1up review Tales of Monkey Island pt 1
"this is a great opportunity to explore the reemerging world of adventure gaming."
1up.com
gamingeek
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gamingeek (8m)
Feeling better about gaming again, or are you still burned out.
It's called the Pee Pee Train.
All aboard the Pee Pee Train! Choo choo!
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Tell me to get back to rewriting this site so it's not horrible on mobileNo, the voice acting in Oblivion is one of the worst things about the game. I dunno about you, but having one female voice actor and one male voice actor for every character in a huge game kinda kills immersion and just ends up pissing you off.
Oblivion was okay, but full of so many annoying problems.
The more reviews that hate it the more I want to get it. I usually love love it or hate it games.
It's depressing and hilarious at the same time.
You can always turn off the voice acting in Oblivion (at least in the Xbox 360 version). I did, and it was indeed a much better game.![Happy](/tiny_mce/plugins/emotions/img/smiley-smile.gif)
Does Bill Gates even have a cat?
I'm as lazy as Gerstmann, though! I would've enjoyed it much more, but pretty much everything else was more shallow than Morrowind for me too. The only time I enjoyed it anywhere near as much as I enjoyed Morrowind for 90% of the time was the Thieve's Guild and Dark Brotherhood. The main quest was really lame too.
The game has consistently got 8/10 reviews. Just type Let's Tap into the news search box, top right of the page.
And where the hell have you been!
All I can say is that thank **** there was a pre-order deal that had the game basically at budget price before release over here. I would not have even considered this game because of the single player verdict. Multiplayer is actually suppossed to be good.
The one thing I dont like about some reviews of the (multiplayer component) of Conduit is that some reviewers, dont give it any credit, because you can play "other" games with multiplayer shooting. And that somehow makes the mode in the Conduit completely invalid? How does that work exactly? They should judge the game on what it is.
That's like saying: yeah Phoenix Wright has some decent adventuring, but nothing I couldn't play in the early nineties with Sam and Max Hit the road and numerous other titles.
Phoenix Wright 5/10
That is the most disgusting thing written on this site, ever. And we've had some bad ones![Nyaa](/tiny_mce/plugins/emotions/img/smiley-tongue-out.gif)
Yodariquo, that chart is hilarious. People will still be talking about Goldeneye 5 years from now![LOL](/tiny_mce/plugins/emotions/img/smiley-laughing.gif)
I just got the RROD!
Yay! Check out the RE5 thread, I got the RROD too.
My 360 is somewhere in Germany at the moment.
I just ordered a shipping label and box. Upon further examination, it's not three red rings, just one. E74 message. Fortunately, it says it won't cost me a dime to repair it. Better not!
Yeah that is covered by the 3 year deal.
Did some more updates.
This is interesting reading:
SEGA: Conduit Sales Start Strong
Third-party giant SEGA has twice gambled on Wii's adult demographic and twice fallen short of the grand retail payoff. The first bet, House of the Dead: Overkill, was an on-rails shooter in the publisher's acclaimed zombie series. And the second, MadWorld, was a black and white brawler drenched in gore. Despite good reviews for Overkill and rave reviews for MadWorld, neither title performed very well on the sales charts, which inevitably led to wild speculation as to why that was. According to some pundits, the on-rails nature of House of the Dead ultimately did the game in, just as MadWorld's ultra-stylized monochromatic presentation proved too much for general audiences.
But SEGA's vice president of marketing, Sean Ratcliffe, doesn't seem phased by the results so far. "The mature audience on the Wii is a relatively new audience. The system has traditionally targeted families and kids and not the more mature hardcore gamer. We recognize that when you are trying something new, it may take awhile for the consumer to jump on board with it," he tells us.
MadWorld sold 66,000 copies during the first 20-something days it was on the market, according to data released by sales tracker NPD Group -- not bad for, say, the next Cooking Mama, but well short of expectations for a title considered to be one of Wii's best. And certainly nowhere near first-month sales of similarly AAA software on competing systems; titles like Gears of War blast through the 500,000 sales milestone in less than a week.
"MadWorld was something very different," says Ratcliffe. "It was pretty dark in humor and gameplay so there was a lot of people that had to be open to that one. We know the quality was there, we just need to give the consumer a little room to give it a chance." Ratcliffe notes that House of the Dead: Overkill, which sold only 44,000 units during its first 20 days available, also had "a quirky style to it that people needed to get used to."
"So there was a lot for us to overcome -- all of which we prepared for," he adds. "There will always be the early adopters, but the general consumer sometimes will be a little more reserved."
Then, of course, there's The Conduit, an original first-person shooter developed by High Voltage Software that SEGA picked up to publish late last year. The game has long been considered the third pillar in the third-party's arsenal of mature Wii software. The thing is, House of the Dead had a recognizable brand to fall back on and MadWorld had critical acclaim, yet neither reshaped the sales charts. Why should The Conduit be different? Well, for one, it's got a robust multiplayer component.
