Kazunori Yamauchi wins 4 hour race
Confirms that GT5 isn't really all that realistic, but GT6 might be. They did just include damage after all!
gran-turismo.com impressions news
Foolz
Uncharted 2 1up review A+
Naughty Dog crafts a superb action-adventure game that sits among the year's best.
1up.com impressions
gamingeek
The King of Fighters Movie Behind the Scenes Comme
Doesn't look as bad as the game...
1up.com media
Foolz
RE5: Milking Edition trailer
Mansions ftw! Features breasts, but no Wesker
kotaku.com.au editorial media
Foolz
Transmission Games sack 30 employees
Makers of Ashes Cricket 2009. This is what should've happened to the team itself
kotaku.com.au news
Foolz
Wii Fit Plus to Include Pet Support
Now we'll have to come up with a term lower than "casual"
csmonitor.com news
aspro
Microsoft: motion control will become the norm
My, my, my how the mighty have changed their tune
gamedaily.com editorial
Iga_Bobovic
Final Fantasy XIII with English VA
If it took them this long to add the VA to the trailer...
kotaku.com.au editorial media
Foolz
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Archangel3371 (1m) aspro (5m)
Another thing I want to point out is that it was mentioned that I could just edit or delete any particular article that I thought was inaccurate or didn't belong. Am I the only one that sees this leading to uneccessary problems? What if the person who posted that felt that it wasn't fair that I deleted it? I then see the potential for useless bickering about it. For me the bigger picture of posting this "joke news" is a slippery slope of soon people will try to one-up the next guy. I just see more problems then it's worth with posting "joke news" in with real news. For me I think something like that is more befitting of simply having a thread about it.
Anyway Yoda did a great job creating a solution so everything should be kosher now.
Also I'm not angry about it or anything so don't worry about it I just think it's an important topic that needs to be addressed. And btw even though I'm a Halo fan I do get a laugh out of some funny jokes about the games but sorry Foolz I just didn't find that video funny at all. Not that it offended me either.
I'd probably edit it to make clear it was a joke or delete it or laugh or just ignore it. At the end of the day its wasted 20 seconds to a minute of my life. I can live with that. Yeah I'd call out crapola but not so agressively. What I find funny is when I mis-label something or I get it from a platform specific site and dont realise that its multiplat or something, Dvader complains about it.
In the time he took to complain he could have just edited it himself! Lazy bastard!
Honestly you guys shouldn't feel bad about editing or deleting stuff. If there is a good reason to that is. We've always had joke new though, that's the charm about the site. Archie, feedback is great, but I was always taught not to bite the hand that feeds you. We've had thousands of update so a couple of duds is a pretty good percentage rate in the grand scheme of things.
That's why I would cut people some slack.
Anyway, Foolz is an ASS anyway
Do you not want to hear my sexy voice?
Euro Podcast Episode #1 This time, it's full length!

LISTEN!
Yes, a beautiful, round, soft ass that...
wait, what were we talking about again?
So footie fans, you losers.
What do you think of this?
Pretty good? Or nay?
I couldn't help myself on the Dead Space 2 update
Anyhow.
Critical Reception: EA/Visceral Games' Dead Space Extraction
This week's edition of Critical Reception examines online reaction to Dead Space Extraction, which reviews describe as "one of the best-looking and most fun action games on the Wii." Extraction currently earns a score of 82 out of 100 at Metacritic.com.
GameSpy's Anthony Gallegos rates Dead Space Extraction at 4.5 out of 5 stars. "Dead Space Extraction is an example of a game where huge decisions were made regarding player choice and freedom," he writes. "While the original game was a largely linear third-person shooter, Extraction is a light-gun title that almost entirely removes the player's decisions about where they're heading."
"It could have easily wound up as a boring, arcade-style affair," Gallegos notes, "but it's been carefully crafted into an immersive first-person experience. The fantastic voice-acting, sound design, and technology that made the original Dead Space universe so engaging are brought back in this Wii prequel, combined with a cast of realistically flawed characters who make the narrative itself a compelling reason to play.
