Epic and Bethesda Hacked
Maybe we can just assume everyone is being hacked from now on?
1up.com news
aspro
Reggie: U's Form Factor is "Quite Near Final"
Also says not concerned of sales impact on Wii.
industrygamers.com news
aspro
Lulzsec Take Down EVE Online and Minecraft
As well as Escapist and League of Legends.
1up.com news
aspro
Itagaki Looking Into Wii U Devil's Third
But Devils 3rd won't be out till 2013
andriasang.com news
gamingeek
Activision: Wii U is friendly to core gamers
And more relevant to the games they make
industrygamers.com news
gamingeek
Mirror's Edge 2 "Could Happen"
“We’re actively looking at how to bring it back in the right way.”
ripten.com news
aspro
Cliffy-B "Zero Chance" of Gears Coming to PS3
So there is a chance... (albeit zero).
industrygamers.com news
aspro
Iwata Adds to U Controller Confusion
After saying U supports two, he now says Nintendo won't.
industrygamers.com news
aspro
1UP's Review of Alice
"B-" Weird review. Nothing but bitching, but a good score.
1up.com impressions
aspro
N-Europe review Ocarina of Time 3D
10/10 The title is almost eponymous with quality and should be in every gamer's collection.
n-europe.com impressions
gamingeek
2K Fires PR Firm That Threatened Critics of Duke
"The Redner Group no longer represents our products"
industrygamers.com news
aspro
Last Week's Japanese Sales
Yakuza top selling PS3 game of year, PSP still on top.
andriasang.com news
aspro
Activision: Call of Duty Still "On the Rise"
Activision still thinks the FPS will gain in popularity.
industrygamers.com news
aspro
Pitchford Breaks Silence on Duke's Reception
Also, voice actor calls out "clueless critics".
industrygamers.com
aspro
Four reasons to dig Sonic Generations 3DS
Sega pulled six exclusive (and secret) locations from the Genesis and Dreamcast days you won't find on Xbox 360 and PlayStation 3
modojo.com impressions
gamingeek
Nintendo Europe website goes 3D for Zelda
Check out the nifty rotating effect
nintendo.co.uk news
gamingeek
Retailer Talks About New PS3
No external changes, lower power use and weight.
andriasang.com news
aspro
Tekken dev talks 3DS developement
Some good insights into 3DS rendering given
gamernode.com news
gamingeek
Gearbox Lavishes Duke Crap on Fan With Old Receipt
Patient dude gets LOTS of swag.
ripten.com news
aspro
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*crickets*
I don't see any common sense either. Who the fuck uses inches these days, seriously!
Everyone in North America.
I heard you could use a few inches...
Bob Hoskins interview:
"What is the worst job you've done?
Super Mario Brothers.
What has been your biggest disappointment?
Super Mario Brothers.
If you could edit your past, what would you change?
I wouldn't do Super Mario Brothers."
I just watched Giant Bomb's video review for Child of Eden. I got to say if there was ever a solid arguement for why the internet shouldn't exist that site is it. It's just remarkable how they can stretch a video review into 30+ minutes of absolutely nothing.
And on a side note, up until recently I had no idea that CoE was not a downloadable game. I was really interested in it at first, but as a full priced game I'm probably going to pass.
As he said, no common sense.
Decent alternative, but still clearly inferior.
It's actually not totally full priced. It's $49.99. I know, I know: $10, big deal. When I think back now though, to the prices that people paid to get a hold of a copy of Rez on the PS2, it seems almost acceptable to me. You REALLY have to love the style of game it is to be willing to shell out that much though, that much is given! If you play it JUST as a shooter, it's not worth it. If you are looking to get on the leaderboards, it makes it a slightly better value. You REALLY buy it with no hesitation if and only if you are a fan of Tetsuya Mizuguchi and Q-Entertainment games. There's just something about them... Rez, Lumines, Meteos and now Child of Eden. They go out of their way to provide MORE than just a game, more than just visual flair. They incorporate color, rhythm, movement and tactile feedback in a way that is unlike anything else. The games go out of their way to be positive experiences. They try to tell a story and touch you in emotional ways other games cannot. They make you move, feel and play like nothing else on the market. Child of Eden is the closest this team has come to their "vision" of what a game should be. It's nearly indescribable, but when you are playing and you are seeing the world pulsing to a beat in front of your eyes and you time your shots to that beat and you are rewarded with colorful explosions and all the graphical splendor... it really, really, really is entrancing. There's really no other way to put it.
**Excerpts from an interview between The State Press and Tetsuya Mizuguchi**
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SP: You’re renowned for your unique synaesthesia development style. How does “Child of Eden” use synaesthesia to immerse a player?
TM: Synaesthesia is my life’s theme. I hope the sounds and pictures and the visual effects synchronize and create new emotions and sensations. All of the time this is our goal, but I don’t have unreasonable expectations. However, if we can achieve a new emotional experience in a game, then we’ll have accomplished something new.
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SP: Could you please explain who Lumi is, and her role in the game?
TM: “Child of Eden” is the story of Lumi, the first child born in space. For the people of Earth she was the hope for the future of mankind. She longed to set foot on Earth but her life ended in space before she could ever fulfill her dream. Her body was preserved and her memory data was archived. The story in the game takes place 200 years after her death.
