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[gamasutra.com] 360 sells six million in Europe gamasutra.com gamingeek
[gamersyde.com] Far Cry 2 video The 24 hour system shown gamersyde.com gamingeek
Free Radical Answer GG's Physics question What a fabulous answer inside frd.co.uk gamingeek
[neogaf.com] Mega Man 9 full DLC list revealed. Pay for difficulty modes, ugh. neogaf.com Dvader
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[gamasutra.com] Gamasutra’s Armature interview - the full piece You know the ex Retro guys gamasutra.com Iga_Bobovic
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[neogaf.com] Huge Halo 3 autoupdate tomorrow. New achievements, lots of tweaks. neogaf.com Dvader
[ign.com] IGN Disgaea DS Review 9.0 ign.com Ravenprose
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[ign.com] Tenchu 4 Coming to America Ubisoft picks up the game for a stateside release ign.com Ravenprose
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[gamesradar.com] Gamesradar Samba de Amigo review 6.0 gamesradar.com Ravenprose
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[ign.com] IGN deBlob Video Review ign.com Ravenprose
[youtube.com] Amazing Warioland Shake it Trailer Nintendo's new form of advertising? youtube.com Punk Rebel Ecks
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Buzz Quiz TV Special Edition Announced for Novembe In Europe! ps3fanboy.com darthhomer
[gonintendo.com] Japan-first day sales World Destruction 43,000  Disaster 10,000 gonintendo.com Iga_Bobovic
[famitsu.com] Infinite Space pics and short animation clips The space sim RPG, build a ship and explore two galaxies famitsu.com Iga_Bobovic
Arc Rise Fantasia website upens Dragons, airship and a main character that does not look like a tranny mmv.co.jp Iga_Bobovic
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[ign.com] Podcast Beyond, Episode 61 ign.com Iga_Bobovic
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[ign.com] Mega Man 9: Unlocking Proto Man The best 200 Wii Points you'll ever spend. ign.com Iga_Bobovic
[gamespot.com] Silent Hill Homecoming Banned in Australia FUCKING MICHAEL ATKINSON gamespot.com darthhomer
[kotaku.com] JACK THOMPSON DISBARRED!! kotaku.com Ellyoda
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[neogaf.com] OPM UK reviews and rumours. Little Big Planet 10 LBP: 10, Pro Evo: 9, WipeOut: 9, Afrika: 7, Yakuza 2: 8 neogaf.com Dvader
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Thu, 25 Sep 2008 02:41:53
iga_bobovic said:

Good choice, plus Infinite Undiscovery is the most idiotic name ever.

Silence. I must play Divine Divinity.

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Thu, 25 Sep 2008 02:51:13
steelattack said:
iga_bobovic said:

Good choice, plus Infinite Undiscovery is the most idiotic name ever.

Silence. I must play Divine Divinity.

Don't you mean Divine Undivinity?

The VG Press
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Thu, 25 Sep 2008 03:01:55

This talk of bad titles angers me. We must now talk about good titles.

Like the Prinny PSP game. Brilliantly titled game.

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Thu, 25 Sep 2008 05:29:54

I got into the LBP beta, I am just going to copy paste what I wrote at GS:

What i have seen, what I have played is nothing short of a revolution. YOU HAVE NO IDEA until you start playing this game. I thought I knew what it would be like, you don't, its better than you think, its more expansive then I ever thought possible!

From the moment you boot up the game you are treated to a gorgeous intro. Even the intro credits is unlike anything you have played. LBP takes you by the hand from the moment you start with the best tutorials I have ever seen, its step by step without being boring, with an excellent funny narrartor. You start with learning how to control your sackboy, how to change his facial expressions and such, the charm of this simple little character is almost unmatched. I had this stupid grin on myself the whole time I was messing around with sackboy, and thats just the character you control. Before long you are in the tutorial levels which ease you into the platforming. Don't worry guys its good, its really good. It takes a while to get adjusted to the physics, its not exactly Mario like jumping but once you understand the physics it works great. The only negative I can come up with is that the three layers of depth can be a bit hard to manuever at times in certain cases, you will see when you play it, but I bet we will all get used to it.

So you play these tutorial levels which slowly gives you stickers and tools. The second level already had secrets pathways that lead to hidden items, switches you can only access through a sticker you gain in a later level encouraging multiple plays, so its deep, really deep. Every level is scored and has online rankings, when you are playing a level alone or with friends there is a score tab that tells you who has the next highest score , a simple touch that keeps that competitive aspect alive.

Once you finish the third stage the game opens up, I don't know how to describe it, imagine having access to infinite levels. Imagine stepping out into this world stage where you can go anywhere, see any level you want, I was in awe of how much content is out there. For sure a lot of them were crappy, some really short, but some are brillant already even with the limited tools we have. Part of the beauty is that you have no idea what you are going to get, one moment you can be in a level that is a simple race to a finish line, the next a cannon battle with a dragon, if you are unlucky enter a level which rick rolls you. Once again all these levels have leaderboards, you can rate them all, find more levels made by that author, its so easy to move around. I never went back to playing the in game levels, I just explored what everyone was making and its the most addicting thing I have played in a while.