Gallegos finds that Extraction's new gameplay style works mostly to its advantage. "Enemies pop up in a series of traditional horror-movie 'boo' moments, leaving you to blow them away with any number of guns," he explains. "It's a lot of fun, and it stokes the fire in all of us that loves to blast the crap out of things."
However: "I was a little bothered by how hard it was to see enemies in the distance. Sometimes this was due to the game's use of darkness -- which I think is great, and well-done for a horror title -- but other times it was simply because the enemies looked muddy against the background, creating some situations where I'd get hit by a ranged attack and have to flat-out guess if my cursor was on top of them or not."
Otherwise, Gallegos describes the title as a standout in the Wii's software lineup. "The removal of player choice is anything but bad in Extraction," he concludes. "The minute components of the carefully crafted characters and engaging narrative would be all too easy to miss out on if I was too busy wondering whether to make a left or right turn. And hell, even if you aren't interested in the story, Extraction is still one of the best-looking and most fun action games on the Wii."
Robert Workman at GameDaily gives Dead Space Extraction a score of 8 out of 10. "The game serves as a prequel to Dead Space, chronicling the events that consumed both the colony and later, the planet cracking ship USG Ishimura," he explains. "Instead of directly controlling your character's movements, you're more along for the ride, blasting Necromorphs with a plethora of different weapons and collecting all sorts of items, including ammo, new guns and data logs."
Workman praises Extraction's focus on narrative and character development -- a rarity for the light-gun genre. "Instead of conjuring up a cheesy narrative (as seen in other shooters like Ghost Squad), the developers put a lot of effort into the story and its characters," he says. "Everyone has a unique personality and voice, and frequent cut scenes help blur the line between game and film. Sure, they have some cornball lines, but you'll care for these people and hope for the best, despite the overwhelming odds."
Extraction features many weapons and enemy creatures that fans of the original title will recognize. "Necromorphs appear from everywhere, and you'll blow them to bits by pointing the Wii remote at the screen and rapidly pressing the B trigger," Workman writes. "There's also a wide variety of weapons to kill them with, including the plasma cutter, pulse rifle, flamethrower and contact beam, each of which features upgrades as well as a secondary fire mode if you twist the remote."
Workman also describes Extraction's Wii Remote-specific features and drop-in co-op mode as noteworthy additions. "The developers combined all of these elements to create the Wii's best shooter, a mature-rated game that's well worth the $49.99 price tag," he says. "All of the dramatic moments, the satisfying combat and cut scenes make it a journey worth taking and proof that mature games belong on the Wii."
Eurogamer's Kristan Reed also scores Extraction at 8 out of 10. "Say what you like about the Wii, but if on-rails shooting is your idea of gaming bliss, there's no better platform for getting your RSI-inducing kicks," he begins. "Having been pleasantly surprised by the reboot that the likes of Resident Evil and SEGA's over-the-top House of the Dead have experienced, the idea of one based on Dead Space made a whole lot of sense."
"Gameplay is straightforward, yet it's a refined familiarity, borrowing numerous elements from the original Dead Space in abundance while wrapping them around the well-worn demands of a typical on-rails shooter," Reed notes. "Armed with body part-separating weaponry from the word go, you can target limbs in exactly the same way as was possible in the original, and soon the environment is awash with bloody chunks. "
Reed finds that Dead Space's dismemberment mechanic translates well to Extraction. "Getting the feel of the combat right is one of the game's triumphs, and in this area it's no less than exceptional," he praises, "with no end of heart-in-the-mouth moments as you fight off wave upon wave of determined and deadly Necromorphs, targeting the limbs to stop them in their tracks. At first, shooting their legs from under them might seem like the answer - that is, until you realise that they'll simply crawl towards you and whip you in the face with their tail instead."
