GG Weekly Videogame News RSS Feed
[officialnintendomagazine.co.uk] The Grinder NOM preview officialnintendomagazine.co.uk gamingeek
[gamesindustry.biz] SE operating income drops 83% gamesindustry.biz gamingeek
[ign.com] From's Latest Tease ign.com gamingeek
[computerandvideogames.com] Tekken 6 intro movies computerandvideogames.com gamingeek
[eurogamer.net] Spielberg to produce Halo movie? Blown away by the script eurogamer.net gamingeek
Halo 3 ODST pics 26 pics gfdata.de gamingeek
[gonintendo.com] Wii Channel goes Star Wars crazy More than just SUPER star wars on the way gonintendo.com gamingeek
[gamespot.com] No More Heroes 2 details "If you get me preggers promise you wont ditch me" gamespot.com gamingeek
[gonintendo.com] EEDAR NPD preview gonintendo.com gamingeek
[edge-online.com] Nintendo Q1 review details Key quotes and slides from Satoru Iwata’s Q1 briefing edge-online.com gamingeek
[ign.com] Nintendo Download: 08/10/09 SUPER STAR WARS ign.com gamingeek
[gamersyde.com] Monster Hunter 3 gameplay videos gamersyde.com gamingeek
[edge-online.com] Ashes Cricket topples Wii Sports Resort In UK all formats chart edge-online.com gamingeek
[eurogamer.net] Wii Vitality Sensor out in 2010 More details about the mysterious device eurogamer.net gamingeek
[eurogamer.net] Iwata predicts game sales NSMB and Wii Fit Plus will sell.... eurogamer.net gamingeek
[gamersyde.com] Ninja Gaiden Sigma 2 co-op screens gamersyde.com gamingeek
[impress.co.jp] No More Heroes 2 44 new pics GO! impress.co.jp gamingeek
Animal Crossing: DLC look The hopscotch flooring wiifolder.com gamingeek
[ign.com] Aussies – Denied! "The best games on Virtual Console that never shipped to our shores."" ign.com Ravenprose
[gonintendo.com] Telltale not sure if Monkey Island: Season 2 will happen gonintendo.com Ravenprose
[gonintendo.com] Nintendo Power Sept Issue Summary gonintendo.com Ravenprose
[gonintendo.com] Solid Bronze Samus Figurine Height: 11 1/2" Weight: 19 1/2 lbs gonintendo.com Ravenprose
[kotaku.com] GameStop Pre-Order Reveals BioShock 2 Multiplayer characters kotaku.com Ravenprose
[gonintendo.com] Nintendo believes their E3 showing wasn't as good as it could have been gonintendo.com Ravenprose
[gonintendo.com] Silent Hill Shattered Memories pics gonintendo.com gamingeek
[gamasutra.com] GRIN closing? Layoffs commence Bionic Commando not enough gamasutra.com gamingeek
Cursed Mountain VGChartz impressions vgchartz.com gamingeek
[gonintendo.com] NZone reviews Cursed Mountain And more gonintendo.com gamingeek
[destructoid.com] Cursed Mountain Destructoid preview destructoid.com gamingeek
[gametrailers.com] Shin Megami Tensei: Devil Survivor - Haru Gameplay gametrailers.com gamingeek
[gamespot.com] The Wizard of Oz Beyond the Yellow Brick Road Hands-On gamespot.com gamingeek
Capcom and THQ gamers night Aussie impressions of this event aussie-nintendo.com gamingeek
[gametrailers.com] Blood of Bahamut Japanese Core Revealing Gameplay gametrailers.com gamingeek
[gametrailers.com] Cursed Mountain Himalayas Behind the Scenes gametrailers.com gamingeek
[gametrailers.com] Rock N' Roll Climber - Rock Wall Gameplay gametrailers.com gamingeek
[gametrailers.com] Super Star Wars - Virtual Console Tatooine Gameplay video gametrailers.com gamingeek
[impress.co.jp] Monster Hunter 3 character pics impress.co.jp gamingeek
[nintendoeverything.com] Discipline screens WTF is this game? nintendoeverything.com gamingeek
[vg247.com] Bullfrog licences could return Populous or theme park? vg247.com gamingeek
[ign.com] Nintendo Minute: 08.10.10 "How will Nintendo boost DSi sales going into the holidays? VP of corporate affairs Denise Kaigler answers." ign.com Ravenprose
[ign.com] IGN NyxQuest: Kindred Spirits Review 8.5 ign.com Ravenprose
[kotaku.com] The Lost And Damned Loses $5 From XBLA Price, Now only 1200 points kotaku.com Ravenprose
[kotaku.com] Report: Halo 2 Is Holding Back Your Xbox Live Friends List kotaku.com Ravenprose
[kotaku.com] Rumor: Puzzle League Express Coming To DSiWare according to ESRB kotaku.com Ravenprose
[gonintendo.com] TMNT: Smash-Up - 7 minute interview gonintendo.com Ravenprose
[gamesradar.com] Spyborgs - hands-on gamesradar.com Ravenprose
[gonintendo.com] The Uwe Boll Totally Awesome Videogames Filmmaking Competition gonintendo.com Ravenprose
[ign.com] FIFA 10 Screens ign.com Ravenprose
[ign.com] Trials HD Review ign.com Ravenprose
[ign.com] Dante's Inferno Video ign.com Ravenprose
[ign.com] NHL 2K10 Hands-on ign.com Ravenprose
[ign.com] Ninja Gaiden Sigma 2 Screens "More shots of hot ninja on ninja action." ign.com Ravenprose
[ign.com] From's Latest Tease "New game on the way from the Armored Core and Tenchu maker." ign.com Ravenprose
[ign.com] God Eater PSP Screens Namco's god eating programmers. ign.com Ravenprose
[ign.com] Lunar Screenshots PSP "Japan gets the remake in early November." ign.com Ravenprose
