Icahn Buys EVEN MORE Take2 Stock
Positioning himslef for huge payday when company sells.
wsj.com news
aspro
EA May Sue Southpark Over Tiger
Probably just trying to get some publicity.
dailyinformer.net news
aspro
Pachter: EA to Sell DLC Before Release
DLC will sell before game comes out.
gamasutra.com news
aspro
Japanese Gaming Industry Pay Rates
To convert *roughly* divide by 100 for USD.
andriasang.com news
aspro
Descructoid Fragile Dreams review
Farewell Ruins of the Moon is beautiful. I thank the developers for making it. I resent the developers for not making it good enough.
destructoid.com impressions
gamingeek
FFCC Crystal Bearers Siliconera review
"a failed and extremely disappointing experiment"
siliconera.com impressions
gamingeek
Super Street Fighter 4 Interview
Yoshinori Ono interviewed about upcoming game.
thetechjournal.com editorial impressions news
aspro
Epic Opening Japan Branch
Suda 51 appearing at ceremony - will he run studio?
andriasang.com news
aspro
GameCrush lets gamers pay to play with girls
Somebody actually greenlit this idea
news.com.au news
Ellyoda
Examiner Red Steel 2 review
Ubisoft has finally shown us what kind of games can be made for Wii and has set a new benchmark for Wii FPS titles
examiner.com impressions
gamingeek
ONM Red Steel 2 review
" It's a gameplay experience unlike any other, and that needs to be applauded."
officialnintendomagazine.co.uk impressions
gamingeek
Digital Chumps review Red Steel 2
Few other Wii games provide a comparable sense of hard-hitting action fused with the gritty and rugged nature of a true action title.
digitalchumps.com impressions
gamingeek
IGN Reviews Red Steel 2
Red Steel 2 is easily one of the best looking and sounding games on Wii to date.
ign.com impressions
gamingeek
Pachter weighs in on 3DS
"either very cool and advanced, or is a gimmick"
computerandvideogames.com news
gamingeek
In Theory: Nintendo 3DS
What can we expect from this new piece of kit?
eurogamer.net editorial news
gamingeek
Sonic getting into Little Big Planet?
He's like a virus that nobody wants, infecting people.
gamekyo.com news
gamingeek
Analyst on PS3 Move
It will succeed because I can play mature ping pong
industrygamers.com news
gamingeek
IGN podcast summary
Red Steel 2 is One of the best-looking third-party games
nintendoeverything.com news
gamingeek
Silent Hill Shattered Memories canned?
In Australia? Was supposed to release 3 weeks ago
aussie-nintendo.com news
gamingeek
Gaming Nexus reviews Red Steel 2
"Are you a gamer? Do you own a Wii? Then you need Red Steel 2. In fact, this game is a reason to own a Wii all by itself."
gamingnexus.com impressions
gamingeek
Ubisoft: God of War stole the audience
For Prince of Persia
computerandvideogames.com news
gamingeek
Red Steel 2 NWR review
"Plain and simple, this is one of the finest games to grace the Wii console."
nintendoworldreport.com impressions
gamingeek
How to Train Your Dragon Surprise Launch
That's *train* your dragon, not drain your dragon.
gameguru.in news
aspro
EA's mouthpiece foiled by Command and Conquer DRM
"DRM fail. We need new solutions,"
arstechnica.com editorial news
Ellyoda
Medal of Honour leading on PS3
PS3 lead platform but not using Move
computerandvideogames.com news
gamingeek
PLAY reviews Red Steel 2
Red Steel 2 is a series of hugely entertaining combat skirmishes linked by some slightly formulaic level design.
play.tm impressions
gamingeek
Gamervision review Red Steel 2
It single handedly proves the Wii MotionPlus’s value for adventure games, while providing one of the best action experiences on the system.
gamervision.com impressions
gamingeek
Pachter Watch: he makes more guesses
Halo Reach and Mario Galaxy 2 aren't system sellers
industrygamers.com news
gamingeek
Sony doubts the 3DS will succeed
"8 and 9 year olds playing 3D is a little bit of a stretch given where some of our research is right now."
ign.com news
gamingeek
Prince of Persia movie impressions
Does it sink in the Sands of Time?
bitmob.com impressions
gamingeek
F3AR to be revealed next month.
