Gaming Tech to Watch in 20093D gaming, brain computer interfaces, OLED screens, Wii MotionPlus, the DSi, Windows 7, 48-core GPUs and more. The future is... soon!ign.com Iga_Bobovic
Funcom Posts LossStill busy with several MMO projects.ign.com Iga_Bobovic
Global Agenda Ready for Closed BetaInnovative game architecture combines fast-action character creation and personal interaction on a massive scale, eliminating geographic and server constraints.ign.com Iga_Bobovic
BattleForge Free MusicJust five weeks until March 24th launch of epic action RTS and fantasy gamers are gearing up to play online with friends.ign.com Iga_Bobovic
EVE Online Retail DetailsExtras include exclusive new ship, 60 days of free game time, instant war access and more.ign.com Iga_Bobovic
Evolution of Dual ScreenThe Nintendo DS was among many two-display systems in the company's history. Here's a look at the early days.ign.com Iga_Bobovic
“When we set out to make ‘Resident Evil 5,’ the guys knew that if you want to make the most powerful, most pretty game, the Wii isn’t the best choice. From a business perspective it may have been, but after making this game we are happy with the choice we made.” - Capcom’s Jun Takeuchi
Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr.
GGGGGGGGGGGGGGGhostbusters da da da da da DA.
Wii Ghostbusters
Shit, there is more but I cant scroll forward for some reason. Oh and these Wii pics are all out of proportion for some reason.
i really want flOwer and noby noby ... not to mention the pixeljunk games and wipeout HD. Damn the psn is the most enticing thing about the ps3 (after the fabled fumito ueda game in the works).
does anyone know if there is any talk/chance of noby noby and flOwer being released on the psp, same as flow, echodrome and everyday shooter? ... because i have one of those
does anyone know if there is any talk/chance of noby noby and flOwer being released on the psp, same as flow, echodrome and everyday shooter? ... because i have one of those
If someone knows it would be posted here. So nothing yet, but keep reading GGweekly for all the news all the time! (How's that for a commercial?)
Yeah i am going to stick with the PS3 version of Ghostbusters...
Hey you're on early.
I will pick neither on the Ghostbusters front. Doesn't grab me. After I got past the Stay puff awesomeness I started to lose the feeling. Those Conduit pics look wrong. Are they old?
Oh BTW I checked out the new issue of GamesTM in the newsagent.
Killzone 2 got an 8/10 and said it was far too traditional but well done.
Deadly Creatures got a 6/10, they called the combat insipid and complained that everything was brown? Really WTF, the combat is deeper than a lot of games and moves unlock the more you play and, firstly the environments are based off reality, a desert environment and secondly, everything is NOT just brown.
HOTD Overkill got a 6/10 because its environments aren't as descructable as Umbrella Chronicles? Whoa these reviews are way off.
Oh BTW I checked out the new issue of GamesTM in the newsagent.
Killzone 2 got an 8/10 and said it was far too traditional but well done.
Deadly Creatures got a 6/10, they called the combat insipid and complained that everything was brown? Really WTF, the combat is deeper than a lot of games and moves unlock the more you play and, firstly the environments are based off reality, a desert environment and secondly, everything is NOT just brown.
HOTD Overkill got a 6/10 because its environments aren't as descructable as Umbrella Chronicles? Whoa these reviews are way off.
I want friday to get here already, I dont know what to expect from Killzone anymore.
After grabbing a cornet, ramming it up a nearby enemy’s backside, then punching their face to make it play, it strikes you that MadWorld isn’t an inhibited game.
Jack grabs another foe and headbutts him so hard that his face explodes, then rams another on to a wall spike four or five times, then slices off the legs of yet another in a fluid combination. The legless one’s still alive. No worries. A big ‘FINISHER’ icon appears, and a single button press executes a headstomp that makes Marcus Fenix look like a sissy.
So I posted the video preview/interview from Broken Sword Wii/DS
I noticed that the footage in those clips is old and that the newer build has animated faces and looks much better. Check out the HD video here, (click watch in HD)
Some art at the trailer link too. So EA Redwood first copies RE4 for Dead Space, then copies Umbrella Chronicles for Extraction and now copies God of War for Dante's Inferno?
"Make no mistake, this is God of War, set in Dante's Hell, made by the Dead Space team. And if that doesn't get you excited, check your pulse. "
What?! I have no pulse! Call the paramedics!
In short, it's set-piece-driven, third-person action, employing the now unmistakable blend of melee and magic attacks against enemy hordes of all shapes and sizes.
Control of Dante is fluid, responsive and satisfying. Initial waves of enemies, skeletal fiends that spawn from the ground like a Harryhausen movie, are thrown our way to get a feel for the controls. As with God of War, you can mash your way through these encounters untroubled, but your attacks can be finessed with mid-air grabs, throws, juggling combos and so on. And he's an agile chap, too, clambering across walls and up and down ropes with athletic ease.
It's the Gears of War 2 model: create a relentlessly spectacular, set-piece rollercoaster of a blockbuster, and gamers won't care if the core gameplay remains largely unchanged throughout.
Little King's Story actually provides Wii owners with an experience that's somewhat uncommon on Wii – a game of considerable depth, scope and production values hiding behind a sugary presentation. The closest comparisons can be drawn to games like Pikmin and Harvest Moon.
Initially, you're led through the basics of gameplay by your personal advisor, Howser. As he explains, the economy is fundamentally broken, so your first point of business is to gather some layabout adults in the town's centre and start digging for gold – to be converted into 'Bol' – the currency across the land.
With 7 kingdoms to ultimately conquer, side quests from the various townspeople (provided to you through an in-game email / messaging system), mid and end-level bosses, a full day/night cycle (one hour in-game equals about one minute real time), mini games, a daily news ticker-bar, secret animals, more than 30 classes of characters – clearly, this is a game of shocking complexity. At an absolute minimum, we're told there's 20 hours of main storyline to complete – but to sample everything the game has to offer brings the number closer to 80 hours or longer.