[ign.com] Fighting Fantasy: The Warlock of Firetop Mountain "Possibly the most epic name ever created." ign.com Ravenprose
[ign.com] No Western Dragon Quest IX Release Soon "Square Enix mulling over taking game outside Japan." ign.com Ravenprose
[ign.com] Rohrer Working on DS Game "Indie hero partnering with Majesco." ign.com Ravenprose
[ign.com] Rune Factory 3 Screens ign.com Ravenprose
[ign.com] Asphalt 4: Elite Racing DSi Review 7.8 "An absolute steal for 800 points." ign.com Ravenprose
[ign.com] Hudson Brings Deca Sports to DS coming 2010 ign.com Ravenprose
[youtube.com] Spyborgs webepisode video 3 Releasing Sept 22nd youtube.com gamingeek
[escapistmagazine.com] Zero Punctuation reviews the Conduit Sick it to em boy! escapistmagazine.com gamingeek
[officialnintendomagazine.co.uk] Muramasa screens of lushness officialnintendomagazine.co.uk gamingeek
[officialnintendomagazine.co.uk] Proffessor Layton and the Diabolical box NOM preview officialnintendomagazine.co.uk gamingeek
[gamespot.com] Batman dev assigned to Hitman 5? gamespot.com gamingeek
[gamesindustry.biz] EA Trademark old IP Road Rash, Theme Park et al gamesindustry.biz gamingeek
[officialnintendomagazine.co.uk] Rabbids Go Home NOM preview officialnintendomagazine.co.uk gamingeek
[nintendoworldreport.com] Dawn of Discovery Wii review "There aren’t enough words to describe what an incredibly fun experience Dawn of Discovery is." nintendoworldreport.com gamingeek
Star Wars Clone wars interview thehdroom.com gamingeek
[impress.co.jp] More Monster Hunter 3 pics Biggest Lance in history? impress.co.jp gamingeek
[youtube.com] Ju On The Grudge videos First level walkthrough youtube.com gamingeek
Interview: Little Kings Story 2 music? originalsoundversion.com gamingeek
[ign.com] Guitar Hero 5 Wii a technical beast Even supports SDHC cards and more ign.com gamingeek
[gametrailers.com] Final Fantasy CC: The Crystal Bearers Japanese Story and Gameplay Montage gametrailers.com gamingeek
[ign.com] Super Star Wars IGN review ign.com gamingeek
Capcom building a relationship with Nintendo Next, next Devil Kings game and more andriasang.com gamingeek
[ign.com] IGN Editorial: The Magic of Wii Sports Resort "Wii Sports Resort, like its predecessor, is one of the greatest games ever made." ign.com Ravenprose
[kotaku.com] More Capcom Classics To PS3 Soon kotaku.com Ravenprose
[ign.com] Star Wars: The Old Republic Release Date October 2010 ign.com Ravenprose
[ign.com] Sacred 2: Ice & Blood Pics ign.com Ravenprose
[ign.com] Tropico 3 First Look ign.com Ravenprose
[ign.com] Watch QuakeCon Live "IGN will stream the id press conference on Thursday." ign.com Ravenprose
[ign.com] Wet Viral Video ign.com Ravenprose
[ign.com] MotorStorm Pre-order Bonus Revealed "Want an exclusive car? No problem." ign.com Ravenprose
[gonintendo.com] Cave Story WiiWare taking so long to release because its "getting a complete translation overhaul." gonintendo.com Ravenprose
[ign.com] DJ Hero: Feel the Beat ign.com Ravenprose
[ign.com] Three Musketeers Videos ign.com Ravenprose
[ign.com] Spore Hero Trailer ign.com Ravenprose
[ign.com] Brave: A Warrior's Tale Now Available for Xbox 360 and Wii ign.com Ravenprose
Iwata Asks: Vol. 8 - Flipnote Studio nintendo.co.uk Ravenprose
[neogaf.com] NPD July Worst NPD ever. neogaf.com Dvader
[kotaku.com] Buy Avatar Clothes From Your PC kotaku.com Ravenprose
[kotaku.com] Sega: Impossible To Please All Sonic Fans With One Sonic Game kotaku.com Ravenprose
[ign.com] Madden NFL 10 Wii IGN Review It's a fun game of football, but it may not be the Madden experience you were expecting. ign.com gamingeek
[eurogamer.net] Resonance of Fate preview New Tri Ace RPG eurogamer.net gamingeek
[computerandvideogames.com] Wiiware Europe releases PS0 and Flipnote, more stuff too computerandvideogames.com gamingeek
[gamesindustry.biz] Wii outsells UK rivals in 2009 Confusion is cleared up gamesindustry.biz gamingeek
[wired.com] SEGA Wired Interview Talks Wii game sales "Conduit a success" wired.com gamingeek
[kotaku.com] SEGA making more Hardcore Wii games Very keen on House of the Dead franchise kotaku.com gamingeek
Monster Hunter 3 screens Village area dengeki.com gamingeek
[kotaku.com] Haze Developers Say PS3 Technical Issues Impacted Game Design kotaku.com Ravenprose
[gamespot.com] PS3 Slim = Sony's big GamesCom reveal? gamespot.com Ravenprose
[kotaku.com] Rumor: Elite 360 Dropping In Price to $299 on August 30. Pro being phased out. kotaku.com Ravenprose
[kotaku.com] If Wolfenstein Beats Madden, Wolfenstein Is Free Raven Software designer Manveer Heir will pay for your copy. kotaku.com Ravenprose
[kotaku.com] GameStop Strikes Back "At Best Buy In Used Game Price Wars" kotaku.com Ravenprose
[kotaku.com] Sega: Bayonetta Was Delayed To Avoid "November Danger" kotaku.com Ravenprose
[kotaku.com] QuakeCon Kicks Off Tomorrow kotaku.com Ravenprose