SP: Your work always demonstrates a new level of immersion through rave-like music and stellar visuals. What type of music and visual effects can players expect to find in the development team’s newest creation?
TM: There are no borders in my creative work. Lumi is a character that exists in the concept of my band, Genki Rockets. The game, “Child of Eden,” allows me to explore her life on a grand visual and audio level, in ways that have never been seen before. Everything is connected, everything influences each other. My love of electronic music has always influenced my work, at first providing the soundtrack to my early games, and then becoming more integral in my later games, like “Rez” and “Space Channel 5” and “Lumines.” But in “Child of Eden,” it’s probably the most important than it’s ever been. Not only is it a music-rhythm shooter, it actually features my own music, and that’s probably the biggest change.
SP: With only five stages, are you worried the game will lack replay value?
TM: I’ve put a lot of work into creating a scenario with a lot of emotion, feeling and drama. But at the same time it’s not like anything that’s ever existed before, and I think this is a game that you must “feel” as much as “play.”
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SP: Is there anything you would like to add?
TM: “Child of Eden” actually began as a 40-page poem and from there ideas started to flow. And it incorporated elements of the story I’ve been developing for years. Who knows? One day I may take the concept into other mediums.
--------------------
** In Child of Eden, a girl named Lumi is the first human born in outer space. When she dies, her memories and personality are archived in the internet, which is referred to as Eden in the game. Two centuries after her death, scientists attempt to recreate her persona within the confines of Eden. The game begins as Lumi awakes in Eden. Eden was the name of the artificial intelligence that the player is trying to rescue in Rez.
"SP: You’re renowned for your unique synaesthesia development style. How does “Child of Eden” use synaesthesia to immerse a player?"
it doesn't.![Nyaa](/tiny_mce/plugins/emotions/img/smiley-tongue-out.gif)
There is a John Leguizamo book where he talks about that movie and how it was the worst movie he ever did. I read it online so maybe look for it. Bob was always drunk, John was always high along with Hopper. He was banging the Daisy chick. The directors had no clue what they were doing, it was a mess.
True.
Happy Father's Day, Papi!
Happy Father's Day to Travo and Robio too!
Happy Fathers Day to all fathers!
Wow the game looks incredible. i love the new graphics and how all the indoor areas look so much better. The 3D effect is great especially when you go to first person view and aim with the 3DS. The game has never looked better or controlled better. I just finished the first dungeon and now going out to hyrule.
I still need to finish Okamiden but I much rather play this game.
Upon playing it more, it's not suited to FPS but the game is tailored for small movements, not really up to doing 180 turns or anything too fast. Also you have to assume a certain sitting position for it to work. It's not ideal but I will file it under a maybe for use in FPS.
You are talking about Zelda of course. Having played up to Zora's Domain I have to put this out there: the graphics are better than Dreamcast. The colour is searing, it's crisper, it runs at a better clip. It really is a big graphical improvement. When the owl took me down off death mountain and the camera swooped over the mountains it looked awesome. The interiors are much more detailed and you can alter the camera position. It's a really big improvement Grezzo have done here, not just a few technical improvements they have literally improved the look of virtually everything I can see.
Anyway, I cannot believe, I have played this game like 4 times before and I am stuck at King Zora who won't shift his fat ass off his perch. I thought I remembered that he wanted a fish so I assed about to get a bottle then scrounged the rupees to buy a fish. Then he had no reaction. All the music I played to him does nothing and he wont even take Zelda's note. I need to go rescue his daughter but I don't know what I am doing.
Oh yeah one thing that I like about this game is that it's frugal with hints, you have to just play it old school and work things out for yourself by looking for visual and audio cues. It's very old school and very rewarding because it rewards experimentation. Oh and in the Lost woods they have altered the sound levels so its easier to hear when the lost woods music is fading in and out. Nice touch.
This is interesting:
Tekken creator talks Tekken 3DS design challenges, hopes to release it this year
GN: Regarding Tekken 3DS, I remember last year when the 3DS was introduced, you were talking about the new technology. Do you find the 3D aspect to be a new challenge for you as a developer?
KH: One of the main challenges we had to start was the stages. The way we go about making stages for non-3D devices is quite different, and if you try to take a stage and port it to the 3DS, it may not stand out as much. Some of the structures, specifically how you design them, make them look better in 3D, and we need to pay special attention to that. Another difficulty in developing for 3D is when titles make the jump to 3D, they need twice the rendering power, so they often drop the frame rate to about half of what it is normally. We don’t want to do that with Tekken, as it’s always run at 60 frames per second, but we really want the 3D as well, so it’s something we’re working on still. Our tech demo here is running at 60 frames per second with full 3D.
So as I was saying before, from what we know about 3DS, to render in 3D it is actually rendering two separate images on the top screen for the 3D effect and doubling the brightness of the top screen. It's essentially using twice the power to get the 3D effect. So the next time you see a 3DS game and think - bleh - the graphics, remember that the 3DS is working twice as hard to achieve it. MGS 3D for instance. I would like to see a developer make a game without 3D just to see how hard they can push the visuals.