It's a quality production so far and we can't wait to see how all these elements come together.
“When we set out to make ‘Resident Evil 5,’ the guys knew that if you want to make the most powerful, most pretty game, the Wii isn’t the best choice. From a business perspective it may have been, but after making this game we are happy with the choice we made.” - Capcom’s Jun Takeuchi
Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr.
GGGGGGGGGGGGGGGhostbusters da da da da da DA.
Wii Ghostbusters
Shit, there is more but I cant scroll forward for some reason.
Oh and these Wii pics are all out of proportion for some reason.
Conduit
HOTD-Overkill-thread
I put some impressions there.
does anyone know if there is any talk/chance of noby noby and flOwer being released on the psp, same as flow, echodrome and everyday shooter? ... because i have one of those
___
Listen to Wu-Tang and watch Kung-Fu
If someone knows it would be posted here. So nothing yet, but keep reading GGweekly for all the news all the time! (How's that for a commercial?)
Conduit is looking really nice.
Yeah i am going to stick with the PS3 version of Ghostbusters...
Hey you're on early.
I will pick neither on the Ghostbusters front. Doesn't grab me. After I got past the Stay puff awesomeness I started to lose the feeling. Those Conduit pics look wrong. Are they old?
The design is different?
Is the new design below?
Did you read Aspros crazy Austrailia blog? LOL
Oh BTW I checked out the new issue of GamesTM in the newsagent.
Killzone 2 got an 8/10 and said it was far too traditional but well done.
Deadly Creatures got a 6/10, they called the combat insipid and complained that everything was brown? Really WTF, the combat is deeper than a lot of games and moves unlock the more you play and, firstly the environments are based off reality, a desert environment and secondly, everything is NOT just brown.
HOTD Overkill got a 6/10 because its environments aren't as descructable as Umbrella Chronicles? Whoa these reviews are way off.
I want friday to get here already, I dont know what to expect from Killzone anymore.
LOL. Ass creed for PSP and yet they cant do a Wii one? Godamn Ubisoft.
LBP on PSP would be uber cool though. If they tie these games in with this suppossed sliding screen asthetic makeover, it could do well.
SINGULARITY PICS
This is not easy posting all these
Oh jesus there are 26 more. Screw it. The rest are here, no way I'm posting the rest.
After grabbing a cornet, ramming it up a nearby enemy’s backside, then punching their face to make it play, it strikes you that MadWorld isn’t an inhibited game.
Jack grabs another foe and headbutts him so hard that his face explodes, then rams another on to a wall spike four or five times, then slices off the legs of yet another in a fluid combination. The legless one’s still alive. No worries. A big ‘FINISHER’ icon appears, and a single button press executes a headstomp that makes Marcus Fenix look like a sissy.
So I posted the video preview/interview from Broken Sword Wii/DS
I noticed that the footage in those clips is old and that the newer build has animated faces and looks much better. Check out the HD video here, (click watch in HD)
http://www.gametrailers.com/player/45349.html
Dante's-inferno-trailer
Pics below:
Some art at the trailer link too. So EA Redwood first copies RE4 for Dead Space, then copies Umbrella Chronicles for Extraction and now copies God of War for Dante's Inferno?
http://www.eurogamer.net/articles/dantes-inferno-hands-on-hands-on
"Make no mistake, this is God of War, set in Dante's Hell, made by the Dead Space team. And if that doesn't get you excited, check your pulse. "
What?! I have no pulse! Call the paramedics!
In short, it's set-piece-driven, third-person action, employing the now unmistakable blend of melee and magic attacks against enemy hordes of all shapes and sizes.
Control of Dante is fluid, responsive and satisfying. Initial waves of enemies, skeletal fiends that spawn from the ground like a Harryhausen movie, are thrown our way to get a feel for the controls. As with God of War, you can mash your way through these encounters untroubled, but your attacks can be finessed with mid-air grabs, throws, juggling combos and so on. And he's an agile chap, too, clambering across walls and up and down ropes with athletic ease.
It's the Gears of War 2 model: create a relentlessly spectacular, set-piece rollercoaster of a blockbuster, and gamers won't care if the core gameplay remains largely unchanged throughout.
great news about LBP psp ... except i really want flower and nody nody announced for the system
___
Listen to Wu-Tang and watch Kung-Fu
Little-Kings-Story-IGN-Preview
Skim through time!
Little King's Story actually provides Wii owners with an experience that's somewhat uncommon on Wii – a game of considerable depth, scope and production values hiding behind a sugary presentation. The closest comparisons can be drawn to games like Pikmin and Harvest Moon.
Initially, you're led through the basics of gameplay by your personal advisor, Howser. As he explains, the economy is fundamentally broken, so your first point of business is to gather some layabout adults in the town's centre and start digging for gold – to be converted into 'Bol' – the currency across the land.
With 7 kingdoms to ultimately conquer, side quests from the various townspeople (provided to you through an in-game email / messaging system), mid and end-level bosses, a full day/night cycle (one hour in-game equals about one minute real time), mini games, a daily news ticker-bar, secret animals, more than 30 classes of characters – clearly, this is a game of shocking complexity.
At an absolute minimum, we're told there's 20 hours of main storyline to complete – but to sample everything the game has to offer brings the number closer to 80 hours or longer.
It's a quality production so far and we can't wait to see how all these elements come together.
Videos
See the system works
Now I will try to update!
I think there is little left for the Lord of the Universe, but I will try!
http://threespeech.com/blog/2009/02/...m-arctic-edge/
Did you all not get your Pave furniture during Monday's Festivale?