2D-X Review for Hydrophobia for PSN
Worth Getting for PSN Plus Members Since It Is Free
2d-x.com impressions
robio
Meristation Reviews Skyward Sword
yet another Spanish one 10/10
meristation.com impressions
Iga_Bobovic
PETA Backtracks on The Mario Tanooki Comment
"We're huge Mario fans ourselves"
ecorazzi.com news
robio
PSN Scheduled to Be Down All Day Tomorrow
Hackers Must Be Giving Advanced Notice Now
slashgear.com news
robio
Skyrim Sells 3.5 Million Copies in 48 Hours
Remember when no one played RPGs?
slashgear.com news
robio
Display:
Order by:
Recently Spotted:
*crickets*
The moral indignation in the GS article about Telltale is hilarious. Wow, a few user reviews posted by devs? What an utter disgrace. How dare they do this to the MetaCritic average?!!?
The final sleep, tomorrow I have Zelda.
Yep, the search for this game begins tonight. I hope it's quick and painless.
Wouldn't the correct answer be something along the lines of "DAWN OF THE FINAL DAY"?
Yeah, that's what happened.
Sorry, but I played Majora recentely. Twilight Princess Wiiins.
I'm on the second dungeon. Not only is this game harder than previous Zeldas, mostly due to motionplus and the new and specific ways to beat enemies - the puzzles have had me wracking my brain on more than one occasion where previous zeldas I was in a sort of Zelda groove taking things in my stride.
Also, even though the first two dungeons are your typical forest and lava themed affairs, the art style and music combined with the new mechanics make them feel new and not just another lava temple.
EDIT:
A quick word on motionplus sword tracking - it works 1:1 in realtime with barely any lag. You can twist your arm any way you want, as long as you don't do stupid things like try to point the sword backwards on itself. I tried moving the sword around really fast to outwit motionplus and it kept up all the way. Good to know that motionplus has that kind of fidelity.
Majora has by far the worst and slowest opening. It makes the opening in Twilight Princess look speedy. Skyward Sword has a faster opening still, not quite as fast as Ocarina, but at least you will not be collecting rupees to buy a shield.
The best Zelda, I have no clue. Each one has separate weaknesses and strengths. OoT has the best overall pacing. Twilight Princess has the dungeons, Majora has the sidequests, Windwaker has boredom and Skyward has the best battle system. Of course need to finish Skyward before I can say for certain were it belongs.
I thought Majora had the fastest opening, you were dropped into another world within 5 minutes, stripped of all your shit and changed into an ugly freak beast. Wind Waker, Twilight Princess and Skyward Sword all have the fart about in your village opening before properly setting out on your quest.
I was just checking out the Inside Xbox video on XboxLive where they talk about getting certain achievements in Halo, and it made me LOL.
For anyone playing the game, they try to claim the only way to get the achievement in Assault On The Control Room for getting on a Banshee, is to get a rocket launcher and try to shoot one off of one of the cliff ledges near an upper doorway when you 1st go out into the snow on the level. NOT TRUE...and in fact this is the HARDER way to do it.
All you have to do is wait until later in the level, when you come out to the snowy bridge that overhangs the Pyramid Structure.....go out the door on the snowy bridge and instantly make a run for the banshee that the Elite is running for.....and boom. Instant achievement for "I'll Be Taking That". And I'm pretty sure this is the way they expected most people to do it.
The funny part about it is, after Major Nelson goes into this big description about how to get this achievement, they then shgow a few more scenes from the level while talking about other achievements and show you in plain fucking view the scene that I was just talking about.
Are these guys really that dumb?
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It wasnt dawn yet
It's easy to make enemies super lethal, it doesn't require good AI to do that. Just give them perfect aiming and instant reaction time and you're done. Early fan made Counter-Strike bots did that for example. It's easier to do that instead of code delays in "reflexes" and error margins in shots and all that jazz that make them actually fun to fight. Also you'll notice bots in multiplayer type games tend to behave far differently to actual enemies in single player games. That's for the same and more reasons. Players don't behave in cinematic ways, they just exploit mechanics to the fullest. So enemies in single player campaigns don't try to emulate that in any way. They just try to fit in their surroundings, be stationary, have set patrols, squads, whatever else. Things no player would do. There have been pretty good bots that do try to emulate players though. Unreal Tournament 2004's bots were great. It was even fun to have deathmatch 1 on 1 duels with them in the harder difficulties, they genuinely helped you improve too. They knew how to navigate the maps well and used all sorts of tricks and knew how to wield the vastly different weapons, from point and shoot stuff, to weapons that required you to aim ahead due to the lower projectile speed. If 1000 enemies in your average FPS all were behaving like that it would be impossible to proceed and not make for very fun games. Of course it's not much fun when they exaggerate all those cinematic "human" flaws for the lowest common denominator of gamer either, but still...
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You forgot the part where you had to find the Bombers, then go to the Astral Observary, find the great fairy and finally get your Ocarina back. That whole part is the opening. The problem is not really big the first time you play it. It becomes huge during replays. Because if you know where all the Bombers are you can do that stuff in 5 minutes. Get the Observatory and great Fairy done is 2 more and then you have to wait until close to midnight on the final day. Because you do not have Ocarina yet, you cannot travel forward in time. You just have to wait. That is why Majora has the worst opening.
WHOA! WHOA! WHOA! WHOA! WAIT!
Did Vader actually just totally MISS a Zelda reference...?!
Of course I know the reference, it was not dawn so the reference would not work in that situation.
So yesterday was the Gamecube's 10th Anniversary....man do I remember walking into Gamestop on that day with employees looking at me like I was nuts, buying the Gamecube over the Xbox and Halo (which I would get the day after X-mas, along with FF 10 on the PS2...what a trip that was).
And now I present to you, my Top 10 favorite Gamecube games of all time!
#1: Metroid Prime
#2: Resident Evil 4
#3: Pikmin 2
#4: Resident Evil
#5: Eternal Darkness
#6: Prince of Persia: Sands of Time
#7: Mario Sunshine
#8: Metroid Prime 2
#9: Star Fox Adventures
#10: Zelda: Wind Waker
3 hours left! 3 HOURS LEFT!!!!!!! 3 FUCKING HOURS, HOLY SHIT!!!!! ITS ALMOST HERE!!!!!!!! AHHHHHHHHhH!!!!!
Nice Edge. My list (NOT counting TP as a GC game):
1. RE4
2. Metroid Prime
3. Wind Waker
4. PSO Episode 1 and 2
5. Resident Evil
6. Metroid Prime 2
7. Smash Bros. Melee
8. Mario Sunshine
9. Eternal Darkness
10. Rogue Squadron 2
You see, there was no midnight release and no Gamestop around those parts. The employees at Walmart were hopeless, so he reserved his gold copy at Best Buy. That was one magical morning when Travo drove home with his latest N64 game. Gaming would never be the same agsin.
Please tell more stories Mr. Travo.