Tom Towers Reviews Goodbye Deponia
3.5/5 "...ends the series on a notably high note"
laserlemming.com impressions
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You are the gaming geek! Yo should know this stuff.![Nyaa](/tiny_mce/plugins/emotions/img/smiley-tongue-out.gif)
I cry a little any time I read anything on nosgoth
So I was in this charity electrical store just passing time waiting for lunch next door, they had a full rack of CRT SDTVs which is like seeing betamaxes units running. They were all on the same channel so you could judge the picture pretty well and two of them blew all others away. Both were Panasonic Quintrix, so if you want a good SDTV for old games try getting one on ebay.
Oct 25th
Lego Marvel review bits
Damn, might have to pick this up.
A Friday? Everyone needs to pick one day and stick to it.
First review for Hometown Story has come through the pipes courtesy of Game Informer. It is not good. 6.0. Not necessarily bad, but the review paints the picture of a pretty bland game. I'll wait for a few more, but I may be grabbing Rune Factory IV instead of this.
I guess they reason that picked it was because it comes out the same day as Necessary Evil and if you got the collector's edition you get Necessary Evil aswell.
SUPER MARIO MAKER LEVELS:
I believe I've discovered Nintendo's new plan to increase the sales of Wii U's. They're going to have everyone's system break and have it sent back for repair. Then they're going to take so long to do that ultimately customers get frustrated and go buy a new one.
Xbox Fight Leads Man To Bite Penis "Like A Sandwich"
Or, alternatively, you could ask someone who has the game.
Do you have the game Leo?
That is horrifing.
Yep!
Worked for Microsoft.
Have you played the game much yet?
Hometown Story and Rune Factory couldn't be more unlike each other. Rune Factory is awesome in the sense there is soooo much to do. There are Monsters to fight and/or tame; Bosses to battle and a Farm to run. It is half Zelda, half Harvest Moon.
Hometown Story is as simple as they come, but sometimes simplicity is what you might be looking for. You return to your childhood home, a quiet, lush, green village. It's half empty when you arrive, but the success of your store revitalizes it as you sell more and more. You have a guiding familiar to teach you how to set up and tend the store. That's pretty much what you do at first. You set out tables. You put out products. You determine the prices, you ring up sales as people find what they want. You talk to them briefly for clues as to what they may be looking for. Occasionally, sales-people will stop by with additional items you can buy from them to sell. Sometimes you'll get "trigger" items, like a fishing pole that you can sell that will prompt a Fisherman to move in, start fishing and providing you with fish to sell. A child may come in asking for certain tools and items to set up his secret fort.
Childhood friends will recognize you and talk about times past. People will pass through, telling you their stories; you get more and more info from them as you obtain and sell them items they need, or as you sell more of their items. There are women to woo. You --CAN-- leave your store and explore the surroundings of the village. You'll find fruits, truffles and other things you can then turn around and sell. There are curiosities to explore, like old ruins and waterfalls, but the level of interaction is nowhere near Rune Factory. I think you can fish and do other activities later on in the game, but the crux of the game is running the store and getting to know your neighbors.
For me, this is a simple, uncomplicated, small-town life simulator and that's all I want from it. I'll post more as I play more, but it really will come down to personal preference on this one. As life gets more and more complicated, I sometimes dream of a life just like the one portrayed in this game... It was once called "Project Happiness" and I can totally see the reason why.
In that case that's probably the route I'll go. One of the things that I don't like about the more recent Harvest Moon games is that there is so much to do that it can almost be overwhelming at times. I like having optional directions, but at some point it went from being a peaceful relaxing game to "I'VE GOT TOO MUCH TO DO TODAY!'
Uncomplicated.... that's what I'm looking for.