Michael Jackson's Arcade Collection On Sale.
Intereresting Stuff. Though I guess you'll all insert a pedophile joke in there...
juliensauctions.com
darthhomer
Resident Evil 6 To Be a Reboot.
Careful - This site contains an image that may be considered a spoiler.
1up.com
darthhomer
PitStop Productions receive critical acclaim
for their House of the Dead: Overkill soundtrack
gonintendo.com
Iga_Bobovic
Interview Tomb Raider episodes
Ron Rosenberg on Beneath the Ashes, and playing as the Doppelganger in Lara's Shadow.
eurogamer.net
Iga_Bobovic
GTA DLC "exceeds all mainstream media"
Rockstar gives self hefty pat on back.
eurogamer.net
Iga_Bobovic
Age of Conan subs fall below 100,000
Funcom finance chief quits after huge losses.
eurogamer.net
Iga_Bobovic
Dragonica's Combat Announced
A new free arcade-style 3D side-scrolling MMORPG has been announced.
ign.com
Iga_Bobovic
Little King's Story IGN Hands-on
Deceptively deep strategy and RPG action ...with town planning?
ign.com
Iga_Bobovic
Gaming Tech to Watch in 2009
3D gaming, brain computer interfaces, OLED screens, Wii MotionPlus, the DSi, Windows 7, 48-core GPUs and more. The future is... soon!
ign.com
Iga_Bobovic
A new color for the PSP
An other bundle will come later this year on PSP, a violet one with Hannah Montana in a bundle.
gamekyo.com
Iga_Bobovic
7th Dragon takes you out for a trip
Sega is teasing some more video of 7th Dragon
gamekyo.com
Iga_Bobovic
PSP-4000 to Have Sliding Screen?
Rumors suggest new iteration will undergo extensive aesthetic overhaul.
ign.com
Iga_Bobovic
Global Agenda Ready for Closed Beta
Innovative game architecture combines fast-action character creation and personal interaction on a massive scale, eliminating geographic and server constraints.
ign.com
Iga_Bobovic
Hothead Games & Indie Developers Team Up
Braid for Mac and The Maw for Windows are both coming soon.
ign.com
Iga_Bobovic
BattleForge Free Music
Just five weeks until March 24th launch of epic action RTS and fantasy gamers are gearing up to play online with friends.
ign.com
Iga_Bobovic
EVE Online Retail Details
Extras include exclusive new ship, 60 days of free game time, instant war access and more.
ign.com
Iga_Bobovic
Drakensang: The Dark Eye IGN Review
Germany's RPG of the Year finally makes its way to the United States. 7.6
ign.com
Iga_Bobovic
Braid Discounted
Microsoft kicks off a new sale program for downloadable content.
ign.com
Iga_Bobovic
Killzone 3 and Killzone: Liberation 2 Rumored
Could a Dutch magazine have the scoop?
ign.com
Iga_Bobovic
Peggle: Dual Shot Review
PopCap brings its insanely addictive puzzler to Nintendo's portable. 8.6
ign.com
Iga_Bobovic
Pokemon Creators on Platinum
IGN chats up with the folks responsible for the upcoming DS RPG.
ign.com
Iga_Bobovic
Activision Snags Bakugan
The publisher's bringing the popular card game to nearly every system imaginable.
ign.com
Iga_Bobovic
LBP, Assassin's Creed, Motorstorm coming to PSP.
Plus new bundles, info, Rock band, Madden, Petz
gaming-age.com
Dvader
Prope submits Virtual On OT for rating.
