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[] Namco Ditch Splatterhouse Devs Oh dear. Oh my. darthhomer
[] Lit - fact sheet Iga_Bobovic
[] Devil Survivor - more screens Iga_Bobovic
Bubble Bobble Plus - more screens Iga_Bobovic
[] Nintendo to publish World of Goo in Japan Iga_Bobovic
[] KORG DS-10 for the Nintendo DS Available in GameStop Stores Nationwide Iga_Bobovic
[] Arc System Works talks game development, business strategies and plans for expanded audience games Iga_Bobovic
[] Dead Rising 2 reveal trailer There are zombies on the news Iga_Bobovic
[] Eurogamer article Runescape Iga_Bobovic
[] Wheelman Eurogamer hands-on Iga_Bobovic
[] Eurogamer Reviews Flower 8/10 Iga_Bobovic
[] The King of Fighters '98: Ultimate Match Bring the Pain Trailer Iga_Bobovic
[] Sacred 2: Fallen Angel Preview Iga_Bobovic
[] Trace Memory R Opening Cinematic Iga_Bobovic
[] Trace Memory R Porch Gameplay Iga_Bobovic
[] Champions Online NY Comic-Con 09: Police Brutality Trailer Iga_Bobovic
[] Loco Roco 2 US Debut Trailer Iga_Bobovic
[] My Pet Shop Debut Trailer Iga_Bobovic
[] 3 on 3 NHL Arcade Sizzle Trailer Iga_Bobovic
[] Star Ocean 4 in a subtitled video Understand what they are saying! Iga_Bobovic
[] Guitar Hero Metallica : new images Iga_Bobovic
[] Last Chaos Expands Last Chaose gets two new dungeons in latest expansion. Iga_Bobovic
[] Alawar Entertainment Releases Amelie's Cafe New casual time management game is available for purchase. Iga_Bobovic
[] Star Trek Online Trailer Race Character Trailer Iga_Bobovic
[] Dead Rising 2 Confirmed PS3 and PC gamers get in on the action. Iga_Bobovic
[] NYCC 09: Gears of War Prequel Talk Gears 2 writer hints that an E-Day game isn't out of the question. Iga_Bobovic
[] F.E.A.R. 2 IGN UK Review Monolith's back to prove you just can't keep a good lank-haired, psychic devil spawn down. 8.5 Iga_Bobovic
[] Dead to Rights Reborn Namco announces a remake of its third-person shooter. Iga_Bobovic
[] Flower IGN Review Who knew the meaning of life could be so simple? 9.0 Iga_Bobovic
[] Dark Sector Dev Working on 2 New Games Two unannounced console projects are in the works at Digital Extremes. Iga_Bobovic
[] Flower Vids Iga_Bobovic
[] Patapon 2 Progress Report PATA-PATA-PATA-PON! Iga_Bobovic
[] New Bleach Set for PSP Sony somehow manages seven titles in four years. Iga_Bobovic
[] Unbound Saga IGN Hands-on You can play as an ass-kicking girl in a short skirt and fishnets. Awesome. Iga_Bobovic
[] NYCC 09: Dragonball Evolution Hands-on It's like you're playing the movie... is that a good thing? Iga_Bobovic
[] Pokemon Prepares Toys R Us For Pokemon Platinum New branded space spotlights Pokémon video games, trading card game, toys, animation, and more. Iga_Bobovic
[] NYCC 09: Roogoo Attack! IGN Hands-on Just when you thought shoving shapes through holes was easy Iga_Bobovic
[] Rock Band Gives Wii a Rush Seven downloadable tracks from Moving Pictures now available. Iga_Bobovic
[] THQ Ships Wii-Exclusive Deadly Creatures Buy it cunts Iga_Bobovic
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[] New Alien vs Predator Game Coming in Early 2010 First in a Series. YAY! darthhomer
Lit - review Iga_Bobovic
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[] New PSN Titles On the Way Confirmation of several mysterious downloadables. Iga_Bobovic
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[] Scratch: The Ultimate DJ Tracks Announced Mix Master Mike with the scratch routine. Iga_Bobovic
