Aussie Endless Ocean 2 bundles
Availible at Kmart and Target - offer ends 3rd March
aussie-nintendo.com news
gamingeek
Japans Votes: Subs Vs Dubs
How do Japanese gamers like their western games?
andriasang.com news
aspro
1up preview Forgotten Sands Wii
"you won't be getting the short end of the stick; Forgotten Sands for Wii is shaping up to be a worthy Prince of Persia sequel."
1up.com impressions
gamingeek
Pachter talks Natal, Dsi XL and 3rd Party Wii
I continue to believe that the Wii audience will buy good games, and think that third parties have done a poor job of making them for the Wii.
gamedaily.com editorial
gamingeek
Endless Ocean Blue World 9/10 review
One of Wii’s deepest, most surprisingly enjoyable games.
n-europe.com impressions
gamingeek
New WiiWare Title Threatens Endless Ocean
Aquarium simulator for 800 points.
andriasang.com news
aspro
Display:
Order by:
Recently Spotted:
*crickets*
According to this it's a completely different game though and not just a little brother version.
http://www.gonintendo.com/viewstory.php?id=115436
I learned something about Prince of Persia: The Forgotten Sands today that I didn't previously know. The Wii version is actually a completely different game from the 360/PS3 version. I thought the Wii version was a 'built from the ground-up', but was based on the 360/PS3 version. Talk about being pleasantly surprised about the game! Even better, what I saw was absolutely outstanding...but I wasn't allowed to actually play, just watch.
Prince of Persia: The Forgotten Sands is also a visual stunner. It honestly looked just as good as those screeshots you saw, and it was running at a silky-smooth 60fps the whole time. With each new second of gameplay that I saw, I couldn't believe how nice and clean this game looked.
I cannot stress this to you enough...Prince of Persia: The Forgotten Sands is not a rush-job or crappy port. This certainly looks to be a real-deal Prince of Persia game for Wii owners. Prince of Persia: The Forgotten Sands obviously has had a lot of time and care put into it. Even if you plan on getting the 360/PS3 version, you'll still want to grab this one for the only-on-Wii adventure.
And according to IGN the visuals are spectacular and detailed:
http://wii.ign.com/articles/107/1071588p2.html
First of all, the Wii version is a completely separate design from what's being made for the Xbox 360 and PlayStation 3. It's being handled as a completely independent chapter of the Prince's adventures, but in context you'll never know which adventure happens first.
The Wii game, even in its early form, is running 60 frames per second which accentuates its fluid animation and gameplay. The visuals are pretty spectacular with some seriously detailed locations and enemies. Ubisoft anticipates that when The Forgotten Sands is complete in May, players can expect a good dozen to 15 hours from start to finish.
So there's at least a reason to track its progress now. And at least it's somewhat indicitive of how Ubisoft are now treating wii. With a version of Ghost Recon Future solider confirmed, one wonders whether it will get the same treatment?
I dunno if PoP Wii will be really good as a final product with enough depth and awesome levels etc but it's promising for now. The powers they're including sound pretty sweet.
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I dont mind 30 FPS if its rock solid, but yeah 60 is always preferable. I wonder if Retro studios is going to take the frame rate hit and go for detail for their next game or not? If its not Metroid then they can drop the fluidity requirement.
I'll just post the other direct feed pics.
One can only hope they drop the spamming combat.
This is the 360/ps3 version. I posted most of these before.
Some of these are cutscenes or renders, I can spot a couple.
http://uk.xbox360.ign.com/articles/107/1070440p1.html
Visually, the new POP is halfway between the Arabian fantasy look of The Sands of Time and the dark and harder edged look of The Warrior Within. The Forgotten Sands is timed to release with the Prince of Persia feature film in May, but it still has a ways to go in terms of its animations and overall polish. The game currently looks a little rough, especially compared to the quality the Prince series has offered over the past decade. Fortunately, the gameplay is looking solid.
Metroid: Other M Pros and Cons:
Pro: Team Ninja has a certain cinematic flair that could do justice to a more fleshed out (no pun intended) Samus story.
Con: Team Ninja stories NEVER make sense.
