The Examiner: Nintendo belongs in the toy aisle
Wii is merely a pathetic attempt to gain recognition and increase their net worth
examiner.com editorial
gamingeek
Tales Producer wants more Tales on 3DS
Needs to hit 250 k for that to happen
kingdom-of-tales.net news
gamingeek
Guide to Japanese Game Distribution
Interesting look at who distributes whoms games.
andriasang.com news
aspro
Wiiware Ark of Sinners details and media
Trailer here for a Castlevania like platformer
nintendo.co.uk media
gamingeek
Galaga Legions DX Review: 4.5 out of 5
"Galaga Legions DX is like a John Woo movie, and you're Chow Yun-fat."
pcadvisor.co.uk impressions
robio
Nomura on Final Fantasy Type-0
Reason or the game's delay, multiplayer and more.
andriasang.com news
aspro
Australian Qualifiers for COD XP Announced
Not posted because I totally am involved in it.
level3.org.au news
darthhomer
Iwata Asks Vol 3 - Xenoblade development
I’d say that some players might cry up to ten times!
nintendo.co.uk news
gamingeek
No More Heroes Red Zone pushes sexual content
NSFW video may result in the game being AO rated in the U.S?
examiner.com news
gamingeek
Disney's Epic Mickey getting a graphic novel collection
This graphic novel collects all of the Disney: Epic Mickey comics together for the first time!
diamondcomics.com news
gamingeek
New Final Fantasy game announced for 3DS
And it's not what you think it would be...
andriasang.com news
gamingeek
1Up Reviews Back to the Future: The Game
"B"Now that all the chapters are out, here is the review.
1up.com impressions
aspro
Likely hardware partners for Next Gen Consoles?
Guess-timates made here, NVIDIA cries
hardocp.com editorial
gamingeek
3DS Tales of the Abyss Tops the Charts
Major RPG port pushes 3DS back into the top hardware spot.
andriasang.com news
gamingeek
Massive bunch of new Go Vacation videos
Gameplay of Horseriding, White Water rafting and more
liblo.jp media
gamingeek
Carmack: Mobile tech to overtake PS3/360 soon
Mobile phones will in two years be more powerful than the current generation of consoles, programming legend John Carmack has said.
industrygamers.com
gamingeek
Xenoblade dev forms new Kyoto studio
In an effort to forge better relations with Nintendo
andriasang.com news
gamingeek
Kojima announces a Snatcher radio play
He and SUDA need to stop f****** about
andriasang.com news
gamingeek
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*crickets*
No not at all. They are not in the same realm of 3D. RE Mercs has like two planes, a front and back, like a bad pop up book. Zelda 3D is real 3D, the whole world sinks into the screen and things briefly jump out at you.
Why must I not have a 3DS?
I wont be on much tomorrow so i will do what I have been playing now because I want to talk about Fallout New Vegas. I am going through some withdrawl right now, its such an excellent game. It uses the Bethesda formula used in Fallout 3 but the world is so much more rich and interesting than Fallout 3. Now you can join different factions and your actions in one effect your standing with others. Quests intercect with one another in ways the last game never came close to doing. There are a ton of branching endings, all with their own quest lines to follow. The world makes all your actions feel like they matter, I guess like a true RPG is supposed to feel like. Plus you have partners with you, its very basic stuff. They all have their own quests as well but dont expect Bioware level partners, these are mannequins compared to the cast of a Bioware game.
There are many more quests to do in this game and some have been really complex and interesting. Like this last one that involved a casino run by a strange cult that used to eat humans. Well they kidnapped a rich ranchers son so you have to investigate and find the son. In the mean time you have another quest from a farmer that wants to kill that rancher, and from what I read there is a third quest tied to this part as well. The quest had so many ways to approach it and so many ways to finish it. I ended up solving the conspiracy which had my killing hitmen, stealing their clothes to go into restricted areas where I had to get rid of the cook so i can change the main course dinner and then reveal the plot to everyone while saving the son who i later decided to kill for that other quest. Most quests aren't like this, they are the usual go and kill stuff kind but even those sometimes have multiple solutions. I have many choices and I love that about this game.
OMG, that was an awesome quest. I think I returned the son to his fater then had a big shootout in the casino. Yeah, New Vegas is so much richer than it's predecessor.
What kind of a question is this? Only terrible people who hate video games would answer no.
People do judge the game and judge it to be dumbed down shooter for the dudebro crowd. Same like some people complain that Elder Scrolls series get less complex with each new installment and how Bioware games get more and more actiony with each new installment.