Extraction's short length and lack of mid-level save points prove to be its greatest shortcomings. "Admittedly it's not the longest game in the world," Reed warns, "clocking in at about six hours for the entire main campaign, but it's worth discounting that on the basis of a decent amount of replayability. It's also slightly irksome to have to play each chapter without the ability to save your progress - particularly if you're stuck on the tricky boss encounters."
"Luckily for a game with such unapologetic cinematic pretensions, Dead Space Extraction does a fine job of weaving an engaging sci-fi narrative into a slick action game," Reed notes in conclusion. "Far from being a stripped-down side-show to the main event, Extraction provides yet another reminder of how brainlessly entertaining the on-rails shooter can be when it's done properly."
And yet it doesn't stop your penis from being in that state! Damn you GG. You're trying to break upt he family!
Of course, I was just joking again.
Anyway Steel is also a hardcore FPSer fan and I do believe that ODST probably has some pretty nifty clouds, so no wonder he also got so pissed off about it.
Also I would find it either funny, or if I didn't wouldn't really care. I can just close the link as easily as I opened it, but that's just me.
Is that PES or FIFA?
FErdinand, Beckham, and Lennon are really good IMOo, the rest are alright.
Actually Cole ain't bad either.
PES
That's what gets me, too. "Hey, this is wrong!" Uh...you can fix it!
If we could get people to start editing, then I would be able to do more with the actual news content. Whereas right now I am trying to keep it simple so news posting is quick and easy, with proper editing, there could be more optional content. Then whoever's posting if they're posting a lot of info, could skip in-depth details for others to update later, just as I've been editing in the content type tags.
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Tell me to get back to rewriting this site so it's not horrible on mobileI just noticed.
Maybe reviewpreviews could have seperate tags.
One thing that would help is after you've put a title in the first box and I hit tab and want the cursor to skip to the subtitle box but it doesn't work most of the time.
Anyhow, nice re-design of the update page.
Which browser?
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Tell me to get back to rewriting this site so it's not horrible on mobileIE8
Very good then! Doesn't really matter how accurate some of them are at all then, the important thing is most of them look like they could easily be edited into being accurate!
I'll take a look next time I'm in Windows
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Tell me to get back to rewriting this site so it's not horrible on mobileYou know your script that takes a title and then when you paste it in it puts the link in too? Do you know why it works sometimes and sometimes not? It seems to work with IGN flawlessly but not with for instance 1up or Eurogamer or, well anything else these days. It used to work with gonintendo.
Lamps and the crouch-robot are not bad looking either
___
Listen to Wu-Tang and watch Kung-Fu
It depends on where you're copying from, and it's not compatible with all browsers. Depending on how the site's HTML is formatted, it may not meet the heuristics. I haven't taken a look at it since I originally implemented it, so I'll get that working better as well.
EDIT: Ah crap. I had just added a maxlength plugin to the title so that it will prevent you from entering a title that will be truncated. Well, that screws up copy & paste. Oh well, I removed the maxlength thing, and it should work fine now.
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Tell me to get back to rewriting this site so it's not horrible on mobileWatching Uncharted 2 videos now. Stellar graphics. Just watched video 1 from the CVG set. It's like Prince of persia on a train. Visually spectacular setting but otherwise it keeps cutting into the gameplay with little cutscenes of rocks falling around you. Very much like Prince of persia in new clothes.
Video 2. Visually pretty stunning.
Hmmm, splinter cell gameplay but very simple and linear so far. Now we're into Gears of war gameplay and its starting to remind me of many other games. Skipping to....
Video 3. Train battle, I always like train levels, reminds me of Goldeneye. Its cool that you can go inside and outside the train at will. The shooting mechanic looks like standard fare and its still a little linear.
Video 4
How can you not love a game with snow caves? LOL at the comedy quips. Again it seems very linear, not a bad thing neccesarily. Are you following Zorro? Does seem a little like an interactive movie from these clips.
Video 5, now this is what I'm more interested in, platforming, shooting and a visual dynamism. Oh hell no, the video cut out.
Anyhow the reviews the game has been getting are great, I hope you PS3 guys buy it.
That sounds great.