[ign.com] SD card streaming & 32 Gig support launches "with Guitar Hero 5. Death to the fridge!" ign.com Ravenprose
[ign.com] HB Arcade Cards Review 2.8 ign.com Ravenprose
[ign.com] HB Arcade Cards Video ign.com Ravenprose
[ign.com] Grand Slam Tennis First Look "Find out why this version was put on 'indefinite hold.'" ign.com Ravenprose
[ign.com] Assassin's Creed II Video "Check out the second developer diary that focuses on the people who become your allies." ign.com Ravenprose
[ign.com] Brutal Legend Gameplay Footage ign.com Ravenprose
[ign.com] GRIN Officially Closes ign.com Ravenprose
[ign.com] MX vs. ATV Reflex Video ign.com Ravenprose
[ign.com] IGN_Strategize: Madden NFL 10 ign.com Ravenprose
[ign.com] Behemoth Game #3 Details "The developer shows us its third game has soul." ign.com Ravenprose
[ign.com] IGN PSPgo Hardware Walkthrough ign.com Ravenprose
[ign.com] Flipnote Studio Coming to AU August 14, 2009 ign.com Ravenprose
[ign.com] Flipnote Studio Now Available "Free Downloadable Application Lets Users Share Creations." ign.com Ravenprose
Cursed Mountain screens New stuff livewii.fr gamingeek
Peter Moore: Wii Sports shook up EA Made some devs want to quit 1up.com gamingeek
Rage 1up preview 1up.com gamingeek
[computerandvideogames.com] Valve says sorry to PS3 owners Still not working on PS3 games computerandvideogames.com gamingeek
[computerandvideogames.com] Quakecon RAGE trailer computerandvideogames.com gamingeek
[gamasutra.com] Japan hardware sales gamasutra.com gamingeek
[gamersyde.com] Batman Arkham Asylum gadgets gamersyde.com gamingeek
[videogamer.com] Lost Planet 2 demo next week videogamer.com gamingeek
[gamekyo.com] Forza images gamekyo.com gamingeek
[gamekyo.com] Brink visuals gamekyo.com gamingeek
[gamekyo.com] Rabbids Go Home screens Nice character designs gamekyo.com gamingeek
[gamasutra.com] Goldeneye was originally on rails HOLY CRAP gamasutra.com gamingeek
TMNT Smash Up UK trailer nintendoraw.com gamingeek
[computerandvideogames.com] French retailer pegs New PS3 price 299 Euros, Slim model? computerandvideogames.com gamingeek
Uncharted 2 videos Lots of new ones at 1up 1up.com gamingeek
[ign.com] Splinter Cell: Conviction Hands-on IGN ign.com gamingeek
[eurogamer.net] Splinter Cell Conviction hands on Eurogamer eurogamer.net gamingeek
[gamasutra.com] NPD Analysis The recession BOMB gamasutra.com gamingeek
[gamasutra.com] Design Lessons - Uncharted gamasutra.com gamingeek
5 new Mass Effect 2 pics gfdata.de gamingeek
[officialnintendomagazine.co.uk] Trauma Team preview, NOM officialnintendomagazine.co.uk gamingeek
[ubi.com] Red Steel 2 dev Q&A part 2 Lots of info here ubi.com gamingeek
Movie poster mock ups With your fave game characters unrealitymag.com gamingeek
[gametrailers.com] Monster Hunter 3 Japanese Alternate Web Commercial gametrailers.com gamingeek
[gametrailers.com] Rabbids Go Home - Miniseries Episode II gametrailers.com gamingeek
[thevgpress.com] The Press Room Episode #25 thevgpress.com Ellyoda
[ign.com] First Dirt 2 Wii Videos ign.com Ravenprose
[ign.com] IGN Dirt 2 Wii Hands-on ign.com Ravenprose
[ign.com] IGN Flipnote Studio Review 9.0 ign.com Ravenprose
[ign.com] No Single-Player Demo for Uncharted 2? Sony confirms demo details. ign.com Ravenprose
[ign.com] Dirt 2 PSP Hands-on ign.com Ravenprose
[ign.com] Rage Pics ign.com Ravenprose
[ign.com] Rage QuakeCon Trailer ign.com Ravenprose
[ign.com] Wolfenstein Launch Trailer ign.com Ravenprose
[ign.com] id: Doom 4 Talk 2010 "2009 belongs to Rage." ign.com Ravenprose
[ign.com] NHL 2K10 Wii Trailer ign.com gamingeek
There are NO plans for Elderscrolls V Sonofa.... bigdownload.com gamingeek
Cursed Mountain setting in the 80s Less technology, less safety mtv.com gamingeek
New Darkside Chronicles trailer At Gamescon this week capcom-fc.com gamingeek
[gametrailers.com] Muramasa: The Demon Blade Multi-Level Gameplay Montage gametrailers.com gamingeek
Boom Blox barely scratched the surface Of what the original Wii remote could do gamedaily.com gamingeek
[gamesradar.com] Metroid Prime trilogy review Gamesradar gamesradar.com gamingeek
[gametrailers.com] DiRT 2 - Wii Preview video gametrailers.com gamingeek
[gametrailers.com] Sengoku Basara 3 - Japanese Teaser Trailer gametrailers.com gamingeek
Iwata: Sales driving titles take time for effect Sports resort to boost sales in 8 weeks? nintendodpad.com gamingeek
[gamespot.com] Mario & Luigi: Bowser's Inside Story Updated Hands-On gamespot.com gamingeek
[gamespot.com] Muramasa: The Demon Blade hands-on Gamespot gamespot.com gamingeek
[gamespot.com] Peter Moore: Future of EA franchises is free-to-play gamespot.com gamingeek
[gonintendo.com] Silent Hill Shattered Memories boxart Creepy little girl gonintendo.com gamingeek
[gonintendo.com] Phoenix Wright WAS in Tatsukono vs Capcom But cut because..... gonintendo.com gamingeek
Display: Order by:

<< prevnext >>
avatar
Country: CA
Comments: 14295
News Posts: 0
Joined: 2008-07-01
 
Thu, 13 Aug 2009 03:45:40

Woah. I'm totally buying Wolfenstein anyway but man if it actually does beat out Madden '10 getting the game for free would certainly be awesome.

1176413.png

avatar
Country: UN
Comments: 16253
News Posts: 1043
Joined: 2008-06-21
 
Thu, 13 Aug 2009 03:53:32

gamingeek said:

LMAO!

Paul O'Grady held at airport over communist fears
Paul O'Grady

Paul O'Grady has revealed that he was held by officials at a US airport because they thought he was a communist.

The TV presenter said he was taken aside for questioning at Miami airport by staff who made the assumption because of his 'funny' accent.

He was then held for two hours while an officer accused him of being an 'illegal alien' from Cuba.

He told listeners of his Radio 2 show: "How could I be accused of being an illegal Cuban alien? Do I look Cuban? Do I sound Cuban?"

He added: "I've been to hell, folks - it's called Miami airport."

The Channel 4 star was later released after the customs officials studied his passport and found no links with Cuba.

 LOL

Good to see an airport not racial profiling for once! Nyaa

avatar
Country: UN
Comments: 17321
News Posts: 2811
Joined: 2008-06-21
 
Thu, 13 Aug 2009 08:03:54

Pachter - core audience on Wii is only interested in first party core titles

Michael Pachter said:
A portion of an IndustryGamers interview with Webush Morgan analyst, Michael Pachter...

IG: With mature titles like The Conduit and others released on Wii with less than stellar sales numbers, do you believe there's enough of a core audience on Wii for third parties to even bother with?

Pachter: Good question, and I’m going to take some heat for my answer. The “core” Wii audience is a Mario/Zelda/Smash Bros./Metroid audience, not a Conduit audience. To the extent that the Wii is the only console that the core gamer owns, it’s likely because the only games he/she cares about are first party core titles. Most core Wii owners who care about shooter games other than Metroid already own an Xbox 360 (to play Halo or Gears), or own a PS3 (to play Resistance or Killzone). So when a game like The Conduit comes out on the Wii, these core gamers are making a comparison to Halo or Killzone, and are deciding accordingly. High Voltage did a decent job with The Conduit, especially given the graphic limitations of the Wii, but the game didn’t look and feel as good as games like Halo or Killzone, and if a gamer had both a Wii and either a PS3 or Xbox 360, it’s easy to see why they would pass on The Conduit in favor of a hard core game on one of the other platforms.


 He's not wrong in the sense that's the main reason I own any Nintendo console, but I'll definately buy third-party games, just as long as they don't suck and appeal to me (sadly, most don't).

Edited: Thu, 13 Aug 2009 08:24:57

The VG Press

avatar
Country: GB
Comments: 48512
News Posts: 59786
Joined: 2008-06-21
 
Thu, 13 Aug 2009 09:23:49
My turnips are 194 bells for the next 2 and a half hours. If you want in than let me know!

avatar
Country: GB
Comments: 48512
News Posts: 59786
Joined: 2008-06-21
 
Thu, 13 Aug 2009 09:41:11

Firstly, Conduit is pretty meh.

That's like asking why any other game with a 70 on metacritic didn't sell. It's an okay-ish game which just isn't good enough when others are doing much better games.

Secondly there are two other FPS on the system which are past a million sold each, so using the Conduit as a barometer is stupid beyond belief. Not only that there are two other shooting games, RE games that are both over a million sold a piece too.

Lastly the core audience on Wii, are probably the people who actually buy games and not the people who use it as a first party machine hooker.

If you want to sell games on Wii you have to approach it like any other system, use the biggest licences and make the best games. Dont make shit, or niche games and expect them to sell well. And dont out-violence yourself out of the market either.

Edited: Thu, 13 Aug 2009 09:44:57

avatar
Country: GB
Comments: 48512
News Posts: 59786
Joined: 2008-06-21
 
Thu, 13 Aug 2009 10:22:11

Did a few updates, thanks Raven for the other ones. Happy

http://www.wired.com/gamelife/2009/08/mike-hayes-interview/

Wired.com: MadWorld was a widely praised title, but sales were disappointing. Why do you think that is? Do you think that “core” games just don’t sell on the Wii?