Along with another game, seems like a PSN/XLA release
vooks.net
Dvader
THQ news
de Blob sells over 700,000, Nintendo is THQ’s competition, unannounced Wii game coming
edge-online.com
Iga_Bobovic
Sins of a Solar Empire Entrenchment Is Here
The first micro-expansion is now available on Stardock's Impulse digital download platform.
ign.com
Iga_Bobovic
New Runes of Magic Combat
New arena system for award-winning free-to-play MMORPG has been unveiled.
ign.com
Iga_Bobovic
Uberclok PCs
IGN evaluates the the custom PC building service from top to bottom.
ign.com
Iga_Bobovic
Welcome to Quake Live
id's John Carmack tells us all about the new free-to-play, browser-based Quake.
ign.com
Iga_Bobovic
Resistance: Retribution Multiplayer IGN Hands-on
If there's one thing better than techno dancing, it's techno dancing on a dead guy.
ign.com
Iga_Bobovic
DSiWare Round 3 Hands-on
IGN digs, climbs, and reads our way through the latest batch of downloadables.
ign.com
Iga_Bobovic
Bejeweled Twist, Bookworm On Way to DS
Hot on the heels of Peggle, PopCap confirms more plans for the portable.
ign.com
Iga_Bobovic
NOA stops sucking
Release dates for Exitebots, Donkey Kong Jungle Beat and Punch-Out confirmed
nintendo.com
Iga_Bobovic
EA is releasing next Tiger Woods, Grand Slam
whether MotionPlus is available or not
mtv.com
Iga_Bobovic
Three Kingdoms Beta Launches
Uforia brings one of the most renowned Asian novels to life online.
ign.com
Iga_Bobovic
Crown of Glory: Emperor's Edition Now Available
Wage total war across Europe and build an empire in Crown of Glory: Emperor's Edition.
ign.com
Iga_Bobovic
City of Heroes Mission Architect IGN Preview
Tired of the content you're given? Quit whining and go make your own.
ign.com
Iga_Bobovic
Meet Professor Ken Kutaragi
PlayStation father to be visiting professor at major university.
ign.com
Iga_Bobovic
Jake Hunter Detective Story: Memories of the Past
Return to the city of Aspicio to unravel the many mysteries that stand in the way of Jake Hunter.
ign.com
Iga_Bobovic
Black Sigil: Blade of the Exiled Preview
A Western developer has crafted a very Japanese RPG.
ign.com
Iga_Bobovic
Rockin' Pretty Announced
Multi-instrument musical mayhem is coming to Nintendo DS.
ign.com
Iga_Bobovic
First Look: Let's Hitchhike
Nippon Ichi's first WiiWare game lets you hitchhike on a space shuttle!
ign.com
Iga_Bobovic
Merchants of Brooklyn - A Visual Tour
IGN takes a glimpse at this upcoming shooter built on the Crytek 2 engine.
ign.com
Iga_Bobovic
Empire: Total War IGN Review
Creative Assembly offers the best yet in its superlative strategy series. 9.5
ign.com
Iga_Bobovic
Street Fighter: The Legend of Chun-Li Review
It's about as much fun as a roundhouse kick to the junk.
ign.com
Iga_Bobovic
Evolution of Dual Screen
The Nintendo DS was among many two-display systems in the company's history. Here's a look at the early days.
ign.com
Iga_Bobovic
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But yeah it makes sense that RE5 isn't on the Wii. The Wii version would just be gimped down it would be best if Capcom would have just created a ground up version of the series for the Wii instead.
And damn at those Last Remenant System Requirements.
One of the site's forefathers.
Play fighting games!
I have a blog just for you.
For those of you who missed the Mother-******* trailer watch it.
TRAILER
Dante's-Inferno-IGN-preview
From there, a gameplay demo was presented of an early level of the game, one which I and the other press were able to get hands-on time with. Dante dropped into a cavern whose walls were made from compressed skeletons. In the distance, an endless number of souls damned to hell tumbled from a hole into a lake of fire. Dante was able to use the skeletal walls to reach raised platforms, and eventually propel himself across a chasm so he could continue further into Hell. However, as he landed safely on the other side, a large army of skeletons arose from the ground and leapt towards him. Dante was forced to attack, because his exits were immediately blocked with walls of energy that resembled souls being tortured and writhing in pain. Fortunately, the army of skeletons was no match for Dante's scythe, which easily cut them to ribbons.
Attacking with the scythe felt much like that of the Blades of Chaos from God of War.
While it was still early, it was striking to note how responsive the controls and gameplay were. In fact, Knight stressed that Dante's Inferno is still more than a year away from being completed, but the demo that we played ran at a full sixty frames per second and wasn't in danger of dropping a single frame at any point in the game, regardless of the action onscreen or the large beasts in the background.
