Interesting that they say the Xbox One version of Recore has frame rate issues. I'm wondering if it performs better on the One S as many games do. Also, I'm sure they will release a fix at some point.
Well I beg to differ about people expecting a bump in PS4 Pro specs after the Scorpio info release. Many expected Sony to announce the Pro at E3 and much of the forum talk was how Sony was a bit surprised by the Scorpio unveiling and thought that they would try and take the time before they announced it to try and bump up the specs a little.
Also the Xbox One Slim being able to play 4K blu-rays is very much something that makes it better then the PS4 Pro so saying that it is "no way better" is erroneous.
I said apart from UHD Bluray. You are erroneous!
SteelAttack said:
The only reason the PS4 Pro exists is for Sony to sell 4K TVs. #4thegamers
Did that woman book a China holiday? Did you get my messages?
edgecrusher said:
gamingeek said:
Like any Armature game the emphasis on the Metroid Prime link was spammed in the media. And like every other Armature game, it bombed.
Well you haven't played it so don't just assume its bad because of reviews. Remember Zombi U? Also, what other games have Armature made? All I recall is that they were making the Megaman game that Capcom canned.
Yes, their Megaman game sucked so bad it was canned rather than continued.
The studio will be responsible for porting Bloodstained: Ritual of the Night to the PS Vita and Wii U. This will include porting Unreal Engine 4 to those platforms, as they are not supported by the engine's developer. Armature will make their engine code available to licensed Wii U and PS Vita developers after Bloodstained is finished.
In October, 2015 the studio has announced its first original intellectual property, called Dead Star, which is going to be a space-themed multidirectional shooter. It has been released on April 5, 2016 for Microsoft Windows and PlayStation 4.
Well I beg to differ about people expecting a bump in PS4 Pro specs after the Scorpio info release. Many expected Sony to announce the Pro at E3 and much of the forum talk was how Sony was a bit surprised by the Scorpio unveiling and thought that they would try and take the time before they announced it to try and bump up the specs a little.
Also the Xbox One Slim being able to play 4K blu-rays is very much something that makes it better then the PS4 Pro so saying that it is "no way better" is erroneous.
I said apart from UHD Bluray. You are erroneous!
Well what a silly way to phrase something. "Besides one thing it has no things." Silly, silly, silly.
Gg you seem like you have some personal problem with Armature or something. Are you really that butt hurt that these guys left Retro? Maybe they just wanted to try their own thing instead of working on Donkey Kong for 10 years. Can't fault them for that.
I get the impression that you get some satisfaction that their game isn't getting high scores.
Turns out that there's very little reason to want a Pro over a regular PS4, the differences being closer to those between the N3DS and the 3DS and not how people expected it to turn out.
I dont think this is true. New 3DS doesn't have significantly better looking games over bog standard 3DS.
Games that are engineered to take advantage of the N3DS do look better on the new hardware, just as is the case with the PS4Pro. The only difference is that with the PS4, devs can chose to patch improvements to already released games. Seems plenty similar to me.
Re; Last Guardian additional delay, in development since 2007.
I don't say this flippantly, but this may be the first time in a long time where a ceremonial suicide would be appropriate.
Does anything -- not just games -- turn out well after a decade of development before the initial release? The Large Hadron Collider took a decade, and it's questionable if that turned out "well" though it eventually got the main job done.
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Tell me to get back to rewriting this site so it's not horrible on mobile
Well I'm a few hours into ReCore right now & really digging it. The atmosphere is nice, the characters are charming, the controls are smooth & the game play is tight.
But what do I know. I'm not a professional reviewer.
I'll still pick up ReCore myself despite the low review scores. I really enjoyed the Bionic Commando reboot and that game got pretty low review scores.
Yeah thanks for the info. I forgot to thank you back via PM. She is considering it, for sure. Her planned vacation will not take place until next year, so she's taking her time.
Remember Slain? The heavy metal inspired CastleVania style game that looked good but was critically panned at release, earning review scores averaging 40%?
It's been re-worked and has been re-released on Steam as Slain: Back from Hell, with review scores now ranging from 75-90% ! ! !
...AND it will be coming to PS4 on September 20th!! SOLD!!
Remember Slain? The heavy metal inspired CastleVania style game that looked good but was critically panned at release, earning review scores averaging 40%?
It's been re-worked and has been re-released on Steam as Slain: Back from Hell, with review scores now ranging from 75-90% ! ! !
...AND it will be coming to PS4 on September 20th!! SOLD!!
I have been paying very close attention to it. The developers have been very open about the problems and welcomed all of the feedback they received. It looks like they have definitely improved the game. I will probably grab a copy for myself on whatever console I have at the time.
The good thing is, you can organize all your games into folders that sit right on the main interface screen, pushing the apps no one ever uses (playroom, etc) right off... You can get quick access to all of your games this way without going into the Library...
