After being called crazy over at EG when I vented my concerns, I've gone back and looked at the direct in more detail, and a video of MK8's Shy Guy Falls track. I still stand by what I said. Sure, framerate and resolution are much higher, there's a whole open world and character models are more detailed and better animated, ... but I still think that nothing I've seen of World so far looks better than Shy Guy Falls. That and some of the things in World look really rough, which is to be expected with it being a whole open world, but I still think it's a shame. I was hoping for more grahical flourishes like bounce light or convincing reflections, both of which I've seen nothing at all in the available footage.
I don't get graphics whoring over Mario Kart, no offence.
It's this happy fun game where we switch it on and get destroyed by unfair items and blue shells, while laughing our heads off.
Bounce lighting? Shouldn't that only apply when Mario bounces off a koopa shell and it lights up his ass?
But yeah in seriousness it's a lot of wide, flat land.
Having 24 players has made rhe tracks too wide. And having everything interconnected means a less crazy, inventive track design as every thing has to merge today in the larger game world.
It's Nintendo, too, so I never imagined a super detailed open world, just one with Mario Kart art style. It does look a lot better than mk8 if you look at comparison screens, sure I posted them in the main thread or video dump thread.
Just watched a few bits of the Mario Kart Direct. Still not impressed. Personally I couldn't care less for more racers or the open world concept. Would have been sweet if the water segments featured actual wave physics as in WaveRace, but they're just streets with different texturing applied.
This might seem shallow, but I would have much preferred a more classic, concentrated Mario Kart experience that really showed off the visual capabilitie of the Switch2. The overall geometric detail of the world seems not much better than what was there in MK8 and texture work in general is very flat as well. In the snow stage the ice just looks blue, nothing in the way it is shaded gives it some kind of translucence or rich glitter you'd see in actual ice. I guess it's very Nintendo to prioritize gameplay over graphics though.
Also, DK dabs.
Oh, the ocean parts do have waves, you can even create waves with the right items and you bounce off those waves.
I think I read thst you can use sny Switch 1 controller to play but not to power up the machine.
Good. My 8bitdo Switch Pro 2 controller can't wake up my Switch now either. It's annoying but I'm used to it now. Such a dumb restriction. Worth the hassle for the hall effect joysticks and significantly lower price.
Comments are rolling in on their opinion to the Star Wars Outlaws switch 2 sizzle reel footage that dropped today
https://youtu.be/x1oP1viJLT4?si=VV0yhFINpBH4OnEX
Some were quite interesting, others funny. These ones are translated from French:
Intresting to learn that there's a ray tracing requirement on PC?
-This game is UNPLAYABLE on SteamDeck (drops to 9 fps despite a resolution of 720p, graphics reduced to a minimum and the massive use of FSR for an image so pixelated that it becomes incomprehensible).
- This game is barely playable on a ROG Ally X (720p, minimum, FSR max, 30 fps max with drops to 20 fps). However, this same ROG Ally X develops 4.3 Tflops...
- This game natively uses ray tracing, without which it would be impossible for certain areas of the game to be properly represented. Moreover, if you force the RT to be disabled by tweekning the game files, you end up with an all-gray game where nothing is displayed correctly.
- It is one of the three most technically beautiful games of last year, according to DF.
In other words, even if the image looks blurry, even if the framerate seems sluggish, it doesn't matter, this game is supposed to be catastrophic to run on hybrid hardware in 2025. So either Ubisoft are geniuses of adaptation (lol), or this game shows, in a much more convincing way, that the Switch 2 is ANYTHING but a portable PS4, which would be very unhappy to produce the technologies present here, even in its Pro version.
And I know that a whole bunch of dressed monkeys will come and explain to me that "lolilol but anything hahaha it's a PS3 level, brother", but it doesn't matter, a little truth doesn't hurt.
‐---------------
Steam Deck it's hot.
Even with ultra-performance FSR (so atrocious image quality, and I'm weighing my words), it goes very badly.
And putting Frame gen on top of it to exceed 40fps, it's just not possible, unplayable with the input lag that it adds....
The Ally X logically does better, even even the, in low, FSR quality, the image quality is still quite disgusting, it has the merit of being at least playable.
The Switch 2 will be halfway between that and the PS5. With a bit of luck maybe not very far from the Series S which already can't even offer constant 1080p in 30 fps
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I don't think people realize, it's one of the most demanding titles of this gen to date and it arrives at the beginning of the console's life.
It's promising. Of course, let's wait and see more.
The fps was in the 20s it looked fuzzy but not atrocious. The problem is that when gameplay started and the camera was turned there was terrible screen tearing and frame rate judder. Fascinating to look at nonetheless.
I expect the Switch 2 ver to look like the Switch 1 version of open world games. It's more a case of whether you can tolerate it.
Speaking of which, saw a video last night on the Arkham Knight Switch port, they are wondering if the unlocked framerate means it might be playable on Switch 2
META has announced it's going to train its AI on all public content on their social media platforms.
Be prepared for AI to become a lot dumber, worse at grammer, make more typo's and be even more of a xenophobe biggot.
