NOE release list
states that Skyward Sword and Mario 3DS will be released in August
tinypic.com news
Iga_Bobovic
THQ Shuts Down KAOS Studios (Homefront)
Long rumored closure of NY studio occurs.
giantbomb.com news
aspro
Epic and Bethesda Hacked
Maybe we can just assume everyone is being hacked from now on?
1up.com news
aspro
PCGamer Reviews Duke Nukem: Forever
"80/100" "only a good game and not an amazing one"
pcgamer.com impressions
aspro
Saint's Row XBLA and 3DS Not Proceeding
XBLA game was incurring, "really high costs".
vg247.com news
aspro
360 Getting New Processor [UPDATE - Old News]
Less heat, less manufacturing cost.
gameinformer.com news
aspro
E3: A Split-Second Look at the Zelda Tribute Dungeon...
...In Mario 3DS!
kotaku.com media
phantom_leo
E3: X-Com is Looking Good
Less like BioShock, More like Pokemon. Errr... Okay.
destructoid.com impressions media
phantom_leo
Reggie: U's Form Factor is "Quite Near Final"
Also says not concerned of sales impact on Wii.
industrygamers.com news
aspro
Double Fine Now Owns Publishing Rights to Psychonauts
Any digital sales revenue goes to them rather than Majesco.
gameinformer.com news
aspro
THQ Shuts Down Warhammer 40K Studio
Specifically, Warhammer 40K: Kill Team.
eurogamer.net news
aspro
THQ: Homefront Franchise Continuing
As expected what remains of KAOS is moving to Canada.
gamasutra.com news
aspro
Giantbomb Reviews Duke Nukem
"2/5" "sloppy, cobbled together" Now below 50 on Metacritic.
giantbomb.com impressions
aspro
Final Fantasy 14 Patch Delayed for Two Weeks
MMO is still free, and still under construction.
siliconera.com news
aspro
Rumor: Timesplitters 4 in Development for Next Gen
Next xbox announced in a year.
gameinformer.com news
aspro
Lulzsec Take Down EVE Online and Minecraft
As well as Escapist and League of Legends.
1up.com news
aspro
Ars Technica Reviews Duke Nukem
"ugly game that exists to celebrate ugliness"
arstechnica.com impressions
aspro
Bungie *NOT* Making a Steam Punk Game
They were lending space to another company.
vg247.com news
aspro
MGS 3D Will have 4 GB Cart (Twice the Normal)
I can't believe we're back to talking about MB on carts.
eurogamer.net news
aspro
Gamesradar hands on HOTD Overkill extended
One last note: the 3D is not very good so far
gamesradar.com impressions
gamingeek
Gamesradar hands on SSX
Don’t worry, this is still the SSX you love
gamesradar.com impressions
gamingeek
Nintendo Power review Ocarina of Time 3D
"As amazing as Ocarina of Time has always been, it's gotten substantially better on the Nintendo 3DS handheld."
metacritic.com impressions
gamingeek
Pocketgames reviews Ocarina of Time 3D
10/10 - " The benchmark for 3DS gaming has just been officially raised."
pocketgamer.co.uk impressions
gamingeek
Eurogamer 10/10 review of Ocarina of Time 3DS
"The improvement really is astonishing. It never even looked this good inside my head, never mind in reality."
eurogamer.net impressions
gamingeek
Kinect: We're two years away from entirely new genres
Says Forza dev - "If I'm honest, I still think the development community is just getting started"
computerandvideogames.com news
gamingeek
Eurogamer 8/10 review for SSF4 2 arcade
So Arcade Edition is exactly what it appears to be: a tempered update that lacks the immediate wow factor of its predecessor, but offers an extra layer of refinement on an already winning formula.
eurogamer.net
gamingeek
Sony did delay the announcement of PSN hack
Documents released by the Japanese Ministry of Economy
computerandvideogames.com news
gamingeek
Bleszinski: Xbox 360 isn't maxed out
although it would be like getting "water from a stone"
computerandvideogames.com news
gamingeek
Wii U will attract first-person shooter devs - Iwata
Hear why inside
computerandvideogames.com news
gamingeek
Critical Reception: Duke Nukem Forever
"heart-breakingly disappointing on almost every level."
gamasutra.com editorial
gamingeek
Did Sony hold out about PSN outage?