Me? I want action. I don't like being led around like a dog on a lead and be forced to watch pointless stuff. I would rather have a short cutscene and then get on with it. If I'm just walking around and waiting for a little scenario to play out it's like being stuck in a theatre watching a play you just want to end. I would much rather the game took control away from me in those sections so I could sit back and watch instead of searching about the room and waiting for cues from a secondary NPC to play out. I want tight level design which you can approach in a number of different ways, with fun and intelligent AI, varied weapons that actually have distinct advantages vs other weapons. I want to be able to use either stealth or balls to the wall action.
I'm a big Metroid fan and Bioshock didn't feel remotely like Metroid to me. Metroid level design is about intricate environments, it's sort of like one massive Zelda dungeon that's interconnected. Batman Arkham Asylum was like Metroid lite design. I didn't find a lot of ways to approach combat in Bioshock, maybe that's my own fault, the game didn't seem to offer me or encourage to me to do anything different than shoot the average AI controlled characters or fire the occasional lightning bolt at them. The story seemed a little pretentious, I guess it's all the audio messages, it's like one long monologue after the other. I would have much rather been there when these events took place in the game then hear about them in voice files - that go on forever.
Gears of war cosplay here, some of it cool
Boring sunday here so I was looking over some sales charts for wii games. Wanted to know how some games were doing. I looked at VGchartz which I know isn't reliable, I just wanted a general indication of how some titles were doing. There was some suprising stuff.
On the 360:
Looks like they are having some good success with casual kinect games, MS must be happy.
**I put this in the Dragon Quest IX topic originally, but decided to reprint it here for the benefit of those who don't go into that topic that may want a portable RPG.**
Started playing Golden Sun: Dark Dawn a day or two ago. There's A LOT to like about the game and a little not to like, but overall, I find it immensely satisfying.
To start, if you avoid this game because you haven't played the two GBA versions, put your fears to rest. They recap the events of the first two in the beginning screens. They let you collect books from bookcases that summarize both game's stories. They let you play in a Psynergy Training ground where you re-enact events from the previous games in small mini-game battlefields... and finally, in one of the coolest little additions I've seen in a while... During conversations, in character's dialogue screens you might see a major character, location, event-name or phrase bolded, underlined and in Red, almost as if it were a Link. Touching that 'link' with your stylus opens up yet another screen that gives you more details on the subject and then puts an entry into an Encyclopedia! My god, if more RPG's did this, we might actually be able to follow along with a storyline for a change!
The Gameplay system is one of the things that makes the GS games so unique. It's a little tricky to describe, but I'll do my best! The world is comprised of Psynergy (magic). That psynergy is broken down into 4 Elements: Fire, Water, Wind and Earth. The playable characters in the game are Adepts at one of those elements. Matthew, the son of the first (two) games Hero, Issac, for example, is an Earth Adept. On their own, these characters, as they level up, will learn progressively stronger Elemental Magics associated with their types. Where it gets tricky is: There are Djinns in the world of Golden Sun. These Spirits also have elemental attributes and you can 'Assign' them to individual characters. Naturally, adding Fire Djinns to a Fire Adept makes the Adept that much stronger, boosting Stats and allowing for Stronger, more Elaborate Spells of that element --BUT-- you DO NOT have to assign the same Element to the same Element. You can, feasibly, assign a Water Djinn to a Wind Adept, and THAT'S where things start to get interesting! Alone the Wind Adept would have Whirlwinds and Healing Winds, for example, but combine her Wind Djinn with a Water Djinn and suddenly you can cast Lightning Spells and throw around Plasma...
...but wait, there's more!
Having Djinns assigned to the characters ups their stats and gives them more Spell options. You --CAN-- however 'Release' your Djinns onto the Battlefield. They'll FIRST cast some sort of Offensive or Support Spell upon doing this, but then their release also has a few additional outcomes: Your character's stats go DOWN for the duration of the Battle, BUT... the more Djinns you release, their numbers go into a 'Summon' pool. One, two, three or more of an element summons a Final Fantasy-like Diety to wreck havoc on your foes... Of course, mixing Djinns of various Elements allows for other, much more elaborate Summons too. Finding the Tablets to summon these guys is a good part of the draw of this game... They look like this:
It sounds kind of complicated, but, really, it's not. Tinkering with various combinations and finding cool Spells is definitely one of the best parts of these games. Of course, there's even more than that! Your characters can use their Psynergies on the world map and in dungeons to solve puzzles. See a sprout sticking out of the ground? Cast 'Grow' on it and it turns into a climbable vine. Is there a pillar of Ice blocking your path? Hit it with a Fireball and melt it! Magic is not ONLY used in battle! It's an essential part of exploration and puzzle-solving in the game too! AWESOME!
