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[eurogamer.net] Sonic the Hedgehog movie reveals less awful design Take that, Aspro! eurogamer.net news SupremeAC
[gameunder.net] Game Under Podcast 117 Final Review COD: Modern Warfare and Demolition Man. gameunder.net editorial impressions aspro
[neogaf.com] Sony: Our Exclusives Are Too Special and Valuable​ to Giveaway Day One with PS Now neogaf.com gamingeek
[neogaf.com] ​Edge won't be releasing a review of Death Stranding "Oh is it that game about backpacks you hated?" neogaf.com impressions gamingeek
[vg247.com] ​Pokemon Sword and Shield reviews round-up, all the scores Mostly 8s and 9s vg247.com impressions gamingeek
​Shenmue III launch trailer gematsu.com gamingeek
No More Heroes III is 35 to 45 percent complete has a bigger open world than No More Heroes 1 gematsu.com gamingeek
[videogamer.com] PlayStation appoints Guerrilla Games co-founder ​ as new head of Worldwide Studios - Shuhei Yoshida will now direct the development of its indie studios videogamer.com gamingeek
[youtube.com] Little Nightmares devs release The Stretchers On Switch youtube.com gamingeek
[videogamer.com] EA ditches Skate trademark videogamer.com gamingeek
[videogamer.com] Kojima: Death Stranding’s ‘stronger criticism’ came from American audiences videogamer.com gamingeek
[nintendosoup.com] Some Walmart locations selling the Nintendo Labo ​ Robot Kit for $9 nintendosoup.com gamingeek
[nintendoeverything.com] The Touryst has been in development for 3 years will have a "rock-solid 60fps performance" nintendoeverything.com gamingeek
Sonic the Hedgehog new trailer drops youtu.be media gamingeek
[vg247.com] Star Wars Jedi: Fallen Order reviews round-up Mostly 8s and 9s vg247.com impressions gamingeek
[gamesindustry.biz] Project xCloud expands with 50 new titles coming to Japan, India and more next year gamesindustry.biz gamingeek
[nintendolife.com] Pokémon Sword And Shield Is Getting Review-Bombed By nerds nintendolife.com impressions gamingeek
[siliconera.com] New Super Lucky’s Tale Feels Like A Brand New Game Rather Than An Updated Port siliconera.com news gamingeek
[eurogamer.net] Obsidian's first Microsoft-owned game is basically ​ Honey I Shrunk the Kids eurogamer.net gamingeek
[eurogamer.net] Star Wars Jedi: Fallen Order review - solid combat ​ mired in shallow storytelling and technical problems eurogamer.net impressions gamingeek
[nintendolife.com] Shin'en explains why they're branching out ​ with The Touryst nintendolife.com gamingeek
[gonintendo.com] Oct. 2019 NPD results - Switch #1 hardware Luigi's Mansion sees series' best debut, Ring Fit Adventure makes top 10 gonintendo.com gamingeek
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Wed, 13 Nov 2019 22:45:46
Euroagmer weren't impressed with Sword and Shield. 'a shadow of a former great' they called it. There's apparently no dungeons, a lot of buildings you can't enter and everything is very flat.

There was a lot of outrage about not every Pokémon ever being in the game, with people calling out that it was plain lazy when you consider this is the greatest selling IP ever. While I don't care for a full pokédex it does seem like a very unambitious game, which is a real shame. It's the first time a mainline game is released on something approaching contemporary hardware and all we get is a slightly higher rez version of what the last 3ds games were like.
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Thu, 14 Nov 2019 00:07:24
It'll sell gazillion copies anyway, so why put in all the extra $$$ and effort to make the best Pokemon game ever?

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Thu, 14 Nov 2019 01:40:37

Yeah I don’t know how to feel about Pokémon Sword and Shield. On the one hand I can understand that at some point it just wouldn’t be feasible to keep bringing all the characters over to each successive game especially when moving to more powerful systems where you expect it to be very taxing on the artists and animators. However when I read about how the models haven’t changed from the 3DS versions and see some of the weak animations in the game it just screams low effort and/or rush job.

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Thu, 14 Nov 2019 02:30:27

Gamefreak has never been one to really push the envelope with their games. They're making a pretty big leap graphically in the overworld. That's pretty much all they could muster. Sacrifices had to be made somewhere.

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Thu, 14 Nov 2019 02:32:52

Sony: Our Exclusives Are Too Special and Valuable​

Eh, I'm okay with that. God of War (the snoozefest that it was) came out on PS Now just a little over a year after it was released. That's good enough for me. That beats the 2+ years that it would take for a game to show up on PS Plus.

