Ouya Ditching Free Demo Requirement
They've already said they are getting rid of the hardware requirement as well... so...
gamasutra.com news
aspro
Diablo 3 In Development for XB1 in Addition to PS4
But publishing deal has not been made with Microsoft yet.
gematsu.com news
aspro
Rollercoaster Tycoon 4 Announced
Exploitware, but PC version will be different from mobile rubbish.
eurogamer.net news
aspro
~~
news
Secret X1 game coming from 'awesome' Jap studio
Character limit, fuuu
videogamer.com
gamingeek
Immortui: the debut game from a 15 year-old designer
First played 'realy, realy old games' : Nanosaur, 1998
eurogamer.net editorial
SupremeAC
The Game Under Podcast Ep 44
Alternate controls, The Plan and indy games and Telltale's influence on adventure.
squarespace.com editorial impressions media news
aspro
Todd Howard Blogs About 20 Years of Elder Scrolls
Emphasized that Zenimax is making online, not Bethesda.
bethblog.com news
aspro
Seth Killian (Street Fighter Extrodinaire) Leaves Sony
He had worked on Sony Smash Bros.
gamasutra.com news
aspro
~~What it means to be a woman in games
They are forced to code in the nude, as am I
gamesindustry.biz
gamingeek
EA is not the Worst Company in America again
Shafting Nintendo made them a better company
mcvuk.com
gamingeek
Hands-On With Obsidian's Tank Game
Armored Warfare is being billed as “free to compete,” with microtransactions.
pcgamer.com impressions
aspro
Need for Speed movie: $100 million at the box office
If you see this, I hate you
videogamer.com
gamingeek
Xbox One Price slashed in the USA
The company has slashed the price of a number of separate hardware bundles
computerandvideogames.com
gamingeek
Molyneux: 'Enjoy the indie craze, because it won't last'
Like your reputation
computerandvideogames.com
gamingeek
Suda Interview
" I personally would like to thoroughly demolish the existing Grasshopper traits"
siliconera.com news
aspro
Microsoft discounts X1 Thief, Tomb Raider this weekend
That's ONE hell of a sale.
eurogamer.net
gamingeek
Eurogamer Reviews BI: Burial at Sea Ep 2
8/10 "...basic fetch-quests, but the stealth mechanics suit the mood, feel well integrated and are enjoyable"
eurogamer.net impressions
aspro
Bravely Default could expand to new platforms
But no clear plans
computerandvideogames.com
gamingeek
Double Fine Dabbles in Publishing
Escape Goat 2, the first third-party game to be published by Double Fine Productions.
eurogamer.net news
aspro
Video Game Foe Arrested for Bribery
He is running for California Secretary of State.
arstechnica.com news
aspro
Towerfall Ascension Review
90/100 "precisely considered, so exactly tuned in every part"
pcgamer.com impressions
aspro
Japan: Wii U virtual console floodgate opens
Super Mario Advance 2: Super Mario World, Wario Ware Inc., Kirby and the Amazing Mirror, Golden Sun, F-Zero: Maximum Velocity, Advance Wars 1 + 2.
gonintendo.com
gamingeek
EA to Copy Arkham for Star Wars Games
"We're not trying to build a game that replicates the storyline of any particular film,"
eurogamer.net news
aspro
Gameplay objectives of batman AK not possible on wii u, last gen.
The bat mobile is not possible on last gen.
nowgamer.com news
Dvader
New Images from Batman: Arkham Knight
They are showing images of the Batmobile and the Arkham Knight
analogaddiction.org media
Nintyfan17
Bioshock Infinite Burial at Sea 2 GS review.
8.0, seems to be getting great scores all over.
gamespot.com impressions
Dvader
Playstation VP of Turkey says TLOU PS4 coming.
This summer. Left Behind included.
neogaf.com news
Dvader
Half Minute Hero 2 Finally Coming to the West!
But on what system? PSP?? No way in hell.
shacknews.com news
robio
Sony "insider" proved to be a fraud and accused of slander.
Permabanned from gaf. Driveclub guy left cause his son is gravely ill.
neogaf.com news
Dvader
Nintendo Underdogs Reorchestrated
Will Give Fan-Favourite "Hidden Gems" The Symphonic Treatment
nintendolife.com
gamingeek
~~All Future US magazines will be run out of the UK
Like the Boston tea party, only reversed
mcvuk.com
gamingeek
Game Under Podcast 45
Broken Age and a whole lot more.
gameunder.net editorial impressions media news
aspro
DQX has an impressive 300K daily/active users in just Japan
In comparison FFXIV has 500K worldwide
siliconera.com news
robio
Playstation has over 1000 devs licensed for self publishing
How many will create anything than utter crap?
shacknews.com news
robio
SMT: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army
Hits PSN Next Week. FOOLZ!
destructoid.com news
phantom_leo
Oculus Rectruits Top VR Talent from Valve
"We're on the cusp of what I think is not The Next Big Platform, but rather simply The Final Platform
eurogamer.net news
aspro
Washed-Up Cliffy-B Jealously Defames Notch
Calls Minecraft creator "petty and bratty".
pcgamer.com news
aspro
Eurogamer Reviews Arma 3
8/10 "a little rough around the edges, but it's a darned impressive package"
eurogamer.net impressions
aspro
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travo (3m)
Again it's been pretty much all Titanfall for me.
All I have been playing is this:
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Praise the Sun!
Worse white phosphorus scene than Spec Ops. It's that shit.
