...when I went to scratch off the download code, it took me about 5 minutes to find a coin in this house. Gone are the days when I can just open up a junk drawer or stick my hand in the couch to find a penny or quarter or whatever. Money is a changing.
You sound Andy Rooney.
You ever notice how you can never find a penny when you actually need one? I mean, I’ve got a drawer full of rubber bands, expired coupons, and at least three mystery keys that don’t open anything—but not a single penny. Not one.
I remember a time when pennies were everywhere. You’d find them in couch cushions, under the car seat, even stuck to the bottom of your shoe. Now? It’s like they’ve gone into hiding. I think they’re unionizing or something.
And don’t get me started on those little coin trays at the store—“Take a penny, leave a penny.” I always leave one, never take one. Now I need one, and suddenly it’s like I’m trying to find a Fabergé egg.
Ravenprose said:
I seem to have pennies everywhere. In my pocket, on my dresser, in the kitchen, the car, in my desk at work. I can't get rid of them. My sister once asked for $20. I didn't have any bills so I offered her a big bin of pennies. She took them to the coin exchange machine at Walmart.
Theres an interesting story on Xenoblade creators new structure and development tools
In a recent interview with CGWorld, Monolith Soft's game developers and R&D engineers talked about efforts the studio is making to adapt to the needs of large-scale game development. The devs also shared some insights into how Monolith Soft's hierarchy works, with an emphasis on a "bottom-up" form of leadership as opposed to "top-down" hierarchy.
Due to the growing man-hours and resources involved in game development, Monolith Soft is working on introducing new technology – namely procedural terrain creation and automatic asset placement using Houdini– to streamline the more menial and time-consuming aspects of development. By doing this, the studio aims to free up time and resources to invest in refining gameplay and more creative aspects of game development.
Monolith Soft's R&D department is fairly new, and not many of its developers are versed in the new technology yet. However, according to Xenoblade Chronicles 3 lead map designer Yoichi Akizuki, implementation of new systems is progressing very smoothly from the R&D side to the development frontline thanks to the company's culture of borderless communication. "I don't feel any organizational borders, to the point that I sometimes forget that Hirose (R&D technical artist Mitsuhiro Hirose) isn't part of the game development side. (laughs) We're constantly in touch because we're all working toward the same goal – making the game better."
automaton-media.com
Monolith Soft’s leadership emphasizes autonomy of its development teams in “bottom-up” management style, according to devs - AUTOMATON WEST
Monolith Soft game developers and R&D engineers talk about the company's borderless communication culture and bottom-up leadership style.
50+ and you've done okay. I feel like 50 years should be enough for you to do whatever you need to. I gave myself until 30 and failed by about 6 months, but close enough. Everything since has been a bonus! So fifty years is plenty for other people.
If you managed to achieve all your life goals by 30 and six months, you just weren't ambitious enough when setting said goals.
He really wanted to get to 200 episodes of the Game Under Podcast. I blame myself for that one.
Only ever really played Borderlands 2. Had a great time with it but felt I got my fill. Wasn’t really interested in BL3. Think it’s on Game Pass and I have it for PS5 with PSN+ and I still haven’t gotten around to playing it. Certainly not going to buy BL4 for $80 USD.
I enjoyed 1 and then 2 less so then fell off. I have no interest in it at this point. It was a cool idea with a unique aestehtic at the time, but to me it's been played out. Some games have a special time and place - like punk pop bands form the 90's, but at this point I don't need it to carry forward, I can always go back to when the spark alit.
Raven, I'm 90 minutes in to Hogwarts. The ratio of active playing to walking around/ watching cutscenes is not great. Does it get better? Or is this the tutorial phase of the game?
Raven, I'm 90 minutes in to Hogwarts. The ratio of active playing to walking around/ watching cutscenes is not great. Does it get better? Or is this the tutorial phase of the game?
That's probably about the amount of time I have on the game too. Whenever I boot it up, I end up running around looking at everything instead of completing quests, lol.
Still chugging away on Ghostwire: Tokyo. I'm taking my time with it. And enjoying the weirdness and the neon presentation of Japanese folklore.
Interesting little thing to note though. A lot of the enemy models are scary, but aside from the visuals, there really isn't anything particularly horrific about the game... until you get to a middle school.
They released a piece of free DLC a while back, and I guess it was in response to the game not being scary enough? Maybe? I don't know but once you go there shit goes down. Full on Ringu/Ju-on/ every Japanese horror movie from the 2000's. Anyway, that really changed up the game, and it was a really cool side mission.