See that, they put the 3 inside the FEAR, how original.
neogaf.com news
Dvader
OGRE BATTLE 64 HITS EU THIS FRIDAY ! ! !
omgomgomg! US can't be far behind!
gonintendo.com news
phantom_leo
Cave Story takes #1 position on Wii Shop Channel
Coming from the official Nicalis Twitter account.
gonintendo.com news
Ravenprose
Natal should work fine in small rooms
Microsoft has dismissed the claim that 13 feet of space between user and TV would be required.
1up.com news
gamingeek
Composers on Scoring Music For Games
Skylock would enjoy this article, god rest his soul
gamasutra.com news
robio
Red Steel 2 Roboawesome review
" Red Steel 2 isn't perfect, but it's one of the best games to release this generation"
roboawesome.com impressions
gamingeek
3DS - What do the developers think?
" the 3D aspect of the console is just the icing on what is already an extremely powerful system"
pocketgamer.co.uk editorial
gamingeek
New MGS: Peace Walker gameplay video
Pure WIN! Amublance box! Super Co-op Railgun! Nurse Snake!
youtube.com media
Dvader
First look at Enslaved.
New game by the team that brought us Heavenly Sword.
ign.com impressions media news
Dvader
Penny Arcade Adventures is Done
Promised third installment won't be coming.
destructoid.com news
aspro
GameStop Sued Over 1-Time DLC Codes
Seems frivolous, but raises issue for first time.
ign.com news
aspro
EA Won't Sell Before June
Some trading activity indicates stock will remain low at least until June (which means no buyout).
schaeffersresearch.com editorial news
aspro
Upscaler Gives Wii HD Output
Add-on upscaler boosts the Wii's video output to full 1080p resolution.
ign.com news
gamingeek
Euro Virtual console - Bumper Friday
Fatal Fury Special Ed - Ogre Battle 64 and more
computerandvideogames.com news
gamingeek
PS3 vaults to the top of the Japanese charts
Yakuza 4 effect
computerandvideogames.com news
gamingeek
Knights in the Nightmare Coming to PSP
Atlus DS cult-fave will be PSN download.
andriasang.com news
aspro
Eurogamer Italy review Red Steel 2
9/10 - " don't skip this amazing Wii exclusive, this is the game we've all been waiting for"
eurogamer.it impressions
gamingeek
Fragile Dreams Nintendo Life review
Graphically and aurally the title excels in offering a world unlike any other, and for fans of intelligent, emotive gaming there’s no brighter torchbearer than this.
nintendolife.com impressions
gamingeek
Red Steel 2 Aussie Nintendo review 9/10
"Quite possibly the most enjoyable, adrenaline-charged combat system I've ever experienced"
aussie-nintendo.com impressions
gamingeek
How the Nintendo 3DS Might Handle 3D Display
Give up on the DSi tilting game thing
slashdot.org editorial
Ellyoda
Monday Night Combat First Look
XBLA game features 6 on 6 robot action.
destructoid.com impressions news
aspro
Prince of Persia Will Control Elements
Earth, Wind, Fire not just for Gormidy anymore.
wired.com news
aspro
Extraction Very Likely to Be Ported
Likely to appear on Sony Move says deverloper.
gamercenteronline.net news
aspro
Red Dead Will Have Multiplayer
Rockstar announces "surprising" multiplayer.
vgrevolution.com news
aspro
Steel Battalion Tournament at PAX
The old XB game is still a sight to behold.
wired.com editorial
aspro
Red Steel 2 Wii Italia review
9/10 - how many more until you buy it?
wiitalia.it impressions
gamingeek
Behind the scenes of Dead Space 2 - Live
Watch here at 6pm GMT Saturday
computerandvideogames.com news
gamingeek
Display:
Order by:
Recently Spotted:
*crickets*
yeah, you could have "accidentally" downloaded something a lot worse
i just accidentally ordered fragile dreams from gameplay.co.uk, then i accidentally put my credit card details and finally i accidentally pressed "submit". damn
___
Listen to Wu-Tang and watch Kung-Fu
Yup! And I think my Wii collection is getting pretty good now. Can't wait for Metroid, SMG2, and Monster Hunter Tri!