[] Capcom-Unity Blog: Revelations A bevy of new information is unveiled. Iga_Bobovic
[] Street Fighter IV Montage: Sakura Sakura is a waste of a character slot, end of story Iga_Bobovic
[] New Aliens vs. Predator Game Rebellion developed game to come out before Gearbox effort. Iga_Bobovic
[] F.E.A.R. 2: Project Origin IGN Review Please Alma, Don't Hurt 'Em Iga_Bobovic
[] Watchmen: The End is Nigh IGN Hands-On Who watches the Watchmen? Iga_Bobovic
[] PSP Hooks up with Home Bandai Namco plans Home Reward support for Idol Master SP. Iga_Bobovic
[] Air Conflicts: Aces of World War II Vids This is war by air. Iga_Bobovic
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[] Persona Trailer Check out this new trailer. Iga_Bobovic
[] Patapon 2 Details Info on creating a hero, new commands, and your first look at the box art. Iga_Bobovic
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[] Shining Force Feather Screens Seven characters from the Empire. Iga_Bobovic
[] Mario & Luigi RPG 3 Screens The latest plumber pairing hits Japan on Thursday. Iga_Bobovic
[] Galactrix Blog: Keeping Creative People In Line A day in the life of an associate producer. Iga_Bobovic
God of War 3 GI article scans. Sex mini game to include balls. Ok not really. Dvader
[] Suikoden Tierkreis Online Images Check out over 25 new screens of Wi-Fi missions and character trading. Iga_Bobovic
[] Peggle Dual Shot Trailer The peg busting phenomenom is now in your pocket. Iga_Bobovic
[] Mario & Luigi RPG 3 Commercials Two more spots just ahead of the Japanese release. Iga_Bobovic
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[] Music Screens Many, many photos of the DS music teacher. Iga_Bobovic
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[] Mario & Luigi RPG 3 Playtest IGN tries out the demo. Iga_Bobovic
[] Retro Game Challenge Review Everything old is new again. 8.6 Iga_Bobovic
[] Henry Hatsworth in the Puzzling Adventure Trailer Iga_Bobovic
[] First Details and Media: Suikoden's Online Mode New local and Wi-Fi modes add endless content to Tierkreis on DS. Iga_Bobovic
[] Wolf of the Battlefield: MERCS IGN Review You'll have to go it alone, but you'll also be getting two games for the price of one. 7.5 Iga_Bobovic
[] Lit Videos Iga_Bobovic
[] Kensax Detailed Nintendo's latest Wii experiment. Iga_Bobovic
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[] Wii Mailbag Matt answers your questions. Wait -- what? Iga_Bobovic
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[] Vicious Cycle Software Partners With Smack Down Productions Iga_Bobovic
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[] Activision Announce Guitar Hero Greatest Hits for All Songs Can Be Played In A Band. Yay? darthhomer
[] Activision Threatens To Sue EA Over Brutal Legend Activision: like a husband abandoning his family and then suing after his wife meets a better looking guy. darthhomer
[] Mario and Luigi 3 sees strong start in Japan fuck yeah Iga_Bobovic
[] The Conduit used Wii MotionPlus at one point but the results felt ‘gimmicky’ Iga_Bobovic
Sonic atBK is aimed at a younger, more casual audience Iga_Bobovic
[] Steal Princess dated for Europe Iga_Bobovic
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Country: US
Comments: 15369
News Posts: 232
Joined: 2008-06-21
Fri, 13 Feb 2009 09:18:52

