GG Weekly Videogame News RSS Feed
[youtube.com] New Grand Theft Auto announced! It's a board game. Fun for the whole family! youtube.com Iga_Bobovic
Sonic Chronicles screens wiiz.fr Iga_Bobovic
Top 10 Mario Power-ups Hana-bi # ichi gamedaily.com Iga_Bobovic
[neogaf.com] New Fable 2 images neogaf.com gamingeek
[ign.com] DC Universe online interview ign.com gamingeek
[ign.com] Tales 2 Wii screens Avalon code DS looks better? ign.com gamingeek
[edge-online.com] Wii and PC dominate Euro charts edge-online.com gamingeek
[gamesindustry.biz] EA cans Take Two takeover bid gamesindustry.biz gamingeek
[computerandvideogames.com] Batman Arkham Asylum screens Unstrap your utility belt computerandvideogames.com gamingeek
[computerandvideogames.com] Peter Moore canned Dreamcast computerandvideogames.com gamingeek
[computerandvideogames.com] Microsoft fires Ring of Death whistleblower computerandvideogames.com gamingeek
[gonintendo.com] Arc Rise Fantasia One CG Screen gonintendo.com gamingeek
Will Wright on casual gaming The most important thing happening today casualgaming.biz gamingeek
[edge-online.com] EA may go after Ubisoft So sayeth the analyst edge-online.com gamingeek
[eurogamer.net] Eurogamer Force Unleashed review 7/10 "delusions of granduer" eurogamer.net gamingeek
[gamasutra.com] Eidos lose $176 million Will Lara's breasts keep them afloat? gamasutra.com gamingeek
[gamersyde.com] Motorstorm 2 demo video gamersyde.com gamingeek
[gamersyde.com] Skate 2 images gamersyde.com gamingeek
[gamersyde.com] Rise of the Argonauts images gamersyde.com gamingeek
[gamersyde.com] Race Pro images gamersyde.com gamingeek
[edge-online.com] NPD Analysis from EDGE online What is selling and why? edge-online.com gamingeek
[gonintendo.com] Castlevania Dracula's Curse headed to VC gonintendo.com gamingeek
[gamespot.com] Saints Row: Gamespot hands on gamespot.com gamingeek
[gamekyo.com] Streetfighter IV trailer gamekyo.com gamingeek
[gamekyo.com] Fracture trailer gamekyo.com gamingeek
[gamekyo.com] Disaster CGI trailer Will it be your Day of Crisis? gamekyo.com gamingeek
[gamekyo.com] Shining Force Feather DS screens Better than PSO? gamekyo.com gamingeek
[gamekyo.com] WOW Wrath of the Lich King : the release date November 13th, 14th and 18th gamekyo.com Iga_Bobovic
[computerandvideogames.com] EA responds to Spore DRM uproar Pirates respond by sending it on its way to becoming the most pirated game ever. computerandvideogames.com Foolz
[famitsu.com] More Phantasy Star Zero screens Dvader look here! At my penis! famitsu.com gamingeek
Yakuza 2 pics 6 bigguns for ya gfdata.de gamingeek
[gametrailers.com] Star Wars: Force Unleashed Gametrailers Review gametrailers.com Iga_Bobovic
[impress.co.jp] Fire Emblem DS - more screens impress.co.jp Iga_Bobovic
[famitsu.com] Phantasy Star Zero - more screens famitsu.com Iga_Bobovic
[gamekyo.com] Gears of war 2 dev video gamekyo.com gamingeek
[gamekyo.com] Brothers in Arms HH video gamekyo.com gamingeek
[gamekyo.com] Sony teasing a mysterious product Video within gamekyo.com gamingeek
[gamekyo.com] Yakuza 3 screens gamekyo.com gamingeek
[gamekyo.com] My Sims Kingdom Wii screens gamekyo.com gamingeek
[gamekyo.com] Phantasy Star Zero out in December If you speak Japanese gamekyo.com gamingeek
[gamekyo.com] My Sims video presentation gamekyo.com gamingeek
[gamesindustry.biz] Nintendo employees generate $1.6 million each They print money gamesindustry.biz gamingeek
"Microsoft were completely fixated on Sony" Peter Moore speaks again guardian.co.uk gamingeek
[computerandvideogames.com] 360 Euro Price cut to £129 Arcade pack computerandvideogames.com gamingeek
[computerandvideogames.com] Levine is not really working on Bioshock 2 computerandvideogames.com gamingeek
[gametrailers.com] Tenchu 4 gameplay videos Sneakily watch them gametrailers.com gamingeek
[youtube.com] Force Unleashed Wii tutorial video Learn how to waggle youtube.com gamingeek
[gamersyde.com] Third Sonic trailer Unleashed gamersyde.com gamingeek
[gamasutra.com] God of War 3: Getting dialogue right gamasutra.com gamingeek
[gamekyo.com] SEGA to announce new Dragon RPG On the 26th September gamekyo.com gamingeek
[gamekyo.com] Avalon Code new screenshots Apparently better than ToS2 gamekyo.com Iga_Bobovic
[gametrailers.com] Dead Space Weapon Preview Dead Space = Hires magnet gametrailers.com Iga_Bobovic
[gametrailers.com] Wipeout HD Wiped Gameplay gametrailers.com Iga_Bobovic
[gametrailers.com] Gears of War 2 Developer Diary: Touch the Sound gametrailers.com Iga_Bobovic
[ign.com] Fable II: The First Three Hours Saving the world is top priority. ign.com Iga_Bobovic
[ign.com] The Force Unleashed IGN Review 360-PS3 versions ign.com Iga_Bobovic
