This week's European downloads - December 15
(Minecraft SM, Pikmin 2 and more)
gonintendo.com
gamingeek
Store Employees Buy Wii U For Teen
Who Visited Every Day To Play Smash Bros.
nintendolife.com
gamingeek
Dead Rising 4 outsells The Last Guardian
but both fail to outpace competition
videogamer.com
gamingeek
Miyamoto wishes StarFox franchise was more popular
plans to 'put more energy' into StarFox, Pikmin
gamersplash.com
gamingeek
Officially-licensed round of Nintendo merch for babies revealed
The trolls were right.
videogamemm.com
gamingeek
Ocarina of Time's soundtrack is getting a snazzy vinyl treatment
Orchestral arrangement
eurogamer.net
gamingeek
Nintendo Switch live presentation will begin at 4am on January 13
UK time - thanks Nontendo
videogamer.com
gamingeek
Nintendo Switch presentation to air 11 PM ET on Jan. 12th
streaming link provided
gonintendo.com
gamingeek
Yooka-Laylee cancelled for Wii U
due to 'unforeseen technical issues', looking to release on Switch
playtonicgames.com
gamingeek
Yooka-Laylee "Switch had nothing to do with the decision"
says Playtonic regarding cancelling U version
gamesindustry.biz
gamingeek
Shenmue 3 work in progress screens show off forklift
cows, kicking and a moon
videogamer.com media
gamingeek
Gamesbeat - Switch specs detailed, less powerful than PS4
may be on-par with Xbox One
venturebeat.com
gamingeek
This week's North American downloads - December 15
(Excitebots, Mario Run and more)
gonintendo.com
gamingeek
Nintendo Switch - new patents mention the touchscreen
JoyCons functions and more
gonintendo.com
gamingeek
Miyamoto deeply involved with Super Mario Run
considers Switch a console for families, won't bring SMB to mobile
wired.com
gamingeek
Nintendo shares fall despite Super Mario Run's instant success
Investors thought it was microtransactioned to hell
gamasutra.com
gamingeek
The Switch Preview Tour is Coming to a City Near You
New York – Jan. 13-15
gonintendo.com impressions
gamingeek
Game Under Podcast Ep. 92
So what's the deal with Indie games?
gameunder.net editorial impressions media
aspro
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*crickets*
Yeah it looks like the Wii U stuff may soon become scarce. Get while U can.
Super Mario Run is now available!
Interesting Switch news today. Haven't had the chance to read all the patents yet. But the specs info is curious. They say it will be over 1 teraflop which is near XB1, that's more than most on GAF expected.
Most people thought that if it was based on the Tegra X1 it would tap out of 500-ish gflops or somewhere between that and 1 teraflop, something like 740gflops.
Over 1 teraflop is better than anybody expected. I'm curious how though given that the same artical says its not based on pascal but Maxwell and how it sounds like a custom X1, which is closer to the 500-ish gflop figure.
Maxwell means that the battery life wont be good and that it will be power hungry. To acheive over 1 tfp they must be overclocking it a lot.
If its based on X1, it could be cheap though.
EDIT: scratch that. Sounds like the site is saying 1tf is what they "expect", but what do they have to base that on?
Originally Posted by Skittzo0413
This confirms:
Shoulder buttons on the connection portion of the joycons
IR camera at the bottom of the right joycon
Fan inside the tablet and dock EDIT: Nevermind, nothing in the patent explicitly says anything about a fan in the dock
Downclock when in portable mode
Possible to connect to a wired internet connection when docked
4 joycons usable on one Switch
Different types of joycons (with D-pad, etc.)
Possibly usable in a VR HMD
EDIT: Adding more
Joycon grip can charge joycons
Joycon grip LED displays can display both player number and battery remaining
Joycon motion controls and vibration confirmed
From a quick read of the patent:
No IR Leds on the face of the device for sensor bar type use.
2 Speakers and a light sensor on the face of the device.
The Switch main body features accelerometer and gyro sensors, basically the same motion IMUs as each of the Joycons.
Obvious and related to the above, Joycon less use (basically Tablet mode) mentioned thanks to the touch screen.
Multi touch capacity screen specifically mentioned.
Mentions a Magnetic Sensor in the Switch that detects near alterations of magnetic forces. Example use, a screen cover that makes the LCD screen turn off.
Thumbstick clicks mentioned.
IR emitter embeded in the right Joycon with the camera itself (i think). That is why the camera can be used for:
a)To track markers, think Wii like pointing.
b)Biometric ID by measuring the blood vessel pattern of the hand.
c)Pulse detection.
d)Hand Gesture recognition.
e)ESPECULATION: By using reflective IR tape, the user could mark the exact corners of the TV screen and achieve 1:1 pointer tracking, basically a more exact Wii pointer capability.