Ravenprose said:

The only thing that determines what console will sell the most is successful marketing. Last gen and the gen before, Sony had the best marketing, thus they were the most successful. Now they have the worst marketing (IMO), and Nintendo has the best. Nintendo is now selling the most consoles. The masses simply don't care about what console is more powerful or which has better features. It's all meaningless dribble to most of them anyway. All the masses care about is what looks like the most fun or appears to be the coolest.  

Pretty much. Whomever does the best job at forcing an image down people's throats and brainwashing them. Sony and MTV have to be 2 of the best ever at it. Though I don't know what happened to they're just crazy.

Punk Rebel Ecks said:

Case and Point, Hey Edge tell me about the cutting edge A.I. "The Witcher" has.

Its dumb as a stump. For some reason though, battles are still fairly tough when there's a lot of enemies.


Country: AU
Comments: 19024
News Posts: 9043
Joined: 2008-08-18
Fri, 13 Feb 2009 10:11:58
Dvader said:
Wii Fit will have sold more than the PS3 sometime around April if this keeps up. Thats sad and funny all at the same time.

I'd like to blame someone.  But... it just is.

Country: AU
Comments: 19024
News Posts: 9043
Joined: 2008-08-18
Fri, 13 Feb 2009 10:23:56
Ravenprose said:

The only thing that determines what console will sell the most is successful marketing...

I think it's word of mouth.

Country: GB
Comments: 48039
News Posts: 59775
Joined: 2008-06-21
Fri, 13 Feb 2009 10:59:03

What's this? The updates have been done and with Iga nowhere in sight? It must be the silent ninja updater. GASP  And what's this? Who did all of Thursdays updates too? It must be the Tenchu ninjas doing their business.


Edited: Fri, 13 Feb 2009 11:24:34

Country: GB
Comments: 48039
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Fri, 13 Feb 2009 11:23:15

Oh man, the eternal Wii debate rages on. I have to muster up the energy to respond, but not now. We have this little roundabout every few months right? Like since 2006? Oh shit LOL And even back in time to PS1 and N64?

Archangel pretty much said it all: Different strokes and we'll never agree, nor do we have to. But yeah, I can complain if I want to and cry if I want to Nyaa

aspro73 said:
gamingeek said:

I just completed Sam and Max Episode 1. Seriously this is more convoluted than old graphic adventures ever used to be. There is some obscure linking between dialogue lines to achieve success. I had to use gamefaqs several times. Pointless BS.


Yeah so the game at times presents you with say a set of 25 different dialogue choice lines in sets of 4 lets say. And it's trial and error trying to link them together to achieve success and move forward in the game. So you try line 1, then in set 2 you try line 3 and fail and then repeat. It's like manually trying to crack all the codes on a padlock with 999 combinations. And episode 1 does this twice. It's shit.

The first 10 minutes of episode 2 are better than the whole of episode 1 so far. I like having all the episodes on one disc as I can see what they are doing. Ep1 they set up the office and street, episode 2 you already have the hub there and go to new locations and so on and on with the later episodes.

Dvader said:

Now old ass DS games are entering the list.

I don't know why, but this cracks me up.  Nyaa I mean seriously, what?

Anyhow I played my new copy of this last night:


The Darkness.

Hmmmm. Played about an hour. It feels like, well like stuff I've played before alot. It kind of feels like a first person Max Payne at times. The aiming is far too loose and character movement floaty. It just doesn't feel very substantial. I played Condemned so the world feels very similar and it looks like a lot of other games. It has a lot of Riddick moments, the ladder climbing, filter effects etc. The character shadow is hilarious LOL You have these awesome visuals and your main character's shadow looks like its an N64 model block.

It's a good game, kind of. Just feels like apart from the graphics this something I could of played on Xbox 1. The darkness powers sort of threw me back to N64 perfect dark remote cam. This is nothing new really. Still, I hope its story becomes more substantial. Really the only real problem is that going back to dual analogue after so many Wii FPS is painful and couple that with a tiny dot crosshair and floaty loose aiming, its combat doesn't feel that great.

So I have a question. The darkness said to hide in shadows and it recharged you or something? I've been shooting out lights, but dont see any sort of recharge or health bar recharge or whatever?

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Fri, 13 Feb 2009 11:58:18



Lets skim this:

Fantastic graphics and animations; superb sound effects, music and voice work; brilliant level design takes advantage of main characters.

Disgusting main characters might make your skin crawl; motion control recognition sometimes shaky; occasionally flaky camera.

Deadly Creatures sports rich gameplay in the form of numerous and varied attacks for both of its multi-legged protagonists (a tarantula and a scorpion), as well as some clever mechanics specific to each arachnid. Thoroughly enjoyable despite of (or perhaps because of) its creepy subject matter, Deadly Creatures wins on several levels and is easily one of the best third-party games available for the Wii.

4 and a half stars out of 5.

Er............ K.