"Unlike MadWorld and House of the Dead, The Conduit offers multiplayer, which really will be the key to differentiating this game from others out there. The most successful Wii games offer some element of multiplayer element to them and this game takes that to a whole new level. Offering incredible online gameplay takes this game out of the TV room and makes it a global experience that we think the Wii gamer has been looking for," says Ratcliffe.
Ratcliffe also says another major advantage of High Voltage's shooter is that, essentially, it delivers an experience that gamers are familiar with. "Where MadWorld and House of the Dead were innovating and offering something totally new, this offers something familiar to gamers – something they know they have a great time with already. This is just giving more of what they already like which means we have a great jumping off point. Essentially, The Conduit is offering hardcore gamers the type of game they already love to play on other systems."
There is one other very important factor, though -- one that cannot be overlooked or dismissed. And frankly, it may be this very detail that truly aids the first-person shooter where Wii sales are concerned. Ratcliffe points it out: "This game is teen rated versus mature meaning that we aren't only targeting the more mature hardcore gamer. It is a little more accessible to gamers of varying ages." Fact is, very few M-rated Wii games have performed to expectations, as both Overkill and MadWorld prove, so hitting the coveted teen rating may be the best thing that could've happened to High Voltage's title.
SEGA aired commercials for both Overkill and MadWorld, but neither showed the games in their best light because the publisher seemed more concerned with upsetting the ESRB than it did with selling the products. MadWorld's TV spots in particular showed only black and white snippets of action scenes that nearly ignored altogether the buckets of bloody carnage which consume and define the experience. Newcomers who spotted the title in TV commercials first would undoubtedly not even know it was overly violent if not for the mature label stamped on the spots at their conclusions. The Conduit's ads are more targeted, featuring snippets of fast, action-packed gameplay coupled with quotes of praise from various outlets, IGN included. Print, online and TV ads have already been airing and will continue to do so.
"Our goal is to reach out to both the hardcore gamer as well as the consumer who are maybe a little out of touch with the hardcore systems and are looking to play something more hardcore on their Wii at home that they share with their whole family," says Ratcliffe. "Overall, it is mostly a male demographic. At the end of the day, we are totally across the board with this one – from IGN to Marvel comics to Sports networks – we are touching on a little bit of everything." Ratcliffe adds that SEGA has targeted the hardcore by airing ads on G4, as well as in magazines and online sites like IGN, but on the flip side, it is "... targeting the more mainstream consuming and putting advertising up on SciFi, Spike, and ESPN." It has also looked to reach out to teens on Facebook, MTV, Adult Swim, FX and WWE events.
So from a marketing standpoint, there's one question left and it's the most important one, which is, how many units does SEGA need to sell of The Conduit for the game to be considered a success? "The game is already successful with us as the reviews have been pretty impressive. Overall the reviews have been strong, and though there will always be some naysayers we definitely feel we have been able to offer gamers the Wii experience we were looking for," Ratcliffe says, sidestepping the question.
What he will give us is this: "Though it is still early days in the retail life of the game, we are seeing very strong week one sales and being the best shooter on the Wii means that we think we will see this game out there and selling well for a long time." And when we press him for specific sales projections, he declines, saying only that SEGA does not release those numbers.
We can always point to anecdotal evidence which backs up Ratcliffe's claims -- specifically, reports of The Conduit selling out at retailers and lots of talk about the game on message boards and blogs, both of which are good signs. Sales tracking site VGchartz projects that the shooter amassed sales of nearly 100,000 units since it launched, information which cannot be verified until official NPD reports hit in the near future. What can be verified, however, is The Conduit's strong online presence. SEGA has previously said that online activity for the game is very high, which suggests that Wii owners are, in fact, picking the title up and connecting to play against others.
Do I buy?
Hell yes, you should buy and send one to me. Did you get your present?
It was tooth and nail to get enough points for that and you cant buy more unless you build up more loyalty points. Same for all the nintendo items through the TNPS.
I got the hat, thank you so much. Did you get the sandcastle?
This is ASS
http://twitchfilm.net/site/view/red-cliff-2-deleted/
It appears that Mei Ah Entertainment, the Hong Kong distributors of John Woo’s Han Dynasty epic RED CLIFF, have pulled the DVD and Blu-ray of RED CLIFF 2 from shelves just 3 months after being released.
While I have not had this confirmed officially from Mei Ah themselves I have noticed over the past few weeks that many of the stores I frequent in various parts of Hong Kong and Kowloon were “out of stock” of the title, while they still had plentiful copies of part one. Yesterday I asked a friend who works at a major international retail outlet in Hong Kong who confirmed that Mei Ah had deleted the title.
Obviously this move is to improve the box office takings of the truncated International release, which condenses the 150-minute first part and the 142-minute second part into a single 148-minute release, effectively losing an entire film in the process. It does appear that some online retailers are still carrying stock of RED CLIFF 2, so this is merely a heads-up to advise people that if they have been meaning to check out Woo’s sprawling epic in its entirety, they had better not dawdle!
Yeah, it felt more like an action game than an RPG. The thing that turned me off to the game completely was how enemies level up along with you. That made leveling up rather pointless, and killed the game for me.![Sad](/tiny_mce/plugins/emotions/img/smiley-frown.gif)