Mike Hayes: It’s difficult because it was a critically acclaimed title; it was extreme but good. The thing that we’re saying is, Sega would be extremely arrogant to have a title that didn’t do as well as we thought on a platform and then say, “Those kind of games don’t sell on that platform.” I think if you take our slew of more mature games — House of the Dead Overkill did really well in Europe, and for some reason even though it’s a big (intellectual property) it did less well in North America. So that’s kind of like a win and a miss that’s kind of come out neutral.

MadWorld sales were very disappointing, but was that to do with the platform? Was it that people didn’t like the art style? Or that people didn’t like the way the game played through? It could be many things, which we’re obviously researching.

MadWorld

MadWorld's acclaimed black-and-white gameplay delivered bloody splashes of red, but not much green.

Wired.com: What about The Conduit?

Hayes: We actually regard The Conduit as a success. We shipped 300,000 units, sold through half of those and now it’s at the point where it’s selling consistently at a time when Wii sales are generally depressed in the marketplace. So what does that tell you? We still kind of don’t know.

What we can say is that we’ll still do mature games for the Wii market because with an install base of some 34 million in Europe and America (maybe half of whom don’t own Xbox 360s and PS3s)…. So even if you took half of those where they’re not into those (core) games, you’ve still got 8 million consumers to go for. So I think the sheer scale of the Wii allows a shooter, or a mature game, to be a niche but a successful niche. And because the development costs can be less on Wii, that means you can sell less to be successful…. We can take more risks on the Wii.

Wired.com: So Sega will continue to have a commitment to making hard-core games on the Wii, despite the sales of MadWorld.

Hayes: Absolutely. You’ll see more games in that genre coming from us.

Wired.com: Bayonetta has been moved to early 2010. There seems to be more and more games delayed to that time period. How do you feel about that for Bayonetta?

Sean Ratcliffe: I think there’s quality titles coming down the pipeline anywhere…. There’s always going to be good products around you. It’s just a matter of setting your release date, working with your customers, the retailers and making sure you’ve got everything in place. And we feel confident that Bayonetta’s set in the right point in time. We know it’s a great quality title, no doubt about that, so now we just have to communicate to the consumers about when it’s going to be available on the shelf, and we’ll work with our retail partners to do that. We’re confident we’ll do a good job there.

Hayes: What we don’t want to do is move, then say we’re launching on Jan. 29th — that would be crazy. We want to make sure that we stagger that period after Christmas. Hopefully, as publishers, we’ll be smart in the points that we release and don’t create another November in February. But I acknowledge your point’s a very good one.

Ratcliffe: We have to take a leap out of the movie industry. They manage their portfolio quite well. The movie companies sort of get together — I don’t know how they do it, I don’t know if they physically sit around the table and divide it up — but somehow they sort of know and communicate with each other when the big titles are coming out. I think they have a feeling. What’s happening in the games industry — right as soon as someone names a date, then people go, “Then we’re going to move around it.”

Bayonetta.

Action game Bayonetta, which has been delayed till 2010, revolves around a shape-shifting witch.

Wired.com: Is there anything you’ve learned as the former head of Sega Europe that you’re taking with you over to North America? Are there any strategies that worked over there that you’ll try to apply over here?

Hayes: There are detailed process points, but that’s very operational. The road map was always being driven by a collaboration between North America and Europe in so far as, unless it’s a very specific product, like Football Manager Live in Europe, which sells a million units on PC every year, most titles have to be successful in both. So there’s been a consensus approach in any case. I don’t think there’s much done in Europe that we would want to do in North America. In fact, interestingly, now being here, I’m finding things that we do in North America are cool that we should be doing in Europe. How odd is that? I think that’s the whole point: It’s about how as an operation can we be as efficient and collaborative as possible.

Wired.com: Can you give an example of one thing you’d like to try in Europe that you’ve liked over here?

Hayes: Well, it’s what’s going on here at the moment, the mommy bloggers. What a brilliant idea. I’m sure there are mommy bloggers in Europe. But I’m not aware that we’ve done a press event specifically for them. And with the mass-market nature of videogaming now, and how important moms are — not just in the purchase, but as consumers themselves — what a great idea. So I think that’s something I’d love to see more of in European territories. Just as one example. I think it’s having that view of both that we can share the benefits.

Wired.com: Especially since you’ve said a lot of territories in Europe are more family-oriented.

Hayes: Yes, I think that’s a great point. In fact, it’s probably more relevant in countries like Spain and actually in Germany. Germany’s probably a territory where this whole mass-market acceptance of videogames has yet to happen because parents are still very concerned about what their children are playing so that would be very good case in point where that would work. See, there’s another idea that came just from thinking out loud. (laughs) Because I was just thinking in the U.K. but actually it’s probably more appropriate for Germany.

I think one of the things pertaining to that though, in the reorganization — we have excellent studios in Japan, and it’s very important that they’re making titles that are very relevant for Western territories. There’s Sonic, there’s (Mario and Sonic at The Olympic Games) — that’s done extremely well — and Super Monkey Ball. I think the plan for us to get more of that extremely successful, Western-relevant content from our Japanese studios as well. And that’s something that this reorganization will allow us to do quite successfully.

Mario & Sonic at the Winter Olympic Games.

The upcoming Mario & Sonic at the Winter Olympic Games brings the Nintendo and Sega mascots back for more sports-centered Wii action.
Images courtesy Sega

Wired.com: How do you think Sega can do that though, specifically?