Pssst...don't tell GG that I also got Endless Ocean 2!
------------------------------------------------------------------------------------------------------------------
Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns
Can you "accidentally" do all that for Super Mario Galaxy 2 on Amazon, and "accidentally" put my shipping address info on it?
------------------------------------------------------------------------------------------------------------------
Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns
------------------------------------------------------------------------------------------------------------------
Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns
It wont play.
It plays fine for me.
From a famitsu preview of MGS Peace Walker, this maybe the best MGS game ever:
Wrong, according to preview coverage in this week's issue of Famitsu magazine. The Japanese outlet is the first to print full-on preview impressions of Peace Walker, coverage based on playing the complete game through to the end -- something that took their writers anywhere from 30 to 50 hours to reach, depending on how much they messed with extra content. "I was doing other work during that time, so I only played morning 'til night for two days, but Peace Walker definitely has the most volume of any game in the series," said one. "It's not just a matter of size, either. Complete some of the main missions, and you're allowed to do other things; complete those things, and more features get added. More and more things you want to get unlocked over time -- not 'things to do,' but 'things you want to do.'"
As an example, Famitsu brought up Mother Base, Snake's offshore headquarters within the game. You're allowed to recruit enemy soldiers and POWs to join Mother Base, assigning them to battle squads and research units, and doing this lets you expand the base and unlock new weapons and items.
WHY WHY WHY WHY WHY WHY WHY WHY IS THIS A PSP GAME!?!?!?!?!?
In closing, he warns against thinking you've finished the game after you've cleared it. "Actually, if you don't continue playing after clearing, you'll loose out." He mentions a secret feature of some form that's capable of "shaking the entire industry." He suggests that you explore the game until you find this. This secret is not something that's needed for the game to be fulfilling, he says, but it's big enough that calling it an "omake" (bonus) would be a waste.
*Faints*
There's a whole lot of content in the way of Extra Ops for those who want to play more. After 50 hours play time, Biora unlocked 100 missions (I'm not sure if includes the Main Ops missions as well). There's apparently far greater number than this.
*Gets up and faints again*You know those threads we always read in game forums:
"Would you buy a console just for one game?"
------------------------------------------------------------------------------------------------------------------
Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns
has MGS ever had side-quests before? only played the first one and don't think there were any there but maybe they've been introduced since.
sounds great though. i'm glad it's a psp game
___
Listen to Wu-Tang and watch Kung-Fu
i bet you had some game&watch s back in the day
___
Listen to Wu-Tang and watch Kung-Fu
Nope. I never liked those.
A portion of a massively detailed Game Informer interview with Shigeru Miyamoto...
GI: Is there a particular reason behind that decision (of doing away with a hub in SMG2)? Did you want people to be able to get into the action faster?
SM: We want players to focus on the joy of the action instead of getting to each game course. We wanted to make it as accessible as possible and as easy as possible for the players. Also because we’re going to incorporate a number of different stars and conquering all the stars is going to be one of the most challenging missions for the player, we want them to understand as easy as possible where they should go next and which places they should go back to in order to get access to the remaining stars. Also, for this time around we are incorporating the starship in order to navigate around the different planets, and the map is actually catering to the need to make access as easy as possible.
GI: Speaking of difficulty, we’ve heard that the game is tougher overall than Super Mario Galaxy 1. Is that true?