Street Fighter IV(PS3/360): 9.25 SO: 9.5 (Console Game of the Month)
F.E.A.R. 2: Project Origin(PS3/PC/360): 8.25 SO: 8.5
Afro Samurai(PS3/360): 7.75 SO: 7.75
LOTR Conquest(PS3/360): 4.75 SO: 6
Burnout Paradise The Ultimate Box(PS3/360): 9 SO: 9.25
KillZone 2(PS3): 8.75 SO: 9
Marble Saga Kororinpa(Wii): 8 SO: 8.5
Deadly Creautres(Wii): 7 SO: 7
Halo Wars(360): 9 SO: 9.25
Stoked(360): 7.5 SO: 7.75 (Thought this was on PS3 as well??)
Race Pro(360): 7 SO: 7.25 (same as above?)
Star Ocean The Last Hope(360): 7 SO: 7.75
Warhammer 40,000 Dawn of War II(PC): 8.75 SO: 8.25 (PC Game of the Month)
Drakensang The Dark Eye(PC): 6.75 SO: 7.5
LocoRoco 2(PSP): 9.25 SO: 8.75 (Handheld Game of the Month)
Dragonquest V Hand of the Heavenly Bride(DS): 7.5 SO: 7
Trackmania DS: 6.5 SO: 6.5
Blue Dragon Plus(DS): 5.5
Legacy of Ys: Books I and II(DS): 5
My World, My Way(DS): 6 SO: 7.5

IGNs BEAUTIFUL OCEAN (Endless Ocean sequel) wants

Expanded Online – Four Player Support
One of the must-have additions to Endless Ocean 2? Four player simultaneous diving. The first game was a blast with two (even though you couldn't properly communicate; more on that one later), but with the simplicity of the gameplay and pretty "low intensity, low interaction" nature of it all, we don't see why you couldn't go crazy with more friends in one game. Even stopping at four players would really be cutting the game short a bit, as something like Mario Kart, which is infinitely faster and more complex, could handle 12 connections at once. How about a little open world diving?

Likelihood: For four players? It could happen. A whole slew of divers at once? We wouldn't expect it for Endless Ocean 2.

In the original game, larger wildlife could be found, but they were contained in very specific areas. Could the upcoming ocean truly be "endless" in design? Let the animals free-roam!

On the mission side of things, Endless Ocean will of course bring about more unique areas (the Atlantis-like underwater temple from the first game was great… as was the sunken ship). Deeper missions could take things even further though. Imagine if you could work in real-world challenges, such as repairing damaged oil rigs with IR-based underwater welding, could actually salvage items from sunken ships for wealthy backers, or had the opportunity to try out state-of-the-art equipment for limited time during specific trials (perhaps controlled by the Wii system clock?), such as a suit that allowed you to walk on the bottoms of the deepest, otherwise unreachable trenches. We're down for a lot more of that.

Edited: Fri, 13 Feb 2009 12:06:44

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Fri, 13 Feb 2009 12:19:10

NOM REVIEW skim throughs


Putting the future of THQ's hardcore Wii offerings in the hands (or, rather, pincers) of some of the most revolting, unlovable protagonists we've ever seen in a videogame smacks of insanity. Will anyone be able to stomach it? Well, we sure hope so, as THQ have delivered a genuinely interesting and really enjoyable experience.

Visually, this is one of the Wii's finest looking games and you can tell that a lot of care has gone into polishing the title. The game's dank tunnels, slimy bugs' nests, spiky cactus-filled canyons and run-down shacks present a unique setting for a game and the environments drip with atmosphere. Rainbow Studios have absolutely nailed the sound design too.

It's no classic but Deadly Creatures is a really enjoyable, original title that deserves to do well.



"Did they really just say that? That's, ummm, a brave move." These thoughts continued throughout the rest of the game as we got progressively more surprised by what we were seeing and amazed at what they were getting away with, right up to the ending. THAT ending.

Developer Headstrong has done everything in its power to extend the game's lifespan though, and it's succeeded as well as it could have. The levels are also substantially longer, taking you to newer (and at times grimmer) areas. In all, it's about a third longer than the standard mode. What's more, if you manage to complete the Director's Cut you then unlock another nice feature that makes the action even more enjoyable.