Then there are the community aspects which blows away every single game on the PS3. Your in game menus have a list of all your friends online at the moment. With a touch of a button you could join or invite them into your game, from there your party will go from game to game under the direction of the host. You and a group of friends can play for hours just finding new levels, its always hilarious when you find something unexpected with four other friends. There was a bit of lag with four people, when that happens the game can slow down a bit, it is a beta, it did ran smooth most of the time. I was amazed at how simple it is to see everything your friends have made, what stages they like, and even how easy it was to share objects or levels with them.

I haven't even seen create mode yet, but I am sure its as easy and intuative as everything else in this game. I had huge expectations for this game, it shattered them. I did not expect this perfect community where there is inifnite possibilities in levels, in designs, in challenges. This is going to cause some major changes, this could be the future right here, self contained communities within these games that offer us endless possibilities in a certain genre. If it wasn't for having to be in class tomorrow I probably would have played all night.

Guys this is the real deal.

660896.png
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Thu, 25 Sep 2008 05:30:35

So yeah Crysis is awesome.

One of the site's forefathers.

Play fighting games!

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Thu, 25 Sep 2008 06:06:08

Glad you got into the beta, Vader. LBP sounds like a very cool game! It would definately be up my alley. If only I had a PS3 . . .

The VG Press

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Thu, 25 Sep 2008 08:15:08
gamingeek said:

http://www.officialnintendomagazine.co.uk/article.php?id=5913

"though the version we played was at an extremely early stage it's already looking absolutely fantastic.

Just a couple of minutes with House Of The Dead: Overkill should make it clear that its developers know exactly what they're doing and know how to get the best out of the Wii's graphical capabilities. When you see it in motion you'll be really impressed. We're not actually surprised by this: the game is being developed by Headstrong Games, formerly Kuju, who were one of the first teams to start work on the Wii and were behind the fantastic Battalion Wars 2. These guys are experts with the Wii hardware. They know what they're doing and it shows."

"You empty a round of bullets into the first zombie and reload, and that's when the tension starts to kick in: when you realise that Overkill plays differently to previous House Of The Dead games. See, while reloading is still a case of flicking the Remote, it's no longer instant. You're out of action for at least a few seconds as your character puts in another round, leaving you helpless as the zombies move ever nearer. This means you can't just resort to the tried and tested House Of The Dead technique of spamming the fire button and quickly reloading for an almost steady stream of rapid fire. This time you have to be accurate and manage your reloading or you're going to find yourself out of bullets and having to reload just as a zombie sinks his teeth into your neck."

"The best is yet to come though. As you walk to the end of the park you came across a freak show tent. When you walk inside you see a huge, fat man standing with his back to you. Slowly he turns round and you see that he's cradling something in his arms. He drops his guard and you can see that what he's cradling is actually a small zombie child thing living in his stomach, with one leg and one arm dangling out (check the screenshot at the top of this page to see what we mean). The child notices you, points at you and lets out a terrifying, bizarre, blood-curdling scream. And that's when our hands-on time with the game came to an end."

More at the link Happy

"Mark our words, this game is really going to be something very special indeed. Yes, at its core it's nothing more than an arcade-style shooting game, but if it continues to offer the sort of dark, cinematic atmosphere as the section we played, it could be one of the best 'mature audiences only' games on the Wii. With games like this and MadWorld on the way, Sega is showing that when it comes to gory, adult gaming, the Wii doesn't have to be left out."

Awesome! Now why doesn't Dead Rising look like that?












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Thu, 25 Sep 2008 09:49:17
dvader said:

I haven't even seen create mode yet, but I am sure its as easy and intuative as everything else in this game. I had huge expectations for this game, it shattered them. I did not expect this perfect community where there is inifnite possibilities in levels, in designs, in challenges. This is going to cause some major changes, this could be the future right here, self contained communities within these games that offer us endless possibilities in a certain genre. If it wasn't for having to be in class tomorrow I probably would have played all night.

Guys this is the real deal.

Vader check out Bangai-O Spirits on the DS. I hear the level creater is intuitive there too. It might be the shoot-em-up version of LBP.

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Thu, 25 Sep 2008 10:16:37
foolz said:

Awesome! Now why doesn't Dead Rising look like that?












Cause it's shite.

bugsonglass said:

It's annoying how gamecube games are not just completely out of print, but they have also almost completely disappeared from second hand shelves too (or go for as high as a brand new game).  With the wii's BC and not a whole lot of people having had a GC last gen but having a wii now, i would think that it would make sense for nintendo to at least keep the major titles (say the player's choice collection) in print.  I'm lucky to have a pretty good GC collection myself but there were some of the later games (like baiten kaitos) which i wanted to get but have disappeared off the face of the earth.