Claims that Sony "deliberately attempted to downplay the seriousness of the situation by not fully disclosing information"
mcvuk.com news
gamingeek
Ocarina of Time 3D NL 10/10 review
"Beautiful visuals, improved controls, exceptional pacing and engrossing gameplay"
nintendolife.com impressions
gamingeek
Ocarina of Time 3D CVG 9.4 review
"years from now people will still be playing and enjoying this game"
computerandvideogames.com impressions
gamingeek
Ocarina of Time 3D Cubed 9/10 review
" a timeless adventure, challenging gameplay and a lengthy campaign"
cubed3.com impressions
gamingeek
Crytek: We're bringing our tech to Wii U
CryEngine will also have 'deep support for Kinect'
develop-online.net
gamingeek
Itagaki Looking Into Wii U Devil's Third
But Devils 3rd won't be out till 2013
andriasang.com news
gamingeek
Activision: Wii U is friendly to core gamers
And more relevant to the games they make
industrygamers.com news
gamingeek
Eguchi is sure there will be a Metroid Wii U
Animal Crossing developer Katsuya Eguchi,
kotaku.com news
gamingeek
Nintendo Snaps Up U Trademarks
Wii U Sports, Music, Fit, Zapper and Balance Board.
joystiq.com news
aspro
Mirror's Edge 2 "Could Happen"
“We’re actively looking at how to bring it back in the right way.”
ripten.com news
aspro
Cliffy-B "Zero Chance" of Gears Coming to PS3
So there is a chance... (albeit zero).
industrygamers.com news
aspro
ONM review Ocarina of Time 3D - 98%
Well, no videogame better expresses the creative might of Nintendo
officialnintendomagazine.co.uk impressions
gamingeek
3rd parties talk Wii U support
Ubisoft, Activision, Take Two and EA
gonintendo.com impressions
gamingeek
Iwata Adds to U Controller Confusion
After saying U supports two, he now says Nintendo won't.
industrygamers.com news
aspro
1UP's Review of Alice
"B-" Weird review. Nothing but bitching, but a good score.
1up.com impressions
aspro
Nintendo: Mario Has Lost His Roots
Galaxy producer wants to remove exploration elements in Mario 3DS.
eurogamer.net news
aspro
Sony upping Vita support to PS3 levels
Admits that they didn't properly support the PSP
computerandvideogames.com news
gamingeek
PS4 & Xbox 720 to be 10 times more powerful - Carmack
So much for Wii U downports
eurogamer.net
gamingeek
Wii U has our heads exploding in a good and bad way
Says EA Sports
computerandvideogames.com news
gamingeek
N-Europe review Ocarina of Time 3D
10/10 The title is almost eponymous with quality and should be in every gamer's collection.
n-europe.com impressions
gamingeek
Motion+ Was Almost Dropped from Skyward Sword
Wii Sports dev convinced Aonuma to include it.
vg247.com news
aspro
Devil May Cry HD Collection Outed?
Spanish retailer lists it, along with box art.
siliconera.com news
aspro
2K Fires PR Firm That Threatened Critics of Duke
"The Redner Group no longer represents our products"
industrygamers.com news
aspro
Uncharted Was Not Conceived as a Trilogy
No reason not to go on forever, says creator.
vg247.com news
aspro
Last Week's Japanese Sales
Yakuza top selling PS3 game of year, PSP still on top.
andriasang.com news
aspro
Activision: Call of Duty Still "On the Rise"
Activision still thinks the FPS will gain in popularity.
industrygamers.com news
aspro
Duke's PR Firm Threatens Publications
They didn't like the reviews apparently.
giantbomb.com news
aspro
Lulzsec Releases XBL User Information
XBL data is amongst 62,000 other records from various sources, including PayPal.
gameinformer.com news
aspro
Darksiders Crew Talk About Development
(VIDEO) Specifically their first game.
vg247.com editorial news
aspro
New Killzone 3 DLC Detailed
Two new Guerrilla Warfare maps and two Warzone maps.