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Thu, 14 Nov 2019 09:06:14
Archangel3371 said:

Yeah I don’t know how to feel about Pokémon Sword and Shield. On the one hand I can understand that at some point it just wouldn’t be feasible to keep bringing all the characters over to each successive game especially when moving to more powerful systems where you expect it to be very taxing on the artists and animators. However when I read about how the models haven’t changed from the 3DS versions and see some of the weak animations in the game it just screams low effort and/or rush job.

That could be the case, as there were rumours of the Switch receiving an updated Sun/Moon, which apparently got cancelled some way through development.  That probably left them with little time to hit their release window.  Then again, my gut tells me that we'd never have seen an overhaul of the likes of BOTW or MH:W, even if they had unlimited time and resources.

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Thu, 14 Nov 2019 14:25:42
robio said:

Sony: Our Exclusives Are Too Special and Valuable​

Eh, I'm okay with that. God of War (the snoozefest that it was) came out on PS Now just a little over a year after it was released. That's good enough for me. That beats the 2+ years that it would take for a game to show up on PS Plus.

I don't see how the Game Pass model is sustainable. Giving away games that somehow cost 100 million + to make, for pennies per month. Who's paying for the games to be made? I guess it's good for the service holder in the short term since they have all the control. But you're not actually SELLING  any games.

In the long run it seems to me it will only lead to more studio closings, less innovation and risks, & a whole hell of a lot of microtransactions son.

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Thu, 14 Nov 2019 15:36:51

No More Heroes III is 35 to 45 percent complete has a bigger open world than No More Heroes 1

I'm really hoping for this to be good, but after NMH2 and more recently Travis Strikes Back, I'm not too optimistic.  The original was a breath of fresh air, perhaps it's irrealistic to expect a dev to catch lighting in a bottle a second time.

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Thu, 14 Nov 2019 15:41:06
edgecrusher said:

I don't see how the Game Pass model is sustainable. Giving away games that somehow cost 100 million + to make, for pennies per month. Who's paying for the games to be made? I guess it's good for the service holder in the short term since they have all the control. But you're not actually SELLING  any games.

In the long run it seems to me it will only lead to more studio closings, less innovation and risks, & a whole hell of a lot of microtransactions son.

I don't know.  If you can get someone to sign up to the service for €120, or in the case of Game Pass Ultimate €180, a year, that takes a lot of risk out of game development and publishing.  How many people by 2-3 full priced games a year anyway?  I'm sure a lot of smaller devs would be more than happy to develop games for a flat sum that they know they'll receive, rather than having to sit and hope the game sells well enough to recuperate the costs.  It could also save lots of money on marketing, as not every game would need to have a big marketing budget, you just need to convince people to sign up for the subscription once.

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Thu, 14 Nov 2019 20:01:07
My local Entertainmart has an Atari 5200 system for sale for $60 and about a dozen 5200 carts for $3-5 each. Tempting but that console has some major issues.

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Thu, 14 Nov 2019 20:28:23
edgecrusher said:

I don't see how the Game Pass model is sustainable. Giving away games that somehow cost 100 million + to make, for pennies per month. Who's paying for the games to be made? I guess it's good for the service holder in the short term since they have all the control. But you're not actually SELLING  any games.

In the long run it seems to me it will only lead to more studio closings, less innovation and risks, & a whole hell of a lot of microtransactions son.

I don't see why it's better to sell games when you can sell subscriptions and games. We'll see what happens if only subscriptions are being sold in high numbers, but even under the music streaming model large record deals are starting to make a comeback so I don't see why it couldn't work in games; the model isn't even as bad as music streaming!

As far as innovation is concerned, the colossal budget and terrible taste of the average gamer who calls for innovation only to do everything to wipe it from the face of the earth half the time they get it (Nyaa) are the biggest obstacles, and nothing, whether $60 games, microtransactions, free to play pay to win has been able to solve that problem.

At this stage it's also hard to see it having the same sort of negative effect on indie development that Netflix may end up having on independent cinema. Certainly some of the indie films Netflix have funded definitely have a more middlebrow feel to them than the directors' previous films. But, then again, they're usually by shit directors, anyway. So if Amirpour is making The Bad Batch instead of A Girl Walks Home At Night, for instance, the former is certainly more generic, but not really any less shit than the less generic but still shit latter. Conversely, Okja is far from Bong Joon-ho's best film, but it's no less interesting an assemblage of genre cliches than many of his other films are, so who knows if it even affects directors who aren't hacks.

Edited: Thu, 14 Nov 2019 20:41:02

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Fri, 15 Nov 2019 10:36:25
SupremeAC said:

Euroagmer weren't impressed with Sword and Shield.

I haven't read anything yet, but other sites liked it.



