EA unveils physics puzzler Create
Publisher's Bright Light studio prepping user-generated content-heavy platformer for Xbox 360, PS3, PC, Mac, Wii for November.
gamespot.com news
Nintyfan17
Kinect Sports interview
We never shied away from the Wii Sports comparison.
next-gen.biz editorial
gamingeek
Bobby Kotick Loses Fierce Legal Battle
Lawyer sued him over legal fees.
computerandvideogames.com news
gamingeek
Zelda cosplayers win world title
Robio has some competition
officialnintendomagazine.co.uk media
gamingeek
ONM Mario Kart 3DS impressions
The first game in the series that has blown me away visually.
officialnintendomagazine.co.uk impressions
gamingeek
Itagaki: The era of pursuing technical strength has ended
Only said a few years after Iwata
joystiq.com news
gamingeek
Ghost of Sparta haunting PSP November 2nd
Ready at Dawn's latest portable installment in brutal action adventure given holiday marching orders; two-tone PSP-3000 bundle confirmed.
gamespot.com news
Nintyfan17
Xbox's lack of Blu-Ray a problem for devs
Says Castlevania dev
computerandvideogames.com news
gamingeek
99 Knights 2 scores 30% in XBW
So, Spyborgs or this, the choice is yours
computerandvideogames.com news
gamingeek
Halo Reach barely fits on the disc
Halo Reach pushes 360 to its limits say Bungie
computerandvideogames.com news
gamingeek
Bungie To Punish Ragequit in Reach
Will assign punishment for quitting to menu.
kotaku.com news
aspro
PS3 Outsells 360 Over Last 12 Months
14.3 versus 10.3 million sold.
playstationlifestyle.net news
aspro
Study on Physical Media and Digital Distribution
Retailers paid for study, so not credible.
eurogamer.net news
aspro
A Look At How EA Partners Works
EA's publishing deal for independents.
arstechnica.com editorial impressions news
aspro
Nintendo Teases Wii 2 Will Have Unique Features
Not talking because they are afraid of imitators.
eurogamer.net news
aspro
VG247 Gamescom update
Microsoft still finalising plans, No Nintendo conference
vg247.com news
gamingeek
Pac-Man entering the Videogame Hall of Fame
In other news, there's a Videogame Hall of Fame.
omaha.com news
robio
Braben: Kinect Not Just For Casual Players
Shut up and make Lost Winds 3 already
next-gen.biz news
gamingeek
Ex-GRIN employees form Whiteout
Folded studio respawns under new name; details on first CryEngine 3 game coming at GamesCom later this month.
gamespot.com news
Nintyfan17
Jaffe: Gamers 'hate online trophies'
Says Twisted Metal trophies will be 90% single player.
computerandvideogames.com news
gamingeek
NBA Elite 11 comes with Free NBA Jam download
But it's a lite version missing 20 hrs of content
computerandvideogames.com news
gamingeek
Top Gun dated for PSN
It better have a vollyball game in it
computerandvideogames.com news
gamingeek
Daft PlayStation Move Accessories Roll Out
Boxing gloves, crazy charging stations.
computerandvideogames.com news
gamingeek
New Animal Crossing Wii Download Available
Let's Go To The City European download.
officialnintendomagazine.co.uk news
gamingeek
Konami's Sandy Beach on WiiWare this week
Can you get sand in the butt crack?
officialnintendomagazine.co.uk news
gamingeek
Create, impressions
The game appears to be a solid virtual toolbox full of items and set to work with good virtual physics.
kotaku.com impressions
gamingeek
Castlevania Harmony of Despair IGN Video Review - 7.5
It says HD but it's really just recycled DS sprites! :P Also, for hardcore fans only!
ign.com editorial
ASK_Story
Fight Night Will Not Support Move or Kinect
EA sending a message of it's thoughts on the implements?
eurogamer.net news
aspro
Iwata: "Vital for Nintendo To Enter Emerging Markets"
Nintendo seeks to print money in many different currencies.
gamasutra.com news
aspro
SEGA: Sonic Colours Has 'Nailed' True Sonic
Quote, "not...the Sonic Cycle"
videogamer.com news
aspro
EA prepping Dead Space Sabotage?
Publisher registers new URL for mystery project related to Visceral Games' acclaimed survival horror shooter franchise.
gamespot.com news
Nintyfan17
Lego Harry Potter Sells 2.7 Million Copies
Prediction: More Lego games with Harry Potter.
gamasutra.com news
aspro
Activision, Ubisoft and Others Sued Over DRM
Patent violation -- not from consumers.
bigdownload.com news
aspro
Famitsu scans - Metroid: Other M, The Last Story
Zack and Ombra's Amusement Park of Illusion, SD Gundam: Brave Battle Warriors
gonintendo.com media
gamingeek
Rare 'attacking' Nintendo's Wii Sports dominance
"In terms of the competition, we looked very carefully at Wii Sports," Rare's creative director George Andreas told the latest issue of Edge.
computerandvideogames.com news
gamingeek
Blitz Talks Kinect Development, Claims 'No Lag' In Kinect
Beard Stroking time
gamasutra.com media
gamingeek
In-Depth: No Female Heroes At Activision?
