Capcom done with western new IP
Now the west will only work on established franchises
1up.com news
gamingeek
1up review Prince of Persia TFS HD version
B+ Persia fans since Sands of Time may find The Forgotten Sands mildly forgettable.
1up.com impressions
gamingeek
1up review Prince of Persia TFS Wii
C+ The reviewer couldn't handle the controls
1up.com impressions
gamingeek
Final Fantasy XIII Topped 5.5 Million Units
More Square financials here
andriasang.com news
gamingeek
Atari Found Guilty in Landmark Nintendo Case
May 17, 1993: The legendary Atari v. Nintendo case comes to an end.
1up.com impressions
gamingeek
Amazon suprised by Monster Hunter 3 sales
Calls the game a sleeper hit with good sales and reviews
punchjump.com news
gamingeek
Australian 360 To Get 30 Cable Channels
Copper infrastructure chuckles to itself.
brisbanetimes.com.au news
aspro
THQ Adopts Used Purchase Online Penalities
EA has let the genie out of the bottle.
kombo.com news
aspro
Dead Space's Isaac Clarke in Skate 3
Will he skate as well as Snake in MGS2?
softpedia.com news
aspro
Red Dead Redemption provokes Irish backlash
Then a drunk stumbled into the room, and he was Irish, and his name was 'Irish'. The Irish don't seem to like that.
herald.ie news
gamingeek
The Examiner review Mario Galaxy 2
If you want to feel like a child again and experience pure unadulterated bliss, Super Mario Galaxy 2 will deliver.
examiner.com impressions
gamingeek
Mario Galaxy 2 Digital Chumps review
"a result of creative forces which are rarely evident in this density."
digitalchumps.com impressions
gamingeek
1up: Super Mario Galaxy 2 review - A
More of the same, yet still feels fresh! Only Nintendo can pull that off!
1up.com editorial news
ASK_Story
Teen Felons Play Violent Video Games!
Won't someone think of the children?
heraldsun.com.au news
aspro
PSP Anti-Piracy Measures at E3
Sony working with developers on anti-piracy code.
nexus404.com news
aspro
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It's been like that for months. That is what Gamestop said 2 months ago as well.
That sucks. I always turn off my Wii (it is a launch one). The thing has hardly been over-used, I mean more than most gamers, but less than some abusive kid that leaves the thing on for days at a time.
Yeah, I'd say it's hit RROD levels in our community. As for hardware quality, yeah, I've got four DS's, two fats, two Lites. The fats are okay, but the launch Lite has a broken hinge (that took 2 days) and the touch screen is out of calibration. So 1 in 4 failure ain't bad.
I'll see how annoying it is before I do anything. Since I have to import everything it's a bit more of a pain to get a replacement.
It's over. THQ adopts online penalities as well:
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
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They were all waiting for EA to make the annoucement so that EA gets trashed for it. Now they can all say EA came up with the idea.
EA last week, Ubisoft a few days ago and now THQ and Sony.
These policies don't impact me personally, but all this nickel and dimeing bullshit is tiresome. But we all keep putting up with it. And let me put on my old-timer hat and say it all started with the $60 CE edition of Doom3 on the XB. I bought it, so I'm partly to blame.
They saw how many suckers paid an extra $10 for a tin case and so then MS did it with Halo 2, and it's been a slow erosion of our bank accounts since then.
All in all, online has been bad for the gaming hobby (when you include the removal of backward compatibility, so they can instead re-sell digital versions).
Yay! Online penalties rule!
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Well, in the US we're talking about GameStop, who owns the used market, and it's unclear what their strategy is with this. They have to accept it, that's over with, and they are making happy sounds to their investors saying that their market is safe, that they can make a business out of selling online credits (in a retail store - yeahhh). But I don't know if they'll chip off another $10 from the price of a used game or just not have that many new copies available.
They may be thinking about letting the consumers buy their new product at Wal*Mart and Best Buy and stick to the higher-margin business of used games, alongside these $10 credits (which the companies are probably providing for far less than $10 to lessen the blow to Gamestop).
GameStop has had this coming their way for about 7 years now, so they've had plenty of time to figure it out.
Lords of Shadow is looking awesome. Man I can't wait for that game.
I only meant it in terms of the publishers figuring out we had more than $50 in our wallets for a single game.
Yes there is, when content from the game is clearly cut off to be CE/LE/Whatever exclusive only, as is the trend lately. Taking off a couple chapters from ACII to sell as launch-day DLC and bundle it with a Deluxe edition is not how these should be done. If it's just physical stuff (figurines, maps, art books, posters, extra dvd with making of, concept art, whatever that's fine, but that's not what they've been doing lately. They obviously cut a 50-60 game short to add +10 or +20 to the full product's price via DLC or a CE/LE.
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This passes as a new model? Correct me if I'm wrong but isn't this what they did with Doom decades ago, only they actually gave away the first part completely for free and asked people to pay if they wanted the rest of it?