Overkill decides to instead place its tongue firmly in its cheek and be as cheesy, hammy and tasteless as possible, basing itself on the low-budget grindhouse drive-in movies of the 1970s.

It's really refreshing to see a Wii game that's clearly had a lot of work put into it. You can tell that the developers really care about entertaining anyone who plays Overkill because every single aspect of the game is of an extremely high quality.

House Of The Dead: Overkill is everything you could hope for in a lightgun game. It's frantic, it's hugely satisfying and (assuming you're a high score chaser) it'll last you ages.


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Fri, 13 Feb 2009 12:40:55


Awesome. New pics in the MH3 thread.

Still can't be bothered to reply to the eternal Wii debate yet. Just scanning through the

NPD analysis.

Food for thought?

Microsoft was proud to point out that sales of Xbox 360 in January grew to 309K, a 33 percent year-on-year increase and a record for the month.

Greenberg insists that Xbox 360 is “mainstream,” and he may be correct, but perhaps it’s Nintendo in this generation that has the best understanding of the term. The Wii’s 679.2K sold is a 148 percent year-on-year spike. Nintendo boasted how while the total industry in January grew by $150 million, or 12 percent, the company’s own total sales grew by $300 million, “offsetting declines on other platforms.”

Speaking of declines, the PS3 to be the only home console to report a year-on-year unit sales decline for January. Unit sales for Sony’s flagship console dropped 25 percent.

Last gen you saw GC 3rd party support dropping, when its sales were only 18 mil, compared to Xbox's 22 mil. This gen the PS3 would logically be the platform receiving less support due to sales. Instead because the most popular platform is underpowered and because game budgets are so astronmically high, you are seeing them making builds on PC even. Last gen when did you ever see console developers doing high profile PC builds? It was only PC devs doing Xbox builds.

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Fri, 13 Feb 2009 12:57:30
Yo! Check it, Mutha-Fuckas! You WILL go out and buy House of the Dead: Over Kill or I will rip your MUTHA FUCKIN' BALLS off! A'ight?

It be like dem crazy-ass Grindhouse flicks. You be shootin da shit out of bitches. You be cappin red-necks. You be blowin da limbs off phat-asses. All while you goin tru crazy ass areas like mansions, hospitals, strip clubs and shit.

You don't jus blow holes tru dem liek you used to. Nah, man. You be shootin dem in the mutha-fuckin head and watchin it explode in a cloud of mutha-fuckin blood mist! KA-BLOW, Yo!

You gots your gunshops. You gots these little green floatin' shit dat slo down time when you shoot dem. [Go for da head, yo!] You shoot dese little floatin' brain icons... Why? HOW THE FUCK SHOULD I KNOW MUTHA-FUCKA?!

Crazy-ass bro named "G" says they ain't "zombies." He say they "Mutants." What the FUCK does "G" stand for anyway, Yo?! What-eva, man...

You go on dese blood-lust rampage joints where you score big-ass points. Use dose points to upgrade your gunz and shit. You better be rackin up dose points cuz if you play wif your mutha-fuckin-bruthas, if one of yoos dies, you gots to spend dem points to continue, yo!

Why am I talkin like dis? Jus PLAY THE MUTHA FUCKIN game, yo, and you see why! Don't MAKE me slap you, bitches!
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Fri, 13 Feb 2009 13:12:47

edgecrusher said:

If the Wii had a whole portfolio of games beyond that level from all developers nobody would be complaining, and I don't think the smaller horsepower would even seem to matter much.

Speaking of Wii games with some effort, I dabbled with Tenchu earlier. Can't say much so far as I only had a half hour to mess with it and the beginning is basically a tutorial, but I can tell already it has more more than most 3rd-party Wii games.

Even here though, there's so much more that could have been done to it graphically. It looks really nice, but it looks like a really nice PS2 game. It probably would have helped if they used 480p instead of barebones 480i. The menu's are very slick and well done, nice production values. The soundtrack is awesome, possibly my favorite thing about it so far. Some great guitar pieces in here.

The voice is done in cheesy English, which usually I don't mind but for a game set in feudal Japan I would have liked to have had Japanese voice work. The controls take some getting used to. Its kind of a mix of inventive Wii controls and really dated digital odd mix. Obviously you all know what kind of stealth game it is...very similar to Splinter Cell or Theif in that you want to stay in the shadows as much as possible. When you're hidden, you're whole body has a black outline around it which is a nice touch.