Hayes: On the one hand, you’ve got brilliant Japanese development studios, like our partnership with Platinum Games. Bayonetta is just a very Western-relevant but very Japanese-inspired title, and we’re quite excited about that doing very well. That’s a good case where Japanese excellence is in place.

And that will actually do well in Japan as well. And then you look at Sonic and the Sonic teams, and how they created titles which fundamentally only sold in the West and how can we look at what’s been doing well in that genre and try and add to the success that Sonic’s already had. So I guess it’s the teams probably taking more of a detailed look at what works in the West — what makes a good shooter, what makes a good Western RPG, what makes a great children’s platform action-adventure game. And I think it’s by having that focus more on the big market of Europe plus America where I think there will be some more development focus on providing appropriate titles for the market, if that makes sense.

Wired.com: How is Sega is dealing with the economic downturn and what’s your strategy moving forward?

Hayes: Our general view is that we acknowledge the recession, particularly in its wider field. I don’t think we’re as convinced that the recession is affecting the videogames market as perhaps some of our competitors are stating. I think we’re in a period of videogame life cycles where things are expected, whether they’re price drops, whether we’re waiting for triple-A titles to come out. So to answer your question, we’re only adapting to what the platforms are doing rather than what the economy is doing.

We think that by the end of this year, the market will be at least as big as it was last year, so $22 billion marketplace in America, a $22 billion marketplace and change in Europe. It’s interesting — the PlayStation 3 is rumored to be having a price drop. Well, the consumers are so smart, they kind of know that one’s going to be coming so they’re not going to rush out and buy a PlayStation 3 until they know. So that’s going to depress the market slightly. The Wii last year had Wii Fit, Super Smash Bros. Brawl and Mario Kart, and they were just exceptional titles. And then of course, there was Grand Theft Auto. So we’re not comparing apples with apples.

We’re acknowledging that the packages market is down. And then you layer on top of that all the digital business that’s going on that’s not being measured in our whole environment, I just don’t see how we can be too down about the market. I think the economic part of that is only altering the shape, not the actual size. I think with holiday sales, (the industry) will bounce back and get us to that point where we’ll see the market was as big as it was last year.

No one has a crystal ball, but to answer your question, we’re not taking any actions specifically based on the general state of the economy because we think the issues in videogaming are specific and relevant to videogaming.

For example, when we moved Bayonetta, that wasn’t due to the economic situation. It was because it looked like we’d launch in November and in the West, you don’t launch new IP at that busy time of year. So we moved it to what we think will be a quieter period in the new year. And I think that other companies are saying they’re moving titles just because of the economy, and I think their development directors are quite delighted that’s being used as a reason. (laughs)

avatar
Country: UN
Comments: 16253
News Posts: 1043
Joined: 2008-06-21
 
Thu, 13 Aug 2009 10:33:09

" The Conduit, especially given the graphic limitations of the Wii, but the game didn’t look and feel as good as games like Halo or Killzone"

It's funny, cause he's right accidentally---even compared to the first Halo and Killzone The Conduit looks boring. Nyaa

avatar
Country: GB
Comments: 48512
News Posts: 59786
Joined: 2008-06-21
 
Thu, 13 Aug 2009 10:37:17

"House of the Dead Overkill did really well in Europe, and for some reason even though it’s a big (intellectual property) it did less well in North America."

So tell me America, why did you not take to this game? It's awesome and so much fun and had great reviews. What's wrong with you?

Apart from the BO? Nyaa

"So I think the sheer scale of the Wii allows a shooter, or a mature game, to be a niche but a successful niche. And because the development costs can be less on Wii, that means you can sell less to be successful…. We can take more risks on the Wii.

Wired.com: So Sega will continue to have a commitment to making hard-core games on the Wii, despite the sales of MadWorld.

Hayes: Absolutely. You’ll see more games in that genre coming from us."

Well thank God someone out there has some sense. I'm glad that SEGA hasn't leapt on the knee jerk anti-core bandwagon idea the media seem to be on. He even mentions in the interview that Madworlds art style might have something to do with poor sales. No shit. In sales terms its like, if the game was a person:

1. It's cel-shaded, the guy was punched and knocked to the floor

2. It's black and white, the poor guy was then kicked in the gut by a passing Hobo

3. It's ultraviolent, a stampede of horses finished him off

He's now bleeding on the floor? Well no shit.


avatar
Country: GB
Comments: 48512
News Posts: 59786
Joined: 2008-06-21
 
Thu, 13 Aug 2009 10:39:30

Foolz said:

" The Conduit, especially given the graphic limitations of the Wii, but the game didn’t look and feel as good as games like Halo or Killzone"

It's funny, cause he's right accidentally---even compared to the first Halo and Killzone The Conduit looks boring. Nyaa

It is, in single player. The best thing you can say is that it's OK.

As a rental. I'm sorry but I did the experimental control thing in the past couple of years. Now I want an actual good shooter. And there are better on Wii already. And the visuals aren't even that great either.

avatar
Country: UN
Comments: 17321
News Posts: 2811
Joined: 2008-06-21
 
Thu, 13 Aug 2009 10:59:36

gamingeek said:

"House of the Dead Overkill did really well in Europe, and for some reason even though it’s a big (intellectual property) it did less well in North America."

So tell me America, why did you not take to this game? It's awesome and so much fun and had great reviews. What's wrong with you?


 While I can't speak for everyone in America, I like to think it's because we have good taste. Nyaa

Seriously though, rail shooters just are not worth anywhere near full price to me--they're only worth $10 at most. Also, the game looked stupid. I didn't like the style change at all.