SM: Exactly. The game has been developed and designed so that those who have conquered the prequel, Super Mario Galaxy 1, can feel as if it’s a continuation from the ending of that first game. In other words, the difficulty level is set in that kind of sense, so that it’s more difficult for the beginner, and especially more difficult for the beginner who has never played the first game. I believe that there are a lot of things that they have to learn in the first one. Anybody can start Super Mario Galaxy 1 and Super Mario Galaxy 2 and conquer the first world very quickly. Just to elaborate, in case someone thinks, “OK, this is going to be very difficult,” that’s simply one aspect. It’s not all true about Super Mario Galaxy 2. We are also putting in an enormous effort to make an accessible game that is easy to play when it comes to the intriguing gameplay control mechanisms. We are putting a lot of effort into making it as easy to manipulate as possible. In other words, yes, it is a challenging game, and it is worthwhile to challenge yourself with Super Mario Galaxy 2. For fans of action games and hardcore gamers, it’s a challenging enough game, but we’re trying to make an easy to control mechanism as possible.
GI: For players who are seeking that extra challenge, you have harder bonus levels. Can you talk about how they are made more difficult?
SM: Well, ordinarily, just to go to the end you’re supposed to obtain 70 stars, which is already challenging but not very difficult. If you’re really trying to get all the stars, you’re supposed to go to someplace extra. Those extra places are very challenging. When I say challenging, I mean as long as you can conquer them it’s going to give you a great sense of satisfaction and entertainment. In the end, we are going to have more than 240 stars for you to obtain, and we think it’s going to be challenging for any and all gamers.
GI: Have you come to a decision as to whether or not to include Super Guide in Super Mario Galaxy 2 for players who might not be as skilled?
I don’t know if we can call it Super Guide or not, but we are thinking about incorporating something similar to that. That is not going to be included in all the courses, but rather for the limited amount of the area within somewhere in order for you to be able to obtain 70 stars. We want to try to get rid of some of the hardship that novice players may encounter. We are going to implement something similar to the Super Guide. In addition, we are going to once again have the assist play. It’s not exactly a multiplayer mode, but as with Super Mario Galaxy 1, somebody else is going to be able to aid the main player. For this time around, the role of the support player is going to be more important and more helpful in order for the main player to conquer the stage. Also, for the support player we understand that their sense of involvement is going to be much more so they can enjoy being more involved than in the first game.
GI: In the past you’ve talked about your concerns with violent content in games. I’m curious to hear your opinions on the current gaming landscape.
SM: My thinking about the game industry has not changed so much. Even in the past I have never criticized how many people have been making violent video games. My only concern was if everybody was trying to make similar, excessively violent games, that’s not good. That’s why I was always saying that there are a number of ways to entertain people and we’ve been opting to take other ways than using excessive violence to entertain people. Once again, I have never criticized the games per se, and when I look around the current situation nothing so drastic has changed, except that not everybody is trying to take the same approach. They’re trying to make something new. One thing I have to notice is that a lot of the games are trying to focus just upon the visual and audio experiences that people are going to be able to have rather than how people can experience the game as if they are inside the game. It’s actually a good thing for people to be entertained with such performances with beautiful and dramatic graphics and sound, but to me it’s more important to be able to make people feel as if they’re within the game and they are the ones who are controlling everything out of their will. Take Mario Galaxy, for example. While I’m trying to complete the development of the game, I’m more interested in applying my energies into a game that is going to let the player think for themselves what they really want to do.
I've never been interested in the series, but I'll play this jsut for you and let you know everything you miss. No need to thank me.
Looks like someone's buying a PSP before the years out.
I've never met a Shin Megami Tensei I didn't like!
Of course, the only one I've actually played was Nocturne.
Anyhoo, it's tough as nails, it has the negotiations with the Demons, a huge bestiary and the battle system is as robust as ever.
I LOVE IT!
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
...and before anybody asks: NO! The Persona games do not count! They are not Shin Megami Tensei games!