Capcom bringing MT framework to wii
More multiplatform games hitting Wii?
andriasang.com news
gamingeek
Dad kills son over videogame at birthday party
Unsurprisingly, alcohol and guns don't mix
truecrimereport.com news
Ellyoda
GameStop To Hire 15K Seasonal Part-time Advisors
Ensuring that 15,000 idiots will have jobs this winter
rttnews.com news
robio
Gamepro review Lost Winds 2
"Wonderful use of Nunchuk and Wiimote, stunning graphics"
gamepro.com impressions
gamingeek
Spector explains Epic Micky Steampunk art
Sounds like it was too far for Disney
1up.com impressions
gamingeek
Iwata: "Wii has stalled"
"We were unable to continually release strong software, and let the nice mood cool"
andriasang.com news
gamingeek
Bioshock 2 1up preview
"Everything gets twisted here in good ol' Rapture, and even ideas that start with the best of intentions can go astray."
1up.com impressions
gamingeek
Bayonetta 360 vs PS3 a 1up feature
"12 hours split between the two versions, and I've ended up very disappointed the PS3 game"
1up.com
gamingeek
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*crickets*
http://www.eurogamer.net/articles/heavy-rain-eg-expo-hands-on?page=2
Sony may be just as excited about shooting monsters in the face in post-apocalyptic American cities as the next publisher, but it's hard not to admire the company's faith in developers like Quantic Dream when you witness their work first-hand. As Sony's Shuhei Yoshida pointed out when we raised the subject of Heavy Rain's commercial prospects a few months ago, "sometimes the most creative products give the biggest financial success". Whether or not it turns out to be the case for Quantic Dream's latest, that enduring optimism is a feather in the PlayStation's cap.
http://www.eurogamer.net/articles/dantes-inferno-eg-expo-hands-on?page=2
As you'd expect from a game which depicts a man's descent to the seat of the very Devil himself, Dante's Inferno rattles the nerves and challenges at every turn. It's not a relaxing experience, rather a strangely invigorating one - the haunting screams of sinners will grit your teeth and run their fingernails down the blackboard of your mind, but this feels appropriately like a real crusade, a heroic fight against almost insurmountable odds. I'm reminded of a quotation from John Steinbeck, talking about his masterful Grapes of Wrath - "I've done my damnedest to rip a reader's nerves to rags, I don't want him satisfied." Except, of course, that a great deal of what you'll be doing in Inferno is really very satisfying indeed
http://www.eurogamer.net/articles/assassins-creed-ii-final-hands-on?page=2
It's a game that's both familiar and immediately, obviously bigger and fresher. It's quite the accomplishment in so short a time. Has it had long enough to gestate, though? "When you're creating stuff it's never enough - certainly, you are always begging for more time," says Sebastian Puel. "Sometimes I surprise myself with the amount of stuff that has been done to the game. I'm really proud of this one."
Whoa, reading through the new Monster Hunter 3 preview (posted in thread) best preview yet for those unfamiliar with the series.
So many issues and questions I had are answered and worries soothed. Gentle learning curve, logicial ecosystem, day and night cycle, great story mode, even tells us how the underwater bits feels. Uncomplicated and less menus, better controls, better camera, free online with wii speak. (hope this is true)
And you can decorate your room with items and trophies.
They are a letter writing inch away from true greatness.
Nice reviews for Tekken 6, the game looks great. Sounds like there'll be plenty of modes and things to do in the game. Too bad the online sounds like it isn't as smooth as it should be. Hopefully they'll fix this up soon. Load times shouldn't be an issue for me since I'll be installing it to my HDD. Really looking forward to picking it up this weekend.
*KER-POOF!*
Ratchet and Clank Future: A Crack in Time is the only thing on PS3 that comes close to Mario Galaxy greatness, and it should because it borrows many, many ideas from that game. (If only they would give Mario a gun...)
I'm enjoying it more than Uncharted 2!
*RE-POOF!*
Morgan Webb says that Rachet ACIT is for everybody whilst Mario Galaxy is just for kiddies.
Epic Mickey live blog on now:
http://www.videogamer.com/features/live_report/28-10-2009-817.html
Noooooooooooooooooow.
Watching (reading) now!!
Fall 2010
Wow in 2010 we have: Galaxy 2, other M, Sin and Punishment 2, Red Steel 2, Epic Mickey and perhaps a new Zelda.
FINISHED
Now i'm off to raid the free bar. Get in!
And that's all folks (whoops, wrong cartoon studio). The presentation is over, but i'll be seeing a demo of the game in a little over an hour. We'll have a preview up on VideoGamer some time soon.
A pic on screen shows the Phantom Blot... a massive-looking black wave with yellow eyes. He looks quite scary.
PLOT: Mickey is kidnapped from his home and taken to the cartoon wasteland. The first act of the game is about working out where you are, seeing friends he hasn't seen in ages. He'll re-discover Oswald, and then he'll find out something shocking: he was the one who caused all the devastation. How? I don't know yet.
There's also a massive, super-creepy house with a graveyard and gothic architecture.
Other levels will be based on famous cartoons. One level, inside a giant clock, is based on the classic short "Clock Cleaners".
The idea is that this is an alternate world where all of Walt's forgotten or unused creations live. The toons live here, waiting for audience to remember them. One setting looks like a mad doctors lab. Another one, Gremlin Village, looks very purple-y with what look like pagodas in the background.
These characters live in a place called The Cartoon Wasteland, based on drawings by Disney.
Other Disney friends and foes will appear. There's an image on screen of Donald Duck, and he's half robot. It's like Donald Duck: Judgement Day. Weird.
The gamje will also feature Gremlins - characters that Disney created with Roald Dahl, yeeears ago. There was going to be a film, bit it never happened.