I'll try to play more later.

DEAD SPACE Xbox----Wow, I didn't even know DS dated that far back. I had no idea it was originally designed on the 180. Probably good news for the Wii as that's probably the engine they'll base it on.

Yeah I agree with what you say. My problem is that publishers decided back in 2005 where their resources were going to go and in 2006 they decided that Wii Sports types games were all the system could handle, rather than looking at Zelda or Metroid. They didn't support the system from the start and say, hey that's not working, they didn't even try. Their presumption from the start was: here, this is what the audience is getting from us - they defined the library themselves, they didn't try and actually see what the market would respond too.

If they had made proper, decent hardcore games from 2006 to the present day there would be a larger existing market for those games existing today. But it's also like Iga said, I don't care if Epic or Bethesda say and think, "Wii is nice but we are concentrating here instead". It's when a publisher like Ubishite foists a whole hunk of steaming turd on one system, making cash cow amounts of money from it and then putting all the good stuff somewhere else. Or like Capcom with its (counts carefully) 5 last gen ports and 1 current gen port.

Keep the Tenchu impressions coming. The music is amazing from what I've heard, just fantastic in the trailer. Acquire aren't the greatest with visuals but it looks like they did allright.

Dead Space Xbox 1 LOL. I guess that's probably the reason its coming to Wii, they had a good chunk done already on Xbox. That said that footage looks reaaaaaaaally good considering the system.

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Fri, 13 Feb 2009 13:25:50

phantom_leo said:

Why am I talkin like dis? Jus PLAY THE MUTHA FUCKIN game, yo, and you see why! Don't MAKE me slap you, bitches!


I just watched the X-Play video review. And there was one line which, I don't think I should be laughing at but I LMAO. I feel like getting the game for that one bit.

"You impotent......." *slap*

So wrong.

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Fri, 13 Feb 2009 13:33:59


*clenches buttocks* Here we go

Killzone 2 : more pictures

Killzone 2 : more pictures

Killzone 2 : more pictures

Killzone 2 : more pictures

Killzone 2 : more pictures

Killzone 2 : more pictures

Killzone 2 : more pictures

Killzone 2 : more pictures

Killzone 2 : more pictures

Killzone 2 : more pictures

Killzone 2 : more pictures

Killzone 2 : more pictures

Killzone 2 : more pictures

Killzone 2 : more pictures

Killzone 2 : more pictures

Killzone 2 : more pictures

Killzone 2 : more pictures

Killzone 2 : more pictures

Killzone 2 : more pictures

Killzone 2 : more pictures

Killzone 2 : more pictures

Killzone 2 : more pictures

It's like the Gears of war guys stopped going to the gym^

Killzone 2 : more pictures

Killzone 2 : more pictures

Killzone 2 : more pictures

26 pics posted. Is it time for a thread? PS3 guyssssssssssssssssssssssssss!

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Fri, 13 Feb 2009 13:51:11

New Sonic pics in the forum

Sonic and the Black Knight : new pics

Sonic and the Black Knight : new pics

Sonic and the Black Knight : new pics

Come on developers. Sonic can do this?

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Fri, 13 Feb 2009 14:25:43

gamingeek said:

New Sonic pics in the forum

Sonic and the Black Knight : new pics

Come on developers. Sonic can do this?

When I look at some of these pics, I can almost believe it might be a "good" 3D Sonic game, but then I see that sword in his hand and, unfortunately, reality sets in. Sad

The VG Press

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Fri, 13 Feb 2009 14:37:05

aspro73 said:
Dvader said:
Wii Fit will have sold more than the PS3 sometime around April if this keeps up. Thats sad and funny all at the same time.

I'd like to blame someone.  But... it just is.

sad and funny at the same time about sums it up


Listen to Wu-Tang and watch Kung-Fu

The VG Press

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Fri, 13 Feb 2009 14:40:08

bugsonglass said:

aspro73 said:
Dvader said:
Wii Fit will have sold more than the PS3 sometime around April if this keeps up. Thats sad and funny all at the same time.

