Toronto Library wants $300K to buy games
Canadian libraries aren't just for reading anymore
airbornegamer.com news
Ellyoda
EA Montreal producer Wii presentation
A very interesting insight into how EA view the market
sijm.ca news
gamingeek
MTV review Red Steel 2
If you've been looking for a quality Wii game to get your action fix with, look no further
mtv.com impressions
gamingeek
Monster Hunter (PSP) to Hit 4 Mill Mark
Sanrio will be co-promoting spin-off game.
andriasang.com news
aspro
Mario Galaxy 2 is like Zelda
1up preview tells us why Mario is now like Zelda
1up.com impressions
Dvader
PS3 and PSP Lead JP Charts This Week
Though combined DS SKU's beat all. 360 sells over 3,000.
andriasang.com news
aspro
Level 3 - Episode 168
God of War III & Collection; S.T.A.L.K.E.R Call of Pripyat
blip.tv media
darthhomer
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*crickets*
I'm not seeing the scans at that link. Looks like they were taken down?
I can't believe this is actually coming to fruition. Wasn't Sega complaining about how the game wasn't selling and bitching about how mature games on the Wii don't sell? I guess it broke that half million mark that it needed to hit. What a fucking shame.
It's in the tenth post from op.
Okay, I see them now. I had to click that post to see them. Thanks!
That's kind of a funky thing about the gaming press:
"At the same time, it's a challenge because the journalists - the people that rank us - are usually hardcore"
This is why you get certain games and genres getting great press and others sinking like a stone. Games journalists are like adrenaline junkies, the industry is trying to expand to new types of games and new types of demographics, and then when the plate is served up, it goes to the guy who doesn't like tomatoes.
It was a SEGA Greece guy complaining about EA's Dead Space Extraction sales.
Mike Hayes, the UK guy, now worldwide studio impressario, was happy with sales and has repeatedly said how he was happy with Overkill and Conduit sales.
Team acknowledges that the first game had the player doing “the same thing over and over and over again”
- Want to do more with level design, gameplay design
- Embracing sci-fi element
- Game starts off with thunder, torrential downpour, you’re in a huge oil derrick in the middle of an ocean
- Picks off immediately after the original when you enter the portal
- Not sure where you are when you enter the portal and land in the ocean
- Derrick’s occupants begin to shoot at you
- Game will have some “big vistas and multi-tiered areas”
- Multiple paths, team wants the game “to feel bigger and give players the sense that there’s more going on”
- Sea serpent attacks the facility
- “Having those types of ‘wow’ moments is really important”
- Quantum 3 engine still being refined
- Ford continues to go through the oil derrick, fights with the leviathan one-on-one
- Have to use one of the derrick’s mounted defense targets since normal weapons won’t work
- Serpent targets you and generator that powers the turrets
- Need to find the serpent’s weak points, stun him, then impale him with a harpoon from a turret
- Game has an airborne chase scene, take control of a ship’s rear gun emplacement, shoot pursuers (one enemy type is jet pack-equipped soldiers)
- More NPCs, Ford can interact with them
- There are other aliens besides Adams around the world who control territories
- Adams has been particularly successful, wants to take over the world
- Ford needs to get the help of the other aliens
- Atlantis is the hub, portals to other areas are there
- Some freedom in terms of which stage you’ll take on next
- One mission has you going to Washington DC, need to recover important artifact from the Smithsonian
- More alien growth in the city than in the first game, Drudge and Trust still fighting there
- “AI vs. AI vs. player now”
- Will come across fights already happening
- “The AI in particular has been a big focus for us. We really want the enemies to come across as intelligent. In the first game, they just sit there waiting for you to show up. This time, we want it to feel like a living environment, like everyone was doing something before you got there.”
- Interactive elements in the environment (stuff moves, objects break, enemy knocks over soda machine for cover)
- Wider variety of hostiles, some specific to a location
- Atlantis: 30-foot-tall Guardians
- Siberia: Robotic wolves
- Differences between human soldiers, can carry any weapon (affects AI)
- SEGA/High Voltage will be holding a contest: Can get your name/face on a Missing Person flier or a Wanted poster
- 18 firearms from the original
- Have to tune the Phase Rifle by twisting Wiimote
- Deployable Turret: Set it down, control it with handheld display, can pull the trigger and have it autoaim or target manually
- Regarding the AsE: “…more puzzles and hacking minigames. It’s also a bit more of a detective tool now, we’re trying to put a lot more conspiracy objects and secrets in the environments to give you more reasons to use the ASE. Once you’ve scanned an object, you’ll be able to learn more about it in the game’s new data log. So it really plays into us trying to tell a deeper story.”
- ASE tied to Atlantis
- Using the ASE, can have a bit of control over the Guardians
- 12 players online
Your sig is tiny again.
Tee Hee!
I see lots of good games writers but it's a select few sources and sites which gain prominence over the rest. Sort of the loudest most annoying voices - like me
Then if there is a good review at a place that's not Game Informer or whatever people ignore it.
___
Listen to Wu-Tang and watch Kung-Fu
I know it happened in regards to Extraction, but I swear I saw something that meantioned the Conduit too.
Yep, I think it's time for the journalist end of the industry to start evolving a bit. It's kind of ironic too, because I was thumbing through a very old issue of GamePro a few weeks back from 1994 (why I've saved this I have no idea so don't ask) and the reviews are night and day different from what they are now and frankly they're better. They're certainly more basic and simple, but you can clearly see that there is almost no slant here. Of the dozen or so reviews, they break the games down to their basic elements (controls, story, graphics, sound, and fun) and they rarely try to compare them to other games. They're not perfect by any means, but every reviewer should go back and look at game reviews from 15 to 20 years ago. They could learn something.
What I find a little strange is that I'm noticing more female games journalists, which is great. But then on the other hand they seem to have the exact same tastes and views as the male 20-30 year olds of those sites. Which kind of defeats the notion of getting a broader range of appreciation for videogames.
Why not employ a 55 year old guy to review games like Brain Training and Book Club. Something like that.
Worst. Waggle. Ever.
ARE YOU SERIOUS?
Horny gamers crash 'console prostitutes' site
GameCrush.com goes down after huge demand
A site which services sex-starved gamers with the opportunity of playing online against attractive females for cash has... erm... 'gone down'. Sorry.
GameCrush.com is basically an escort service that offers gaming fun instead of sexy times.
For $6.95 an hour, players choose one of the many scantily-clad ladies on Gamecrush's books - and then proceed to take her down on a title of their choice. Halo, Gears Of War, GTA - they're all there.
And... well, that's it really. No dirty talk, no 'happy endings'. Just sore thumbs.
You'd think gamers would be a bit above some cheap exploitation like this, right? That it's degrading, yeah?
You'd be wrong. The site's Open Beta has been abandoned due to massive demand. It's homepage currently reads:
'The GameCrush Public Beta is temporarily unavailable due to the incredible user response (more than 10,000 inquiries in five minutes). We are adding new servers to provide players with the best PlayDate experience possible. Games with GameCrush PlayDates start at $6.60 for ten minutes.
360 SLIM RUMOURED PICS
Fake!
Cross your eyes and look really hard. The real picture will emerge.