[ign.com] Looking Back at EverQuest Developers dish nostalgia, advice ign.com Iga_Bobovic
[ign.com] BioWare Austin Talks MMO Gameplay Lead combat designer Damion Schubert. ign.com Iga_Bobovic
[ign.com] Spider-Man: Web of Shadows Screens Get tangled up in these pics. ign.com Iga_Bobovic
[ign.com] Diablo III Coming Out Before StarCraft II? Blizzard weighs in on the rumors ign.com Iga_Bobovic
[ign.com] Want to Be Among The First to Play Gears 2? We tell you how. ign.com Iga_Bobovic
[ign.com] BioWare's Cinematic Design How the developer is pushing narrative boundaries ign.com Iga_Bobovic
[ign.com] Brothers In Arms: Hell's Highway Trailer War never has a good outcome. ign.com Iga_Bobovic
[ign.com] Bethesda Blog: Fallout 3 Speed Run The folks at Bethesda blaze through a finished product. ign.com Iga_Bobovic
[ign.com] DC Universe Online Hands-On Beating up Brainiac's thugs. ign.com Iga_Bobovic
[ign.com] Castlevania: Order of Ecclesia Direct-Feed Watch as Iga battles against Dracula's finest. ign.com Iga_Bobovic
[ign.com] Iga on Ecclesia ign.com Iga_Bobovic
[ign.com] First Matchman Screenshots First Matchman Screensh Your mom is wrong, playing with matches is fun ign.com Iga_Bobovic
[ign.com] Pokémon Platinum Hands-on New Pokémon, Giratina's original form, an upside-down world and more. ign.com Iga_Bobovic
[ign.com] Happy Anniversary, Animal Crossing! Nintendo's "communication" game celebrates six years in the States today ign.com Iga_Bobovic
[ign.com] Potpourrii IGN Review Looks like someone vomitted in their Cheerios. ign.com Iga_Bobovic
[ign.com] Deadly Creatures Developer Diary Video Life as a bug can be scary. ign.com Iga_Bobovic
[ign.com] The Force Unleashed IGN Wii Review a 7.8 ign.com Iga_Bobovic
[ign.com] Strongbad 2 IGN Review Point and click free or die. ign.com Iga_Bobovic
[ign.com] Ubisoft Hosts Shaun White Snowboarding Contest Create your Own Board Designs, winning design will be featured in the game ign.com Iga_Bobovic
[ign.com] IGN Pure Review       8.6 ign.com darthhomer
[gamepolitics.com] David Jaffe sued over GoW. The Adventures of Own: Owen's Olympic Adventure... lol. gamepolitics.com Dvader
[ign.com] Tatsukono vs Capcom details 70% complete, new character ign.com gamingeek
Pokemon Platinum breaking sales records Still printing money ga-forum.com gamingeek
[gonintendo.com] Luminous Arc 2 deluxe set Pics and info gonintendo.com gamingeek
18 Yakuza 3 pics High Def 70's suits: Glorious gfdata.de gamingeek
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Moore: Xbox 1 dropped because of hard drive It killed them on cost videogaming247.com gamingeek
Google buying Valve? The Inquirer reports theinquirer.net gamingeek
[gamekyo.com] Nintendo conference(s) happening Late September and early October gamekyo.com gamingeek
[gamekyo.com] SEGA's Dragon RPG heading to DS? gamekyo.com gamingeek
[gamekyo.com] SEGA Tokyo Gameshow lineup gamekyo.com gamingeek
[gamekyo.com] Level 5 has shocking announcements in September Watch out on the 26th gamekyo.com gamingeek
Hell freezes over 360 outsells the Wii in Japan andriasang.com Iga_Bobovic
Rare is outdated, consumers don't care so says Peter Moore guardian.co.uk Iga_Bobovic
Disaster: Day of Crisis gameplay compilation not looking bad hatena.ne.jp Foolz
Disaster: Day of Crisis trailer Actually kinda awesome hatena.ne.jp Foolz
ID: Rage held back by 360 Game has been changed to work 1up.com gamingeek
[edge-online.com] Study finds game forumers... ... more politically involved edge-online.com gamingeek
[gamesindustry.biz] Gay Group Awards companies Microsoft, EA and Gamestop on top gamesindustry.biz gamingeek
[gamesindustry.biz] 97% of US teens play videogames gamesindustry.biz gamingeek
[ign.com] Dead Space updated hands on Plus screens ign.com gamingeek
[ign.com] Monster Hunter 3 details ign.com gamingeek
[gonintendo.com] Sim animal DS and Wii screens gonintendo.com gamingeek
[famitsu.com] Rune Factory Wii screens famitsu.com gamingeek
Tenchu IV screens Some old, some new wiiz.fr gamingeek
[famitsu.com] Wind of Nostalgia DS screens famitsu.com gamingeek
Harry Potter and the Half Blood prince preview Gamepro gamepro.com gamingeek
CV Judgement screens pro-gamers.fr gamingeek
[joystiq.com] CV Judgement impressions Like Soul Calibur Legends but better joystiq.com gamingeek
[gametrailers.com] Sim Animals cuddles trailer gametrailers.com gamingeek
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[ign.com] Konami unveil Suikoden DS game ign.com gamingeek
[ign.com] IGN Nintendo Podcast ign.com gamingeek
[gonintendo.com] More Tatsunoko vs Camp-com screens gonintendo.com gamingeek
[eurogamer.net] Tiger Woods 09 Eurogamer review "Very, very good" eurogamer.net gamingeek
[gamekyo.com] Monster Hunter Wii Screens! About fricking time gamekyo.com gamingeek