I have to admit, I LOVE these games partially from the Nostalgia they recall for me. Camelot Software, the guys who made this series, also helped make such classic Genesis games as: Shining Force, Shining in the Darkness and Landstalker! Their little trademark touches appear throughout the game. Little graphical 'Heads' shaking or nodding representing your 'Yes' or 'No' answers to questions posed to you in the game; the fact that Shops have their Normal Sale items and 'Specials' and Emoticon Expressions to show the characters Moods during conversations... ALL IN THERE! You may not know what I am talking about by reading this, but, rest assured, if you played any of those classics and then you played GS: DD, you would recognize them immediately!
Not to be too spoiler-ish but one of the things I like THE MOST about this game is the fact that the Heroes from the first two games actually ended up doing MORE HARM to their WORLD THAN GOOD! Thinking they were saving the world in the first two, they were actually bringing about events that would ruin and reshape their world, sometimes NOT for the better! It's 30 years after those events and the children of the heroes take up their own quest! Apparently, this is not just an idea they came up with just as an excuse to make the DS version of the game. The plot for Dark Dawn was discussed as far back as 2003! The developers have revealed that parts 1 and 2 were just a prologue to the 'REAL' story of Golden Sun, and Dark Dawn is just the beginning! I can't WAIT to see where they take all of this!
I love the game for its familiarity. I love it for its creativity and unique battle system. The story line is intriguing to say the least... The one issue I have with it is the GRAPHICS! They are not bad, by any means, but they are NOT the Camelot I am used to. Back in the day, these guys had a VERY distinct, hand-drawn, bold and colorful style to them. In this game, the colors are bold and the world is 3D... but it's just not the same. I'll let pictures speak their thousand words on this one:
_____________________
--See the Battle Screen here? Doesn't this look like it could be from Shining Force?
--See the little Nodding or Head Shaking icons and the distinct Font used in all Camelot games?
--THIS is what Golden Sun looks like now... Doesn't it look like every other DS RPG?
_____________________
What's MOST important is that it PLAYS like Golden Sun and it is the continuation of two of THE MOST celebrated RPG's of the last decade! Most of the elements are there, graphically, but something is... off. Thanks, Nintendo, for turning these guys into your Mario Sports developers and taking them away from what they do BEST...!
A few of you wondered why I got so excited upon hearing of this game at last year's E3. I hope this post sheds a little light on that! A few more of you have either just started getting into portable RPG's or might be in the market for something new and a bit different... Again, I hope this sheds some light and you consider this game! I'm only 5 hours in, but I can tell it's as much of a classic as the two that started it all... With any luck, this game will sell pretty well and ensure that it isn't the end of it all! Camelot clearly has a lot of ideas in their collective heads, I hope to see them in future 3DS or Wii U entries to this series!
I'll post more as I play more, but any questions in the meantime, fire away!
Played more Majora, beat Snowpeak temple. That dungeon has the verticality of the water temple, seemingly it should be as confusing as hell and yet everything seemed to work like butter, a sort of natural unfolding of puzzles and rewards. Love the bull boss that you have to chase. Does this game only have 4 temples? I can't remember. I think it's 4 because there are 4 Guardians.
I'm not looking forward to guilding my sword in gold with gold dust, that will be a trip, beating the race, paying the cash, waiting for it to be done etc.
Amazing Lego Creations Of Hayao Miyazaki And Studio Ghibli Characters!
Click for more
So I guess anything under 1.8 million sales is a failure for Nintendo? That means every Metroid Prime game is a failure. No wonder they won't release Xenoblade or Last Story here.
I think the declining Call of Duty sales are due to people buying an Xbox or PS3 and not buying those games on the Wii after awhile.
I'm surprised the Endless Ocean games sold THAT good. I would like to know what Monster Hunter 3 sold.
I'm surprised the Dead Space games didn't sell better than that. And I'm sickened that people are buying that Kinect shit.
Not a failure but you have to bear in mind that DS Animal Crossing sold something like 9 million so they thought the franchise would catch on with the home console crowd and along with Wii Music they expected another Wii Fit and Mario Kart surge in wii hardware sales. Monster Hunter tri is 1.88 million.
Agnates, this will interest you, it's in Sundays updates.
Nintendo expected ACCF to sell over 5 million copies, so it failed to live up to their projections. It also failed due to it being a broken POS, and was far too similar to ACWW.
You just couldn't lay down a simple path could you?
Never!
Greetings from University!
Yeah, it's 2am in the morning, can't fucking sleep...and yet, been quite a fun couple of days doing stuff. Been entertaining kids with videogames, and they get pumped - I've never seen a crowd go nuts for Rockstar's Table Tennis game, of all things.
If you guys want to check out just what we're upto, hit up level3.org.au - our livestream is on the front page. Should be doing a morning show type thing in about 7 hours or so...
Nintendo expected that piece of shit to sell 5 million copies? What were they thinking?!
*Looks at other 5 million+ sellers on Wii*
....Oh. THAT'S what they were thinking.
Cool good luck.
Well too bad, it makes the games better, at least to me.