eurogamer.net news
aspro
Pitchford Breaks Silence on Duke's Reception
Also, voice actor calls out "clueless critics".
industrygamers.com
aspro
Mortal Kombat DLC "Season Pass" Announced
Pay up front for all DLC, get discount.
gamasutra.com news
aspro
Gamesradar review Ocarina of Time 3D
9/10 - The definitive version of gaming’s most revered and respected adventure
gamesradar.com impressions
gamingeek
The Wii U Announcement's Impact On U.S. Wii Sales
Press coverage surrounding Nintendo's Wii U "will have a chilling effect on Wii sales" in the U.S.
gamasutra.com editorial news
gamingeek
Ocarina of Time 3D GoNintendo review 9/10
" Ocarina of Time 3D is a true system-seller, and I'm sure I'm not the only one that feels that way."
gonintendo.com impressions
gamingeek
Four reasons to dig Sonic Generations 3DS
Sega pulled six exclusive (and secret) locations from the Genesis and Dreamcast days you won't find on Xbox 360 and PlayStation 3
modojo.com impressions
gamingeek
Nintendo Europe website goes 3D for Zelda
Check out the nifty rotating effect
nintendo.co.uk news
gamingeek
Duke Nukem Forever in 2 minutes of video
The only way to experience this crapola
computerandvideogames.com media
gamingeek
DOA: Won't Somebody Please Think of the Children?
Why is DOA being banned as child porn now?
ign.com editorial
gamingeek
Metro review Ocarina of Time 3D - 10/10
This is not just one of the best video games ever made it's one of the greatest achievements in any entertainment medium.
metro.co.uk impressions
gamingeek
New Wii U hardware for devs in June/July
SEGA: "we're finding it to be quite powerful"
eurogamer.net news
gamingeek
PSP on Vita details - Dual analogue and more
The system can also upscale and smooth PSP games' graphics.
eurogamer.net news
gamingeek
Shinobi 3DS preview from Joystiq
"So far, Griptonite seems to be totally onto something with this game"
joystiq.com impressions
gamingeek
Bioware Hoping to Fix Dragon Age 2 With DLC
"try and address some of the comments"
eurogamer.net news
aspro
Sexy piece of kit for PS3 slim and 360/ 360 slim.
carry case, speakers and 15.5 inch monitor for gaming on the go with either of your best home consoles.
businesswire.com
_Bear
Epic Looking for Gears 3 To Sell 6 Million
Cliff wants 6, but thinks 10 is possible.
vg247.com news
aspro
Wii and Wii U are white because it leads to broader appeal,
says Miyamoto
gonintendo.com news
Ravenprose
Iwata Said No to Zelda Compilation
NOA asked permission for Wii compilation of past titles.
eurogamer.net news
aspro
Retailer Talks About New PS3
No external changes, lower power use and weight.
andriasang.com news
aspro
Tekken dev talks 3DS developement
Some good insights into 3DS rendering given
gamernode.com news
gamingeek
Giantbomb's Child of Eden Review
"3/5" "an achingly sincere game with a serious case of freshman philosophy"
giantbomb.com impressions
aspro
Lulzsec Wants to "Destroy" SEGA Hackers
"We love the Dreamcast, these people are going down."
abc.net.au news
aspro
Mutant Mudds - Platformer Coming to eStore
"looks fun, in a “‘90s PC shareware platformer” kind of way."
tinycartridge.com news
aspro
Gearbox Lavishes Duke Crap on Fan With Old Receipt
Patient dude gets LOTS of swag.
ripten.com news
aspro
Take2's Stance on U: "Looking Into It"
"If it takes hold of the market, that is good for us."
vg247.com news
aspro
The origin of the Names Metroid and Samus Aran
Hiroji Kiyotake and Yoshio Sakamoto revealed how both names came about.
siliconera.com news
aspro
Sony: No PS4 for "quite some time"
Impossible to advance "what we have"
eurogamer.net news
gamingeek
Joystiq review Ocarina of Time 3D
It sets a new standard for modern remakes of past-generation titles
joystiq.com impressions
gamingeek
Wii U circle pads more advanced than 3DS ones
And more info from Miyamoto here
gameinformer.com news
gamingeek
Reggie on Jimmy Fallon videos
Shows off Wii U, Skyward Sword and Kid Icarus
youtube.com media
gamingeek
Crytek Denies New Xbox Rumor
Also gives details about DX11 patch for Crysis 2.
eurogamer.net news
aspro
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SupremeAC (4m)
I don't see any common sense either. Who the fuck uses inches these days, seriously!
