Gamepro Grand Slam Tennis review
"So lace up your white sneaks, grab a Gatorade, and plug in the Wii MotionPlus for the most realistic living room tennis to date!"
gamepro.com
gamingeek
Conduit VGChartz review
"...no, the final product may not have warranted the impossible hype, but the Conduit is a very high-quality shooter that’s not to be missed by any self-respecting action gamer."
vgchartz.com
gamingeek
THQ confirms poor Deadly Creatures sales
"we have great Wii technology there now and so we're developing other games -- stay tuned for the announcements "
g4tv.com
gamingeek
Miyamoto speaks in Nintendo Power
On Zelda: “I don’t think it’s going to be that radically different.”
aeropause.com
gamingeek
Gamespy review Overlord Dark Legend
Great controls and an all new story make this fun even if you've played the other Overlords.
gamespy.com
gamingeek
1up preview Ace Prosecutor
Edgeworth possesses the ability to use "logic" to put together clues and deduce facts
1up.com
gamingeek
Zentendo Conduit review
"An outstanding effort for an independent third party. It raises the bar for graphics, controls, and online gameplay for FPS on the Wii"
zentendo.com
gamingeek
Kombo Conduit review
"The Conduit is the best Wii FPS. Just get ready some minor problems here and there that really detract from the overall experience and keep the game from greatness"
kombo.com
gamingeek
Examiner Conduit review
"a new first-person shooter for the Wii that is actually amazingly well done for the console."
examiner.com
gamingeek
Josh Barnett interview
Talks about Fedor, Castlevania, Games, manga, anime and does a Ultimate Warrior impersanation
thefightnerd.com
Iga_Bobovic
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robio (9m)
Just finished up the updates,
The IGN podcast is commenting on Garnett Lee and Kim's Gamepro Conduit WTF statements.
Bozon:
"It is a damned shame that SEGA did not give Gamepro a version of the game that had an options menu in it"
Matt:
"The bigger problem is when I see blanket statements by journalists where they say: well whatever, the Conduit is a workaround for the wii remote which is just not designed for FPSs. Those statements to me show that you have no effing idea what you are talking about. Because that is just blatantly wrong."
Who's Jason Donovan, and would that be the ABC?
http://en.wikipedia.org/wiki/Jason_Donovan
*hugs copy*
this is what's going to happen to fire emblem wii soon. and i'm going to cry
___
Listen to Wu-Tang and watch Kung-Fu
*hugs copy*
*hugs balls*
I mean, shit, Fire Emblem!
i blame my lack of fire emblem to you for not campaigning hard enough for this game ... making a mockery of gertsman's review ... getting into fights over it ... and eventually masterminding the whole exodus from gamespot was nothing. how was i supposed to know i needed to get this game then?
___
Listen to Wu-Tang and watch Kung-Fu
I did more updates.
Pachter can see into the future. In 2015 360 will be last apparently.
It was Lark Anderson. I played Path of Radiance quite late, I actually played it on Wii I got it so late. Damn game NEVER dropped in price.
EDIT:
Also there were four more Conduit reviews today. I put a new summary in the thread. Solid 8s all around.
Sega's recent targeting of a mature audience on the Nintendo Wii has been successful in the long-term, with the publisher telling GamesIndustry.biz it has more budget for similar adult content on the format.
Although The House of the Dead: Overkill didn't set the charts on fire on initial release, the company said that sales at a lower price point have made the game profitable, and the company is still willing to experiment with product despite the Wii being seen as the home of sugar-sweet games.
"House of the Dead: Overkill was a profitable title for us," revealed Gary Dunn, MD of European development for Sega, speaking exclusively to GamesIndustry.biz.
"Whilst it had a rather sharp tail at full price, they do bubble away at a lower price point for a long time. You get your money back and a bit on full price, but over the years, if we do the final product return on investment, profits come from the lower price point."
Although another mature title – MadWorld, developed by Platinum Games – also didn't hit blockbuster status, Dunn is happy to take the risk, and has cash in the bank if the company decides to release more 18-rated titles.
"You have to push boundaries and explore. I think whilst MadWorld commercially didn't sell what we were expecting I wouldn't say it's game over for mature Wii titles from Sega.
"We're taking a look at the resources we have now. We've got money to invest in development, we're just considering where to invest it next," he added.
Sega was one of the first publishers to try to sell mature games to a Wii audience, with Electronic Arts also now eyeing the market with its Dead Space franchise.
Bethesda, publisher of Fallout and the Elder Scrolls, is also planning to try its hand at mature Wii games, with a title due to be announced this year.
having just ordered another code also makes me a bit stingy about getting another risky game at full price at the same time
___
Listen to Wu-Tang and watch Kung-Fu
2 out of 3 ain't bad. It's better than zero out of 3. You'd have to be a real asshole to do something like that.
Majora's Mask
It’s hard to over-emphasise Majora’s emotional achievements. Four years on, few developers have dared take on the lessons that it teaches about how to handle story and character in games. However, it’s only the beginning of what the game has to teach. There are other essays to be written, on how it should have revolutionised game-saving systems, but didn’t. On how delicately the subquests influence the way the main quests are played (try infiltrating the Pirate Fortress with and without the Stone Mask). On Anju and Kafei and what may be gaming’s greatest love story. On how the game has influenced later Zeldas and how much blame it must bear for unleashing Tingle on an undeserving world. Then there are tales to tell, of frog-collecting and curse-lifting, of spider-catching and fairy-herding, but the best way to discover them isn’t to read information in magazines. Instead, let the game tell you its story, whether for the first time or for a second, third or tenth. Ocarina may have been close to perfect, but Majora’s Mask is twice as revealing – a link to the future as well as to the past.
Pachter is such a crazy SOB. How can people actually pay him to look into his crystal ball? Anyone can do the speculating BS.