Inside sources claim that the reason there are hardly any female protagonists in Activision titles is...
gamasutra.com editorial
gamingeek
Cubed Goldeneye preview
There’s a lot more depth to bring in new audiences, surprise the old and keep the fans at bay.
cubed3.com impressions
gamingeek
Free NBA Jam Not A Smart Idea (Xbox Live, PSN)
While it’s sure to make my buddy happy, this terrible decision will backfire on EA.
rundlc.com news
gamingeek
EA Makes BIG Money in First Quarter
In prior quarter they were $234 Mill in the hole.
gamasutra.com news
aspro
Yakuza 4 Reveals Third Key Character
They just can't get enough publicity can they?
andriasang.com news
aspro
IGN changes its scoring system.
Same scale as GS. 100 point scales going extinct.
ign.com news
Dvader
Game Systems Dangers to Corporate Networks
Wii and DS used as viral entry points at Defcon
venturebeat.com news
Ellyoda
1up: Castlevania Harmony of Despair review - Weird but fun.
Is it a cheap hacked job or a creative masterstroke? Maybe both!
1up.com editorial impressions
ASK_Story
Capcom Planning More Paid Demos
CEO wants players to buy DLC "for a long time"
andriasang.com news
aspro
Metroid Wii Hands-On
even with some weird quirks the game felt like it will be a really fun and engaging Metroid experience
ign.com impressions
edgecrusher
LittleBigPlanet 2 new trailer
50 main levels! New gadgets! Powerups! Starship Enterprise and more craziness!
youtube.com media
Dvader
Kinect is 'the future' - Ubisoft
Future: Ubisoft is smoking something
computerandvideogames.com news
gamingeek
Bayonetta Budget Version Comes with Pink Package
and Vanquish Trailer
andriasang.com media news
gamingeek
Activision responds to Female lead criticisms
Where are their games with female leads?
1up.com news
gamingeek
Kotaku preview Batman the Brave and Bold
Just as the cartoon is a throwback to the 60s, this game feels like a more or less 2D throwback to the Super Nintendo
kotaku.com impressions
gamingeek
Maestro! Green Groove - DSiWare Review
Maestro! Green Groove is a standout title for this genre of gaming.
wiiloveit.com impressions
gamingeek
Zack and Ombra's Amusement Park of Illusion
- site open, more screens and art
konami.jp media
gamingeek
Interview: Yakuza Composer
Also wrote for F-Zero, talks about SEGA music.
gamasutra.com editorial news
aspro
EA seeking Syndicate trademark
Publisher again signals interest in reviving classic cyberpunk franchise with three new USPTO applications for "games," "entertainment services," and "figurines."
gamespot.com news
Nintyfan17
Torchlight 2 announced! Good since Diablo 3 will come out in
More Torchlight goodness! Continues where it left off!
ign.com news
ASK_Story
Level 3 - Episode 185
Silent Hill: Shattered Memories, Deathspank, Singularity
blip.tv media
darthhomer
Eleven Specific Details About Metroid-M
Bullet-points from hands-on play.
metroid-database.com impressions
aspro
Radio Allergy Finally Coming To The West
Was a Dreamcast game, then PS2, both cancelled. Now XBLA.
siliconera.com news
aspro
Ars Technica Hands-On With Metroid Other M
One word summary, "conflicted".
arstechnica.com editorial impressions
aspro
Crystal Dynamics post-apocalyptic open-world game
Now cancelled - screens here
bit.ly news
gamingeek
Assassin's Creed Brotherhood multiplayer beta
only available to GameStop PS3 pre-orderers
gamesradar.com news
gamingeek
RAGE gets horrifically good treatment
in OPM UK's horror special
gamesradar.com impressions
gamingeek
Spector: Kinect, Move make Epic Mickey on 360/PS3 possible
But happy to remain Wii-exclusive
atomicgamer.com news
gamingeek
Activision Revenues and Projections Disappoint
"some of our new releases did not perform up to expectations..."
google.com news
aspro
Confirmed: WoW Expansion Cataclysm in 2010
As expected from beta testing, expansion will come this year.
eurogamer.net news
aspro
Activision: Bungie Hard at Work on New Game
No more news in 2010 from Bungie.
eurogamer.net news
aspro
Eleven Things To Make XBL Better
Veteran gaming writer Chris Johnston opines.
playeronepodcast.com editorial
aspro
EverQuest Next Not A Replacement For 1 & 2
Will co-exist as a new product in EQ ecosystem.
bigdownload.com news
aspro
All Gen Gamers Podcast Ep 1
A new videogame podcast that covers all generations of games
allgengamers.com media news
Ravenprose
Full Setlist for Guitar Hero "6"
Includes, Def Leppard - "Pour Some Sugar On Me (Live)
gonintendo.com news
aspro
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SupremeAC (2m)
So the best platformers aren't platformers? No wonder you like LittleBigPlanet.