Having said that, capcom should just reprint the GC REmake (and even RE0 if they really have to) instead of rereleasing them on the wii since they're not going to add or change anything

Pikmin 2, Baiten Kaitos, even Fire Emblem Path of Radiance are quite rare in europe and go for high prices on ebay.

ravenprose said:

Downloadable Gamecube Games on Wii

Nintendo isn't looking into this possiblity, then they are dumb.

They are, holographic storage. Nyaa

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Thu, 25 Sep 2008 10:18:48

That de blob interview is good if only for the clean screenshots

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Thu, 25 Sep 2008 11:01:36

Did some updates, now for tenchu

Getting screens from Degenki is like rubbing glass in my eyes. I hope someone is interested in this ******* game!

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Thu, 25 Sep 2008 11:05:31

More

Looking pretty good to me.

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Thu, 25 Sep 2008 11:31:45
iga_bobovic said:
dvader said:

I haven't even seen create mode yet, but I am sure its as easy and intuative as everything else in this game. I had huge expectations for this game, it shattered them. I did not expect this perfect community where there is inifnite possibilities in levels, in designs, in challenges. This is going to cause some major changes, this could be the future right here, self contained communities within these games that offer us endless possibilities in a certain genre. If it wasn't for having to be in class tomorrow I probably would have played all night.

Guys this is the real deal.

Vader check out Bangai-O Spirits on the DS. I hear the level creater is intuitive there too. It might be the shoot-em-up version of LBP.

Just be warned, that shit is DEMONICALLY HARD. Be prepared to di. Good game and all, but harder than anything you'll play on the DS.

A Vader freakout. Gotta love 'em.

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Thu, 25 Sep 2008 11:35:42
gamingeek said:

Did some updates, now for tenchu

Getting screens from Degenki is like rubbing glass in my eyes. I hope someone is interested in this ******* game!

I only if we had a guy interested in Ninjas and stuff WinkWink

Ninja leason number 2:

There are two type of Shurikens.

The most famous one is the hira-shuriken:

These are constructed from thin, flat metal plates. These are the shuriken you usually see in the movies.

The other form is the bo-shuriken.

These are single pikes, they can be retangual or round in shape and their length is 12 to 21 cm (5-8 1/2 in). They can be either single pointed or double pointed (front and back). These cause more damage than a hira-shuriken, but it takes lot more skill to throw them effectively. They are not meant to kill, they are only meant for distraction.

For instance when in a sword fight one might throw a bo shuriken in ones face. Causing the opponent to block the incoming attack, opening him for a killer blow. Or some one might lose motivation to chase you if he has a 21 cm long pike sticking in his face.

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Thu, 25 Sep 2008 11:46:24
iga_bobovic said:

These are single pikes, they can be retangual or round in shape and their length is 12 to 21 cm (5-8 1/2 in). They can be either single pointed or double pointed (front and back). These cause more damage than a hira-shuriken, but it takes lot more skill to throw them effectively. They are not meant to kill, they are only meant for distraction.

For instance when in a sword fight one might throw a bo shuriken in ones face. Causing the opponent to block the incoming attack, opening him for a killer blow. Or some one might lose motivation to chase you if he has a 21 cm long pike sticking in his face.

Jesus.

dvader said:

Guys this is the real deal.

What's a rick roll?

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Thu, 25 Sep 2008 11:56:28

wow i didn't know about bo-shurikens.

insert-coin sure is educational!

___

Listen to Wu-Tang and watch Kung-Fu

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Thu, 25 Sep 2008 11:56:49
gamingeek said:

What's a rick roll?

Check out this awesome new game video, GG!

This is what is meant to "rick roll" someone. It's an internet trick. Here's more about it: http://en.wikipedia.org/wiki/Rickroll

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Thu, 25 Sep 2008 12:12:14

Anyone interested in the studio ghibli/level 5 DS game?

The animation in the game is all by Studio Ghibli.
- Level-5 's first 10th Anniversary product.
- There will be a book bundled with the game filled with information on various magic crests and spell recipes. This 'Magic Master' book is something that the main character in the game has, and the player will need to refer to from time to time while playing the game.
- There will be a console version of the game, but the hardware is not decided yet.
- They want the console version to offer something different for people that have already played the DS version, the selection of the hardware will be based on which is most suitable for this

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Thu, 25 Sep 2008 12:25:06

A level 5 RPG! Interest rising! Gibli doing the animations? Oh holy crap! Holy holy holy crap. Interest level over 9000!!

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Thu, 25 Sep 2008 12:28:33
iga_bobovic said:

A level 5 RPG! Interest rising! Gibli doing the animations? Oh holy crap! Holy holy holy crap. Interest level over 9000!!

Wow, you're starting to sound like Vader. Nyaa

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