Oswald has lots of kids (hey, he's a bunny, right?) and they all love Mickey. The combination of these kids with Spatters results in problems... but Warren won't spill the beans how.
The badguys are called Spatters - newly-created monsters that look like imps. you can erase them, distract them or make friends with them.
Now let's look at Oswald. He's a little black rabbit with big black ears. Slightly more simple look than Mickey. He's resentful of Mickey, but he's going to play a big role in the story. He can be redeemed.
Seems like an interesting variation on the classic Good/Neutral/Evil thing.
In this game, you can choose to NOT fight the bosses. You can get around them. Warren says that his team think he's crazy, due to this mechanic.
...and if you want to make trouble, you can turn him into a Scrapper. A bad mouse who gets into fights. This will change his look.
....If you make him act like "normal", you can play neutral - sometimes helpful, sometimes not...
These choices will lead to a unique experience, one that makes Mickey cool to you. Mickey has changed a lot over the years, and the idea is that you'll be able to have him act in the way you like. If you're heroic, and don't erase all the important cartoon stuff, it'll change the world and give you special powers...
You can either be a scrapper (mischievous), or a hero. Being a loner, or working for the greater good.
It'll be your call when to erase stuff, and when to paint stuff; when to behave, and when to be bad.
Warren won't be saying much about the inert stuff; he'll talk about that on another day.
Example: a cartoon bookcase. You can jump on it, use it as a platform - but if it's in the way, you can erase it. You could then re-draw it once you've moved past, if you like.
everything in the world is made of paint. Some objects are inert (and immune), but for the most part stuff will look bright and puffy... because its all a cartoon.
everything in the world is made of paint. Some objects are inert (and immune), but for the most part stuff will look bright and puffy... because its all a cartoon.
Here comes the Paint and Thinner mechanic...
It's the way Mickey moves that brings out his personality, not just his look.
The team took their animation rig and blended it with exisiting Disney cartoons, to see how the two compared. From where i'm sitting, they look remarkably close. Warren's engine gives 3d models moving in a 2d scene... if that's not a contradiction.
It's also important to show that Mickey can be badly behaved, as he was in the really early Disney cartoons... before he went all squeaky clean.
"How crazy is it that we have to re-introduce Mickey? Everyone knows him." But, Warren says, we need to remind people that he's a hero, and not just an icon. He can do cool things, be funny, be young and not "your favourite uncle".
So the idea is that Oswald is this bitter twisted husk who felt that Walt rejected him. He came so close to being a star, and was then cast aside.
An image on screen shows Disney encountering an angry black rabbit. It's from the Disney archives, and it's the only time a Disney artist drew Oswald after 1928, when Walt got fired from his old job (at Universal?) over a contract dispute.
There'll also be a system called "Paint and Thinner". The player can dynamically change the environment. We'll hear about this in a sec.
Warren adds that he likes confounding people, giving them stuff that's hard to define. This game combines elements from platform, adventure and RPG gaming.
Warren adds that he likes confounding people, giving them stuff that's hard to define. This game combines elements from platform, adventure and RPG gaming.
He also wants to tell a story, as with the 19 games he's made before this. The story must also be player-driven. Everyone will have their own experience as they play.
Warren also wants to honour Disney's creative legacy, but he knows that the team needs to present this in a different way: taking familiar items and giving them a "twist up", a darker edge.
This game aims to make Mickey cool again.
This game aims to make Mickey cool again.
Warren says there were two main goals here: Present Mickey in a new way, and re-introduce Oswald the Lucky Rabbit. Warren says that Mickey has "never been treated right" in gaming; he's better known as a symbol on a watch, T-shirt etc.
Nice green pullover, Warren!
Then Disney hired Warren to make the project work. Apparently he;s a bit of an animation buff. And here he come....
The rights for Oswald actually belonged to Universal, so Disney had to buy him back.
The Think Tank went back to basics, tried to reconnect with the core of "who Mickey is". They also found a character called Oswald... Mickey's predecessor.
And that's why we've only seen Mickey in Kingdom Hearts, lately.
Disney felt that Mickey had never achieved his full potential in videogames.
This project arose from a Disney think tank in Glendale, apparently.
Hopper is giving us a welcome. "Warren's got a show for you that will make your trip worthwhile."
And we're off...
There's plenty of Disney artwork decorating the venue, but none of it gives much away. The most prevalent image is a sort of ink blot on a white background, with black splodges that suggest a simplified outline of Mickey's face.
Up until now we've not heard much about this game, but we do know that it's supposed to have a much darker tone than what you'd normal expect from a Mickey game.
You all remember him, right? He had a hand in making Deus Ex and System Shock, among other gaming greats...
I'm in a dark corner of London's uber-trendy Shoreditch, birthplace of the asymmetrical haircut. In a few minutes, we'll be seeing the new Mickey Mouse game - which also happens to be the latest project from Warren Spector.
Right, I'm finally here and online - after a small nightmare with my wireless connection. Better late than never...
Nintendo needs to stop tinkering with Starfox's gameplay, and just make direct sequel to Starfox 64. That's the game most fans want, instead we get Starfox Mini-mission mode on DS. Bleh!
Nintendo needs to get off their asses and develop Starfox in-house. No, Namco is not good enough. Well Treasure or Factor 5 are, but still do it yourself!
They don't have time for that, Iga! They're way too busy making Wii Fit 3 and Miyamoto's Measuring Stuff game.
I will read that Epic Mickey stuff later, gtg.
Obviously - if SMG were not just for babies Mario woud have a gun, like real games.
I've never played a Ratchet game, but Leo, you say this one is better than UC2 eh?
I'll do my best to spoil things for you
That guy is an idiot.