[gamekyo.com] Ace Prosecuter Screens! Edgeworth does his thang gamekyo.com gamingeek
Tatsunoko vs. Campcom licencing issues Sven says that he is working on it capcom-unity.com Iga_Bobovic
[gamespot.com] Tatsunoko vs Capcom for Wii confirmed. Monster Hun OMFG!!!!!! gamespot.com Punk Rebel Ecks
[ign.com] IGN Samba de Amigo Review 7.5 ign.com Ravenprose
[sonicretro.org] Sonic 2 in HD! ...Well the tech demo at least! Vader just creamed himself. sonicretro.org Punk Rebel Ecks
[ign.com] De Blob IGN Review Game Informer can go to hell ign.com Iga_Bobovic
[neogaf.com] IGN Nintendo podcast summary Lightsabers more fun on Wii neogaf.com gamingeek
[edge-online.com] Teaching Halo to think AI lead designer interview edge-online.com gamingeek
[edge-online.com] Condemned 2 ads banned by the ASA Brutal ads are too harrowing edge-online.com gamingeek
[edge-online.com] Moore on 360 "Things Break" It was taken out of context edge-online.com gamingeek
[gamesindustry.biz] Microsoft defend Rare against Moore Don't diss our boys, bitch gamesindustry.biz gamingeek
20 Motorstorm pics Vehicles showcased threespeech.com gamingeek
[eurogamer.net] Mirror's Edge demo to hit PSN and Live next week! Edgecrusher does news! eurogamer.net edgecrusher
[gamekyo.com] Skycrawlers trailer gamekyo.com gamingeek
Yakuza 2 review 1up say it's damn fine 1up.com gamingeek
[gamesindustry.biz] Retail expects surge in 360 demand Behold the power of price cuts gamesindustry.biz gamingeek
[computerandvideogames.com] Sonic Unleashed Wii screens computerandvideogames.com gamingeek
Castlevania Order of Eccelsia screens A sword as big as the screen! wiiz.fr gamingeek
[gonintendo.com] Konami event impressions round-up gonintendo.com gamingeek
[gonintendo.com] Giant Lego Mario Your wildest dream come true gonintendo.com gamingeek
[ign.com] DQ IV videos ign.com gamingeek
[ign.com] Smackdown 2009 videos ign.com gamingeek
[ign.com] Sam and Max images ign.com gamingeek
[ign.com] MLB Superstar images ign.com gamingeek
[ign.com] Boogie Superstar trailer One for the girls ign.com gamingeek
Yves Guillemot interview Ubisoft boss spills his guts gamedaily.com gamingeek
G4TV video review DragonQuest IV n4g.com gamingeek
[ign.com] U.S is having October 2nd Nintendo event Coincides with Japan date ign.com gamingeek
[gametrailers.com] Disaster Trailers It gets better every time gametrailers.com gamingeek
[gametrailers.com] Sam and Max season 1 trailer gametrailers.com gamingeek
[nytimes.com] Nintendo's Wii patent challenged Reuters reports on Hillcrest nytimes.com gamingeek
[eurogamer.net] Molyneux: PS3 still needs a defining game MGS4 not good enough? eurogamer.net gamingeek
[eurogamer.net] Timesplitters 4 platforms undecided Power to the people! You can vote. eurogamer.net gamingeek
[gamersyde.com] Gears of War 2 Weapons documentary gamersyde.com gamingeek
Activision wants the Houser Brothers For naughty GTA fun alleyinsider.com gamingeek
[gamekyo.com] Marvelous to show 2 new Wii games And one new DS game at TGS gamekyo.com gamingeek
[famitsu.com] New Crappy Low Res Scans of King of Fighters XII And it STILL looks great! famitsu.com Punk Rebel Ecks
[youtube.com] Solja boy talks about Braid. A must see! youtube.com Dvader
[neogaf.com] 4 new Far Cry 2 videos. neogaf.com Dvader
[nintendoworldreport.com] Another de Blob Review A 9.0 people, buy it nintendoworldreport.com Iga_Bobovic
[neogaf.com] Mega Man 9 DLC for Wii Oct. 6. $2 for protoman. Other versions probably the same. neogaf.com Dvader
[kotaku.com] Mega Man 9 official release dates! Wii Monday,. then PS3, then 360. kotaku.com Dvader
[ign.com] Mega Man 9 IGN Review Clean out your fridge ign.com Iga_Bobovic
[gamekyo.com] First GTA: Chinatown Wars info Looks ugly gamekyo.com Iga_Bobovic
[playstation.com] Little Big Planet is gold! Get two free DLC costumes at launch. playstation.com Dvader
[capcom.co.jp] Monster Hunter 3 site opens capcom.co.jp Iga_Bobovic
Kirby Super Star Ultra - site open kirbykirbykirby.com Iga_Bobovic
[nintendoeverything.com] First GTA: Chinatown Wars info Cell shaded nintendoeverything.com Iga_Bobovic
[gonintendo.com] Chrono Trigger - Euro boxart Finally in Europe gonintendo.com Iga_Bobovic
[gametrailers.com] Cursed Mountain Story Trailer gametrailers.com Iga_Bobovic
[gametrailers.com] Dead Space Preview gametrailers.com Iga_Bobovic
[gametrailers.com] Tekken 6: Bloodline Rebellion Debut Trailer gametrailers.com Iga_Bobovic
[gametrailers.com] Red Alert 3 Exclusive Talent Remix Trailer gametrailers.com Iga_Bobovic
[gametrailers.com] Quantum of Solace Exclusive Level Design Doc gametrailers.com Iga_Bobovic
[gamekyo.com] Saints Row 2: new video gamekyo.com Iga_Bobovic
[gamekyo.com] Blue Dragon Plus in 2009 gamekyo.com Iga_Bobovic