Getting pretty far into The Legend of Zelda: Breath of the Wild. I really love how this game pulls you in. No matter how much you accomplish, you gotta push on and see more. Loce this type of gameplay.
Raven, I'm 90 minutes in to Hogwarts. The ratio of active playing to walking around/ watching cutscenes is not great. Does it get better? Or is this the tutorial phase of the game?
That's probably about the amount of time I have on the game too. Whenever I boot it up, I end up running around looking at everything instead of completing quests, lol.
Okay, a couple of hours in, now it's starting to kick in and be enjoyable. Still way too many cutscenes. I get it's based on a literary work, but even so, ultimately it's a game.
We got rid of the penny here in Canada years ago.
I'm well aware. My inner old man is pretty much a full-time resident in my head these days.
Theres an interesting story on Xenoblade creators new structure and development tools
In a recent interview with CGWorld, Monolith Soft's game developers and R&D engineers talked about efforts the studio is making to adapt to the needs of large-scale game development. The devs also shared some insights into how Monolith Soft's hierarchy works, with an emphasis on a "bottom-up" form of leadership as opposed to "top-down" hierarchy.
Due to the growing man-hours and resources involved in game development, Monolith Soft is working on introducing new technology – namely procedural terrain creation and automatic asset placement using Houdini– to streamline the more menial and time-consuming aspects of development. By doing this, the studio aims to free up time and resources to invest in refining gameplay and more creative aspects of game development.
Monolith Soft's R&D department is fairly new, and not many of its developers are versed in the new technology yet. However, according to Xenoblade Chronicles 3 lead map designer Yoichi Akizuki, implementation of new systems is progressing very smoothly from the R&D side to the development frontline thanks to the company's culture of borderless communication. "I don't feel any organizational borders, to the point that I sometimes forget that Hirose (R&D technical artist Mitsuhiro Hirose) isn't part of the game development side. (laughs) We're constantly in touch because we're all working toward the same goal – making the game better."
automaton-media.com
Monolith Soft’s leadership emphasizes autonomy of its development teams in “bottom-up” management style, according to devs - AUTOMATON WEST
Monolith Soft game developers and R&D engineers talk about the company's borderless communication culture and bottom-up leadership style.
automaton-media.com automaton-media.com
More here:
https://www.resetera.com/threads/monolith-soft’s-leadership-emphasizes-autonomy-of-its-development-teams-in-“bottom-up”-management-style-according-to-
He really wanted to get to 200 episodes of the Game Under Podcast. I blame myself for that one.
I enjoyed 1 and then 2 less so then fell off. I have no interest in it at this point. It was a cool idea with a unique aestehtic at the time, but to me it's been played out. Some games have a special time and place - like punk pop bands form the 90's, but at this point I don't need it to carry forward, I can always go back to when the spark alit.
Happy Frigay, everyone!
Yes. A happy Frigay to all!!
I'm not so sure that we shoudl be celebrating Frigay given the situation in Palestine.
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Just kidding
Raven, I'm 90 minutes in to Hogwarts. The ratio of active playing to walking around/ watching cutscenes is not great. Does it get better? Or is this the tutorial phase of the game?
That's probably about the amount of time I have on the game too. Whenever I boot it up, I end up running around looking at everything instead of completing quests, lol.
On the contrary, I was too ambitious; hence the need for another 6 months.
This weekend I finished Doom: The Dark Ages. Very enjoyable and fun game. I really liked the more grounded and parry gameplay.
The 4th case was tough to get through, felt very claustrophobic.
Love to see all the returning characters from the Ace Attorney series. Still wish for voice acting.
Interesting little thing to note though. A lot of the enemy models are scary, but aside from the visuals, there really isn't anything particularly horrific about the game... until you get to a middle school.
They released a piece of free DLC a while back, and I guess it was in response to the game not being scary enough? Maybe? I don't know but once you go there shit goes down. Full on Ringu/Ju-on/ every Japanese horror movie from the 2000's. Anyway, that really changed up the game, and it was a really cool side mission.
Getting pretty far into The Legend of Zelda: Breath of the Wild. I really love how this game pulls you in. No matter how much you accomplish, you gotta push on and see more. Loce this type of gameplay.
Okay, a couple of hours in, now it's starting to kick in and be enjoyable. Still way too many cutscenes. I get it's based on a literary work, but even so, ultimately it's a game.
I bet it ends up being a cult classic.
Cramping.
Some articles say Bloodborne, some say Shenmue 3.
Played a tiny bit of Doom adn Black Mesa but really just been playing Clair Obscur.