Forum > Gaming Discussion > Why does cel-shading translate to failure at retail?
Why does cel-shading translate to failure at retail?
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Thu, 14 Jan 2010 02:37:50
Did TWW and Prince of Persia really sell badly?

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Thu, 14 Jan 2010 03:43:38
Windwaker I think did 3 mil, one of the lowest zelda games.
Prince of Persia was a slow seller, can't find how much it did.
here's an edge article I liked comparing the first and second games

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Thu, 14 Jan 2010 04:08:16
angrymonkey said:
Windwaker I think did 3 mil, one of the lowest zelda games.
Prince of Persia was a slow seller, can't find how much it did.
here's an edge article I liked comparing the first and second games

Wind Waker did around 5.5 million, and was in the top 5 of GameCube software sales and it outsold Majora's Mask.

Edited: Thu, 14 Jan 2010 04:08:30

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Thu, 14 Jan 2010 04:51:29
I'm not sure if Borderlands and SFIV are cel-shaded, they're sort of semi-cel shaded, which is why they're more successful IMO. They don't look like cartoons.

And I think that's why cel-shaded games aren't successful, which never really works with M games. But for JRPGs, since it's basically anime, it works pretty well I think.




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Thu, 14 Jan 2010 05:35:37
^
WEll there you go. The key thing probalby isn't that they only look semi-cartoon but that neither are very nichy.

Yeah XII's a FPS but it's got that whole X-Files fucking French speaking country comic book thing going on.

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Thu, 14 Jan 2010 11:49:38
Iga_Bobovic said:

Majora's Mask sold less because of the PS2. It was released at the very end of the generation.

I would not be too sure about RS2, GG. If they market it like the first one and they show people swinging the sword and the same thing is replicated on-screen they might get some of the Wii Sports crowd. I think that is what happened to RS1, swinging swords and shooting gun speaks to the imagination. RS2 again with good marketing, good word of mouth could sell really well. Could be an absolute flop also. Depends on the quality of game and advertising.


What has the PS2 got to do with Majora sales? People owned an N64, had played the Greatest Game of all Time TM and then logically should have been greatly anticipating the sequel. Getting a PS2 doesn't negate the consoles you already own.

Red Steel sold because it was a hyped launch game. A good number of owners probably felt burnt by that purchase and the media's raping of it wont do the sequel any favours.  

angrymonkey said:
RS2 will need 80% or higher in reviews and the controls need to be as good as wii resort for it to have any chance at selling like the first one. Then it boils down to how much people like the style and setting of the game.
I love the idea of a cel shaded post-apocalypse western but I don't know how mainstream that is. Maybe if it was a dark tower(stephen king) license or had zombies (  with how popular zombies are I think capcom could have been raking in more cash from the wii if they wanted). I'm guessing it will do maybe half million in total if reviews are decent.

This is key, it needs great reviews. Publishers shouldn't expect games that don't hit AAA status to put up AAA status sales. Personally I think it will be a 8.2-8.8 game.


Yodariquo said:
angrymonkey said:
Windwaker I think did 3 mil, one of the lowest zelda games.
Prince of Persia was a slow seller, can't find how much it did.
here's an edge article I liked comparing the first and second games

Wind Waker did around 5.5 million, and was in the top 5 of GameCube software sales and it outsold Majora's Mask.

Ocarina of Time           7.6 million

Twilight Princess          7 million

Wind Waker                 4.5 million

Majora                         3.36 million

As for the new Prince of Persia, collectively it didn't do too badly but I guess the expectations were much higher.

Prince of Persia (PS3/360) 1.76 million across two platforms.

But measure it in terms of budget and marketing spend when Raving Rabbids 2 launches on a single platform, costs one sixth to make and sells 1.68 million. Or even Lost Planet or Dead Rising, or RE Umbrella Chronicles single platform sales of 1.3 million.

Also, Sands of Time sold 1.88 million on PS2 alone, the XB version sold close to 900'000. Add an unknown quantity of GC sales and it demolishes the new games sales. Something went wrong, whether it was cel-shading or not. I think maybe gamers have moved onto flashier more action led games.

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Thu, 14 Jan 2010 11:55:42

ASK_Story said:
I'm not sure if Borderlands and SFIV are cel-shaded, they're sort of semi-cel shaded, which is why they're more successful IMO. They don't look like cartoons.

And I think that's why cel-shaded games aren't successful, which never really works with M games. But for JRPGs, since it's basically anime, it works pretty well I think.




Yeah I see what you mean.

Borderlands Screenshot

This is and isn't cel-shading. Its hyper detailed like an HD game with a sort of vague cel-shaded rim to the edges.

Borderlands Screenshot

Nice ass.

Street Fighter IV Screenshot

This is so detailed it hardly qualifies as cel shading.

The Legend of Zelda: The Wind Waker Picture

Link agrees

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Thu, 14 Jan 2010 12:12:53

gamingeek said:
Iga_Bobovic said:

Majora's Mask sold less because of the PS2. It was released at the very end of the generation.

I would not be too sure about RS2, GG. If they market it like the first one and they show people swinging the sword and the same thing is replicated on-screen they might get some of the Wii Sports crowd. I think that is what happened to RS1, swinging swords and shooting gun speaks to the imagination. RS2 again with good marketing, good word of mouth could sell really well. Could be an absolute flop also. Depends on the quality of game and advertising.


What has the PS2 got to do with Majora sales? People owned an N64, had played the Greatest Game of all Time TM and then logically should have been greatly anticipating the sequel. Getting a PS2 doesn't negate the consoles you already own.