[ign.com] Top 10 Things IGN Want's in a KOTOR MMO How about not being a MMO? ign.com Iga_Bobovic
[ign.com] Prince of Persia in December Release date announced by Ubisoft. ign.com Iga_Bobovic
[ign.com] Halo 3 Title Update 2 Coming Next Week ign.com Iga_Bobovic
[ign.com] Resistance 2's Opener See the introduction video ign.com Iga_Bobovic
[ign.com] Mirror's Edge Dated Coming this November. ign.com Iga_Bobovic
[ign.com] Animal Boxing Videos ign.com Iga_Bobovic
[ign.com] Dokapon Kingdom details Learn more about random events and occurrences in the upcoming party RPG. ign.com Iga_Bobovic
[ign.com] Take Control of the Conduit Map your favorite control configuration as a selectable scheme in the game. ign.com Iga_Bobovic
[neogaf.com] Nintendo Power Nomvermber 2008 Oboro confirmed for NA Release! Oh and other stuff too! neogaf.com Punk Rebel Ecks
[joystiq.com] Armature Interview the guys who left Retro joystiq.com Iga_Bobovic
Read the Majora's Mask Manga right now Do not pay attention to the news below onemanga.com Iga_Bobovic
[gonintendo.com] Majora’s Mask Manga Heading Stateside Soon Woot? gonintendo.com Ravenprose
[gamekyo.com] Scans of Treasure's Bleach Fighting Game Yet another Wii game announced a few months before release gamekyo.com Punk Rebel Ecks
[gamersyde.com] Madworld sequel? To use Motion Plus? gamersyde.com Foolz
[yahoo.com] Yahoo: Sony is in trouble. Their look at this holiday season. yahoo.com Dvader
Final Fantasy IV Sequel Coming to Western Shores.. They love the wii so much they're releasing mobile games on it! rpgsite.net Foolz
[ign.com] The Games of Fall 2008 To complete the list ign.com Iga_Bobovic
Wario Land Shake interview The animation and music nintendo.co.uk Iga_Bobovic
Wario Land Shake interview The beginning nintendo.co.uk Iga_Bobovic
[ign.com] New Resistance 2 cutscene video. Ooohh ahhhh ign.com Dvader
[siliconera.com] Konami trademarks Metal Gear Solid Exsistence. Probably some SE or movie. siliconera.com Dvader
[gamefaqs.com] Monster Hunter 3 interview Translated gamefaqs.com gamingeek
The Rise and fall of japan A 1up feature 1up.com gamingeek
The 1up Show Yakuza, Spore and Commandos 1up.com gamingeek
[computerandvideogames.com] 360 didn't outsell Wii in Japan Famitsu miscounted the numbers computerandvideogames.com gamingeek
De Blob could go to other platforms But be very different mtv.com gamingeek
[nintendoeverything.com] GTA DS: More screens Looking cool nintendoeverything.com gamingeek
[officialnintendomagazine.co.uk] Nintendo Power hints at suprises Big winter games coming officialnintendomagazine.co.uk gamingeek
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New Monster Hunter 3 screens GG is on the case ga-forum.com gamingeek
[famitsu.com] Miles Edgeworth Perfect Prosecuter Screens this good should be illegal famitsu.com gamingeek
Tomb Raider Wii preview and screens ga-forum.com gamingeek
Marvelous to unveil exciting project From a charismatic creator ga-forum.com gamingeek
[gamasutra.com] In depth Armature interview Ex Prime devs to have 11 employees gamasutra.com gamingeek
[eurogamer.net] Must read Madworld preview Chuck body parts into a dumpster eurogamer.net gamingeek
[gamersyde.com] Fable 2: five images gamersyde.com gamingeek
SUDA's Silver Case coming to PSN A PS1 classic: pics inside gfdata.de gamingeek
[gamekyo.com] Customising your Avatar An Xbox Live video gamekyo.com gamingeek
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[gamekyo.com] White Knight Story trailer No gameplay footage though gamekyo.com gamingeek
The 10 Worst Enemies In Gaming History Cheep Cheep = Angelina /jolie slapstic.com Iga_Bobovic
[gamespot.com] Far Cry 2 Exclusive Multiplayer Hands-On Game modes, weapons, and blood diamonds gamespot.com Iga_Bobovic
[gonintendo.com] Tricia Helfer as Black Cat in Spider-Man: Web of Shadows gonintendo.com Iga_Bobovic
Suda 51, Mask de UH and Sakurai speak You listen 1up.com Iga_Bobovic
[ign.com] Megaman 9 Video Review ign.com Iga_Bobovic
[ign.com] PC Games of Fall 2008 ign.com Iga_Bobovic
[ign.com] Fable 2 Achievements Revealed How to get your thousand points. ign.com Iga_Bobovic
[ign.com] Xbox 360 Games of Fall 2008 ign.com Iga_Bobovic
[ign.com] L.A. Noire Update Exclusive no longer? ign.com Iga_Bobovic
[ign.com] The PS3 Games of Fall 2008 ign.com Iga_Bobovic
[ign.com] DS Games of Fall 2008 The 25 DS games you should have in your backpack ign.com Iga_Bobovic
[ign.com] First Look: Shaun White Snowboarding DS Something to play while riding the ski lift ign.com Iga_Bobovic
[ign.com] Wario Land Shake IGN Review Buy it Now ign.com Iga_Bobovic
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Country: UN
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Sat, 20 Sep 2008 12:48:38

