Capcom Releases Their Sales Targets
For Marvel VS Capcom, Dead Rising and Monster Hunter !
andriasang.com news
aspro
1up Noob - Monster Hunter 3 review
B - and reviewed by a newbie to the series
1up.com impressions
gamingeek
3D 360 Announcement at E3?
Can't we stay on the motion gimmick before we move onto the 3D gimmick?
t3.com news
aspro
Activision's Q1 Financials Report
Remain #1 Third-party on Wii and DS. Plenty of other news.
providingnews.com news
aspro
Sega Pushes Xbox 360 and PSP This Year
DS and Wii get fewer titles and lower sales targets
andriasang.com news
gamingeek
The Guardian reviews Sin and Punishment 2
"it's one of the most imaginative Wii games currently available "
guardian.co.uk impressions
gamingeek
Sin and Punishment 2 Lost gamer review
"spectacular and rewarding"
thelostgamer.com impressions
gamingeek
NPD: one of the worst months in game history
Rumours that Wii Supplies were constrained again
industrygamers.com news
gamingeek
The Music of No More Heroes 2
The composers give insights
originalsoundversion.com editorial
gamingeek
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*crickets*
From now on, you and Bugs have to gift me all VC and Wii Ware games.
 i think i have enough points to gift you one.  i won't be needing them anytime soon so if there's anything you want very badly let me know
___
Listen to Wu-Tang and watch Kung-Fu
I dont get it. I thought Mikami was at Platinum and that tango was just an offshoot.
A little going away present from Gordon. (as in, "Go away you bigoted little country").
He set up a new studio -- that's Tango. He is set to join it formally this month (his arrival was probably delayed due to his contract with Platinum. Tango is not related to Platinum as I understand it.
Here's a story from March that details some of it.
In an interview featured in this week's Famitsu, Mikami discussed the formation of a new Tokyo-based studio, Tango. The studio opened up on March 1. Although he currently spends much of his time in Osaka now as development on Vanquish heats up, Mikami has fully relocated to Tokyo for the new studio.
Also in the interview, Mikami revealed that his current studio, Straight Story, will close down once work on Vanquish has completed.
Spend them on yourself.
You're worth it.
*Loreal.gif*
What's with all this studio switching? I thought breaking away from Capcom was enough. So he's gone from Capcom to Clover, Clover to Platinum and now Straight Story to Tango.
What's next?
Yeah, almost. As he was leaving Capcom he set up Straight Story (which I think is just an LLC or similar as a company representing himself). Clover was setup, not sure what happened there. He never worked directly for Platinum, he was an independent contractor (probably working as Straight Story). Now he is setting up a real company -- Tango, and folding his shell company.
If anyone can fill in the blanks with Clover, that'd be interesting.
In any case, I think this is the last stage for now, this will be his real company.
I've never seen a formal announcement of sales projection done in this way, but I recall is seeing some quarterly reports where they mention anticipated sales for upcoming games and then those reports get put online and make their way into the media.
These all seem pretty fair projections though, except for maybe Lost Planet 2. The reviews for that one have been mediocre so that may be enough to convince people to ignore the sequel.
On the other hand they don't look anything like those I've seen in screens of people getting the overheating issue, those looked far more prominent and persisted through different screens nearly permanent. In my case they're just small, random, glitter-like things, only in a small portion of the screen and only in dark caves, so far... Well, I think I also notice little white artifacts in other areas of the game but those were even less noticable, more spaced apart, and could be, I dunno, dust effects or something given the areas they were in.
I run Shattered Memories after I noticed them in Tri, since it's also dark (with the flashlight off especially) and I could easily spot them, but I didn't see anything. Though my current save is in the principal's office so not a taxing area.
I think I got these same artifacts in RE4 ages ago as well, so, since it didn't get worse or anything I dunno, maybe it's just random slight glitches with how CAPCOM uses the hardware or something, possibly even too minor for most people to notice (I couldn't notice them after I lit up the torches around the cave either for example).
I dunno :/
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Play a game with lots of smoke effects.
Like the Call of Duty games. Try Zack and Wiki too. I find that those games show up the overheating GPU problem the most.
Nintendo repaired my problem for free out of warranty so get it fixed.
Are there any public Nintendo statements mentioning the issue so I can link them in the support emails when (or if, if it won't get worse and is not noticable in any other games) I eventually try to get through the process?
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strange you dont see it in REFLEX. Try the level where you are going to rescue the soldier in the middle east before the helicopter takes off.
Any game with lots of particle effects shows it up. Cursed Mountain is a big one in some areas.
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
That is how you do a trailer! A trailer that speaks to us directly, the perfect marriage of gamer and developer, it is such an awesome thing to see. I have seen what people can do with a very limited number of tools, I cant imagine what they will pull off when they get a hold of this stuff.
It's called a 'Direct Control Seat'. You stick it to the side of anything with the ability to move and control it directly. The important bit is this: The seat has its own circuit board nestled inside it but this one is the shape of your Sixaxis controller.
Take a wooden block with rockets on it, for example. Stick a DCS on the side and connect the rockets to the X button, then a steering wheel to the analogue sticks, and you can fly that baby to the moon. (If you've created a moon, that is).
Better yet, you can stick these seats on a Sackbot as well. Connect his legs to the analogue stick, his arms to the triangle and square buttons, enlarge him to the size of Godzilla and set him on fire: Voila, you've got a demon Megazord from hell at your command, good sir.
Just like the Sackbot AI, when you combine the construction elements of LBP 2 with the frontiers of its programming and circuitry, the potential really is limited only by the size of your feeble human mind.
From the trailer it looks like you can move the camera to top down view. People will be able to make a full Zelda game and stuff.
Proof! Cats are evil!