Xbox Pioneers Past, Present & Future
Reggie Fils-Aimé Robbie Bach, Ed Fries, Peter Moore, Bonnie Ross
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*crickets*
Pretty good, a touch claustrophobic as it all happens in three rooms, two of which look near identical.
Game is very similar to Phoenix Wright, so if you were initially wary of getting it - as I was - have no fear.
Started Valley, it was like £2.50 in the sale. Seen it recommended a few times on sales videos.
You're dropped into a scenic valley, given this power suit and you can run and jump about like a superhero.
It's got music that sounds like Final Fantasy or a Fairytail episode. Bright sunshine, it's quite satisfying. The switch graphics are very low resolution, compared to similar games like Skyrim or Monster Hunter Rise.
So I'd check it out on other systems. Still very early, wonder if there's any meat to the game.
1. 2D era (Pac-Man, Sonic the Hedgehog)
2. 3D Polygonal era (Crash Bandicoot PS1, Uncharted)
3. Ray tracing era.
Interesting statement. Probably just marketing speak, but that's the first time I've heard anyone speak of Ray Tracing as being anything more than just the lastest graphical buzzword.
I'd also argue that the introduction of higher rez bumpmapped textures had more of an impact on graphics than Ray tracing does. Dev's have gotten very good at faking realistic lighting.
Suits you right, Splatoon hating scum!
Will some of you fellas join me tonight for some online gaming? How about some Starde.....Halo Infinite.
Clearly you don't listen to the Game Under podcast, but Mark Cerny does.
I can't. I don't speak Australian.
PS1 era 3D graphics certainly hasn't aged well, but when they were new, I thought they were amazing. The gameplay leap was the most impressive, of course.
You know, I was going to invite you to play some uncharted 4 multiplayer. But now I'm not going to do it.
More sales are up on the Switch eShop. 2,033 here in Canada. Oh god! I hate scrolling through them all. I damn well better not see that Splatoon 2 in there!
There is something you don't hear every day, or ever once in your entire life. I've always intended to play Kameo, I bought it at launch, and it's also on the RAER replay yeah?
Sounds like you are enjoying the XBOX Hamster, that's great.
Yeah. You have to go back to that time, and really, like 3D elements in gaming were desired, so hard for so long that any first appearance was hailed as a breakthrough as big as VR. Look at the flat poly games like the Virtua series on Saturn or even something like Hard Drivin' People, myself included, put up with 3 frames per second and were still impressed just because it was a rendering in 3D.
Even games like Donkey Kong Country, which where 2D spite-based games were impressive because the sprites used 3D rendered images.
So when full 3D came along in the 32 bit generation games like Gran Turismo and Metal Gear Solid were accepted as if they were arcade quality and a true break through, not just in gameplay, but in graphics.
Here is an image of vigilante 8 from the N64.
Now today that looks like absolute garbage, but at the time, even though the gameplay was so/so I was so impressed.
Peter Moore now runs Unity. What a resume.
https://en.wikipedia.org/wiki/Peter_Moore_(businessman)#Life_and_career
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