"The demo also offered more of an insight into how the scoring system works. MadWorld encourages you to pile up the violence, taking advantage of the environment to cause maximum pain. Killing an enemy with a decapitating finishing move will rack up points, but trap them in an abandoned tire, then beat them up a bit, then rip up a nearby 'No Swimming' signpost and impale their head with it, THEN throw them into a river, and you'll get a lot more of them - and have a lot more fun, if such gratuitous violence strikes you as funny rather than disgusting."

Is that awesome or what?

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Sat, 20 Sep 2008 13:06:33

Phew, lotta updates today. Now I have to clean some things up. I think I left the tickbox on big news. Oooops.

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Sat, 20 Sep 2008 13:06:56
gamingeek said:
bugsonglass said:

i enjoyed looking through that upcoming DS games feature on IGN.  Certainly not all of them games I will buy but there's at least half a dozen or maybe more games on there I can't wait to get my hands on.  The DS is the new SNES.  End of

Time Hollow. I love adventure games. DS is crazy though. I could stop buying home console games for an entire year and still have DS to buy and play all the way through. TBH there are almost too many games to the point where I feel flooded and don't feel like buying anything but the very, very best. So I'm sitting on my hands waiting for the next Ace Attorny/Prosecuter game and the next Fire Emblem pretty much. I am tempted by this new GTA though, I can't remember when it's releasing, this year isn't it?

Eurogamer has a vague release date for GTA of Winter 2008/2009 so not sure what that means, but if it releases first in the US then it's relatively hassle free to import.

I hear you about there being an overwhelming amount of good games on the DS and thus making you almost end up not playing any of them.  It doesn't help that there are also games which one can end up playing forever leaving even less time for new games.

___

Listen to Wu-Tang and watch Kung-Fu

The VG Press

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Sat, 20 Sep 2008 13:14:22

GTA DS SCREENS

It's just become a buy. Grinning

bugsonglass said:

Eurogamer has a vague release date for GTA of Winter 2008/2009 so not sure what that means, but if it releases first in the US then it's relatively hassle free to import.

I hear you about there being an overwhelming amount of good games on the DS and thus making you almost end up not playing any of them.  It doesn't help that there are also games which one can end up playing forever leaving even less time for new games.

Yeah, I mean really I still have two Square Enix games to finish and there are like rpgs being released every other week and, I know this sounds stupid but it would take me a week to read through the reviews for all these games just to decide what to buy in the first place. So many rpgs. And rpgs were part of the reason I liked the gba, playing SNES looking rpg or action games on a portable system whilst lying in bed is just heavenly. But then I have two home consoles too. No time at all.

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Sat, 20 Sep 2008 13:28:21
gamingeek said:

Yeah, I mean really I still have two Square Enix games to finish and there are like rpgs being released every other week and, I know this sounds stupid but it would take me a week to read through the reviews for all these games just to decide what to buy in the first place. So many rpgs. And rpgs were part of the reason I liked the gba, playing SNES looking rpg or action games on a portable system whilst lying in bed is just heavenly. But then I have two home consoles too. No time at all.

Yeah Square Enix is really taking the piss with the number of DS RPGs they're releasing not even counting those by other developers.  and they all seem to range from solid to spectacular.  Makes me wonder who has time to play all of those games.

... right, I know who ... Phantom_Leo!

___

Listen to Wu-Tang and watch Kung-Fu

The VG Press

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Sat, 20 Sep 2008 13:29:55

K. Now begins the pain. To easily post the famitsu poorer quality MH3 screens, or to individually and painfully post the better Degenki screens.

I will go with Degenki for you guys. Begin!

I will edit this post with more Happy

Not exactly endless ocean quality^

K done.

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Sat, 20 Sep 2008 13:52:01

Now THAT is awesome looking.....maybe its not crap after all. Seriously, those new screens have me thinking about getting another DS for this.

I want to see more Monster Hunter screens. Hurry up buttlicker.

Man, I hope DE BLOB sells at least a million. We need 3rd-party Wii efforts like this to sell well.

EDIT: Oooooh, nice fucking screens. A bit blurry but sweet anyway.

         1200923.png?77682175

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Sat, 20 Sep 2008 14:01:02

i tried the first monster hunter freedom on the psp and it was practically unplayable.  having said that though i only played it on my own and apparently you don't know monster hunter until you've played it with others which makes sense i suppose.

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Sat, 20 Sep 2008 14:05:13

Now for posting Miles Edgeworth screens Happy

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Country: GB
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Sat, 20 Sep 2008 14:11:20
foolz said:

"The demo also offered more of an insight into how the scoring system works. MadWorld encourages you to pile up the violence, taking advantage of the environment to cause maximum pain. Killing an enemy with a decapitating finishing move will rack up points, but trap them in an abandoned tire, then beat them up a bit, then rip up a nearby 'No Swimming' signpost and impale their head with it, THEN throw them into a river, and you'll get a lot more of them - and have a lot more fun, if such gratuitous violence strikes you as funny rather than disgusting."

Is that awesome or what?

