You'll be "pissed off" by Fable III reveal
Molyneux teases X10 demonstration.
eurogamer.net news
Iga_Bobovic
First Fallout: New Vegas details spill
Hardcore! Reputation! Clever mutants!
eurogamer.net news
Iga_Bobovic
The Design Of No More Heroes 2
Is a better-designed game really "better" -- and what does that really mean? Gamasutra's Leigh Alexander takes a look at how Grasshopper Manufacture's No More Heroes 2 evolves on its predecessor.
gamasutra.com
gamingeek
Bonus Round: State of the Industry Pt 1
Yay! More Michael Pachter!
gametrailers.com media
Ravenprose
Random hint about a Demon's Souls sequel?!
Very vauge hint but sounds like it could be DS2. Rag jizzed his pants.
neogaf.com news
Dvader
1up review Bioshock 2
"Our second trip to BioShock's underwater city is good but doesn't quite live up to the original"
1up.com impressions
gamingeek
Ghost Recon Future Soldier coming to Wii/DS
Probably a lame verison made by A2M
amazon.com
gamingeek
Sonic and Sega All-Stars Racing Sonic and Banjo Ka
Still unclear why Sonic needs a cart
gametrailers.com media
Foolz
Gameinformer Bioshock 2 review
"Once wondrous and foreboding, this underwater society now has the familiarity of a local shopping mall."
gameinformer.com impressions
gamingeek
Blaster Master: Overdrive Review - Nintendolife
9/10 - Looking good
nintendolife.com impressions
robio
First Look: Rock of the Dead
Dancing zombies! Another game perfect for Archie that he won't buy. :(
ign.com impressions
Foolz
Official Playstation mag scores GOW3
Kratos gets a.... what out of ten?
computerandvideogames.com
gamingeek
Eurogamer No More Heroes 2 review
It boasts tighter design, more robust visuals and a settled sense of identity that makes it a better, more solid proposition.
eurogamer.net impressions
gamingeek
Eurogamer review Max & the Magic Marker
It's half the price of the PC version
eurogamer.net impressions
gamingeek
Disney scaling back its high end games
Concentrating on games which bring in the moolah
eurogamer.net
gamingeek
Major Aussie gam EB Games, GAME, and Gametraders say they are prepared to accept restrictions on how to display and merchandise adult content. gamespot.com news Foolz
Aussies heavily pro 18+ in consulation
Only 1 percent of processed responses to government survey against an adult rating for games; more than 6,000 responses received in total so far.
gamespot.com news
Foolz
Ubisoft German Hotel event
Splinter Cell Conviction and Red Steel 2 - in english
gamereport.de
gamingeek
Gears of War meets Lost Planet 2 pics
A wet dream, for some. Like Mario and Sonic *vomits*
computerandvideogames.com media
gamingeek
Fable 3 Eurogamer preview
It was a typically Molyneux presentation, stronger in suggestion and rhetoric than hard detail
eurogamer.net impressions
gamingeek
SUDA wants to make NMH3 on Wii's successor
Was not involved with the port of NMH1
gameinformer.com
gamingeek
GG pics get linked by Go Nintendo again
Look! There's Milk almost being eaten by a whale
gonintendo.com media
gamingeek
Shattered Memories wouldn't exist without Wii
Says Climax - More insights inside
videogamesdaily.com
gamingeek
NGamer on Nintendo's upcoming summit
"it threatens to be better than their last two E3s glued together"
gonintendo.com
gamingeek
Nintendo digitally distributing games
To Wii's with hardrives. Endless Ocean 2 was the first
aeropause.com
gamingeek
Uncharted 2 new DLC pack trailer.
Maps, skins, from Uncharted 1. $6, comes out two weeks.
youtube.com media
Dvader
Endless Ocean's Changing Waters
The development team talks about the differences between the original release and Blue World.
ign.com
gamingeek
NIS to Release Less Games, Focus on PS3
Disgaea maker just hoping to survive.
andriasang.com news
aspro
EA's Poor Forecast May Be Even Worse
Someone please put them out of their misery.
forbes.com news
aspro
EA offers free Command and Conquer downloads
Tiberian Sun, Firestorm, Tiberian Dawn, and Red Alert
commandandconquer.com media news
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*crickets*
Yeah I put them up a while ago. It's a must by if they get the control right. I love Phil Jackson in the background.
Remove Avatar and you've got yourself a Country song!
Shut your mouth.
*to Shaft music*
Fish are attracted to me like sex in a bottle.
Ah, so relaxing.