Pokemon Sword and Shield reviews

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Fri, 15 Nov 2019 10:45:17

Eurogamer mentioned a lot of pertinent flaws, which, judging by the comments section, other sites just overlooked.  One example is how a lot of buildings, both large and small can't be entered.  There's apparently a village that's just one street, with the only enterable building being the pokécenter.  Another is how all area's are small, with little to no complexity to them.  And one that I felt very grating: apparently anytime something exciting is about to happen in the story, the local champion jumps in and sorts it out for you with no battling from your side.

Those all seem like pretty big issue's to me.

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Fri, 15 Nov 2019 10:45:53

[nintendo.com]​Hellblade: Senua's Sacrifice current 50% off nintendo.com

Eh, I'm game passing it.

But it has to be said that the Switch has been the host of some splendid sales.  Much more so than any Nintendo console before it.

Edited: Fri, 15 Nov 2019 10:46:24
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Fri, 15 Nov 2019 11:29:37
SupremeAC said:

Eurogamer mentioned a lot of pertinent flaws, which, judging by the comments section, other sites just overlooked.  One example is how a lot of buildings, both large and small can't be entered.  

A LOT of games do that. I don't expect to be able to enter any building or room in any game.

IGN and gamespot seem to love it.

"Very few things in life can make me as happy as a great Pokemon RPG, and Sword and Shield repeatedly left me in a state of pure, child-like joy. The elated surprise of not knowing what’s coming is something this series does extremely well if you can manage to play it relatively unspoiled (fear not, this review won’t deprive you of that), and I’m glad that sense of wonder is still alive and kicking in Sword and Shield. With every new game in this 23-year-old series, changes big and small are always made, but I’ve never been willing to declare the latest entry the new gold standard for Pokemon because they’ve consistently been a balance of better and worse. But the first mainline game on the Switch has changed that: though there is still no “perfect Pokemon game,” the 40-plus hours I’ve spent with Sword and Shield have left me comfortable with calling them the best Pokemon games I have ever played – and I’ve played ‘em all."

I haven't played a Pokemon game in probably a decade so I dont really have any pre-conceptions on what Pokemon should be anymore.

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Fri, 15 Nov 2019 11:34:25
gamingeek said:

A LOT of games do that. I don't expect to be able to enter any building or room in any game.

As far as  I can remember, any building in previous pokémon games could be entered, unless there was an obstacle clearly blocking the way or something, so for pokémon it's a big thing.  Now there are apparently large buildings that consist of nothing else than an empty lobby.

... I don't know.  I haven't played Sun or Moon, and unless the kid really wants to play this (which I doubt as it isn't translated to Dutch and he didn't really take to Lets go Pikachu), I doubt I'll ever get around to playing this one either.  As with New Super Mario Bros, I've just had my fill.  Perhaps if it's heavily discounted some day I'll pick it up to see what it's really like.

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Fri, 15 Nov 2019 14:24:53

XO19 show yesterday was pretty damn good. I’m very happy to see the other Kingdom Hearts games coming to the Xbox One. Will definitely be picking those up. Awesome to see that Final Fantasy XIV is finally coming to Xbox as well. I’ve been really itching to play that game. Hopefully it won’t be too far away. Great to see Yakuza coming to Xbox One as well. Never played those games but am very interested in trying them out. That new Rare game looks intriguing.

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Fri, 15 Nov 2019 20:56:12

Hello, I have been working and playing Death Stranding and little else. Oh and some Disney Plus in there too, MANDALORIAN!!!!!!!!!!! What a show!

I'll post new impressions of Death Stranding in the thread. It's amazing. I can't stop playing. A new SW game is out and I will wait till DS is done before starting it.


i also got Pokémon, first pokemon I plan to play to completion since Red. I read up on the controversy, seems they took away a lot of the hardcore aspects of it. For long time fans it could seem like a dumb downed version but it has new ideas. Kind of like how I feel about BOTW.

Jedi got great reviews, it's going to be nice to have a a quick 20 hour game after this monstrosity of a game I'm playing. All other games are on hold for now.

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Fri, 15 Nov 2019 20:57:03

Anyone get ring fit adventure, I need to start working out again and impressions make it sound really fun.

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Sat, 16 Nov 2019 14:09:39
SupremeAC said:

As far as  I can remember, any building in previous pokémon games could be entered, unless there was an obstacle clearly blocking the way or something, so for pokémon it's a big thing.  Now there are apparently large buildings that consist of nothing else than an empty lobby.

... I don't know.  I haven't played Sun or Moon, and unless the kid really wants to play this (which I doubt as it isn't translated to Dutch and he didn't really take to Lets go Pikachu), I doubt I'll ever get around to playing this one either.  As with New Super Mario Bros, I've just had my fill.  Perhaps if it's heavily discounted some day I'll pick it up to see what it's really like.

its been so long since I played a Pokemon I can't even remember if you could enter every building. Even massive ass games like Ass creed don't allow you in every building. I play so many games with doors you can't open. I wish they would visually mark them somehow so you could see what you could enter.

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