Grinning

Jack won't be hogging all the limb-detaching limelight for himself. Mini-bosses appear throughout the levels; we saw Jack engage in a chainsaw duel with a mask-wearing hulk of a man in a warehouse, before cutting him up into tiny bits and throwing his friends' detached torsos into a dumpster.

Oh yeah and:

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Sat, 20 Sep 2008 14:25:27

Far Cry 2's multi-player sounds great.

I friend of mine swears by Far Cry Instincts multi-player, because of the ability to make custom maps and do things however you want. He hates almost every other shooter including Halo 3 and COD4 when it comes to multi-player.

Most likely this will be the first game to dethrone Instincts for him.

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Sat, 20 Sep 2008 14:25:30
edgecrusher said:

Now THAT is awesome looking.....maybe its not crap after all. Seriously, those new screens have me thinking about getting another DS for this.

I want to see more Monster Hunter screens. Hurry up buttlicker.

Man, I hope DE BLOB sells at least a million. We need 3rd-party Wii efforts like this to sell well.

EDIT: Oooooh, nice fucking screens. A bit blurry but sweet anyway.

Game is looking good if they can mimick the screw around all you want gameplay from the bigger brothers games. It's suppossed to be a full GTA game. I will be buying the De Blob for sure.

bugsonglass said:

i tried the first monster hunter freedom on the psp and it was practically unplayable.  having said that though i only played it on my own and apparently you don't know monster hunter until you've played it with others which makes sense i suppose.

Unplayable? Was it the japanese version? How was it unplayable?

The last one sold 2.5 million on PSP. There must be something good about it.

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Sat, 20 Sep 2008 14:38:17

http://www.gamefaqs.com/boards/genmessage.php?board=943655&topic=45521508

Some crazy biyatch has translated the whole monster hunter 3 interview

Producer – Ryozo Tsujimoto (T) / Director – Kaname Fujioka (F)

NEW FIELD – Solitary Island
A solitary island all alone out in the wide sea. There is a village on the island where hunters gather and the island also offers a variety of different terrains, including deep forests, dark caves and sheer cliffs from atop which the distant horizon can be seen. There is also an area that allows for underwater hunting.

TRI Development Concept
--- First, please tell us about the development concept and status of TRI.

F – We are making the game with the intention of packing in absolutely everything that we currently want to do. The process really is a lot of fun.

T – Saying “going back to the starting point” may cause some to jump to mistaken conclusions, but the basic development concept is to look over the game “Monster Hunter” again from the very starting point. Lots of ideas have been produced through the process of rethinking everything from zero, and the current development status is that everything has finally started to come together.

--- What changes did the move from PlayStation 2 to Wii bring about?

F – The change in hardware allowed us to rebuild the system side of the game from the roots up. The effect of this is huge. Up until DOS we used the same system as MH1, simply developing further along that already established line. However, among the development staff there was also the thinking that simply building on MH1 was also going to make it difficult to truly expand the breadth of play in the game. So, with the hardware changing, we decided to just go for it and look everything over again from zero. It feels a lot like it did when we where making MH1, constantly trying new things and going through trial and error, and eventually creating another, totally new “Monster Hunter.”

WELCOME TO A NEW WORLD
TRI will provide hunters with a totally new hunting experience. The new field that embodies this idea is the “solitary island,” revealed here in this issue. An unknown isle that allows hunting not only on land but also under water, what wonders and surprises await the hunters here?

TRI Game Field
--- What kind of place is this island you have shown us?

F – The first field that the hunters will explore. The place that outlines our concept for this title.

--- As it is an island, we presume that means it is surrounded by water?

F – Correct. You can also go underwater. When underwater you can not only swim forward, back left and right but also up and down. This was a big challenge for us.

--- Is the need to breath an element?

F – Yes it is.

T – However, it is not designed to greatly limit play. Only to the extent that while underwater you will sometimes have to think about breathing.

F – While underwater a gauge will be displayed that gradually goes down. Just like the stamina gauge used when running on land. It was something of a problem to start with, but now it is an easy to enjoy, exciting new element.

--- Will controls on land and underwater be very different?

F – Just like the hunters, monsters can also move up and down, so you have to be able to respond to those movements. But the controls on land and underwater are not totally different.

T – What is important during underwater hunting is depth perception, a sense of distance. Once you get a grip on that underwater hunting is quite easy to enjoy.

--- Some of the screenshots also show fish swimming underwater, don’t they.

T – That’s right. You can kill these fish and cut materials from them, obtaining things that will be useful in your life as a hunter.

--- There is also an image of a hunter using a torch in a dark cave. Will things like that be needed in order to explore dark places?

F – Torches are used, as items. They are used to provide light in caves. Up until now even entering the darkest cave did not hinder your vision, but this time some locations will be pitch black. So when in a cave you will need to use a torch to light your way to continue the hunt.

MONSTERS, REBORN FOR TRI
The types and life cycles of the monsters have been totally renewed. The staff say that one of the points they have focused on most closely in really bringing the monsters to life this time is finding the place of each within the ecological system. How will the monsters act within this newly established circle of life? Next, we pursued some details concerning the new monsters and they way in which they will live.

SEA DRAGON
A giant monster, known as the ruler of the seas. The power of this blue scaled titan is beyond belief! A flick of its tail is all it takes to sink a passing ship. Just as its name suggest, it mainly lives in the sea, but it is also more than capable of functioning on land.

