Suda51 looks back on creating Killer7
Is very glad he created No More Heroes for Wii
japanesenintendo.com
gamingeek
Nintendo release the longest Switch trailer known to man
Women jerking off invisible cocks?
youtu.be media
gamingeek
Nintendo studying VR, sees a problem with amount of hours
users can play, says Kimishima
japanesenintendo.com
gamingeek
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SupremeAC (3m)
Yep, it's back. Not really my thing, and I'm not even sure if tickets are available at the moment so I won't be going. However, if you end up going and need any tips word tricks getting around the Orange County convention center or any of the surrounding area I am more than happy to help you out.
Fun fact, Wrestlemania is also in Orlando this spring. As usual this town is hopping.
Yeah,not going to that either. However, Jim Ross does his show the day before and I'm considering checking that out.
That would be pretty cool to check out.
One of the site's forefathers.
Sounds to me like Nntendo really IS doing a paranoia induced trickle launch. They are afraid of getting stuck with warehouses of SWITCHES and eating money, so they're launching it like a mom and pop store trying to create them on an order for order basis. We'll get probably one more big shipment in Febuary before launch which will sell out in minutes, then you'll be stuck waiting two months after launch trying to find one.
Finally....I NEEDS to know!
And goddamn Sony....just become a gaming company and drop all your other shit. It's all you do well anymore.
Then I failed nevertheless, because my secret plan was to trick you into revealing your identity!
I don't know if you guys remember but I used to adore Odin Sphere when it was originally released ten (jesus fuck!) years ago. I always posted about it on Gamespot. Well I'm replaying the remake/remastered/sequel of the game and wow is it great. I just love the presentation and combat. Unfortunately, so far the game seems WAY too easy, even on hard mode. This is ironic because I remember Odin Sphere being tough as nails.
One of the site's forefathers.
I felt like most of the challenge was the awful frame rate.
I just hate it when devs screw up the essence of a game when they port it. You can just imagine all those grey suits in a meeting going 'hey, lets improve the framerate'. Bastards.
This sort of catering to casuals is why games are so easy now.
I don't necessarily think it is even just about appealing to casual gamers anymore. I think there is a mentality that favors churn-and-burn over replayability in our culture. And if the game is too hard you certainly cannot go on to the next one.
SF5 shipped or sold through digital 100k copies since the initial launch of 1.4 million shipped/sold. That isn't so sad. Well at least now capcom will hopefully never release an unfinished game like that again. The people have spoken, never do that shit again.
Day from hell. Car battery stopped working. All electrics in the car failed, meaning the central locking failed too. Couldn't even open the drivers side door manually. Then the recovery guy just left with the car engine still running without telling me.
Someone could have jumped in and just drove off. Then one branch of my mechanics started arguing with th other branch over the repair details and warranty I had. Car had the yearly check a couple of weeks back, but that didn't cover the battery. Ugh...........
The real lesson that I want Capcom to take away from Street Fighter V is to not leave us Xbox One folks twisting in the wind.