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Tell me to get back to rewriting this site so it's not horrible on mobileThat logic makes no sense at all cause then SMG isn't a platformer either. A platformer should not just be jump over hole, avoid simple enemy moving back and forth, or just timing jumps. It needs to do something more or it gets boring. It should have variety in level design and gameplay, it should keep players on their toes cause who knows what is coming next. DKC has a variety of locations and situations but for some reason everything boils down to the most basic concepts of platforming. If you want that fine, I want more out of my platformers.
Using LBP as an example, there are levels where you do basic jumping over obstacles and enemies. And then there are levels where you need to escort a dog that will light your path. Or a level where you need to play with bombs to create a path, levels that you need to rotate, puzzles integrated into the game. And that is just the main story, the stuff players made are insane.
Back in the day simple platformers worked but today if all you are going to do is give me a set path and ask me to jump over stuff I will get bored.
That yes, its beautiful. And its not a bad game at all. Its probably a speed runners dream come true cause if you are good you can fly through those levels. I just think it is very basic in its structure.
Congratulations you just described SMG
likewise. jaw literally dropped when my friend got that game
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Listen to Wu-Tang and watch Kung-Fu
Except that there is a ton of stuff to do in Galaxy that isn't just jumping over simple obstacles. The levels themselves change, some have gravity that inverts, some have completely new mechanics with the power ups. It has constant changing gameplay or incredible design. Please don't ever compare SMG to DKC you crazy man.
You chose a clip of DKC2 of flying a parrot that shoots coconuts. You have characters with different abilities, you have multiple animal "power-ups." Some levels have wind and storms, others have stop-go lights. You have mine-cart challenges and secret award sections. There are hidden coins to collect. At least make arguments that support your side.
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Tell me to get back to rewriting this site so it's not horrible on mobileYou have levels were you have to cool down lava, so you can swim in it. You have levels, where you have to freeze water. You have levels where you scroll vertically while chased by rising tide of toxic water. Platforming on crocheads, swimming in the dark, flying on hot air balloons while riding a rhino. Yes, when you break it down, it is just avoiding obstacles. Like every other platforming game. An example being SMG
Nope, DKC 2 one of the best platforming games ever. It has earned the right to be compared.
But what do the animals change really, nothing. As the parrot you are still moving down a linear path avoiding simple pattern obstacles. When you get on the rhino, what changes, yay you can ram enemies, what a difference. The snake bouncy guy, ok you can bounce higher, does the level design change at all for these animals, not really. The mine stages, its all about jump timing
How about when you get the parrot you can fly into the air and find stuff above the level. Or have enemies that are can move in a pattern that is not up or down to chase the parrot and shoot it down.
The wind stuff is kind of what I am talking about, at least something different is happening in the level. Mine cart a nice change up as well but when Mario has a level that auto scrolls or you are on something that moves its always far more interesting that the simple timed jumping of those mine cart levels. And yeah the game does have plenty of secrets to find, they play with hidden walls and stuff which is nice. Again it isnt horrible, its just simple.
You move on both the X and Y axis, vertical, horizontal and diagonal. It's a 2D platformer, you can't be any less linear.
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Tell me to get back to rewriting this site so it's not horrible on mobileHoly crap...
Anyway look at the level below.
Freeze water levels... wow hit the conveniently place switch that is right next to the water and then go across simply avoiding the usual boring enemies that do nothing but move side to side or up and down. What if the level actually had branching paths where you had to look for the switch to turn the level to ice. What if when things turned to ice maybe the enemies would do something different. Just change up something, anything.
Now look at that, Mario's snow level. Can't you see the difference. First of all there are actual enemies taking advantage of the ice, the penguins come at you quickly, imagine if this level was populated with normal goombas from the first level, that is what DKC does. You get a powerup that changes the way you can approach the level, now you too can slide under obstacles, find different paths, it feels different. You get to the second part of the level and now you are sliding around like you are on a skating course, a real change up to the gameplay. If you want you can freeze an enemy and use it as an ice platform, you can interact with the enemies and levels in a way DKC never allows you to.
Did you see the path it makes you follow, its a tiny tiny narrow spiked path. It makes sure you have one way to go and the entire obstacle of the level is don't touch the enemies or the wall. Platforming 101. What if when you get the parrot the stage changes to a quickly moving scrolling level where you have to fly up and down through narrow paths as the come, enemies are firing at you from all sides. What if the level actually did something, maybe rotate as you are flying. Anything different, something unique.
Go.
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Tell me to get back to rewriting this site so it's not horrible on mobileNot what I am saying at all. I just want some imagination to the levels. Something outside the expected side scrolling designs introduced in the NES days. Or gameplay mechanics that challenge the simple running and jumping that is the core of most platformers.
See why, cause it completely does something different. An entire level with no floor, just a huge maze of barrels. It takes the timing element of launching yourself in the barrels and gives you an imaginative level that pushes those mechanics to the limit. That is one of those levels you finish and you go "wow that was awesome", sadly this game rarely does that for me. If the game had interesting design like that, something unexpected, something unique on a consistent basis then I would agree with you guys.
You've suggested that a platformer without multiple paths is implicitly poor design. There's little to say other than you're wrong.
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Tell me to get back to rewriting this site so it's not horrible on mobile