 

 People buy PS2, people buy PS2 games, people have no money left for N64. Pretty simple really.


gamingeek said:

Red Steel sold because it was a hyped launch game. A good number of owners probably felt burnt by that purchase and the media's raping of it wont do the sequel any favours.   

 So we are in agreement, that RS sold well because the idea of swinging your sword and shooting your gun is very appealing and the reason why the game was hyped in the first place?


gamingeek said:
 This is key, it needs great reviews. Publishers shouldn't expect games that don't hit AAA status to put up AAA status sales. 

Well not necessary, it needs good word of mouth. Wii Sports sold because of it even if the reviews were not triple A. But of course if the reviews are good then there is a greater chance the word of mouth will be good too, and because this is a so called core game, I will say that in this case: good reviews = good word of mouth

gamingeek said:
Personally I think it will be a 8.2-8.8 game. 

 I hope you are right, but this is Ubisoft. They will find a way to fuck it up. I say 4.0-5.0 game. It will be crap until proven otherwise. Ubi does not deserve anything more.

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Thu, 14 Jan 2010 12:27:54

Doesn't it have more to do with Majora being a love or hate it game with weirdo time repeating, concentration on side quests, weirdo save system?

Let's quote Gamespot for the hell of it Nyaa

"Some will appreciate the game's differences, while others will find the game's focus on minigames and side quests tedious and slightly out of place. "

Yeah we are in agreement on Red Steel, but now hype is not on their side. And LOL on your other comments, yeah.... Ubisoft.

Eh, even Rabbids Go Home shows signs of rushing it out slightly early, it's frame rate should be perfect with visuals like this and there is slight screen tearing. Come on, would they allow Assasins Creed 2 to go out with screen tearing?

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Thu, 14 Jan 2010 12:50:48

gamingeek said:

Doesn't it have more to do with Majora being a love or hate it game with weirdo time repeating, concentration on side quests, weirdo save system?


 Well, but you need to buy it first to complain about the save system, right? Nyaa

It was basically three things.

1) Release date at the end of gen cycle

2) Not as accessible as OoT

3) Was kinda direct sequel/spin-of like game. It was made in one year, so Nintendo did not expect it to sell like OoT.


gamingeek said:


Yeah we are in agreement on Red Steel, but now hype is not on their side. And LOL on your other comments, yeah.... Ubisoft.

 Yeah, thanks to the first game and Ubi's Wii and DS output, RS2 may have negative hype. Perhaps most of us have forgotten about RS1, so there would be no hype. Might as well call the game Red Steel 1 then, and just pretend the real RS1 does not exist


gamingeek said:

Eh, even Rabbids Go Home shows signs of rushing it out slightly early, it's frame rate should be perfect with visuals like this and there is slight screen tearing. Come on, would they allow Assasins Creed 2 to go out with screen tearing?

 Well to be fair they did forget to put actual mission design in the first Ass Creed. Ubi should have called Ass Creed 2 just Ass Creed and pretend the first one was never made Nyaa


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Thu, 14 Jan 2010 13:00:08

Iga_Bobovic said:

gamingeek said:

Doesn't it have more to do with Majora being a love or hate it game with weirdo time repeating, concentration on side quests, weirdo save system?


Well, but you need to buy it first to complain about the save system, right? Nyaa

Or read or hear about it. Word of mouth right? Nyaa

Iga_Bobovic said:

gamingeek said:


gamingeek said:

Eh, even Rabbids Go Home shows signs of rushing it out slightly early, it's frame rate should be perfect with visuals like this and there is slight screen tearing. Come on, would they allow Assasins Creed 2 to go out with screen tearing?

Well to be fair they did forget to put actual mission design in the first Ass Creed. Ubi should have called Ass Creed 2 just Ass Creed and pretend the first one was never made Nyaa


Buz-ZING! LOL

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Thu, 14 Jan 2010 13:11:35

gamingeek said:

Iga_Bobovic said:

gamingeek said:

Doesn't it have more to do with Majora being a love or hate it game with weirdo time repeating, concentration on side quests, weirdo save system?


Well, but you need to buy it first to complain about the save system, right? Nyaa

Or read or hear about it. Word of mouth right? Nyaa

Iga_Bobovic said:

gamingeek said:


gamingeek said:

Eh, even Rabbids Go Home shows signs of rushing it out slightly early, it's frame rate should be perfect with visuals like this and there is slight screen tearing. Come on, would they allow Assasins Creed 2 to go out with screen tearing?

Well to be fair they did forget to put actual mission design in the first Ass Creed. Ubi should have called Ass Creed 2 just Ass Creed and pretend the first one was never made Nyaa


Buz-ZING! LOL

but but teh one analog stick platforming and leap of faith!!111

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Thu, 14 Jan 2010 13:23:04
It's sales owned you bitches. Nyaa

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Sun, 17 Jan 2010 19:26:17


If I rmember right, Nintendo didn't market Majora's Mask anywhere near as well as Ocarina though. Or Wind Waker. In fact up until late in development I had thought it was kind of an Ocarina director's cut type of deal, and not a true SEQUEL. I think many people thought the same and lost interest.

Wind Waker got a shitload of hype just because it was talked about constantly because of the shocking graphics change, and it being the first next-gen Zelda.

         1200923.png?77682175

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Sun, 17 Jan 2010 19:42:11

Interesting. 

I hear that Majora actually had a 1 and a half year dev time but the goal intially was for it to be only a year. 

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