It may be more than a year away, but Dante's Inferno could be a surprise franchise for EA. The action and combat system seems strong, and thanks to Barlow's unique take on some of the demons in Hell, players could have an intriguing way of exploring a classical piece of literature when it comes out sometime in 2010.
Singularity and Dante's Inferno look and sound like they should be really awesome. I'm definately keeping my eye on these two games and right now they are firmly planted on my "to buy" list.
Yeah I thought about deleting it, but they linked to different sites. So I did not delete the second one!
The irony. Windows etc. break in HOTD so it's as destructible as UC. But unlike UC there's not alot of time spent walking around aimlessly in corridors so there's no need to foce you to randomly shoot windows etc. to keep you engaged.
One of the site's forefathers.
Play fighting games!
KILLZONE 2 REVIEW
http://www.teletext.co.uk/GameCentral/Features-Reviews/default.aspx
Killzone 2 (PS3)Killzone 2
Review by David Jenkins – We were there the day that infamous trailer was first shown at E3 2005, when Sony's marketing muscle looked like it would dreamcast the 360 with contemptuous ease.
A lot has obviously changed since then.
The most surprising is that although in the end this does look almost as good as that original fake footage, it's nowhere near enough to elevate the game to the classic status it so craves.
The sad fact is that if you've played any first person shooter in the last ten years then you've played this.
To be specific its relatively slow movement, realistic damaging modelling (i.e. one or two shots and you're dead) and an emphasis on cover is most reminiscent of Black or F.E.A.R.
Despite the sci-fi style story the weapons and situations are purposefully reminiscent of World War II.
The game tells a surprisingly small scale story, that assumes an optimistically detailed knowledge of the previous PS2 and PSP games.
It's as devoid of personality as the bald space marine you play – an avatar so characterless we kept forgetting which one we were in the cut scenes.
But the story mode's real problem is that the missions have not so much been designed as traced from other games.
A mission where you have to blow up an artillery piece? Check. A showdown against a squad of snipers? Check. A siege with you in a turret? Check. An annoyingly short bit in a tank? Check.
Ally artificial intelligence is dire, constantly getting in your way, dying and then demanding you rejuvenate them with what looks like a cattle prod – despite never doing the same for you.
The whole game is a cliche magnet.
What's particularly bizarre about the poor ally AI is that the enemy's is very good and almost at the same technical level as the graphics.
But as impressive as the visuals undoubtedly are, with a laudable attention to detail, it's all of things we've seen a hundred times before.
To waste such incredible technology on better looking grey corridors is proof of a criminal lack of imagination.
As is so often the case with a first person shooter the multiplayer is a saving grace and the only thing that saves this from an even lower score.
It doesn't do anything new but the rock solid controls and basic gunplay are a great foundation. It does have you wishing for a co-op mode though.
Admittedly expectations since 2005 have been impossibly high, but this never really comes close to meeting them.
IN SHORT: One of the best looking games ever, but also one of the least ambitious in terms of anything else.
PROS: On a technical level the graphics are some of the best ever seen. Solid controls make for a fun multiplayer.
CONS: Not a single new idea but instead an infinity of cliches. Weak plot, no co-op mode and annoying ally AI.
SCORE: 7/10 Out: Now (UK)
--------------------------------------------
You guys probably dont know Gamecentral, apart from Mantorok. It's a famous long running teletext games site that dates back pre-interwebs days. Some of its staff contribute to EDGE mag.
It's a shame X-Blades didn't turn out well. I liked that thong.
Capcom PR boasted 100. Another reason why their PR pisses me off.
And what a fucking surprise that it also got the same score as the EDGE review. Was it the same reviewer?
I dont know. Didn't EDGE give it an 8? I know the text of the EDGE review was much better, although expressed similar concerns.