Everyone in North America.
I heard you could use a few inches...
Bob Hoskins interview:
"What is the worst job you've done?
Super Mario Brothers.
What has been your biggest disappointment?
Super Mario Brothers.
If you could edit your past, what would you change?
I wouldn't do Super Mario Brothers."
I just watched Giant Bomb's video review for Child of Eden. I got to say if there was ever a solid arguement for why the internet shouldn't exist that site is it. It's just remarkable how they can stretch a video review into 30+ minutes of absolutely nothing.
And on a side note, up until recently I had no idea that CoE was not a downloadable game. I was really interested in it at first, but as a full priced game I'm probably going to pass.
As he said, no common sense.
Decent alternative, but still clearly inferior.
It's actually not totally full priced. It's $49.99. I know, I know: $10, big deal. When I think back now though, to the prices that people paid to get a hold of a copy of Rez on the PS2, it seems almost acceptable to me. You REALLY have to love the style of game it is to be willing to shell out that much though, that much is given! If you play it JUST as a shooter, it's not worth it. If you are looking to get on the leaderboards, it makes it a slightly better value. You REALLY buy it with no hesitation if and only if you are a fan of Tetsuya Mizuguchi and Q-Entertainment games. There's just something about them... Rez, Lumines, Meteos and now Child of Eden. They go out of their way to provide MORE than just a game, more than just visual flair. They incorporate color, rhythm, movement and tactile feedback in a way that is unlike anything else. The games go out of their way to be positive experiences. They try to tell a story and touch you in emotional ways other games cannot. They make you move, feel and play like nothing else on the market. Child of Eden is the closest this team has come to their "vision" of what a game should be. It's nearly indescribable, but when you are playing and you are seeing the world pulsing to a beat in front of your eyes and you time your shots to that beat and you are rewarded with colorful explosions and all the graphical splendor... it really, really, really is entrancing. There's really no other way to put it.
**Excerpts from an interview between The State Press and Tetsuya Mizuguchi**
--------------------
SP: You’re renowned for your unique synaesthesia development style. How does “Child of Eden” use synaesthesia to immerse a player?
TM: Synaesthesia is my life’s theme. I hope the sounds and pictures and the visual effects synchronize and create new emotions and sensations. All of the time this is our goal, but I don’t have unreasonable expectations. However, if we can achieve a new emotional experience in a game, then we’ll have accomplished something new.
--------------------
SP: Could you please explain who Lumi is, and her role in the game?
TM: “Child of Eden” is the story of Lumi, the first child born in space. For the people of Earth she was the hope for the future of mankind. She longed to set foot on Earth but her life ended in space before she could ever fulfill her dream. Her body was preserved and her memory data was archived. The story in the game takes place 200 years after her death.
SP: Your work always demonstrates a new level of immersion through rave-like music and stellar visuals. What type of music and visual effects can players expect to find in the development team’s newest creation?
TM: There are no borders in my creative work. Lumi is a character that exists in the concept of my band, Genki Rockets. The game, “Child of Eden,” allows me to explore her life on a grand visual and audio level, in ways that have never been seen before. Everything is connected, everything influences each other. My love of electronic music has always influenced my work, at first providing the soundtrack to my early games, and then becoming more integral in my later games, like “Rez” and “Space Channel 5” and “Lumines.” But in “Child of Eden,” it’s probably the most important than it’s ever been. Not only is it a music-rhythm shooter, it actually features my own music, and that’s probably the biggest change.
SP: With only five stages, are you worried the game will lack replay value?
TM: I’ve put a lot of work into creating a scenario with a lot of emotion, feeling and drama. But at the same time it’s not like anything that’s ever existed before, and I think this is a game that you must “feel” as much as “play.”