SMALL CARNIVORE THAT LIVES NEAR WATER – MALE
The male of a species of smaller monster that dwells on the island. The image shows it eating a fish, suggesting that it lives near water. Is far more brightly colored than the female.

SMALL CARNIVORE THAT LIVES NEAR WATER – FEMALE
The female of a species of smaller monster that dwells on the island. Protects their eggs in the nest while the male is hunting, viciously attacking anyone who comes too close.

CARNIVORIOUS DRAGON (?) THAT LIVES NEAR WATER
A middle sized monster with a large white crest. Apparently similar to standing to the pack leader monsters from previous games. The sharp talons on its legs look like its primary weapons.

<caption on Reia screenshot>
A larger monster threatening some smaller monsters. Some of the monsters from the previous games will reappear, but they will act totally differently to how they did before.

Monsters, Monsters, Monsters
--- All of the monsters have been reworked?

F – Yes. All elements relating to monsters have been reworked from zero. The new monsters are, of course, brand new, but even those monsters from the previous games that appear again should feel new and different.

--- You’ve provided images of four monsters for us here (those outlined above). The main image this time is sea dragons, then?

T – That’s right. These are representative of the image we are going for with the game.

F – The Sea Dragon equates to the ruler of the seas. It is in the position that Reoreus (Rathilos / Rathian) has filled in the series up until now, and it’s a pretty handsome fellow (laugh).

T – I guess it could be called straight-up strength...? It isn’t one for tricky moves.

--- And you fight the Sea Dragon underwater?

F – That’s right. But as the hunt progresses it will also come up onto land, so you never only fight it underwater. If you don’t feel comfortable with underwater hunting yet you can bring it up onto the land. That is up to the player.

--- I’m also seeing Ranpos like monsters here?

F – Yes, there are the Ranpos of TRI. There is both a male and a female, with the female protecting their eggs. The mail hunts around the nest while the female protects the eggs. These monsters live in packs.

The Ecosystem Of Monsters
--- Has the ecosystem been made more realistic?

F - One of our concepts is to depict a far more solid, realistic ecosystem. To take on the challenge of just how much of a feeling we can impart of the hunters entering into an already firmly established ecosystem. That is what we are paying the most attention to.

T – We have been thinking about the relationships between the monsters that exist together in the field, and the nature of the symbiotic relationship that exists between them. These elements are totally depicted as well as heavily reflected in game play. That is what we are aiming for, anyway. So, until now the situations that occur in each area have been predetermined, to some degree, but this time things are different. All of the elements in every area of the field will all move and act at once. The way in which these move will also change depending on the situations the hunters come across.

--- Can you give us some more details of this?

F – This is just a small example, but until now each monster has acted alone, haven’t they. They rarely acted with an awareness of the other monsters around them. However, this time they will act with a very distinct awareness. The smallest movement by the main monster will effect and begin to change the surrounding situation.

T – You enter a certain area and there just happens to be a large monster in the back of the area, and just happens to be a pack of smaller monsters in the front. How do the hunters respond to this situation? That kind of thinking is going to be required.

F – Due to this setup, it means this time out you will often actually be inciting monsters to fight each other. Just coming across such a thing happening on its own accord is enough to make you smile. This is a different kind of fun from that of simply hunting a large monster. “Monster Hunter” is, originally, a game that hopes to show a depth to the ecosystem in which these monsters live. The fun of hunting the big game remains, more solid than ever, but I always want TRI to show off an appealing, deep ecosystem.

NEW EQUIPMENT AND ACTIONS
One of the biggest questions is how will hunter’s equipment and actions changed? It seems that there are plenty of new elements that will create this totally new hunting experience!

Weapons And Armor
--- The process of obtaining materials and creating weapons and armor is the same as previous games in the series?

F – No changes there. Of course, it has become more convenient, and elements that were lacking have been added, but fundamentally there are no big changes. Each monster has its own set of armor, just as they have until now.

--- You’ve revealed some images of equipment here. Has everything been changed?

F – Everything has been redone. Everything has been reworked, right down to the route along which armor and weapons are enhanced.

--- I take it we can look forward to new weapons, too?

F – I can’t talk specifically about new types of weapon at this stage of development. The only comment I can make is that it is okay to have expectations of some interesting new elements... can you let me off with that? (laugh)

T – For now, just look at these illustrations and let your expectations build. We’ll be giving regular updates from now on.

Hunter Actions
--- What about changes in hunter actions?

T – Concerning the actions used when hunting monsters, you’ll feel a clear difference as soon as you play the game.

F – In TRI the status applied to each monster have been increased. Although it is impossible to see these status for yourself, maybe making it a little hard to realize right away, but the hunters have new actions that allow them to influence these new status.

--- You’ve rebuilt actions from zero too, then?

F – As some things didn’t need to be changed this aspect isn’t totally different. But we’ve added new elements of interaction between the hunter and monsters, and so the feeling of playing the game is quite different.

T – You can still hunt as you have until now, but stick solely to that you’ll run into a few things that will make you think “huh?”

F – That is the time to use the new actions and bring things back in your favor. There are other ways of hunting outside of simply whittling down monster’s health. With the elements we’ve talked about the monster’s status will then change in various ways.

--- What kind of changes?

T – Until now we’ve only seen three states – normal, angry and weakened. This time we have a lot more of these.

--- Like getting hungry?

F – That’s a possibility, these are living creatures after all (laugh). What we want to do is show these elements in real time during your hunt.

The Roles of Village and Town
--- The village and town will be used in the same way as until now?

F – Exactly the same. The village is the offline mode, during which you play alone. The town is the base for online operations. There are facilities here for playing online with other people.