Pro: Samus' life/past and especially the events of Super Metroid (and Fusion) can make for a great story --AND-- show a woman who is immensely strong but protective and even nurturing at times.
Con: Team Ninja can't portray a woman without sexualizing her. Samus isn't a love-sick school-girl, nor is she a heaving-breast, overly-emotional woman. Her speaking a lot and the whole Adam story-line worries me in their hands. SAMUS WAS NEVER MEANT TO BE A SEXUAL OBJECT!
Pro: In the past games (for the most part) Samus has been a powerful warrior but the emphasis has always been more on slower, methodical fighting than all-out, Bounty-Hunter action. This game CAN change that image in one fell swoop and show a more agile, more able Samus.
Con: Too much twitch and not enough exploration can make this feel TOTALLY not like a Metroid title. I love Super Metroid and Prime, not so much a fan of Ninja Gaiden. This is a fine line to walk.
Pro: I'm ALL for simplified controls...
Con: ...IF they work well! Sideways Wii-Mote? Two button Metroid control? Pointing the Wii-Mote at the screen can work well (Super Paper Mario)... but Super Metroid used the 6-button SNES controller! Potentially a problem. Either an over-simple, Twitchy Metroid can be the result --OR-- Confusing gameplay with motion, pointing and multiple button presses --AND/OR-- buttons in awkward spots... (A button for Morphing)... THIS has me most worried!
Not saying she should get the Itagaki treatment, but...

---
Tell me to get back to rewriting this site so it's not horrible on mobile^ That was JUST to make it absolutely clear she was a woman!
I never got the bikini Samus. When she FIRST took off her helmet, my initial reaction was: "Is that supposed to be Link?"
This was to punctuate not sexualize.
I REALLY don't like the fact that weapons are authorized by Adam and NOT discovered --AND-- that doors simply open after bos battles. That's gonna kill the whole exploration effect.
It seems as if the only exploration is going to happen in 1st person mode and it is simply to discover objects in that particular room or another path.
I absolutely love the whole Metroid mythos, so I'll like the story (I hope) but I'll definitely miss the spirit of discovery the series is known for.
I tend to agree with this. Until I put in the Justin Baily code on Metroid I had no clue that Samus was a woman. You had to do some things pretty overtly to get your point across in the 8 bit era.
BOO!
1up preview:
The powers the Prince employs are completely different on the Wii. You can conjure up three different helpful abilities: pillars of sand that lift you up to reach out-of-the-way ledges, handholds that you can place on any wall to let you easily traverse the environment, and a bubble that lets you hover in mid-air (both protecting you from attack and keeping you from plummeting to your death).
Once you activate a power, you don't have to worry about moving on too quickly; each power lasts as long as you need it to. So whether you're in a bubble or hanging on to a handhold from the side of a building, you always have plenty of time to look around and plan your next move. And you don't have to worry about complex button combinations either. All the moves use the B button and are context sensitive: point your Wii Remote at the ground to conjure a pillar, aim at a wall for a handhold, and any time you're airborne you can push B to encase yourself in a floating bubble.
But if all that seems a bit daunting, a friend can always pick up the second controller and help you out.
http://www.computerandvideogames.com/article.php?id=236569
Peter Molyneux has responded to Charlie Brooker's observation that playing Milo may make an adult gamer 'look and feel like a paedophile' - inspiring a few more sardonic remarks from the columnist.Molyneux told IncGamers that Brooker's quip "says more about Charlie Brooker than it does about Milo".
After Brooker caught wind of his response, he posted a number of Milo-related messages on Twitter, including:
'Oops. Looks like I upset Peter Molyneux with an off-the-cuff gag about Project Natal a while back. I'd feel even worse if I'd made Milo cry.'
'I don't know yet if you even CAN make MIlo cry. Think I was meant to go to some Project Natal journo thing, but I'm on holiday, see.'
'He probably cries real wet tears out of the screen. And shits out the back of the telly.'
'(I suspect Molyneux was joking too, btw)'
Here
I am sick, I need attention now.
Not from you Steel!
It's better that way, I'm no veterinarian.