Insomniac not ruling out Fuse Wii U port
Wants more 1st party franchises on Wii U
digitallydownloaded.net
gamingeek
Retro looking to hire interface programmer
Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes
taleo.net editorial
gamingeek
Miyamoto loved working on N64 games
" There was nobody to tell us how to create these types of 3D games. We were essentially creating our own rules of how 3D games should be designed."
timeforkids.com
gamingeek
Capcom talks remakes, DuckTales Remastered
Dungeons and Dragons: Chronicles of Mystara content
polygon.com
gamingeek
Get RE Revelations by June 18, get signature weapon pack for free
Wii U players will have a few post-launch weeks to take advantage of some free DLC.
capcom-unity.com
gamingeek
Wii U: Two Years of Negative Brand Momentum
If consumers hear the words “Dust” and “Wii” repeated together for multiple years, consumers begin associating those two things as the same thing
notenoughshaders.com editorial
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*crickets*
^ That is so sad. I played Super Metroid before I even knew what the internet was, and I had to figure the game out all by myself. The sense of discovery and puzzle solving was the main part of the fun, and modern gamers seem to be missing out on that with all of these hand-holding tools.
I got stuck in Super Metroid at some point where it seemed like the only way ahead was freezing some flying bugs to use as stepping platforms while it was full of spikes underneath. But it was too difficult to do so I started thinking that maybe it wasn't what I was supposed to be doing but there seemed no other way to advance in any direction. So I gave up for lack of Miiverse back then!
___
Listen to Wu-Tang and watch Kung-Fu
I remember that in Metroid II. But I did not get stuck.
Man I wish I could go back to those days and re-live my gaming life.
Mrs Aspro started re-playing Deadly Premonition on Friday night. She's 7 hours into it.
my god vader I cant believe those posts. Are people really that bad at games? I am so glad I wasnt raised in this era of gaming.
In case you guys missed it Foolz has a pre-release copy of Resident Evil Revelations (not just the demo). He gives impressions in the latest show (sig has link).
This is amazing, the list of headlies never ends.
EDIT - unintentional pun. Started reading the headlines but they would never end LOLSo whom, from here is on the Game Under podcast?
Me and Aspro. Robio was on as a special guest.
Interesting:
Xbox 1 XCPU: 951.64 DMIPS @ 733 MHz
Pentium III: 1124.311 @ 866 MHz
GC Gekko: 1125 DMIPS @ 486 MHz
Wii Broadway: 1687.5 DMIPS @ 729 MHz
Pentium 4A: 1694.717 @ 2 GHz
PS3 Cell PPE: 1879.630 DMIPS @ 3.2 GHz (sans SPE, SPE's are not meant for dhrystones/general purpose code)
X360 Xenon: 1879.630 DMIPS*3 = 5638.90 DMIPS @ 3.2 GHz (each 3.2 GHz core performing the same as the PS3)
PowerPC G4: 2202.600 @ 1.25GHz
AMD Bobcat: 2662.5*2 = 5325 DMIPS @ 1 GHz
Wii U Espresso: 2877.32 DMIPS*3 = 8631.94 DMIPS @ 1.24 GHz (again, final performance taking into account 3 fully accessible 3)
Pentium4 3.2GHz: 3258.068
8 core Bobcat: 4260*8 = 34080 DMIPS @ 1.6 GHz (said CPU doesn't exist, but best case scenario Jaguar is supposed to perform only 20% better; that would be 5112 DMIPS per core, 40896 DMIPS for 8 cpu's, but it's probably somewhere in between)
DMIPS: Dhrystone is a synthetic computing benchmark program developed in 1984 by Reinhold P. Weicker intended to be representative of system (integer) programming. The Dhrystone grew to become representative of general processor (CPU) performance
We get it out on time and without technical difficulties.
It's our own collaborative creation, so we have our own unique structure and aesthetic focusing on doing a smaller amount of content but more in-depth than The Press Room where it's usually the other way around (which is fun, don't get me wrong), and we also have the odd three hour show (a planned three hours) where we have featured topics or a theme. The Robio guest was one of those; we did a podcast focusing on horror, so one feature was an hour presentation by him which detailed the history of horror games. In the other 3 hour show we did, we talked about Spec Ops: The Line for over an hour. Aspro probably puts it better. He's our PR man after all. Oh, and we're pretending to be a "proper" podcast. We have successfuly swindled a few people so far, but not the Chinese. 
What DA fark? 3 hours!
GG and Dvader and all you guys, Dvader is right about Resident Evil. I just played the PS3 version.
I have them running side by side, and the PS3 version has MUCH MUCH richer colors than the Wii U version. Like, a huge difference. I showed my mother both games side by side without telling her which was which...and even she said of the PS3 version "Oh this one by a mile" and she's not exectly the expert on graphics...lol. The Wii U version looks...washed out. That's the best way I can describe it. The blood isn't as red...the green exit signs aren't as green...her hair doesn't look as good, etc. Nothing is as vibrant.
The one edge the Wii U version has, and only slightly, is better anti-aliasing. PS3 version is slightly more jaggie but the depth of color makes up for it bigtime. Also of note is that the PS3 version is 720p while the Wii U version runs at 1080p.
Dvader is also right about the controls being much more precise in the PS3 version. Aiming and camera movement is much less awkward.
Ugh...I really wanted to support the Wii U on this one but there's such a difference that IMO is inexcusable at this point...I have to go for the PS3 version.
Do you know about Wii U's limited range HDMI output? Google it if you don't - doesn't work well with some older HDTVs, particularly monitors and it does affect colours.
Awesome.
Many games are also applying an unnecessary extra gamma pass, check my blog on the gamepad screen for details on that. Frozenbyte removed it and got more vivid colours/pictures, it's also noticed by Digital Foundry on AC3. I notice it on NFS gamepad output.
LOL at you running two tvs, two consoles and RE at the same time to show your mother.
Try this solution: http://www.n-europe.com/forum/showthread.php?t=36165
Digital Foundry said: Nintendo appears to have taken a leaf out of Microsoft's book in terms of how various screen resolutions are dealt with. All of the games we've tested to date appear to operate at native 720p, but just like Xbox 360 the console outputs at any resolution you select, upscaling - or indeed downscaling - to your preferred video format. We'd have liked a 1366x768 option for native output for "HD ready" panels, but the available options are fine overall. However, there is some unwelcome news - specifically that the HDMI output is locked to limited-range RGB only, with footage from all games we've captured thus far revealing absolutely no information in the 0-16 or 235-255 areas. Many digital displays - PC monitors in particular - don't operate correctly with limited-range RGB, giving washed out colours principally defined by blacks being more grey-like in nature. This is something Nintendo really needs to address as a matter of urgency - it's the most basic of omissions, something that Sony and Microsoft resolved to everyone's satisfaction many, many years ago.
http://www.eurogamer.net/articles/df-hardware-nintendo-wii-u-reviewBizarrely, for a console launching when digital video standards are established and mature, many users may well find that they get a more vibrant picture by using the legacy component outputs.
And we've even got proof that someone has listened to a fair amount of one of the long ones. It's hard to believe; I can barely stand recording them for that long!