--- What are the concepts for each?

F – “A town surrounded by desert” and “a village surrounded by the sea.”

--- And you can interact with the villagers in the village?

F – Yes. Offline the game progresses through your relationships with the villagers. Listening to their problems, things like that. In the town your interaction with other, real people is the focus.

--- Will the balance between offline and online be similar to previous games, too?

F – Yes. Offline only players still get a good slice of game. But if you have the ability to play online, we hope that you will do so.

Interview Sidebars –

1) The movements of the monsters have taken a big step up. T – “The overall motion of the monsters have really evolved. You should be able to clearly see the difference as soon as you see them moving.”

2) The new system also allows for monsters to now pursue the hunters from area to area. However, the staff are currently deciding whether or not to include this in the finished game.

3) Concerning controls. “The control system is pretty much decided now. We are taking advantage of the unique properties of the Wii Remote.” This means the control system will likely be very different from that which the series has used until now.

4) Among the items in the game there are some that will change the monster’s status. For example, the torch. Some monsters may flee when they see the light of a torch, while it may attract others toward you.

Development Status – 33% Sad

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Sat, 20 Sep 2008 14:45:52

You know, I do not like this free for all updating! I am doing a lot more updates now than before, the same is true for GG. I think we need to bring back the schedule.

And what about our redesign? Are we still doing the frontpage thing? If yes I will make part # 3 of my blogs where  we can bicker about the name!

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Sat, 20 Sep 2008 15:03:29
iga_bobovic said:

You know, I do not like this free for all updating! I am doing a lot more updates now than before, the same is true for GG. I think we need to bring back the schedule.

And what about our redesign? Are we still doing the frontpage thing? If yes I will make part # 3 of my blogs where  we can bicker about the name!

Yeah I don't think people realise, as they just see that there are updates up and assume we're doing fine. What they dont realise is that because there is no schedule, it's basically us filling the gaps most of the time, otherwise it remains empty. I find myself doing the updates virtually everyday in some form. Whereas the whole point of the schedule was so it wouldn't be like that. That's not something we can do seeing how Hires and Raven can't post so much. Steel can't always reliably access the site from work either.

Theoretically the free for all updating should work, but then people have to actually use it more.

The schedule was good from my POV as it guaranteed that updates would be done and that there would be no gaps and that people would actually be around to chat to on their days.

I think I like a combination of both methods, a regular scheduled poster for a day, but also allow people to post stories when they arise as well.

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Sat, 20 Sep 2008 15:12:32
gamingeek said:
iga_bobovic said:

You know, I do not like this free for all updating! I am doing a lot more updates now than before, the same is true for GG. I think we need to bring back the schedule.

And what about our redesign? Are we still doing the frontpage thing? If yes I will make part # 3 of my blogs where  we can bicker about the name!

Yeah I don't think people realise, as they just see that there are updates up and assume we're doing fine. What they dont realise is that because there is no schedule, it's basically us filling the gaps most of the time, otherwise it remains empty. I find myself doing the updates virtually everyday in some form. Whereas the whole point of the schedule was so it wouldn't be like that. That's not something we can do seeing how Hires and Raven can't post so much. Steel can't always reliably access the site from work either.

Theoretically the free for all updating should work, but then people have to actually use it more.

The schedule was good from my POV as it guaranteed that updates would be done and that there would be no gaps and that people would actually be around to chat to on their days.

I think I like a combination of both methods, a regular scheduled poster for a day, but also allow people to post stories when they arise as well.

I was thinking the same thing! But what about the site redesign? Are we doing the front page thing?

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Sat, 20 Sep 2008 15:19:30
iga_bobovic said:

I was thinking the same thing! But what about the site redesign? Are we doing the front page thing?

Yo is on the case. Otherwise I could do a 90s design for it Nyaa

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Sat, 20 Sep 2008 16:41:35

Wow GTAGrinningS looks awesome!

OMG Edgeworth game!

I am so backed up with DS games. Sad

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Sat, 20 Sep 2008 16:44:15
iga_bobovic said:

You know, I do not like this free for all updating! I am doing a lot more updates now than before, the same is true for GG. I think we need to bring back the schedule.

And what about our redesign? Are we still doing the frontpage thing? If yes I will make part # 3 of my blogs where  we can bicker about the name!

If you don't do the updates then others will probably fill in.  There is nothing I can do when I come to this site and every single piece of news is already up, so I hardly do anything cause you guys did it all already. Now I am not complaining, I am just saying if you do feel overwhelmed ease up and others will come in, thats why the system is in place now.

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Sat, 20 Sep 2008 16:55:31
dvader said:
iga_bobovic said:

You know, I do not like this free for all updating! I am doing a lot more updates now than before, the same is true for GG. I think we need to bring back the schedule.

And what about our redesign? Are we still doing the frontpage thing? If yes I will make part # 3 of my blogs where  we can bicker about the name!

If you don't do the updates then others will probably fill in.  There is nothing I can do when I come to this site and every single piece of news is already up, so I hardly do anything cause you guys did it all already. Now I am not complaining, I am just saying if you do feel overwhelmed ease up and others will come in, thats why the system is in place now.

What the hell are you talking about? Most of the internet sites are being updated while GG and I are sleeping. We wake up and we do the updates. So people in other timezones wanted to update they could and do it faster than the Euro people. Plus we already lost Hires and Hamster and than leaves only you, with some occasional news from Aussieland. This system is clearly not working. We have to little people for that.

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