It's this happy fun game where we switch it on and get destroyed by unfair items and blue shells, while laughing our heads off.
Bounce lighting? Shouldn't that only apply when Mario bounces off a koopa shell and it lights up his ass?
Having 24 players has made rhe tracks too wide. And having everything interconnected means a less crazy, inventive track design as every thing has to merge today in the larger game world.
It's Nintendo, too, so I never imagined a super detailed open world, just one with Mario Kart art style. It does look a lot better than mk8 if you look at comparison screens, sure I posted them in the main thread or video dump thread.
Seems fishy they haven't showed more already. Dodgy port?
Edit: trailer just appeared, doesn't look bad. DF said it was "mind blowing" that it could run on Switch 2.
I saw the IGN video review again, doesn't seem interesting at all.
But with mouse aiming the shooting can at least be fun on a base level.
The top comment on YT the MK World Direct: "I'm so grateful to Nintendo for allowing us to watch this presentation completely free."
US Switch 2 preorders begin on April 24. The price will be the same as previously announced.
Some items have received price adjustments. A pair of Joycons cost $95. A Pro controller is $85.
I think I read thst you can use sny Switch 1 controller to play but not to power up the machine.
Good. My 8bitdo Switch Pro 2 controller can't wake up my Switch now either. It's annoying but I'm used to it now. Such a dumb restriction. Worth the hassle for the hall effect joysticks and significantly lower price.
The pro 2 controller is £75 here. When I saw the price I thought that's not bad.
Somehow in my mind I thought the OG pro controller was £90 or something. Only to Google and remember its like £55 here. I think it used to be higher.
I still remember GC controllers at £25.
I think Wii remotes and nunchuk combos were £60.
Problem is the Switch 2 still doesn't have a d pad on the joycons and I want to have one that I can use handheld and on tv.
Looks like I'm waiting on the Mobapads announcement.
https://www.neogaf.com/threads/cyberpunk-2077-looks-and-runs-much-better-on-nintendo-switch-2-than-steam-deck-new-footage-confirms.1683119/post-270333472
CD Projekt RED seem to be using the Xbox series S code for the Switch 2 version of Cyberpunk.
Not PS4 then. I actually saw SupermetalDave on YouTube point this out too.
Comments are rolling in on their opinion to the Star Wars Outlaws switch 2 sizzle reel footage that dropped today
https://youtu.be/x1oP1viJLT4?si=VV0yhFINpBH4OnEX
Some were quite interesting, others funny. These ones are translated from French:
Intresting to learn that there's a ray tracing requirement on PC?
-This game is UNPLAYABLE on SteamDeck (drops to 9 fps despite a resolution of 720p, graphics reduced to a minimum and the massive use of FSR for an image so pixelated that it becomes incomprehensible).
- This game is barely playable on a ROG Ally X (720p, minimum, FSR max, 30 fps max with drops to 20 fps). However, this same ROG Ally X develops 4.3 Tflops...
- This game natively uses ray tracing, without which it would be impossible for certain areas of the game to be properly represented. Moreover, if you force the RT to be disabled by tweekning the game files, you end up with an all-gray game where nothing is displayed correctly.
- It is one of the three most technically beautiful games of last year, according to DF.
In other words, even if the image looks blurry, even if the framerate seems sluggish, it doesn't matter, this game is supposed to be catastrophic to run on hybrid hardware in 2025. So either Ubisoft are geniuses of adaptation (lol), or this game shows, in a much more convincing way, that the Switch 2 is ANYTHING but a portable PS4, which would be very unhappy to produce the technologies present here, even in its Pro version.
And I know that a whole bunch of dressed monkeys will come and explain to me that "lolilol but anything hahaha it's a PS3 level, brother", but it doesn't matter, a little truth doesn't hurt.
‐---------------
Steam Deck it's hot.
Even with ultra-performance FSR (so atrocious image quality, and I'm weighing my words), it goes very badly.
And putting Frame gen on top of it to exceed 40fps, it's just not possible, unplayable with the input lag that it adds....
The Ally X logically does better, even even the, in low, FSR quality, the image quality is still quite disgusting, it has the merit of being at least playable.
The Switch 2 will be halfway between that and the PS5. With a bit of luck maybe not very far from the Series S which already can't even offer constant 1080p in 30 fps
--------
I don't think people realize, it's one of the most demanding titles of this gen to date and it arrives at the beginning of the console's life.
It's promising. Of course, let's wait and see more.
--------
Can Nintendo please bring back yhe Wii online music.
No. I blame that ducking shopping music for getting me to spend more far money than I should have.
Get your wallet ready! Nintendo, reinstate the music.
The fps was in the 20s it looked fuzzy but not atrocious. The problem is that when gameplay started and the camera was turned there was terrible screen tearing and frame rate judder. Fascinating to look at nonetheless.
I expect the Switch 2 ver to look like the Switch 1 version of open world games. It's more a case of whether you can tolerate it.
Speaking of which, saw a video last night on the Arkham Knight Switch port, they are wondering if the unlocked framerate means it might be playable on Switch 2