ESPECULATION: 3rd USB port in the back next to the HDMI one. Why? So Nintendo can pack a small power brick. Plug the brick to power the cradle or take the brick to charge the device when on the go.
Two cradle attach modes mentioned: Front and Back facing, that are used in conjuction with a different cradle. In the patent, the cradle has the front facing "wall" of a lesser high than the back one. When the Swicth is attached with the screen facing the user Wii U notification type functionality is mentioned. This doesn't mean this will end in the final product but the idea is considered.
Craddle has 1 power/sleep/Notification button.
IR camera use to track markers withing input devices mentioned. For example, attach the right Joycon to a dummy controller shell, so the built in IR camera tracks buttons/sticks with reflecting IR parts.
A recap of what in the attachable part of each Joycon: Secondary L and Secondary R (SL & SR) shoulders for SNES type play, a Synch button, 4 LED's for player number, the physcical connection port.
Joycon attached = physical data transfer. Detached: Wireless data transfer. This is instead of all wireless comunication.
Joycons charge when the Swicth is in the craddle. Joycons can also charge from the Swicth itslef when off the craddle since it has a bigger battery capacity. Joycons recharge from the grip although it is not specified if the Grip does this thorugh battery or a cable.
2 player Wii Remote/Nunchuck or 4 player SNES style play on 1 Switch specificaly mentioned. To clarify with 2 pairs of Joycons.
Built in memory within the Joycons. Related to this the patent mentions the process of pairing multiple joycons, how the system keeps tracks of all the possible paring combinations like left and right Joycons and in what orientations or if a player uses a joycon in each hand while a second player just uses another 1 in SNES style.
An example of an operating mode in which the user holds the Joycon Vertically and uses the thumb to press the L and ZL shoulder/Triggers. While the index/anular fingers can press the SL and SR buttons and make gestures with the motion sensors.
For those interested: A very long and complex explanation of a secondary attachment mode for the Joycons that also relates (i think) to those covers over the sliding rails that appeared in the unveil video. Might be for the final product or a considered alternative attachment mechanism.
Both the 4 directional left Joycon buttons and the 4 ABXY right Joycon buttons have the exact same mechanism. This means no joyned Dpad type for the directional buttons in case someone was wondering.
The lower square left Joycon button is refered as a record button. The specific use of taking a screen shot is mentioned.
ZL and ZR projecting beyond the back surface of each Joycon touted as a feature. When the device rests on a flat surface ZL and ZR protouding gives the Switch a slight inclanation so the user has a easier time seen the screen. Since the ZL and ZR button have a backward/forwad motion, accidentanl presses are minimized when resting the unit in a flat surface.
Patent drawings put the air intakes to the left and right of the USB bottom port as well as the memory expansion port. Previous speculation put these features in the back of the unit.
Specific mention of the internal fan spining at different speeds depending of portable or console mode. And how they took in consideration fan noise depending on the mode, handheld operation: close to the user less revolutions. Console mode: Full capacity but sound masked by the distance and sounds coming from the TV. No fan in the dock mention whatsoever.
holy crap, bowsers castle is like a bond villains lair
Snowboarding Link is breathtaking. Shenmue isn't looking too shabby either.
Happy birthday, Star Wars Edition!
Street Fighter 5 will shame rage quitters by branding their profile
This is kind of what bothers me about modern day online gaming. So now, god forbid if you actually have a life and need to stop gaming suddenly to take care of things...you're going to be branded a "rage quitter". This is taking things a bit too far. Not to mention all the idiots out there who will report you for shit you didn't even do just for the hell of it.
Remember, office hook-ups are not to be spoken about the next day.
Unless it's here on the VGPress, we deserve all the sordid details.
I still don't get how the Switch IR sensor is on the bottom of a joycon, Iga.
I've rage quit quite often on Splatoon. I'd love to report the dickheads who just jump about endlessly on the spot or teamates that follow you around the whole match, shooting you.
if it is implemented correctly I don't see a problem with it. Based on the little bits of information they have, it looks like the identified people who do it regularly. People who get disconnected or drop out on occasion for real life concerns won't be affected by it. Plus, if they are identifying people who are quitting, it should not be necessary to have it reported. They should be able to identify it on their own, eliminating anyone from potentially making false reports on opponents.
Go report yourself.
So Bully is compatible with Xbone as is the entire Bioshock series. I didn't think they would add Bioshock because of the remastered Xbone version. Pretty cool.
It's on
This bit is amazing - spoiler