It was not a rhetorical question. Thanks. With all those included, still a pretty weak compliment.
beat this:
Still playing this, almost got through the Leon levels.
and played some of this:
Been playing the Wonderfull 101. I'm getting slightly better at it, but I'm not too impressed with the gameplay. Probably because I'm still not at a good enough level myself.
I don't buy that. I think that for a game as different as W101 at least half of the fault is improper tutorial or tutorial-like gameplay.
I didn't say I was blaiming myself for my lack of mastery, did I?
But yeah, this game is horrible at explaining itself. They clunky and odd menu's don't help either. So far I have abstained from reading anything too spoilerific in Leo's thread concerning the more advanced techniques.
Also, I am not versed in the way of the action game. I think this is the first one I've ever played, but I don't feel like I'm expressing myself through combat, which I figured was the big draw. It's just one big 'Simon says' of enemie types and attack patterns. It looks impressive, but the most impressive stuff is scripted. The only exception to that so far have been the battles with Vorkken, who has powers similar to yours. Then again, I always like it best when I get to battle opponents that are similar to myself.
^For me, it was the same thing with Bayonetta. I have the chops to be able to master it, but the game never really gave me a chance (say in the way Devil May Cry did explain itself).
I am cool with off-kilter games (like Little Kings Story or Pikmin) but they have to come at it with the understanding that they are stretching your gaming muscles from the usual FPS or 3PS and give more than the usual hand-holding. And to satisfy Foolz, make that hand-holding skippable.
Then everybody wins.
With Platinum it's probably better if they don't try to explain things, though. Revengeance's tutorial lead to many people (including myself) not understanding how parry/counters (mechanics which the entire game is built around) worked properly because the tutorial was wrong in its instructions.
I have been playing MGS GZ, Titanfall, and vagina .
I've played that. I find it to be rather inaccessible, the storyline is too deep and full of drama and it's not long or hard enough for my tastes. I give it a 3.5/10.
Strange you should mention LKS in that list. I played it, but quickly got stuck on a 'boss'. Didn't seem like a game that explained itself very well to me.
The immortui article is a good read. At first you're oddly endeared by the boy's naive approach to things, and laugh with all the annecdotes: Silvester tells me that Immortui's full development took "absolutely ages." It then turns out that it actually took about five months.
The article then ends with the notion that this one boy probably isn't a lone case, and that a whole new generation of kids is growing up programming and creating their own games.
I find that when you take the time to master it, it can be the most rewarding thing to play. You need to show it respect but at the same time make it yours. Then it tends to really milk the shit out of you until you are drained and totally satisfied.
the fu**? The game had in built tutorials from your castle. Classroom blackboard step by step instructions with text and images. For everything.
Hm. The finer details of it all seem to have gone missing in the mists of time. Perhaps I just wasn't good at it and my memory refused to remember it as such. I could return to the game of course, to have the truth of it, but alas, I lack the time to do so.
The reason I'm perplexed is because it was like being a student in class, they literally showed you a black board and chalk drawings of everything.
Like this only tutorials with text and images, step by step very easy to understand. You have to talk to the people in the castle.
Witcher 3 preview at GS!
But The Witcher 3's lessons don't end after its tutorial. The world will continue to teach you how to live in it long afterward. "It takes around 40 minutes on horseback to go from north to south, galloping in a straight line," says Platkow-Gilewski. "On the way to that point, you will gain a lot of experience, and you will know how to handle the game." With this approach, Platkow-Gilewski says CD Projekt Red wants to make the game as accessible as possible, "but there will be no dumbing down."
...
For the latter, you don't necessarily need to accept a quest to kill a monster before you actually kill it. "You can start with killing the monster, collecting the trophy, and then looking for someone who would like to pay you for that," Platkow-Gilewski explains. "Maybe he will say, 'Get lost! I was not aware of that monster!' Maybe he will be really thankful that you saved him or his village."
CD Projekt Red prefers this approach to the easier crutch of filling its open world with collectibles or random item drops--aspects which Babiel views as a distraction. "If it's mindless, we don't like it," he says.
"We want to attract gamers, to keep them entertained by the story, not the fact that maybe this super good sword will drop," Platkow-Gilewski adds.
However, it is possible for Geralt to commit grand theft dinghy and steal a boat to explore the waters surrounding the world's various islands. CD Projekt Red hinted at several other aboveboard ways of obtaining water transportation--either by purchasing a boat, crafting one, or repairing a wreckage. Though boats can be used to explore the current island, they cannot be used to travel between regions. "Sometimes, on the sea, we have to use fast travel," says Platkow-Gilewski. "To reflect the real distance, you would have to travel for several hours in a boat. You would get bored." But water travel will not be without its own dangers; on the seas, Geralt may encounter mermaids who are dangerous in the water and can transform into hostile flying creatures. "They won't just hover somewhere next to you like in Baldur's Gate," says Platkow-Gilewski. "They will really fly around you, and they are really, really ugly."
They are fixing the worst most idiotic potion system ever put in a game!
CD Projekt Red has also overhauled the series' alchemy system, although Geralt won't be brewing any love potions. Platkow-Gilewski says that alchemy in The Witcher 2 was "not rewarding," because you had to somehow know in advance the type of enemies you were about to face in order to imbibe the right cocktail of magical buffs. "Now, you will have a few charges of the effect of the potion," Platkow-Gilewski continues. "It's not like you're drinking and have a certain period where you have to act really fast. You can use the specific effect of this potion when it's needed." CD Projekt Red believes this makes investing in the alchemy skill tree more viable than before, whilst the other two skill trees--sword mastery and magic--will be filled out with more active abilities rather than passive skills.
Battlefield 3 4K screenshots.