Edited: Thu, 13 Aug 2009 11:01:04

The VG Press

avatar
Country: GB
Comments: 48512
News Posts: 59786
Joined: 2008-06-21
 
Thu, 13 Aug 2009 11:04:48

Ravenprose said:

gamingeek said:

"House of the Dead Overkill did really well in Europe, and for some reason even though it’s a big (intellectual property) it did less well in North America."

So tell me America, why did you not take to this game? It's awesome and so much fun and had great reviews. What's wrong with you?


While I can't speak for everyone in America, I like to think it's because we have good taste. Nyaa

Seriously though, Rail shooters just are not worth anywhere near full price to me--their only worth $10 at most. Also, the game looked stupid to me. I didn't like the style change at all.

But you've never played this rail shooter. Every game is different, but this one especially. It seeps quality through and through and I know for a fact that certain gamers here would love it. It's pure entertainment.

Even Kawata, the Capcom producer on RE Darkside Chronicles talked about how the other team members loved it recetely:

"I did play HOTD Overkill, and its really a unique game. I really dont speak that much English so I wasn't really able to get the most out of it but some of the other Capcom staff that did speak english were just laughing the whole time they were playing and it seems like a game that would really be suited to that kind of party atmosphere. "

avatar
Country: UN
Comments: 17321
News Posts: 2811
Joined: 2008-06-21
 
Thu, 13 Aug 2009 11:17:09

gamingeek said:

But you've never played this rail shooter. Every game is different, but this one especially. It seeps quality through and through and I know for a fact that certain gamers here would love it. It's pure entertainment.

Even Kawata, the Capcom producer on RE Darkside Chronicles talked about how the other team members loved it recetely:

"I did play HOTD Overkill, and its really a unique game. I really dont speak that much English so I wasn't really able to get the most out of it but some of the other Capcom staff that did speak english were just laughing the whole time they were playing and it seems like a game that would really be suited to that kind of party atmosphere. "

 Nah, if you've played one rail shooter, you played 'em all; just point, click, and reload. I also don't like to be forced down a set path. It's a tired gameplay mechanic that was all played out by the late 90's. I bought HOTD 2 on Dreamcast, and I was bored with it within an hour. Rail shooters = lame, IMO.

The VG Press

avatar
Country: CY
Comments: 7370
News Posts: 30
Joined: 2008-06-24
 
Thu, 13 Aug 2009 11:24:32

Ravenprose said:

gamingeek said:

But you've never played this rail shooter. Every game is different, but this one especially. It seeps quality through and through and I know for a fact that certain gamers here would love it. It's pure entertainment.

Even Kawata, the Capcom producer on RE Darkside Chronicles talked about how the other team members loved it recetely:

"I did play HOTD Overkill, and its really a unique game. I really dont speak that much English so I wasn't really able to get the most out of it but some of the other Capcom staff that did speak english were just laughing the whole time they were playing and it seems like a game that would really be suited to that kind of party atmosphere. "

Nah, if you've played one rail shooter, you played 'em all; just point, click, and reload. I also don't like to be forced down a set path. It's a tired gameplay mechanic that was all played out by the late 90's. I bought HOTD 2 on Dreamcast, and I was bored with it within an hour. Rail shooters = lame, IMO.

it's more of an interactive film than a game.  the gist of the gameplay is just as you describe it, just aim and shoot at everything.  the reason overkill is better than most is that for someone who likes the grindhouse school of films this is really well made and genuinely funny.  me and most of my friends enjoy robert rodriguez films a lot and we played through this 2-3 times already and had great laughs ... we even quote lines from it when we meet for dinner etc.  i think the capcom guy described it very well

___

Listen to Wu-Tang and watch Kung-Fu

The VG Press

avatar
Country: GB
Comments: 48512
News Posts: 59786
Joined: 2008-06-21
 
Thu, 13 Aug 2009 11:47:06

Ravenprose said:

gamingeek said:

But you've never played this rail shooter. Every game is different, but this one especially. It seeps quality through and through and I know for a fact that certain gamers here would love it. It's pure entertainment.

Even Kawata, the Capcom producer on RE Darkside Chronicles talked about how the other team members loved it recetely:

"I did play HOTD Overkill, and its really a unique game. I really dont speak that much English so I wasn't really able to get the most out of it but some of the other Capcom staff that did speak english were just laughing the whole time they were playing and it seems like a game that would really be suited to that kind of party atmosphere. "

Nah, if you've played one rail shooter, you played 'em all; just point, click, and reload. I also don't like to be forced down a set path. It's a tired gameplay mechanic that was all played out by the late 90's. I bought HOTD 2 on Dreamcast, and I was bored with it within an hour. Rail shooters = lame, IMO.

That's the problem I guess, people's opinions have been pre-biased by years of 90s arcade lightgun shooters.

It's like saying you didn't like Doom, so you wouldn't like Far Cry 2.

It doesn't allow for the evolving or improvement in the genre at all.

avatar
Country: UN
Comments: 16253
News Posts: 1043
Joined: 2008-06-21
 
Thu, 13 Aug 2009 12:07:00

gamingeek said:

Ravenprose said:

gamingeek said:

"House of the Dead Overkill did really well in Europe, and for some reason even though it’s a big (intellectual property) it did less well in North America."

So tell me America, why did you not take to this game? It's awesome and so much fun and had great reviews. What's wrong with you?


