extra Ops for those who  want to play more. After 50 hours play time, Biora unlocked 100   missions (I'm not sure if includes the Main Ops missions as well).   There's apparently far greater number than this.

*Gets up and faints again*

 Looks like someone's buying a PSP before the years out.

Edited: Fri, 26 Mar 2010 23:08:35

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Fri, 26 Mar 2010 23:49:38

ASK_Story said:
So how's Strange Journey? I have it but haven't touched it yet. But what do you think about it so far?


I've never met a Shin Megami Tensei I didn't like!

Of course, the only one I've actually played was Nocturne.

Anyhoo, it's tough as nails, it has the negotiations with the Demons, a huge bestiary and the battle system is as robust as ever.

I LOVE IT!

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Fri, 26 Mar 2010 23:56:23
Can't wait for Peace Walker, I'm probably one of the few who enjoyed Portable Ops (the recruiting aspect was introduced there frist, though in a different way, same for assigning staff to diff roles that help you by procurring items or finding intel, etc), I'm glad some of its elements are carried over. Though it would kinda be cooler if you could still play as different recruited troops like in Portable Ops, as they had all their own stats and special skills, similar to the Snake clones in PW but not just clones but completely different characters. The camera controls will be a chore again but it's not like console MGS games were perfect in the past, and they're also not twitch shooters so they're workable. Though at least they have different options in this game to choose the least annnoying.
Edited: Fri, 26 Mar 2010 23:59:28
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Sat, 27 Mar 2010 00:16:28

phantom_leo said:

I've never met a Shin Megami Tensei I didn't like!

Of course, the only one I've actually played was Nocturne.

Anyhoo, it's tough as nails, it has the negotiations with the Demons, a huge bestiary and the battle system is as robust as ever.

I LOVE IT!

...and before anybody asks: NO! The Persona games do not count! They are not Shin Megami Tensei games!

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Sat, 27 Mar 2010 01:10:21
I am playing Haze today, from Free Radical.  This may be the worst game I've played in a very l

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