So Heavy Rain has got lots of great reviews.
Who's buying it?
*clenches fists*
I think this guy needs his own cat mini-game like the second game.
EDIT:
Rising Star have said that NMH2 will be launched end of April in Europe. Phew.
Will it be censored like the first though?
After seeing one of the key sequences in the game, I'm very tempted to. Fucking impressive stuff.
It was the naked shower scene right?
Not that impressive.
I can't see these animated gifs on this old laptop for some reason but I'm sure you guys can:
Pics from Tab @ GAF
Holy poop on a stick! I'd buy that for $10. . . but dammit I'd have to go to Walmart. Eeewwww.
Please! Somebody buy me one of those!
I'm getting Heavy Rain alright.
That's only the drum set for Rock Band, no game or anything else. Plus what platform is it for? If it's just the PS2 version then double "Meh".
Precisely! I only want the drum set...provided it's for 360, of course. I already have two guitars and three microphones, one wired and two wireless. But finding a standalone drum set around here is harder than finding GG's penis.
I got a new Wii.
For 92 Euro's Nintendo gave me a new one.
Did not have any time to test it out yet, work and training are taking most of my time.
See you later gals
Gotta train, gotta work.
Finally, a non-asshole on this site.
I take it back.
First LA Noire screens.
http://www.gamekyo.com/newsen34780_la-noire-first-images.html
Rockstar's 1940s crime thriller LA Noire may change how actors are captured and recreated in games for ever.
Developer Team Bondi is using groundbreaking technology developed by sister company Depth Analysis to capture all aspects of a performance at once - audio, visual and movement - and recreate them quickly and en-masse to characters in-game.
"Traditionally, one minute of facial animation could take a couple of animators a month. The idea is that we can mass-produce. We can produce about 20 minutes of final footage a day, and it's seamless - I don't even have character artists or animators working with me," Depth Analysis' Oliver Bao told Game Informer (via VG247).
Getaway creator and Team Bondi boss Brendan McNamara said even games like Uncharted 2 and Mass Effect 2 have characters that look like "goldfish" in comparison. And lip-synching is a problem no longer.
This time-consuming method has allowed McNamara to realise a 2000-page script that calls for performances by over 300 actors. When you consider that an average film is between 95 and 125 pages long, the scope of this game is staggering. Hollywood director Michael Uppendahl is on hand to help, and will direct stars like Aaron Staton.
And for LA Noire, this technology represents far more than bragging rights.
"It's obviously cool technology, but the key thing for us is that when you're interrogating someone, you can read their faces and tell if they're lying," said McNamara. "That is a key component of the gameplay."
Interrogation is a cornerstone of LA Noire. Evidence can be gathered at crime scenes and witnesses interrogated. Anything of interest will be recorded automatically in a notebook. Eventually, lead character Cole Phelps can sit down with suspects and challenge their statements, choosing between coax, accuse and force responses - like in Mass Effect 2, these options represent the general tone of your dialogue choice, not the words themselves.
The game of LA Noire follows Phelps through the ranks of the LAPD, where he'll progress from beat cop to the desks of traffic, vice, burglary and arson. Eventually he'll make it to homicide detective.
Along the way he'll have to work with different partners, and he'll come to realise that the force itself is filled with people that have far less than saintly dispositions.
"Who he is at the beginning is completely different from who he is at the end. There's a journey. In most games - even my old games - who someone is at the beginning is who they are at the end. You don't get that in movies or literature - people change. We want you to go on a journey with him. We're trying to pull that off," McNamara explained.
LA Noire's painstakingly recreated world of 1947 Los Angeles is another talking point. It's the biggest and most detailed areas Rockstar has ever made - and Rockstar makes some big and detailed worlds (GTAIV). Over 180,000 photographs of post-war Los Angeles were sourced and scanned, producing a city as accurately recreated as is humanly possible.
What's more, 90 per cent of the crimes in the game are based on real capers of the time. And they're far from slapstick romps.
"Some of them were too wild to use," realised McNamara. "One was about a preacher walking down Broadway with a bullwhip, whipping non-believers. [Laughs] We thought that was a great story, but we didn't know how to work it in.
"There was a guy in Santa Monica who was driving a four-engine plane down the street at midnight. He had an accident because he didn't have lights on the plane - if you came up with that in a design meeting, people would throw you out!"
LA Noire is in development for PS3 and Xbox 360 and will be released this autumn. That's the plan
Oh.
Uh - I can't do this in real life. Or are they going to look super shifty?
Sounds good though. Time and era will be interesting.