I'm just updating now:
Famitsu Scores
Resident Evil 5 (Biohazard 5) (PS3/Xbox 360, Capcom): 10 / 10 / 9 / 9 - (38/40)
7th Dragon (NDS, Sega): 9 / 8 / 8 / 8 - (33/40)
Sukashishipanman DS: Shokotak Koto Nakagawa Shouko Produce! (NDS, Interchannel): 7 / 6 / 6 / 6 - (25/40)
Relaxuma: Minna de Goyururi Seikatsu (Wii, MTO): 7 / 6 / 6 / 4 - (23/40)
Aibou DS (NDS, Tecmo): 8 / 7 / 7 / 8 - (30/40)
Kimokawae! (NDS, 5pb): 4 / 6 / 6 / 5 - (21/40)
Some GAF guys have Chop Till you vomit.
Screens aren't too bad:
First-impressions here.
Capcom's Monstrous Wii Prospects
http://www.edge-online.com/news/capcoms-monstrous-wii-prospects
Capcom has high hopes that the upcoming Wii-exclusive Monster Hunter 3 finds the same monstrous success in the West as it has in Japan.
During the Osaka, Japan-based publisher's earnings call for the December quarter, Capcom stated "...We plan to release our leading titles overseas to acquire game users, as the overseas market for Wii is extensive.
"One of our leading titles is Monster Hunter 3. ... If we can gain recognition of this product in the European and North American markets, our market strategy will see a noticeable change."
The Monster Hunter action role-playing franchise is a big hit, primarily in Japan, selling over 6.3 million units as of December 2008, with Monster Hunter 3 for Wii slated for release later this year. Previously, the series had only appeared on PS2 and PSP.
Capcom Entertainment communications director Chris Kramer elaborated on Capcom execs' comments in an e-mail to Edge: "Monster Hunter is huge in Japan, but not as big in the U.S. and Europe. There is a desire on the part of the company to export this huge hit to the rest of the world at the same level it is received in Japan.
"If we can sell a few more million units, the company’s market share will definitely change."
Originally, Capcom planned to develop Monster Hunter 3 for PS3. However, in light of the Wii's popularity and exploding installed base, Capcom announced in 2007 that it would be moving development of the title away from Sony's platform in favor of Nintendo's.
--------------------------------------------------------------------
"If we can gain recognition of this product in the European and North American markets, our market strategy will see a noticeable change."
So.............. it's another fucking test? Capcoooooooooooooooooooooooooom!!!!!!!!!!!!!!!!!
Okay completed the normal mode last night and I can understand the "frankly amazing quality" comments and the 8/10 review scores. Personally this game hits the right notes with me so I would give it a 9/10.
Impressions-here
Assasins Creed 2 story from Joystiq
A trip to the high street may have resulted in an unexpected focus test for one of our tipsters, who says that he was shown very early footage of the next Assassin's Creed. It apparently looked similar to the first game, though set around the 15th century -- a few hundred years later. After the footage played, there was a Q&A session where it was revealed the story would incorporate a family feud and disguises would play a part in the game.
The focus testers were asked to decide on their favorite of three character designs. Each image had different colored costumes and varying numbers of pouches or bags for the main character, though the overall design was the same: Similar to Altair's, but more colorful and fitting for the time period. Under each image was the word "ezio," an Italian name derived from the word for "eagle." Fitting, for the series.
Our tipster also told us that he saw the protagonist swimming during the video -- something we've heard that Altair might've learnt since the first game -- and that he can "use gunpowder to propel items at people." The people conducting the focus test indicated that we might be seeing more of the game at E3 and that it will be in our hands late this year or early next. Of course, we've no way of confirming whether any of this is true, but it all sounds fairly plausable.
I wrote up that story for Aussie Nintendo. I don't know why I didn't post it here.
Despite MH3 looking pretty swish I just dont think it will take off in the west. It's too late, online focused, very japanese and a portable franchise. Portable success doesn't translate to console success.
Interesting, from the Madworld studio video:
"When I was making the enemies, one of the things that I was thinking about was that basically, this isn't actually a battle game. Instead of thinking how I am going to defeat this guy, you think about what you are going to do to kill him. That's the core of the experience"
Cool. Out in two weeks america! Buy or face my GG Penis jerking grapes of wrath!