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Listen to Wu-Tang and watch Kung-Fu
Sega has announced that Sonic the Hedgehog 4: Episode 1 will be hitting digital distribution platforms in the “latter half of 2010,” with the “added development” time spent on the ‘tuning’ and ‘balancing’ of the game. While no release date has been announced officially, the use of wording in the company’s statement implies an internal delay.
A press release went live today, officially confirming that Sonic 4 will also be released on Apple’s iPhone and iPod Touch products. The game will be available via the App Store.
“SEGA is incredibly happy at the overwhelmingly positive response to Sonic The Hedgehog 4 Episode I from both press and fans around the world, and wants to ensure that we’re delivering the best Sonic experience possible,” reads the official statement, which was also posted on Sega’s Blognik. “With this dedication to quality and the Sonic experience in mind, SEGA has decided to extend the development of the game, and will now release Sonic The Hedgehog 4 Episode I in the latter half of 2010.
“The additional time will allow the Development Team to focus on ensuring overall high-quality throughout the game by continuing to tune, balance, and maintain the kind of polish that an important title like this demands, and ultimately providing fans with an unrivalled classic Sonic feel.”
Overwhelming positive response, like Sonic fans killing themselves over the leaked footage of the game. Please give us a real Sonic 4, start over.
Have any of you ever picked up the Guinness World Records of Gaming book in the store? It's pretty lame. Here is a sample from the 2010 edition.
1. Most prolific video game character: (Mario) The character who has appeared in the largest number of video games is Mario, created by Shigeru Miyamoto of Nintendo, in Kyoto, Japan, in 1982. Mario has appeared in 207 distinct titles including remakes and re-releases.
, which has seen 11 entries across six formats as of May 2007.
2. Longest-running computer game character: (Mario) Nintendo’s Mario character, a plumber by trade, first appeared in the arcade version of Donkey Kong in 1981. Mario has since made an appearance in over 70 games, although he is a “playable” character in only around 30 of these.
3. Most successful videogame hero: (Mario) Mario, a computer-generated carpenter created by Shigeru Miyamoto (Japan), first made an appearance under that name in Nintendo’s ‘Game & Watch’ version of Donkey Kong in 1982 (He was otherwise known as “Jumpman” in the original 1981 arcade version of the game). To date, Mario has featured in at least 125 video games that, combined, have sold nearly 200 million copies worldwide.
4. Most critically acclaimed 3D platformer: (Super Mario Galaxy) The record for best critical reception for a 3D platformer is held by Super Mario Galaxy, with an outstanding 97.26% and 97% from GameRankings and Metacritic, respectively. The game was praised for its gravity-bending level design and for staying true to the series’ nostalgic roots.
5. Best-selling videogame series of all time: (Super Mario) With over 201 million copies sold, the Super Mario series is the best-selling gaming franchise in history – across all genres. While the last 28 years have seen the intrepid Mario engaging in a wide variety of activities – including role-playing, medicine and several sports – the series remains firmly rooted in the 2D platforming that first brought it success with the original Donkey Kong in 1981.
6. Most prolific party games series: (Mario Party) The most prolific party video game series is Mario Party (Nintendo, 199
7. Best selling non-bundled sports video game: (Sonic and Mario at the Olympic Games) It took Sonic and Mario at the Olympic Games 12 weeks to notch up worldwide sales of 5.5 million making it the bestselling non-bundled sports game of all time.
8. Best-selling gaming character cross-over: (Mario & Sonic at the Olympic Games) Mario & Sonic at the Olympic Games has sold over 7.09 million copies on Wii and 4.22 million on DS since its launch in 2007, making it the most popular game to feature characters that originally starred in their own games. It was the first videogame to feature both iconic characters, who had been rivals for many years as mascots.
9. Best-selling racing game: (Mario Kart Wii) In May 2009, Nintendo revealed lifetime sales figures for a number of its Wii and DS games, including Mario Kart Wii. The game’s 15.4 million copies sold beats the previous record held by Sony’s Gran Turismo 3 A-Spec, which has sold 14.89 million copies. Mario Kart DS is the best-selling racer on a handheld, with 14.61 million copies sold.
10. Earliest Nintendo game to feature competitive online play: (Mario Kart DS) The first Nintendo-published game to feature competitive online play was Mario Kart DS in 2005. While earlier online titles included Animal Crossing and Phantasy Star Online Episode I & II, none allowed players to battle each other.
Looks entirely historically accurate to me:
This is going to be the videogame equivalent of Godwin's Law. No, it's not as bad as the RROD, because
1. This was just the launch Wiis. RROD affected every Xbox 360 for the first two or more years of its life.
2. This only affect some Wiis, even if an abnormally high amount. Every single Xbox 360 made within that time span will red ring.
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Tell me to get back to rewriting this site so it's not horrible on mobileMost of us won't see that due to adblocking
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Tell me to get back to rewriting this site so it's not horrible on mobile