--------------------
SP: Is there anything you would like to add?
TM: “Child of Eden” actually began as a 40-page poem and from there ideas started to flow. And it incorporated elements of the story I’ve been developing for years. Who knows? One day I may take the concept into other mediums.
--------------------
** In Child of Eden, a girl named Lumi is the first human born in outer space. When she dies, her memories and personality are archived in the internet, which is referred to as Eden in the game. Two centuries after her death, scientists attempt to recreate her persona within the confines of Eden. The game begins as Lumi awakes in Eden. Eden was the name of the artificial intelligence that the player is trying to rescue in Rez.
"SP: You’re renowned for your unique synaesthesia development style. How does “Child of Eden” use synaesthesia to immerse a player?"
it doesn't.
There is a John Leguizamo book where he talks about that movie and how it was the worst movie he ever did. I read it online so maybe look for it. Bob was always drunk, John was always high along with Hopper. He was banging the Daisy chick. The directors had no clue what they were doing, it was a mess.
True.
Happy Father's Day, Papi!
Happy Father's Day to Travo and Robio too!
Happy Fathers Day to all fathers!
Wow the game looks incredible. i love the new graphics and how all the indoor areas look so much better. The 3D effect is great especially when you go to first person view and aim with the 3DS. The game has never looked better or controlled better. I just finished the first dungeon and now going out to hyrule.
I still need to finish Okamiden but I much rather play this game.
Upon playing it more, it's not suited to FPS but the game is tailored for small movements, not really up to doing 180 turns or anything too fast. Also you have to assume a certain sitting position for it to work. It's not ideal but I will file it under a maybe for use in FPS.
You are talking about Zelda of course. Having played up to Zora's Domain I have to put this out there: the graphics are better than Dreamcast. The colour is searing, it's crisper, it runs at a better clip. It really is a big graphical improvement. When the owl took me down off death mountain and the camera swooped over the mountains it looked awesome. The interiors are much more detailed and you can alter the camera position. It's a really big improvement Grezzo have done here, not just a few technical improvements they have literally improved the look of virtually everything I can see.
Anyway, I cannot believe, I have played this game like 4 times before and I am stuck at King Zora who won't shift his fat ass off his perch. I thought I remembered that he wanted a fish so I assed about to get a bottle then scrounged the rupees to buy a fish. Then he had no reaction. All the music I played to him does nothing and he wont even take Zelda's note. I need to go rescue his daughter but I don't know what I am doing.
Oh yeah one thing that I like about this game is that it's frugal with hints, you have to just play it old school and work things out for yourself by looking for visual and audio cues. It's very old school and very rewarding because it rewards experimentation. Oh and in the Lost woods they have altered the sound levels so its easier to hear when the lost woods music is fading in and out. Nice touch.
This is interesting:
Tekken creator talks Tekken 3DS design challenges, hopes to release it this year
GN: Regarding Tekken 3DS, I remember last year when the 3DS was introduced, you were talking about the new technology. Do you find the 3D aspect to be a new challenge for you as a developer?
KH: One of the main challenges we had to start was the stages. The way we go about making stages for non-3D devices is quite different, and if you try to take a stage and port it to the 3DS, it may not stand out as much. Some of the structures, specifically how you design them, make them look better in 3D, and we need to pay special attention to that. Another difficulty in developing for 3D is when titles make the jump to 3D, they need twice the rendering power, so they often drop the frame rate to about half of what it is normally. We don’t want to do that with Tekken, as it’s always run at 60 frames per second, but we really want the 3D as well, so it’s something we’re working on still. Our tech demo here is running at 60 frames per second with full 3D.
So as I was saying before, from what we know about 3DS, to render in 3D it is actually rendering two separate images on the top screen for the 3D effect and doubling the brightness of the top screen. It's essentially using twice the power to get the 3D effect. So the next time you see a 3DS game and think - bleh - the graphics, remember that the 3DS is working twice as hard to achieve it. MGS 3D for instance. I would like to see a developer make a game without 3D just to see how hard they can push the visuals.