I'd like to blame someone.  But... it just is.

sad and funny at the same time about sums it up

Bugs, City Folk has new DLC for Valentines day. Check it out in the thread.  

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Fri, 13 Feb 2009 15:04:55


(Mainly talks about audio)

From artwork to interviews, trailers to behind-the-scenes mini-docs, Deadly Creatures looked like a title that was dripping with quality. That’s why I set aside some time last night to pop the game in, and I was absolutely floored with what I played. Quite frankly, I think Deadly Creatures presents a level of atmosphere that hardly any other games have even come near.

I am blown away by the audio in Deadly Creatures. When I saw that IGN scored the ’sound’ in Deadly Creatures a 10, I knew it was going to be something special. I can’t gush enough about just how well the sound has been designed. There are very, very few games that really make me believe their surroundings. While the level design reflects real-world environments, it’s the sound that makes them fully believable. The ambient noises and other subtle audio cues really put me into the game.

All of this audio elements come together to create one hell of a compelling game world. I can’t even remember a game that conveyed its surroundings with such convincing audio. The atmosphere that’s created by the ambient soundtrack and creature shufflings is staggering. Trust me, you need to just stop playing from time to time in order to take it all in. Spin the camera around slowly, look high and low, and realize just how convincing this auditory presentation is.


It doesn't help that Mr Stingy's moves have more in common with WWE than Life In The Undergrowth. Tail spins and pincer karate chops clash with Rainbow's realism remit. And the attack and damage-taking animations are too rigid, with last-second blocks almost impossible once the poisonous pugilist is in full swing. These moves are silly without looking brutal or exciting.

Rainbow are far better at incidental pieces of level design: crawling across a sleeping man's boot, traversing an abandoned truck or seeing a bloke's arm hanging into a level like some alien totem. Saying that, the climax - basically Shadow Of The Colossus meets, well, Dennis Hopper - is a must see.

We know that game development isn't handled chronologically, but it's almost as if Rainbow learned what they were doing as the levels passed. Sadly, this means ideas from the dump-o opening third (scorpion combat, the brown colour palette) hover over the whole game like a foul smell, but fresh ideas do arrive. Not a great game, but it creeps into some interesting places. What remains a hard sell is an infinitely easier rent.


Weird review, the only complaints are that combat moves are like WWE and that its brown??

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Fri, 13 Feb 2009 15:26:35

Wow those are fantastic scores for Street Fighter IV and Halo Wars. Sweet. I'm so looking forward to getting those games. Fear 2 got very good marks as well. I really enjoyed the demo so it's certainly a game on my 'to buy' list as well. Kind of disappointing score for Star Ocean 4 but it's not terrible either plus from my experience it seems like JRPGs have been getting underrated, Lost Odyssey being a very good example, so I'm still planning on grabbing this game.

Edit: Those pics for King of Fighters XII look fantastic. Please let there be a console version for it real soon.
Edited: Fri, 13 Feb 2009 15:41:32


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Fri, 13 Feb 2009 15:42:19

Archangel3371 said:

Wow those are fantastic scores for Street Fighter IV and Halo Wars. Sweet. I'm so looking forward to getting those games. Fear 2 got very good marks as well. I really enjoyed the demo so it's certainly a game on my 'to buy' list as well. Kind of disappointing score for Star Ocean 4 but it's not terrible either plus from my experience it seems like JRPGs have been getting underrated, Lost Odyssey being a very good example, so I'm still planning on grabbing this game.

SFIV got a 9.5 from IGN too I think. Who is your favourite character?

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Fri, 13 Feb 2009 15:57:08


On Tenchu, are you still playing on an HDTV? Have you seen these bits?

Tenchu: Shadow Assassins Screenshot

Tenchu: Shadow Assassins Screenshot

Tenchu: Shadow Assassins Screenshot

Tenchu: Shadow Assassins Screenshot

Tenchu: Shadow Assassins Screenshot

Tenchu: Shadow Assassins Screenshot

Tenchu: Shadow Assassins Picture

Tenchu: Shadow Assassins Picture

Is that^ all realtime vs how the cutscene engine looks below?

Tenchu: Shadow Assassins Picture

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