While I can't speak for everyone in America, I like to think it's because we have good taste. Nyaa

Seriously though, Rail shooters just are not worth anywhere near full price to me--their only worth $10 at most. Also, the game looked stupid to me. I didn't like the style change at all.

But you've never played this rail shooter. Every game is different, but this one especially. It seeps quality through and through and I know for a fact that certain gamers here would love it. It's pure entertainment.

Even Kawata, the Capcom producer on RE Darkside Chronicles talked about how the other team members loved it recetely:

"I did play HOTD Overkill, and its really a unique game. I really dont speak that much English so I wasn't really able to get the most out of it but some of the other Capcom staff that did speak english were just laughing the whole time they were playing and it seems like a game that would really be suited to that kind of party atmosphere. "

 It's freaking tailor made for the American market as well. But I lay all the blame on Dvader. Damn trend setter. Sad

avatar
Country: UN
Comments: 17321
News Posts: 2811
Joined: 2008-06-21
 
Thu, 13 Aug 2009 12:07:19

gamingeek said:

That's the problem I guess, people's opinions have been pre-biased by years of 90s arcade lightgun shooters.

It's like saying you didn't like Doom, so you wouldn't like Far Cry 2.

It doesn't allow for the evolving or improvement in the genre at all.

 Okay, how does Overkill improve the gameplay over 90's light gun shooters? I see no improvements in the gameplay based on the videos I've seen of the game, nor has any review that I've read/watched mentioned any of the radical changes in gameplay that you are implying with your Doom versus Far Cry 2 comparison.

The only change I've seen is what Bugs is talking about with the "grindhouse" film style and humor. I can see why you guys like that style change, but it's not for me. I've never liked those kinds of movies.

Sorry, but the rail shooter genre peaked with Yoshi's Safari.

 Nyaa

Edited: Thu, 13 Aug 2009 12:24:22

The VG Press

avatar
Country: GB
Comments: 48512
News Posts: 59786
Joined: 2008-06-21
 
Thu, 13 Aug 2009 12:24:27

Ravenprose said:

gamingeek said:

That's the problem I guess, people's opinions have been pre-biased by years of 90s arcade lightgun shooters.

It's like saying you didn't like Doom, so you wouldn't like Far Cry 2.

It doesn't allow for the evolving or improvement in the genre at all.

Okay, how does Overkill improve the gameplay over 90's light gun shooters? I see no improvements in the gameplay based on the videos I've seen of the game, nor has any review that I've read/watched mentioned any of the radical changes in gameplay that you are implying with your Doom versus Far Cry 2 comparison.

The only change I've seen is what Bugs is talking about with the "grindhouse" film style and humor. I can see why you guys like that style change, but it's not for me. I've never liked those kinds of movies.

For a start I wouldn't reccomend the game to you so much based on what you've said about violence and swearing etc. And I wouldn't describe it as having  radical gameplay changes, just as in FPS you are still pointing and shooting at the screen.

The main comparison points would be simple, arcade vs home console lightgun games. There's a difference between the inherent way arcade games are made compared to home console games. Arcade games are made to be short, snappy and addicitive, to make you want to feed coins into the machine continually and to be able to finish it within usually less than an hour. It's an inherently throwaway experience playing an arcade lightgun game.

Then there are hardware differences, this isn't a game based on SEGA arcade board, mid-90s technology.

Overkill is treated like some long lost, but much treasured relic from the 70s, a cult classic movie special edition. It oozes style and class through its presentation from the menus and artwork, camerawork, to the wildly original soundtrack and laugh out loud (on a consistent basis) humour. It pushes the boundaries of taste and humour throughout the entire game.

It has depth, a decent running time and its a game with a directors cut with additions, you will at least play it through twice so there is a good amount of content. You can dual wield, upgrade your weapons, use grenades.

It's just a bucket load of fun from start to finish and like Foolz said, almost tailor made for a certain type of American gamer like Steel Attack or even Edgecrusher and Archie etc.

I have about 4 lightgun shooters on the system and each of them play differently from each other. Overkill makes the solid and enjoyable Umbrella Chronicles seem like a boring game.

You can't really paint all games in this genre with the same brush, or you could say that Conduit is meh, so Halo must be meh too. Blinx is meh, so mario must be meh.

avatar
Country: GB
Comments: 48512
News Posts: 59786
Joined: 2008-06-21
 
Thu, 13 Aug 2009 12:29:13

Ravenprose said:

Sorry, but the rail shooter genre peaked with Yoshi's Safari.

Nyaa

Must I remind you of Pokemon Snap? Nyaa

You see the variation you can get in a rails set up?

avatar
Country: UN
Comments: 17321
News Posts: 2811
Joined: 2008-06-21
 
Thu, 13 Aug 2009 12:34:37

gamingeek said:

Must I remind you of Pokemon Snap? Nyaa

You see the variation you can get in a rails set up?

No, because I have never played anything with the name "Pokemon" in the title. Seriously. 

EDIT: I just watched a video of Pokemon Snap. Yeah, that's certainly a different variation on the typical rail shooter. LOL

Edited: Thu, 13 Aug 2009 12:53:52

The VG Press

avatar
Country: CA
Comments: 14295
News Posts: 0
Joined: 2008-07-01
 
Thu, 13 Aug 2009 12:53:40

Yep, Pachter is pretty much right in my case. I basically own a Wii for Nintendo's games although I have bought some Capcom games and the VC was a big draw for me.

1176413.png

<< prevnext >>
Log in or Register for free to comment
Recently Spotted:
*crickets*
Login @ The VG Press
Username:
Password:
Remember me?