Only problem is, the icon for latest game that you played no longer stays right at the front of everything else, instead it gets tucked into a folder that you have to access first to start the game...
The folders make things more convenient, but they make em a tiny bit awkward too...
Finally, I can't wait for someone else here to play Hyper Light Drifter...
There was one magical weekend where Travo, Vader and I played Fez all at the same time. We compared notes, solved mysteries and enjoyed it that much more because of it.
Drifter is a super stylistic Zelda type clone, but it has elements like Fez, like the music and the mysteries to decipher... Wish I could share the play-thru with someone else...
Ms has dropped the rrp for 360's from the insane €250 to a reasonable €150. Can't say I'm not tempted, although I expect reason to win out as it usually does.
Interesting that they say the Xbox One version of Recore has frame rate issues. I'm wondering if it performs better on the One S as many games do. Also, I'm sure they will release a fix at some point.
I said apart from UHD Bluray. You are erroneous!
Did that woman book a China holiday? Did you get my messages?
Yes, their Megaman game sucked so bad it was canned rather than continued.
Zombi U bombed too.
Armature's first game was Metal Gear Solid HD Collection for the PlayStation Vita in 2012. In April 2013, Warner Bros. Interactive Entertainment announced that Batman: Arkham Origins Blackgate would be developed by Armature as their first new work and released for both the PlayStation Vita and the Nintendo 3DS on October 25, 2013. The third game developed was the PlayStation Vita edition of Injustice: Gods Among Us.
The studio will be responsible for porting Bloodstained: Ritual of the Night to the PS Vita and Wii U. This will include porting Unreal Engine 4 to those platforms, as they are not supported by the engine's developer. Armature will make their engine code available to licensed Wii U and PS Vita developers after Bloodstained is finished.
In October, 2015 the studio has announced its first original intellectual property, called Dead Star, which is going to be a space-themed multidirectional shooter. It has been released on April 5, 2016 for Microsoft Windows and PlayStation 4.
Rare is more relevant than Armature this point.
Well what a silly way to phrase something. "Besides one thing it has no things." Silly, silly, silly.
You are erogenous!
I get the impression that you get some satisfaction that their game isn't getting high scores.
Games that are engineered to take advantage of the N3DS do look better on the new hardware, just as is the case with the PS4Pro. The only difference is that with the PS4, devs can chose to patch improvements to already released games. Seems plenty similar to me.
Does anything -- not just games -- turn out well after a decade of development before the initial release? The Large Hadron Collider took a decade, and it's questionable if that turned out "well" though it eventually got the main job done.
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Tell me to get back to rewriting this site so it's not horrible on mobileBut what do I know. I'm not a professional reviewer.
I'll still pick up ReCore myself despite the low review scores. I really enjoyed the Bionic Commando reboot and that game got pretty low review scores.
Silly cat. Tricks are for kids.
Yeah thanks for the info. I forgot to thank you back via PM. She is considering it, for sure. Her planned vacation will not take place until next year, so she's taking her time.
I tried to play Max Payne 3 but I don't think I'm going to like it. I thought I did like it at first, but now I'm not so sure. It's fucking boring.
So the Sony conference didn't really show anything special, did it? Some TLG? What else?
Steel, Robio, Edge take notice:
Remember Slain? The heavy metal inspired CastleVania style game that looked good but was critically panned at release, earning review scores averaging 40%?
It's been re-worked and has been re-released on Steam as Slain: Back from Hell, with review scores now ranging from 75-90% ! ! !
...AND it will be coming to PS4 on September 20th!! SOLD!!
View on YouTube
I have been paying very close attention to it. The developers have been very open about the problems and welcomed all of the feedback they received. It looks like they have definitely improved the game. I will probably grab a copy for myself on whatever console I have at the time.
So, today the system update for PS4 came out that introduced folders to the user interface... Great! You might say...
I've got about 80 games on a Terrabyte system...
How long do you think it took me to decide the genre of all of those games and place them into approproate folders...?
The good thing is, you can organize all your games into folders that sit right on the main interface screen, pushing the apps no one ever uses (playroom, etc) right off... You can get quick access to all of your games this way without going into the Library...
Only problem is, the icon for latest game that you played no longer stays right at the front of everything else, instead it gets tucked into a folder that you have to access first to start the game...
The folders make things more convenient, but they make em a tiny bit awkward too...
Finally, I can't wait for someone else here to play Hyper Light Drifter...
There was one magical weekend where Travo, Vader and I played Fez all at the same time. We compared notes, solved mysteries and enjoyed it that much more because of it.
Drifter is a super stylistic Zelda type clone, but it has elements like Fez, like the music and the mysteries to decipher... Wish I could share the play-thru with someone else...
Hot damn! Forza Horizon 3 looks gorgeous.