Pachter: Microsoft/Sony are 'destroying' Nintendo
"Iwata oblivious - The things I say aren’t hateful"
rantgaming.com
gamingeek
Borderlands 2 Creature Slaughter and Pre-Order Packs now Available
gearboxsoftware.com news
phantom_leo
Love it or Hate it, Crimson Shroud takes RPGs back to their Roots
"B" Review from 1Up.Com
1up.com impressions
phantom_leo
Capcom says Street Fighter X Mega Man is part apology
Part proof of series' life
polygon.com
gamingeek
Level-5 Responds to Sega's Lawuit Over Inazuma Elevent
"Hey Sega, Go F Yourself!"
neoseeker.com news
robio
Metro Did Not Drop Wii U Due to System Faults
Says they only saw very early hardware
spong.com
gamingeek
Face-Off friday: 3 Generations of Warriors
Which Mishima reigns supreme, Heihachi, Kazuya, or Jin?
vglounge.com
city_limits
The Press Room Episode #135
Vita Hardware, Wii U hardware, Nintendoland Blackops 2, Halo 4, ZombiU, Dota 2, NPD and VGAs!
thepressroompodcast.com editorial impressions news
aspro
Borderlands 2 (360) Patch Notes
A TON of stuff fixed and tweaked. Funny how I didn't run into ANY of this while playing!
gearboxsoftware.com news
phantom_leo
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Really? Ok, seems like the type of game that would be right up your alley.
Elitist.
Just played through the first episode of Walking Dead! That was amazing. The whole feel is great! Gameplay could have had more to it, but the story and look and music more than make up for it. I'm going to savior the rest of this puppy.
Okay, I get it now. From what you've said, it still sounds more like gameplay changes affecting the story, rather than a big change in the writing and a different set of writers. For one thing it's the same writers that have worked on previous Telltale games with the exception of Garry Whitta who I don't think contributed to the initial episodes anyway...
I'm sure you know that already, though.
It only makes it all the more intriguing, though!
What up guyses? It's friday night, so that means...TIME FOR DOTA!
I played a good bit of Dishonored and now watching some Dexter.
Dick On The Ass?
The hotdog on the bun?
And that ladies and gentlemen is the exact kind of comment that keeps me coming back year after year.
brb
Ddid anybody hear about the asteroid that was supposedly about the size of an aircraft carrier that NOBODY KNEW WAS THERE until 3 days ago that passed right by the Earth, closer than the Moon? The Mayans were almost right.
It was, but then the level design went down the drain and it became an exercise in pure frustration.
So it was too hard for you, got it.
The hard parts were the best. It was the slower, simpler bits that sucked. Mario does simple excellently, Rayman not so much. But Rayman excelled in the complex parts.
Monolithsoft talk about their wii u game: http://www.siliconera.com/2012/12/14/inspired-by-bethesda-softworks-monolith-soft-looks-forward-to-jumping-into-the-next-gen/
Monolith Soft, best known for developing the critically-acclaimed Xenoblade Chronicles, opened a new studio in Kyoto, Japan, last year, in order to be closer to their parent company, Nintendo. What exactly have they been up to since then?
After Xenoblade, Monolith Soft went on to develop Project X Zone, a crossover RPG for the Nintendo 3DS, featuring characters from Capcom, Namco Bandai and Sega. They also helped out with certain aspects of The Legend of Zelda: Skyward Sword. And finally, in September, Nintendo revealed that they’re working on a brand new Wii U game.
In a series of interviews conducted internally last year, Monolith Soft discussed their projects and aspirations. Regarding their Wii U project, they were rather tight-lipped regarding what to expect, but they did say that it will be a challenging game that will get people together, and that you can expect it to be both very flashy and addicting.
This is going to be their first jump into next gen gaming. Monolith say they thought about it for a while, but and decided that if they were going to jump into the next generation, they’d like to have the perfect team in order to do it the right way. Working alongside Nintendo will be a huge advantage, they feel, as Monolith Soft will have a better understanding of the Wii U’s capabilities, in order to produce top notch titles for the company.
Monolith Soft’s Michihiko Inaba and executive producer, Hirohide Sugiura, had a couple of quotes to share, regarding their upcoming Wii U game.
Inaba: “I’d like to make an HD game that will wow the players. I want to show that Japan can still keep up with the USA when it comes next gen technology. Our goal is to become something like the developers of the Fallout series, Bethesda Softworks.”
Sugiura: “I believe that today’s Japanese gaming industry has lost its touch, and we’d like to do something to change that.”